My Visual Language Final

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University of Huddersfield Graphic Design Year 2 Foundation Studio Practice from Nikolay Mihaylov


  • 1My Visual Language University of Huddersifled

    Nikolay Mihaylov

    University of Huddersfield 2016Nikolay Mihaylov

    Graphic Design Year 2, Studio Practices

  • 2University of Huddersfield 2016Nikolay MihaylovGraphic Design Year 2, Studio Practices

  • 3Book Contents1... YCN BRIEF - Student Annual Design awards Feel Good Drinks

    2... Collide Brief - University of Huddersfield Brief , Main theme Info-graphics,happiness.

    3 ... Conversation Brief - University of Huddersfield brief Illustration Design

    1422 Studio Foundation Practice/ Final Studio OutcomeIssue : M

    ay 2016

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  • 5YCN BriefStudent design annual awards, held each year for young aspiring graphic designers. In addition they provide a vastnumber of life competion briefs specifically for design

    1422 Studio Foundation Practice/ Final Studio Outcome

  • 6The most important recognition and aim of a designer is to share, sell his/her work in the open world. The YCN annual competition gives the opportunity to designers in proving themselves and generating key ideas for real live companies. Each year the organisation helds events and from University one of our projects was to answer either to YCNs competition or RSA. I decided to work on YCN briefs due to the fact I have more freedom in tearms of

    the brief requirements. The Brief I choose to work upon is for a company that makes juice Feel Good Drinks.

    1.0 YCN - Student Live Competition brief

    Student Awards YCNStudent Competition Live Briefs

  • 7Student Awards YCNStudent Competition Live Briefs

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  • 9Feel Good DrinksStudent design annual awards, held each year for young aspiring graphic designers. In addition they provide a vastnumber of life competion briefs specifically for design

    1422 Studio Foundation Practice/ Final Studio Outcome

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    I find the brief to be quite challenging due to the broad scope of possible approaches, while it can clearly be a benefit of having specific guides and rules, the companys requirements were most broad. Feel Good INC. have been in the industry for fifteen years. Their aim is to increase sale and number of satisfied customers. Their strategy seems rather simple, seeking minimalistic design to communicate their message which is about spreading happiness amongs customers. There are numerous bullet points that will be mentioned

    within this small booklet, a more thorough and detailed explanation of the brief and its obstacles I come through.Strangely enough the brief is concentrated on the female part of society, their specific aim is to increase positivity and attract females from the ages of 15-35. The approach of the brief is entirely mine, the only materials I have been provided with which was in the toolkit was the Logo.

    1.0 YCN - Student Live Competition brief

    ResearchFeel Good Drinks

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    ResearchFeel Good Drinks

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    The brand has constantly been developing during its life span. From highly illustratred designs and logo development, finally the have produced the current simple logo. The small moon-based objects within the E and G are made to increase the effect of happiness, more like emphasise. The brief clearly states their adgenda, in fact being a juice manufactering company spreading happiness. I made a thorough research in their packaging design, layouts,website and privous designs including earliy design in order to find the most suitableapproach to further developing the brand. To state my brief is about an upcomming

    campaign. My design will be exactly answering the briefs requirements, I wont rebrand the company, I will further develop their concept for the campaign. Once the bullet points have been given Its not so difficult to produce a set of bodywork which would be a coherant response to the briefing.

    1.0 YCN - Student Live Competition brief

    ResearchThe Brand and Packaging

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    ResearchThe Brand and Packaging

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    Older packaging design

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    1.0 YCN - Student Live Competition brief

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    This is the website of Feel Good Drinks INC.From what I see they have tried to acomplish a more playful and interactive design aiming to attract the younger generation due to its shapes, colours and even applied sounds. I personally think the website is a poor execution due to its suprising amount of cramped design, a more simple and profression look would suit better my aim I think.

    Research The Brand and Website

    1.0 YCN - Student Live Competition brief

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    Research The Brand and Website

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    From this point onwards, after I have read about the history of the company, explored thoroughly their designs, concepts and executions of packaging, labels and concept messages, I began my seccondary research which would inform and serve as inspiration to my fist stages of development. First of all I began a research into Vintage style, due to its suprising amount of clean and simple design to which Im striving to complete, since the target audience is of young females my design needs to be with an element of abstract and simple for better understanding.Pinterest provides a vast set of ideas and executions. There are a suprising large number

    of Pubs and other places of entertainment which are currently using this style for set of posters.They are a mixture of type and basic geomoetric shapes. The design artwork was made by Hustle Supply Co.

    1.0 YCN - Student Live Competition brief

    Research Vintage Style

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    Since the key concept issimplicity and innocent designI began researching into thumbnails and simple illustrations of fruit symbols and objects. I believe such kinds of design would be really helpful in further developing a key concept and improve the packaging design of the Feel Good Drinks. The design approach would be most suitable for the brief due to said simplicity and playfulness. The key idea in this simple design is simplicity mixed with basic shapes and multiple couring.

    1.0 YCN - Student Live Competition brief

    This project was made from Flat Fruit Balls.Photo by Giovanna Mastrocola on Behance

    Secondary ResearchFruit Symbols

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    Secondary ResearchFruit Symbols

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    The next important step was to research into packaging design specifically for developing the campaign packaging promotion. Here you can see a brilliant example of simplicity mixed with vintage style. I musy say it looks quite effective and beautiful. I think this kind of style would greatly influence the packaging design of Feel Good Drinks.this beautiful design I found on Pinterest from aldenchong.

    1.0 YCN - Student Live Competition brief

    Secondary ResearchPackaging Design

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    Secondary ResearchPackaging Design

  • 26From the

    on Pinterest

    1.0 YCN - Student Live Competition brief

  • 27From Wedding chicksVintage Seaside Elopment Ideas

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    The time come for me to lay my concept ideas based on my research for further developing and increasing the companys sales and interest. The key concepts of my project are the following. Target audience are the females ranging from 18-35 age. In addition the design should inflence happiness and freshness. Playfullness is a key concept as well. Main Keypoints :* Innocent* Friendly* Inspiring* Eye Catching* Interactive with the audience

    * Fruity*Simple*EffectiveThese are my main keypoints from my research which are benefical to the design approach Im going to develop for the brief requirements and hopefully improve the quality of work for the Feel Good Inc.

    Ideas for CampaignFeel Good Drinks

    1.0 YCN - Student Live Competition brief

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    Ideas for CampaignFeel Good Drinks

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    I have a generic and really simple idea. The main concept is about interaction reaching the audience, my aim is to develop a bottling design with a design label attached to the bottle with in-formation regarding the campaign as I think this is something females would absolutely adore. In addition the logo will be transperant making the perfect visual effect of the juice decreasing until drank entirely. I would like to say that I enjoyed overall wokring on the brief, I found it extremely interesting since its an experiment for me.

    1.0 YCN - Student Live Competition brief

    My DevelopmentFeel Good Drinks

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    My DevelopmentFeel Good Drinks

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    1.0 YCN - Student Live Competition brief

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    Feel Good Drinks Campaign

    With much care every fruit has been grown with tender and care providing you with one hundred percent autenic


    Apple Orange Lime

    from Nikolay Mihaylov


    University of Huddersifeld 2016

    1.0 YCN - Student Live Competition brief

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    1.0 YCN - Student Live Competition brief

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    Conversation briefI find the Conversation brief extremely interesting due to the fact of its challenging nature and favourite topics that I looked through which practically defined my project. In ad-dition I would really much like to give credit to Spenser for his assistance in developing the project. One of his lectures gave me an inspiratation which is a bulletpoint fo executing this brief.

    1422 Studio Foundation Practice/ Final Studio Outcome

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    The first brief we were given to wrok on was the Conversation brief. The main covering topics are tchnology, culture and the new age. I thought the best appraoch for the brief would be Loss of Cultural identity and the urge of finding ways of using graphical, technolgical means to preserve and influence culture through the usage of design andsymbolism.One of my key influences are Wall-E and Klains bok titled No logo. In her book Naomi suggest the idea of the negative influences of Globalisation and consumerism.

    Conversation Brief Technology, culture and Loss of Identity

    2.0 Conversation brief

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    Conversation Brief Technology, culture and Loss of Identity

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    One of the main tourst attraction in Bangkok is the river market. People from all apart the country come here to sell their produce, its a place of huge cultural diversity since the distinctive style of selling merchandice from boats. I choose to place it in my research as one of the most symbolic exchange of Cultural diversity and sharing.

    Cultural DiversityBangkok

    2.0 Conversation brief

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    Cultural DiversityBangkok

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    I began firstly researching into inf-graphics regarding produced work of themes such as cultural diversity culture or technology. In Pinterest I found some really nice example of work themed upon technology and culture. The project itself is about telefone calls and waysof greeting in various countires, cultures. I found the project facinating and really tied with the Conversation brief.

    Info-GraphicsCell Phone Etiquette

    2.0 Conversation brief

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    Info-GraphicsCell Phone Etiquette

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    The seccond most interesting topic is about storytelling and using animation in order to emphasise on dancing and protecting people from walking on red lights to prevent casulties. What I found most interesting and the reason of being a research is because it presents a form of culture, to a broad audience, the different styles of dancing,movement. In addition they have used highly technological means which works as a further benefit. At this point I had some basic approach towards answering the brief.

    Story TellingThe Dancing Street Lights

    2.0 Conversation brief

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    Story TellingThe Dancing Street Lights

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    My most favourite films of all times would be Wall-E. The small animation is about a robot that collects waste from the ravaged Planet Earth until he meets a female robot named Eva. The small droid developes his character even further while interacting with Earth Artifacts all around him. In the end, the small robot helped in rebuilding the planet from its ravaged state.The film speaks quite clearly, that its a movie about Technology ruining nature and the planet itself with people leading a war against the robots, however the main tale of the story is actually using technology in a way to rebuild, renew and preserve humanity.

    Story TellingWALL-E

    2.0 Conversation brief

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    Story TellingWALL-E

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    HSBC is a UK bank that made a set of cultural adds in order to increase its audience and partly promote the cultural diversity within a specific country. I found it a fascinating and really effective cultural posters, its all about preservation and storytelling. Each tale had a different story in the short clips.

    Cultural AddsHSBC BANKING

    2.0 Conversation brief

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    Cultural AddsHSBC BANKING

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    Leading branding designer Bruce Mau, targeted one of his projects on our hugetechnological development and diversity. Massive Change made a huge impact due to its coherant similarity to my personal brief. We are surrounded everyday by technology however we need to use it appropriately in order to preserve our nature. The project featured in 2011 and was met by huge amount of positive critics. In addition as you can see, the walls contain information of wealth, health and is exhibited in one of his studio.

    Bruce MauA Massive Change

    2.0 Conversation brief

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    Bruce MauA Massive Change

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    Based upon Naomi Klains book No logo the branding inustry has deeply affected culture in all parts of the world, decreasing the demand for cultural cousine with the fixed idea of Fast Food and drinks. Culture had a huge hit with these companies which technically own the market. The massive advertising increased substantially the interest in consuming those carefully prepared products due to the amazing and unatural tastyness.

    Branding IndustryMulti-national Firms Coca Cola, Mac Donalds

    2.0 Conversation brief

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    Branding IndustryMulti-national Firms Coca Cola, Mac Donalds

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    2.0 YCN - Student Live Competition brief

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    My DevelopmentMy Conversation biref is centered on Cultural diversity, loss of identity and technology. I find the topic of influencing Culture through means of technology as my main and I created a set of posters which emphasise on the need ofCultural aid through the usage of technological symbols.One of my most iconogrific piece of work is the Canwitch, the sandwitch that glares upon the city and assumes control.

    1422 Studio Foundation Practice/ Final Studio Outcome

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    1422 Studio Foundation Practice/ Final Studio Outcome

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    1422 Studio Foundation Practice/ Final Studio Outcome

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    1422 Studio Foundation Practice/ Final Studio Outcome

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    1422 Studio Foundation Practice/ Final Studio Outcome

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    THE KEY TO HAPPINESS University of Huddersfield Nikolay Mihaylov

    The aim of the Collide brief is about self-discovery and the boundaries of human emotion. The small project The Key to Happiness was purely research regarding the core feelings of reaching the state of success, positivity and happiness. Happiness is a state of mind based on personal needs . Now! Share a smile with your friends, family and lovers. :)

    Listen to favourite music Music increases your efficiency and reacts on your sub-counscious and

    counscious. Music contains emotions which are passed to you.1

    Be Positive Most people blame their surroundings for their negative feelings. Change happens from within. Some of the sucessful people in the

    world are are the happiest2

    Travel Tired of your daily schedule ? Choose a travel destination and visit new places,

    bring friends with you or family. The more you see the more people you shall meet.


    Open your heart You are not perfect, nobody is or will ever be. Follow your heart and seek out

    your dreams. Find friends who will enjoy your company,6Admire what you have!

    What there is more to say? You are born for a reason, make the most of the world you live in!

    7Leave somthing behind !

    The world would not have existed if achievments were impossible. Find yourself and determine your future. The impact you leave will change the people around

    you, or even the word!?8

    5Find a job you will enjoy

    Find a job that determines your inner self. The people who are most successful are working their dream job. People like Morgan Freemen have said:

    I never worked for even a day during my entire life


    The more calories you burn the healthy you are, try finding a active daily exercise to keep you positive! You may suffer 80% less from illness!

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    CollideThe Final and most important briefs of this year was Collide.The brief was based upon, The future self, Happiness and the Digital Age. I enjoyed the brief due to the interesting ways of approaching and I think the main keypoint of Collide is actually happiness. One must love and appreciatethe path he/she choose in order to follow the steps of success.

    1422 Studio Foundation Practice/ Final Studio Outcome

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    Happiness is an emotional state produced by a set of positive emotions either being goals or dreams. Every living person on the planet has desires and seek a way to fufil their dreams. The main aim of the Twenty First Century is to give opportunity for as many people as possible to fufil their goals. For every person the reason of provoking the emotional state is of self-discoveryHere are some examples. After brainstorming and researching, happiness can be achieved by enrolling activities such as spot, traveling, jogging, vising concerts and communicating with people. In addition the urge of leaving something behind can be a benefactor for our entire race, either by rising children or achievments.

    The State of Happiness3.0 Collide brief

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    The State of Happiness

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    Storytelling is one of the prime approaches when targeting a specific audience. It is known that the designs which incorporate visual stories are most sucessfull and most appealing towards the audience. The usage of Storytelling within commercial adds can produce emotions which respond with the observers. Design by itself is no design, it has to have a meaning and a reason for it ot exist. The trends set to our current age is about meaning full design. In this video of the Cadillac the female is entirely impressed y the model of the car which explains her actions

    3.0 Collide brief Story TellingCadillac Rain TV Commercial

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    Story TellingCadillac Rain TV Commercial

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    One of the most interesting projects made by Stephen Seigmaister is about the level of happiness and ways of increasing, documenting what people have preceived as happiness. This set of info-graphic work is one of the baselines on which I created my work technically. Happiness is the main topic within my work. Its all about documenting research and understanding your personal-self.

    Story TellingStephen Seignaister : The Happy Show

    3.0 Collide brief

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    Story TellingStephen Seignaister : The Happy Show

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    First of all I thought of using basic symbols and small illustrations to create an info-graphic poster regarding the several steps of happiness. I centered my project mainly about the joy of life, finding your-personal inner self. The poster is an recording of advice regarding successfullness and emotions. In addition I created all symbols from the poster design into various small flyers for people to comment on webpage regarding favourite topics and self-discovery. To further my work I created them to fit the shape of small cards for a game.The game itself is an interaction between people. Six various topics and each card contains a certain topic which you describe to your partner and he has to guess the name of what you are

    Concept IdeaGraphical Illustrations

    3.0 Collide brief

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    Concept IdeaGraphical Illustrations

    3.0 Info-graphics

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    3.0 Collide brief : Development

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    3.0 Collide brief : Development

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    3.0 Collide brief : Development

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    Concept IdeaGraphical Poster Design

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    I initally created this posted in order to be presented for a larger print at the Collide exhibition held this year in April 2016, however since it was too colourfull and different from other peoples projects it remained unprinted.In the end I decided to make a small print and present my key conceptsaround the poster and my project Collide entirely. This is the final posterinfo-graphic design, inspired from The Happy Show and the design add.I really liked the final outlook due to its colourfullnes and playfulness

    Concept IdeaGraphical Poster Design

    3.0 Collide brief1422 Studio Foundation Practice/ Final Studio Outcome

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    3.0 Collide Development

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    3.0 Collide Development

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    Concept IdeaGraphical Card

    3.0 Collide brief

    Finally to summerise this project was aboutcreating a physical piece of art, interactive andplayable, enjoyable by many. It has been a most nteresting and pleasurable experience creatingthe design. I must say Im quite happy with the outcome of the project

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    My Visual LanguageThank you for your time

    University of Huddersifled Nikolay Mihaylov

    Issue 2016 May