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Making Discovery Visible Kurt Squire Senior Investigator, Creative Director

Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

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Page 1: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Making Discovery

Visible

Kurt Squire

Senior Investigator, Creative Director

Page 2: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Games are models

that represent ideas

as interactive worlds.

Page 3: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

We build more robust

models of scientific

ideas through cycles

of perceiving and

doing.

Page 4: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

But unlike sims &

models, games

pique our interest in

new domains &

embrace the

aesthetics of

experience.

Page 5: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

This is especially

important in an

attention economy.

Page 6: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

• big bird & kid watching tv

Page 7: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Games are about

solving problems.

Through game play,

we develop skills.

Page 8: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

We develop those

skills in communities

that assess our

performance.

Page 9: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Through

participating in these

communities we can

become new kinds

of people.

Page 10: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Wisconsin Institutes for Discovery

Page 11: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Wisconsin Institutes for Discovery

Pharmaceutical

Informatics

Regenerative

Biology

Optimization

Computational

Technology

Systems

Biology

Medical

Devices

Educational

Research Virology

Bionates

Epigenetics

Living

Environment

s

Page 12: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Wisconsin Institutes for Discovery

Pharmaceutical

Informatics

Regenerative

Biology

Optimization

Systems

Biology

Medical

Devices

Virology

Bionates

Epigenetics

Living

Environment

s Computational

Technology

Educational

Research

Private Public

Page 13: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Educational Games that Make Discovery Visible

Page 14: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Experience the thrill of scientific

discovery.

Page 15: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Participate in the Making of Science

Page 16: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust
Page 17: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Games based on cutting-edge discoveries

Page 18: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Virulent iPad

Page 19: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

1 month, 1,000 downloads

Page 20: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

• Initial Findings

• High interest in content

• Players use images to scaffold material

• Context for interdisciplinary

collaboration

Page 21: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Trails Forward

Page 22: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust
Page 23: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Game World

Vilas County, WI

963,976 square single acre tiles

(1,352 x 713 grid)

Page 24: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

TRAILS FORWARD GAME CONCEPTS

ROLES

Harvests Forest Builds Properties Enforces Law

Cares for the Land

Timber Co. Developer Ranger

Page 25: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Buy & Sell Property

Lobby the State for Roads

Lobby the State for Zoning Changes

CORE GAME CYCLE

Page 26: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Rangers Build Parks

Open Land for Hunting/Birdwatching

Import Wildlife

Check for Endangered Species

Page 27: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Developers Bulldoze land

Build Homes

Build Factories

Enhance Properties (e.g., Solar Panels)

Page 28: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Loggers Clearcut Forest

Plant Seeds

Selectively Harvest Wood

Open Land for Hunting/Birdwatching

Page 29: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust
Page 30: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust
Page 31: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

TRAILS FORWARD GAME CONCEPTS

LAND MODEL

3x3 acres

1 Megatile

Page 32: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust
Page 33: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Architecture TRAILS FORWARD

Database Game Server

Game Client http

New Clients & Bots

http

Page 34: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Games that let you discovery the joy in

helping someone.

Page 35: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

What if You Had Cancer?

Page 36: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Symptoms

“Cut Poison Burn” Treatment Diagnosis Imaging

Page 37: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Imaging

Page 38: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust
Page 39: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust
Page 40: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust
Page 41: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

`

Page 42: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Diagnosis

Page 43: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Breast Cancer

Hurkmans et al.

(2001)

17.5% variation

Page 44: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Lung Cancer

Senan et al. (1999)

Factor of 2

Page 45: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Cervical

Weiss & Hess (2003)

3-4x variation

Page 46: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Treatment

Page 47: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

This is not good for patients.

Page 48: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Imagine instead....

Page 49: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Diagnosis

Page 50: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Diagnosis

Page 51: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Imagine getting not a second

or third opinion, but a doctor

working with 2 million

opinions.

Page 52: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust
Page 53: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Radiologists

& Doctors

Medical

Training

Children

& Youth

General

Public

Page 54: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

SINGLE PLAYER

PROTOTYPE

Symptom

s

Imaging

Diagnosis

Treatment

Page 55: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust
Page 56: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust
Page 57: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust
Page 58: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Would kids play this?

Page 59: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Will they learn anything?

Page 60: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

• Participants:

• 69 students (12 to 20)

• Format:

1. Pre-test

2.Oncology

3. Post-test

Exploratory Study

Page 61: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

What does a radiologist do?

Open-ended, χ2 (1, N = 69) = 38.03, p < .001

Pre Correct: 28, Post Correct: 68

Page 62: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Contouring a cancerous tumor

χ2 (1, N = 69) = 17.46, p < .001

Pre Correct: 14, Post Correct: 39

Page 63: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

What is difficult about radiotherapy?

χ2 (1, N = 69) = 9.03, p < .001

“It is hard to keep from exposing healthy tissue to radiation

beams”

Page 64: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Playing APA taught me about treating cancer

χ2 (2, N = 69) = 38.17, p < .001

Observed: 46, Expected: 23

Page 65: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Playing APA taught me about contouring cancerous

tumors

χ2 (2, N = 69) = 37.13, p < .001

Observed: 46, Expected: 23

Page 66: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Students indicated a highly significant increase in

interest medical professions (M = 2.93, SD = 1.38)

compared to pre-gameplay (M = 2.58 , SD = 1.25), t(69) =

4.11, p < .001

Page 67: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

With training, I could be a good doctor.

Females’ indicated a significant increase in future

medical/professional confidence (M = 3.89, SD = 1.16)

as compared to pre-game-play (M = 3.48, SD = 1.37),

t(27) = 2.28, p < .0125

Page 68: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Radiologists

& Doctors

Medical

Training Children

& Youth

General

Public

Page 69: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Radiologists

& Doctors

Medical

Training Children

& Youth

General

Public

Page 70: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust
Page 71: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust
Page 72: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust
Page 73: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Dr. Lonie Salkowski

Page 74: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Radiologists

& Doctors

Medical

Training Children

& Youth

General

Public

Page 75: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Radiologists

& Doctors

Medical

Training Children

& Youth

General

Public

Page 76: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

•How might we assess

learning?

Page 77: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Observations

Interpretive Framework

Model of Cognition

Page 78: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

=

Page 79: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Observations

Interpretive Framework

Model of Cognition

Page 80: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

• What assumptions are in this model?

Page 81: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

=

Page 82: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Knowledge Recall

Expertise as regurgitation

Learners as “little doctors”

Page 83: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Solving Problems

Distributed Expertise

Learning as engaged action

Page 84: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Engaged Action

Problem solving

Participation

Distributed Expertise

Page 85: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

• How do we do this?

Page 86: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

1. Technical

“Achievements”

III. Peer ratings

II. Records of

Decisions

Page 87: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

What did they

do?

How did others

view their work?

What choices did

they make?

Page 88: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

What did they

do?

Page 89: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

What did they

do?

Page 90: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust
Page 91: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

• Choices are chokepoints to test

understanding

Page 92: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust
Page 93: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

•What evidence do players choose for

arguments?

•Which characters do they talk to?

• Is there a difference between experts &

novices?

•Do players make different choices after

playing?

Page 94: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

What decisions do players make

in authentic contexts?

Page 95: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Performance data is used for

formative feedback all the time.

Page 96: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Players can model their own

learning

Page 97: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

• Assessment is social

Page 98: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Jolene, Level 19, American,

Female

physician ratings composite scores

network map

Page 99: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

• cross institutional

• embedded diagnostics

• social & technical assessments

Page 100: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Consumer

Producer

Authentic

Participation

Safe

Sandbox

Page 101: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

Transforming public participation in

science.

Page 102: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

• Sangtae Kim, Director, Morgridge Institute of Research

• Susan Millar, Director, Educational Research & Development

• Richard Halverson, Associate Co-Director

• Post - Docs

• Nathan Patterson

• Ben Shapiro

• Graduate Students

• Matt Gaydos

• Sarah Chu

• Kevin Harris

• Adam Mechtley

• Dennis Paiz-Rameriz

• Belinda Guiterrez Educational Research Integration Area

Developers

• Allison Salmons

• Mike Beall

• Erin Robinson

• Jake Ruesch

• Greg Vaghan

Page 103: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust
Page 104: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust

home schools

charter schools

virtual schools

shrinking

state

funding new

hardware

Page 105: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust
Page 106: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust
Page 107: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust
Page 108: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust
Page 109: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust
Page 110: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust
Page 111: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust
Page 112: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust
Page 113: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust
Page 114: Making Discovery Visible...Making Discovery Visible Kurt Squire Senior Investigator, Creative Director Games are models that represent ideas as interactive worlds. We build more robust