Necromunda -- Privateer (v.0.5) Current

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Necromunda Privateer custom rules

Text of Necromunda -- Privateer (v.0.5) Current

NECROMUNDA PRIVATEER

+++The Necromunda in Space Project +++By Auzure V 0.5

TABLE OF CONTENTSTable of Contents..................................................................................................................i Introduction..........................................................................................................................1 Welcome To The Fringe......................................................................................................2 Warp Travel.....................................................................................................................2 Privateers..........................................................................................................................2 Beyond the Ultima Line...................................................................................................4 Overview..............................................................................................................................5 What You Need................................................................................................................5 Narrative Gaming.............................................................................................................5 Roles of the Players.........................................................................................................6 Getting Started with N:P..................................................................................................6 The Campaign .................................................................................................................7 Encounter Creation..............................................................................................................9 Encounter Tool Box.........................................................................................................9 Cooperative Encounter Creation....................................................................................10 Cooperative Encounter Creation ...................................................................................10 Continuing Encounters...................................................................................................11 ...........................................................................................................................................12 Objectives..........................................................................................................................13 Assassination..................................................................................................................13 Bodyguard Duty.............................................................................................................13 Defenders.......................................................................................................................14 Bounty Hunt...................................................................................................................15 Milk Run........................................................................................................................15 Rescue............................................................................................................................15 Sabotage.........................................................................................................................16 Scavengers.....................................................................................................................17 Set pieces...........................................................................................................................18 Bad Atmosphere.............................................................................................................18 Brawl..............................................................................................................................18 Bystanders......................................................................................................................20 Loot Counters.................................................................................................................21 Non Standard Gravity....................................................................................................22 Random Placement........................................................................................................22 Sneaking & Spotting......................................................................................................22 Terrain Types.................................................................................................................25 Quick Draw....................................................................................................................26 Opposition Force................................................................................................................27 Size of the Opposition Force..........................................................................................27 Named Characters..........................................................................................................27 Mooks............................................................................................................................27 Juve Mook......................................................................................................................28 Henchmen Mook............................................................................................................28 Elite Mook.....................................................................................................................28 Necromunda Privateer |i

TABLE

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CONTENTS

Experience and Injuries..................................................................................................28 Post-Game Phase...............................................................................................................29 Post-Game Actions........................................................................................................29 Attention of the Authorities ..........................................................................................29 Making a Living.............................................................................................................31 Phase I Cargo..............................................................................................................31 Phase II Ports of Call..................................................................................................32 Phase III Events..........................................................................................................32 Phase IV Income.........................................................................................................33 Phase IV Rare Trade...................................................................................................34 Equipment Chart................................................................................................................37 Hand to Hand Weapons.................................................................................................37 Pistols.............................................................................................................................37 Basic Weapons...............................................................................................................37 Special Weapons............................................................................................................37 Heavy Weapons.............................................................................................................37 Primitive Weapons.........................................................................................................37 Grenades........................................................................................................................38 Special Ammo................................................................................................................38 Gunsights.......................................................................................................................38 Armor.............................................................................................................................38 Armor Exotics................................................................................................................38 Bionics...........................................................................................................................38 Gear................................................................................................................................38 Drugs..............................................................................................................................39 Ports Of Call......................................................................................................................40 Optional Core Rules...........................................................................................................46 Edge...............................................................................................................................46 Critical Hits....................................................................................................................47 Improvised Ability Tests................................................................................................48 Experience & Advancement..............................................................................................49 New Advancement Options...........................................................................................51 Bad experience......................................................