McKenzie Marston Design Portfolio

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    MCKENZIEMARSTON

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    HELLO THERE!

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    MCKENZIEMARSTON

    Creating this proposed tea house provided a chance

    to take a traditional idea like dr inking tea and make it

    something modern. The design represents the tradi-

    tionalism with moments o contrast defning CUPPAs

    contemporary take on the tea drinking experience.

    www.cuppateahouse.com

    menus about locationreservations

    341 Westport Road Kansas City, MO 64110 | 816.255.8189

    CUPPA

    Proposed Onl ine Exper ience

    Brand Logo

    CUPPA TEA HOUSE

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    To provide a better visual understanding o CUPPA

    still lies o delicious patstries and tea were photo-

    graphed to resemble the tea house's aesthetic.

    CUPPA PHOTOGRAPHY

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    MCKENZIEMARSTON

    The simplicity and use o white space throughout the

    touch points illustrates the resh and clean environment.

    The felds o black add contrast as well as the idea to sit,

    stay, and taking time to enjoy the company o others.

    :am

    pm

    cuppateahouse.com

    341 Westport Road

    Kansas City, MO 64110

    816.255.8035

    H A V E A C U P P AW I T H M E ?

    F I N E P L A C E

    F I N E T E A

    TEA

    2012

    S P R I N G M E N U

    black teas

    English Breakfast

    Early Grey (High Grown)

    Caramelissimo

    Darjeeling Estate

    English Breakfast

    Hazelnut

    Hot Cinnamon Spice

    Lavender Black

    Lavender Earl Grey

    green tea

    Peachberry Jasimine

    Golden Jade

    Fresh Lemon Zest

    Cherry Rose

    Genmaicha

    Honey Ginger

    Jasmine

    Lung Ching Dragonwell

    Moroccan Mint

    Orange Blosso

    whi te tea

    Berry Basil

    Peach Momotaro

    Lavendar

    Early Grey

    Wild Orange Blossom

    White Wedding

    dessert tea

    Berry Chocolate Truffle Oolong

    Cacao Mint Black

    Toasted Nut Brulee Oolong*contains nuts

    Amandine Rose Black

    a cu ppa

    small pot of tea

    large pot of tea

    2.35

    5.00

    7.00

    *no charge for refills

    Business Card Seasona l Menu

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    Stationary including, envelopes, invoice, letterhead, and business cards(above).

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    MCKENZIEMARSTON

    This book was designed and written as a designers

    guide to the roller derby girl sub culture. Ater com-

    pleting audits and interviews the language, goals, and

    values o these eirce and determined women are now

    represented in this detailed book.

    In collaborati on with Samant ha Mak .

    QUEEN OF THE RINK

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    PROJECT TITLE

    The Descriptions Goid Zhou Dynasty- West & East 1045-

    221 Bce Zhou Dynasty- West & East 1045-221 Bce Nadlkj

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    MCKENZIEMARSTON

    ROLLER DERBY TAILORED ADS

    Ater completing the user experience and learning

    the ways o a roller derby girl I created a tailored ad

    campaign specifc to the derby girl. By using words such

    as "whip" and "jam" this audience understands that

    BAND-AID knows their langauge.

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    Using channels that hit o dierent parts o their lie

    such as a magazine ad and personalized ads.

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    MCKENZIEMARSTON

    MY RINK, APPLICATION

    By understanding the roller derby girl's needs, I creat-

    ed an app that oered the derby girl ways to customize

    their experience appropriate to their goals and motiva-

    tions baded on their game schedule.

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    This app allows a roller derby girl to connect to her

    "roller sisters" through posting recipes or workouts and

    organize the data according to their bout schedule.

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    MCKENZIEMARSTON

    This interactive website showcases a collection o bob-

    ble heads ranging back to the 70s. Reerencing where

    bobble heads usually sit, a shel in an ofce or base-

    ment collecting dust, the design supports the a sports

    related memorabilia theme.

    BOBBLE HEAD COLLECTION SITE

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    Each bobble head reveals more inormation through

    ino-graphic compositions. The viewer learns about

    specifc parts or players o the col lection such as head

    circumerence, height, or or iginal birth place.

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    MCKENZIEMARSTON

    Challenged with the task o creating a poster represent-

    ing a soulul jazz artist, this poster was designed to en-

    compass the voice and style o Emmy nominated jazz

    singer Nneenna Freelon.

    NNEENA FREELON JAZZ POSTER

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    Hand rendered watercolor mixed with the bold ty-

    pography allowed a rich and colorul experience or

    it's audience. This became the poster winner and was

    hung at the Folly Theater in downtown Kansas City.

    The Folly Jazz Series is made possible through generous support from the Missouri Arts

    Council, a state agency, the Arts KC Fund, a community-supported funding program

    administered by The Arts Council of Metropolitan Kansas City, and The Neighborhood

    Tourist Development Fund of Kansas City, Missouri.

    PURCHASE TICKETS AT THE FOLLY BOX OFFICE:www.follytheater.com 816-474-4444 ORwww.ticketmaster.com 800-745-3000

    The Kansas City Art Institute, Graphic Design Department

    www.kcai.edu

    Poster designed by McKenzie Marston, a student at:

    48'x36'

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    MCKENZIEMARSTON

    Working with commerical photographer Cathryn Farley,

    and her show name o Italia Segreta,(Secret Italy)

    I created a logo or her photography show eaturing

    imagery rom her trip to Italy. This logo was used across

    multiple platorms such as email invitations, window

    signage, and her artist cards.

    ITALIA SEGRETA

    Vicolo

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    MCKENZIEMARSTON

    This project was a proposal completed or the Nel-

    son-Atkins Museum o Art. We were challanged to get

    the kids to really pay attention and interact with the

    sculptures that were eatured. We created a un way

    fnding experience or children ages 4-12 that resem-

    bled illustrated map.

    HAND BUILT, WAY FINDING

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    The 11x17 map was an experience that led the kids

    rom sculpture to sculpture by using the dicut shapes

    as a type o telescope to complete the map. The illus-

    trative hand drawn imagery created a riendly experi-

    ence or the children and ater could fnish coloring in

    the their map.

    In collaborati on with Collin Rau sch.

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    MCKENZIEMARSTON

    In order to help Rosedales youth understand why its so

    important to make healthy ood choices, we created a se-

    ries o in-class games that get kids thinking about healthy

    ood. Kids are well aware o what healthy oods are, but

    they arent necessarily sure why these oods are benefcial

    or how these oods can aect their bodies long term.

    THE HEALTHY PICK

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    By creating a series o in-class games that teach kids about

    healthy oods and their eects on the body in a un and en-

    gaging way we expanded their views o ood. By explaining

    to kids why healthy oods are good or them, it empowers

    them to make healthy choices as well as be more creative

    when meal planning.

    In collaborati on with Samant ha Mak , Jessie Ren, Jessi ca Rojas,

    and the Rosedale Development Association.

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    MCKENZIEMARSTON

    This poster eatures all o the research that led into

    the developmnet and basis o a conceptual multime-

    dia ramework. Teaching corporate American's how to

    change their way o thinking through creativity.

    In collaborati on with Samant ha Mak

    THE CUBICLE, RESEARCH POSTER

    THE

    It isAustinssecondyear working at Sprint.He likeshis job inthat it isa 95

    schedule.He getstogo home andwork doesnt come withhim. He isusedto

    collaborationfrom hislast job.He isusedto working inaopenatmosphere,

    andworking inacubicle canbecome very constricting.Austin enjoystinkering

    aroundwith hispride andjoy,a 1965 Mustang Fastbackonth e weekends.By

    using social mediato communicate,he isable tokeepup withwhat isgoing on

    inthe livesofhisfriends andfamily members.

    Software Quality Engineer,Sprint25 YO

    Kristenhas beenworkingfor Cernerfor 5 years.She startedasanassistant in

    management servicesandnowshe is managingthose whose job she usedto

    have.She hasworkedherway upin the company andhasstayedwithCerner

    because ofthe opportunity togrowandrise inposition.She hastwo boysunder

    the age of 10.Weekendt-ball gamesandworkkeep herlife inmotion.One piece

    ofadvice givento herwhen she acceptedhermanagement positionwas toact

    the way she wantsher peerstoact. She hasa leaderpositionand encourages

    herteamsto take onnew challenges.

    KRISTEN LOWELLManager,Application Management Services,CernerCorporation

    35 YO

    THE CORPORATE

    INDIVIDUAL

    They are well establishedin theircareersand holdpositions ofpowerand

    authority.They are av ery work-centric group.They are extremelyhard

    working and motivated by position.Baby Boomersdefine themselves by

    theirprofessional accomplishments.They criticize youngergenerations

    fora lack ofworkethic andcommitment in the workplace.They are very

    independent,confident,and self-reliant.They are not afraidofconfronta-

    tionand will not hesitate totake onachallenge.Baby Boomersare career-

    focused,dedicated,andachievement oriented.They strive tomake adiffer-

    ence andbelieve they can change the world.Baby Boomers equate work

    and position withself-worth. They are clever,resourceful,and strive to

    win.They may have ahardtime adjustingto workplace flexibility trends.

    mid 1980s and later

    They are individualistic,technologically adept,andflexible. Independence,

    resourcefulness,andself-sufficiency are aresult ofthese things.They value

    freedom and responsibility. They dislike being micro-managedand em-

    brace ahands-offmanagement philosophy.They have learnedandadapted

    tochangesin technology.GenerationX isless committedtoone employer

    andwilling toget newjobstoget ahead.They are eager to learn newskills,

    but want tolearnthingsontheirownterms.GenerationX workstolive

    ratherthanliv estow ork.They appreciate funin the workplace andhave a

    work hard/playhard mentality. GenerationX managersoftenincorporate

    humorandgames intoworkactivities.

    Traitsof thisgenerationi nclude tech-savvy,family-centric, andteam-

    oriented.They grewup inan environment withconstant 24/7 contact with

    the world.GenerationYs are willingto trade higher payfor more flexible

    hours tohave abetterwork/life balance.They are alsoconfident,ambitious,

    andachievement-oriented.They seeknew challengesandare not afraid to

    question authority.Aschildren they tookpart inteam sports andgroup

    activities.They value teamworkandaffirmation ofothers. They are the

    no-person-left-behindgeneration. They want tobe includedandinvolved

    and crave attention and feedback. They want tobe kept inthe loopand

    seekfrequent praise andreassurance.

    BABY BOOMERS

    Too muchstructure

    Obedience/order

    Deadlinesto reach

    Constant phonecalls

    Workingin isolation

    Workingin a largebuilding

    Beingin a cubicle

    Not enoughsunlight

    Sittingstatic in a chair

    Interactionwithothers

    Time away from computer

    Movement from sitting

    Betterposture from sitting

    Constant pressure ofsuccess

    Feelingof importance

    Needfor mental breaks

    Time forreflection

    Rewardsystem

    Trackprogress

    OFFICE NEEDS

    CorporateAmerica includes adiverse rangeof indi-

    viduals fromage, gender,and havebeen categorized

    into 3 differentgenerations.

    2250 YO

    In a 2010 IBM poll of CEOs worldwide,

    creativity was identified as the single mostimportant leadership trait for success.

    AmandaEnayati,CNN

    Rhondahas workedat AmericanCentury for29 years.The best part of

    herjob isthe development and implementationof strategy to help

    accomplishthe goalsofth e company.The least favorite part ofher

    job,besidesthe 53 mile commute everyday,is executingplans that

    have anegative impact onthe people,forexample,letting people go.

    She hastwo childrenin college andloves family weekendgetaways

    toher lake house andreadingthe latest bestsellersonherNook.

    RHONDA PARKERVice President,Client Services Operations,AmericanCentury Investors

    47 YO

    GENERATION Y

    bornbetween19651980

    GENERATION X

    bornbetween19461964

    BABY BOOMERS

    Creativity is doing something

    differently than youve done before.Beau Lotto, neuroscientist & founder of Lottolab

    MOVING AHEAD

    GENERATION YGenerationY are challenge-seekingandachievement-oriented.They will gowhere they

    feel they needto be,in some caseshoppingfrom job tojob tofinda work/life balance

    that isright forthem.Moving aheadforthis generationmeansreaching theirpersonal

    goalsandambitions, whereverthat may be.

    GENERATION XGeneration Xarehard-workingand flexibleemployees. Theywill seeknewjobsand com-

    paniesjust to get ahead. Ifthismeanslearning newskillsand adaptingto newtechnol-

    ogy, theywill do so.

    BabyBoomersare extremelyhard-workingand motivated. Gettingahead meansbeing

    well-established at their careers, havinga longhistorywith a company, and movingup

    thecorporateladder over a period oftime to achievea higher position.

    DESIRES & VALUES

    MovingAhead

    Makinga GoodImpression

    Appreciation&Respect

    Recognition

    CREATIVE BARRIERS CORPORATION

    DEPARTMENT

    T EA M EMPLO YEE

    Why We Need Creativity in the

    DIVERSITY

    Vital increatingaculturedworkplace. Aidsin

    fosteringcreative answersandsolutions.

    INTERACTION

    Havingthe appropriate amount ofinteraction

    iscrucial fornewideasandproblem solving.

    COOPERATIONMaintainingalevel ofrespect ensurescoopera-

    tionbetweenpeers.Having asense ofcomfort

    by cooperatingallowsemployees tocontribute

    without hesitation.

    NEEDS

    Workplace

    This community includes individuals incorporate Americawho desire to improve

    the quality oftheir careerand worklife by exercising creativity inthe workplace.

    THE CORPORATE

    COMMUNITY

    LEARNING

    CAPTURING

    The mainthingth at distinguishes"creative" people from

    everyone else isthat the creative oneshave learnedhowto

    pay attentionto newideas andpreserve them.

    CHALLENGING

    Challenge yourselftoaccelerate the flowofnewi deas.Put

    yourselfin difficult situationsinwhich you're likely tofail to

    some extent.

    BROADENINGLearnabout subjectsyou knownothingabout.By diversi-

    fyingyour knowledge,youll enhance yourown creativity.

    SURROUNDING

    You canenhance yourcreativity by surroundingyourself

    withdiverse stimuliandchangingth ose stimuliregularly.

    CUSTOMER

    EXPERIENCE

    FINANCIAL

    SUCCESS

    EMPLOYEE

    PERFORMANCE

    EXPANSION

    CREATIVITY

    MYTHS & BIASES

    Everyone saysthey want creativity,but generally,they

    fearit.

    Creativity isoften seento leadtoun certainty.Itsmore

    comfortable tocreate incremental improvementsover

    deliveringsomethingenti rely new.

    Creative people are oftenseenasquirky, unfocused,and

    non-conformist.Asa result,when apersonvoices

    creative ideas,they arent seenasaleader.

    Corporationssquelchcreativity anditsdifficult to

    move bigideasthroughthe pipeline.

    Creative Bias:A Threat to Corporate Innovation

    COMPANY CULTUREOrganizational culture is dictatedby the values,language,expectations,

    rituals andstories that permeate the group.

    Valuesare instilledinto corporate culture by the decisionsand actionsofthe orga-

    nization'sleaders.This aspect ofcorporate culture influencesthe attitudes,motiva-

    tions,and decisionsofemployees.

    The type oflanguage usedforcommunicationw ithinand outside ofthe organiza-

    tioninfluences the corporate culture.This includeswhether employeestalk

    formally anduse expressionsorterminologies that are unique tothe organization.

    Ritualsare animportant aspect ofcorporate culture that employeesfollow,suchas

    meetingsand submittingreports.Some organizationsholdroutine meetings,while

    othersholdin formal one-on-one meetings.

    Storiesandmyth sare sharedinmany corporate culturestoinspire andmotivate

    employees.These storiesare usedtoconvey amessage toemployeesabout the

    companysvaluesand customs.

    Expectationsforemployee behavior are anaspect ofcorporate culture that can

    eitherfosteror hindercreativity. Management shouldmake general rulesofthe

    organizationandoffice etiquette clear.

    ORGANIZATIONAL STRUCTURE

    The structure ofa company influences the interactions ofthe indi-

    viduals withinthe community.

    Anopen andfriendly place towork where people share alot ofthemselves. It is

    like anextended family.Leadersare consideredtobe mentorsorev enparental

    figures.Grouployalty andsense oftraditionare strong.There isan emphasison

    the long-term benefitsofhuman resourcesdevelopment andgreat importance is

    givento groupcohesion.There isa strongconcernfor people.The organization

    placesapremium onteamwork,participation,and consensus.

    A highly structuredandformal place tow ork.Rulesand proceduresgovernbehav-

    ior.Leadersstrive tobe goodcoordinatorsandorganizerswho are efficiency-

    minded.Maintaining asmooth-running organizationismost critical.Formal poli-

    ciesare what holdthe grouptogether.Stability, performance,andefficient opera-

    tionsare the long-term goals.Success meansdependable delivery,smoothschedul-

    ing,and lowcost.Management wantssecurity andpredictablity.

    A dynamic,entrepreneurial,and creative place towork.Innovationand risk-taking

    are embracedby employeesandleaders.A commitment toexperimentationand

    thinkingdifferently are what unify the organization.They strive tobe onthe lead-

    ingedge.Th e long-term emphasisis ongrowthand acquiringnewresources. Suc-

    cessmeansgaining newproductsor services.Being anindustry leaderisimportant.

    Individual initiative and freedom are encouraged.

    A results-drivenorganizationfocused onjob completion.People are competitive and

    goal-oriented.Leadersare demanding,hard-driving,andproductive.Th e emphasis

    onwinning unifiesthe organization.Reputationand successare commonconcerns.

    Long-term focusisoncompetitive actionand achievement ofmeasurable goalsand

    targets.Successmeans market share andpenetration.Competitive pricingand

    market leadershipare important.

    Softball Teams

    Yoga

    Workshops

    Company Picnics

    Creative RecreationRooms

    Volunteering

    Clubs

    Happy Hour

    SponsoredRaces

    OFFICE OUTLETS

    Brain Death by Cubicle

    Complex surroundings create

    a complex brain.

    WRITING TOOLS

    COMFY CHAIR

    DESK

    COMPUTER

    P RI NT ER P HO NE

    O FFICE

    FLUORESCENT LIGHT

    Demeaningtoh umans

    Stiflescreativity

    Doesnt promote interaction

    Promotesindividual mindset

    Personal space

    Easiertoconcentrate

    Wall space fordecorating

    Validationofposition

    Eliminateshierarchy

    Encouragescollaboration

    Increasescreativity

    Easy accesstoteam members

    Face-to-face communication

    Trendy overefficiency

    Lackofprivacy

    More distractions

    Inability toconcentrate

    Lackofwall space

    SPACE & CREATIVITYThe places we workandthe ways we think are inextricably linked;

    afew changes to one inform the other. It's possible to shape anenvi-

    ronment to encourage creativity andcollaboration.

    OPEN WORKSPACE

    CUBICLE

    PROS CONS

    PROS CONS

    1/4

    46'x48' poster

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    Ater conducting research we tailored our scenarios to

    car insurance agents. We determined that a iphone, hub

    on the computer, and an interactive wall in the cubicle

    would be the most valuable or this audience. We wanted

    to change their by environment and where they spend

    majority o their time.

    In collaborati on with Samant ha Mak

    MULTIMEDIA FRAMEWORK

    iPhone

    Hub

    Interactive Cubicle Wall

    2/4

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    MCKENZIEMARSTON

    We challenged ourselves with the task o merging creativ-

    ity into the daily routine o those working in corporate

    America. FLUX creates seamless interaction between a

    touch based hub, mobile device, and an interactive wall

    allowing or a more immersework experience.

    The Hub Screen Closeup of Interface, Hub

    Interactive Wall

    FLUX, THE DIGITAL CUBICLE3/4

    Scenario 1, The Personal Workspace

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    Using hand gestures and moments o motion, a user

    can tailor their workspace to ft their everyday needs.

    This creates a persons interactive digital cubicle.

    In collaborati on with Samant ha Mak .

    The Office, Building Relationships The Office, Building Relationships Detail

    Interactive wall cha nging t o accomm odate us er

    3:00 PM

    R E P O R TS C O N TA C T SE-M AIL C L AIM S T RANSFE R O FFIC E

    FLOOR

    PROMPT

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    JACKMARTINAccount Manager

    WEEKLY PROMPT

    Ilove Paris.My grandparentshave livedin

    the city theirentire livesso Itry tovisit

    whenI can.The Parisianlifestyle issodif-

    ferent itsanice change ofpace. Ienjoyed

    just sitting at acafe and watching the

    people asthey walkby. Getting lost inParis

    isone ofthe best things.There issomething

    different onevery street corner.Itsamagi-

    cal place andthe people were sokindand

    helpful.

    JACKMARTIN

    Account Manager

    QUESTION:

    Whereis your favoriteplace

    to visitand why?

    3:00 PM

    R E P O R T S C O N T AC T SE-M AI L CL AI MS TRAN SFER OFFI CE

    FLOOR

    PROMPT

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    JACKMARTIN

    Account Manager

    4/4

    Scenario 2, The Office

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    STAYH

    APPY.

    NICE TO MEET YOU.

    mckenziemarston.com