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Narrative Theory The Goal Orientated Plot and narrative theory

Narrative Theory

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Narrative Theory. The Goal Orientated Plot and narrative theory. Critically review computer games and its narrative Apply narrative theory to your assignment Gather research to define narrative theory. Aims and Objectives. What did we do last week?. - PowerPoint PPT Presentation

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Page 1: Narrative Theory

Narrative Theory

The Goal Orientated Plot and narrative theory

Page 2: Narrative Theory

Aims and Objectives

• Critically review computer games and its narrative

• Apply narrative theory to your assignment

• Gather research to define narrative theory

Page 3: Narrative Theory

What did we do last week?

Page 4: Narrative Theory

Assignment 1

You have been asked to explain the following areas (with illustrative examples): • Forms of storytelling

• Game genres

• Approaches

• Representation

• Emotional themes

• Interactive story

• Writing strategies

Page 5: Narrative Theory

What is Narrative?

Narrative is defined as

• “a chain of events in a cause-effect relationship occuring in time” (Bordwell & Thompson, Film Art, 1980)

• The way that stories are told, how meaning is constructed to achieve the understanding of the audience

• Narrative in game is constructed through elements like lighting, sound, and mise-en-scene.

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What drives a narrative forward?

Page 7: Narrative Theory

Why is a goal orientated plot useful for story telling?

Page 8: Narrative Theory

Examples

Mario: Save the Princess Arkham Asylum/City: Stop The Joker Mass Effect: Stop the Reaper invasion Silent Hill: Find your wife Halo: Stop the Covenant Left 4 Dead: Survive Portal: Escape the test chambers

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Other examples

Page 10: Narrative Theory

Aristotle Theory

Beginning

Middle

End

Page 11: Narrative Theory

Vladmir Propp theory of characters

Vladimir Propp’s theory was formed in the early twentieth Century.

8 types of characters: the hero, the villain, the donor, the dispatcher (the messenger), the false hero, the helper, the princess and the father.

He did not state these characters were all separate people e.g. the provider could also be the helper.

There are only 8 different character types and only 31 things they ever do (makes stories predictable)

Todays storytelling: The hero, the villain and the damsel in distress.

Page 12: Narrative Theory

Apply Propp’s theory to Metal Gear Solid

• The hero – Solid Snake

• The villain – Liquid Snake

• The donor – Grey Fox/ Deep Throat/ Otacon

• The dispatcher – The General Anderson

• The false hero – Cyborg Ninja/Grey Fox

• The helper – Grey Fox/ Deep Throat/ Otacon

• The princess - Meryl

• The father – Master Miller

Page 13: Narrative Theory

Izetan Todorov

• Todorov suggested that conventional narratives are structured in five stages:

1. A state of equilibrium at the outset; 2. A disruption of the equilibrium by some action; 3. A recognition that there has been a disruption; 4. An attempt to repair the disruption; 5. A reinstatement of the equilibrium

Page 14: Narrative Theory

Allan Cameron Theory

Anachronic – Flashback (Assassin’s Creed)

Forking Paths – Contradictory narrative, alternative story (Deus Ex)

Episodic – a series of shorter stories that appear to be disconnected (Left 4 Dead)

Split Screen – screen split into two or more times to show separate events (Co-op game)

Page 15: Narrative Theory

Levi Strauss Theory

Binary Opposition Narrative tension is based on opposition or conflict. This can be as simple as two characters fighting, but more often functions at an ideological level – e.g

Templars Vs Assassins Zombies Vs Humans Covenants Vs Alliance Gears Vs Locusts Horde Vs Alliance Mudokens Vs Glukens