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MAGIC CLUB MAGIC CLUB CW Shipley Elementar y Mr. Anders One hopper No Hoppe r Pop Fly Two Hoppe r

MAGIC CLUB CW Shipley Elementary Mr. Anders One hopper No Hopper Pop Fly Two Hopper

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MAGIC CLUBMAGIC CLUB

CW Shipley Elementary

Mr. Anders

One hopper

No Hopper

Pop Fly

Two Hopper

Objectives of the Magic Club

• To demonstrate the ability to correctly throw balls of various (different) sizes from various distances.

• To demonstrate the ability to correctly catch balls of various sizes from various distances.

• To develop the habit and practice of stepping in opposition whenever throwing a ball over handed.

• To demonstrate honesty and trustworthiness during all show times.

THE BASIC LEVELSTHE BASIC LEVELS

• White (Volleyball)White (Volleyball)• Red (Red (6’’ Playground Ball)6’’ Playground Ball)

• Yellow (Tennis Ball)Yellow (Tennis Ball)

• OverOverheadhead MasterMaster (Volleyball, Red Playground Ball, and Tennis Ball)

THE MOST CHALLENGING THE MOST CHALLENGING LEVELSLEVELS

• Semi-Professional (forehands:dominant and opposites)

• Professional (backhands:dominant and opposites)

• Double Trouble (2 balls @ the same time).

• Semi-Professional (forehands:dominant and opposites)

• Professional (backhands:dominant and opposites)

• Double Trouble (2 balls @ the same time).

THE SKILLSTHE SKILLS

• One Hopper

• Two Hopper

• No Hopper

• Pop Fly

ONE HOPPER

Throw the ball below the blue line on the wall, let the ball bounce one time on the floor, and then catch the ball.

TWO HOPPER

Throw the ball below the blue line on the wall, let the ball bounce two times on the floor, and then catch the ball.

NO HOPPER

Throw the ball above the blue line on the wall, and catch the ball.

Do not let the ball bounce on the floor.

POP FLY

Throw the ball at the floor, let the ball hit the wall below the blue line on the wall, and then catch the ball. Floor, Wall, Catch

The Overhead Level contains 3 different levels:

White Red Yellow

• The white level contains the One Hopper and the No Hopper skills.

• The red level contains the Pop Fly skill.

• The yellow level contains the No Hopper.

All the skills in the Overhead Master level are performed exactly the same as

the other levels except:

• The ball will hit the wall. Keep your eyes on the ball as it passes over your head. Turn your body so your back is facing the throwing wall. The ball will not bounce.

Overhead Master Rules

• After the ball leaves the wall it must travel over, not beside or below, your head

• The eyes must track the ball the whole time.

• Student must catch the ball palms up.

• Students cannot not stand and turn their back to the wall but show movement away from the wall.

Rules of Throwing• You must use an overhand throw. This means the ball must be

thrown over the shoulder.• You must throw with only one hand.• You must step forward when throwing the ball. Transfer your

weight from the back foot to the front foot.• When you step to throw, you must use opposition. This means

whatever hand you are throwing with, you must step with your opposite foot. For example, if you throw with your right hand, you must step with your left foot. (Left hand throw- right foot step.)

• You must stay behind the appropriate (correct) color line. Whatever color level you are working on is the color line you must stay behind when throwing the ball.

• Do not hit the ceiling.

Rules of Catching• You must only catch the ball with your hands.

The ball cannot touch any other part of your body.• You must catch the ball from behind the

appropriate (correct) color line. Whatever color level you are working on is the color line you must stay behind when catching the ball.

• You must catch the ball before the “out of bounds” line (green line).

Character Counts !!

Please be Trustworthy.

7 steps to an overhand throw:

1. Side to the target1. Side to the target• Right handed face South wall.

• Left handed face North wall.

• Feet together no further than shoulder width apart!!!

2. Non-throwing 2. Non-throwing hand pointed at the hand pointed at the target for accuracy target for accuracy

(the wall).(the wall).

3.Throw the ball

from behind your ear.

4. Step on the 4. Step on the opposite foot (foot opposite foot (foot closest to the east closest to the east

wall) of your wall) of your throwing hand you throwing hand you

are using.are using.

5. Turn your 5. Turn your hips/waist. This is hips/waist. This is when you transfer when you transfer

your weight.your weight.

6. Throw the ball.

5. Throw the ball.5. Throw the ball.

7. Follow through: If right 7. Follow through: If right handed, your right hand handed, your right hand

will hit your left will hit your left thigh/quad/femur, and if thigh/quad/femur, and if

left handed, your left hand left handed, your left hand will hit your right will hit your right

thigh/quad/femur.thigh/quad/femur.

Swing your dominate foot forward so your facing the throwing

wall.

Catch the ball

Below the waist: pinkies together.

Above the waist: thumbs together (make field goal

or a triangle).

SHOWTIME/CHECK –OFF/Sticker Time

To go to the next skill or level you must get 10 in a row

correctly. If not, you are out of that particular

show time.We will practice and then have show time after each practice.

• MYERSVILLE ELEMENTARY

Assessment of student needs

• I will take a sample section from 1st, 2nd,and 3rd grades. They will have a chance to perform their throwing skills with no instruction while I quickly scan the class and record the amount of students not performing certain elements of the throw correctly.

Element of throw not performed

Sample 1st grade # not performing a skill

Sample 2nd grade # not performing a skill

Sample 3rd grade # not performing a skill

Side to target

Non-throwing arm pointed at target

Hold ball behind ear

Step in opposition

Turn hips

Throw Ball

Follow through