Most videogames have a tendency to come packaged with a story on the box (Juul, 2001). Does this make them narrative? Game scholars like Aarseth argue against the perspective due to structural differences between the two (Aarseth, 2004). In this paper we analyze these key design conflicts between games and pre-scripted narratives. We will try to investigate if there is a possibility for creating narratives in games, which will result in a series of guidelines for Emergent Narrative. To test the framework proposed, we will apply it in a game revolving around life in a shanty town (favela) in Rio de Janeiro.
Text of Narrative in games - presenting a case for emergent narrative