Mage Weaver Game Design Doc

Embed Size (px)

Citation preview

  • 8/8/2019 Mage Weaver Game Design Doc

    1/37

    1

    Mage WeaverGam e Design Doc um ent

    Image taken from Warhammer Online Age of Reckoning

  • 8/8/2019 Mage Weaver Game Design Doc

    2/37

    2

    TableofContentsGame Analysis .................................................................................................................... 4

    Target Audience .................................................................................................................. 4Features ............................................................................................................................... 4

    Game Goals ......................................................................................................................... 5

    Competitive Analysis .......................................................................................................... 6Story Overview ................................................................................................................... 7

    The World ........................................................................................................................... 7The Player ........................................................................................................................... 8

    Stats: ................................................................................................................................ 8

    Strength: ...................................................................................................................... 8Endurance: .................................................................................................................. 8

    Intelligence: ................................................................................................................. 8

    Spirit:........................................................................................................................... 9Charisma: .................................................................................................................... 9

    Schools of Magic ................................................................................................................ 9

    Earth: ................................................................................................................................. 10Fire: ................................................................................................................................... 10Wind:................................................................................................................................. 11

    Water: ................................................................................................................................ 11

    Holy: ................................................................................................................................. 12Shadow:............................................................................................................................. 12

    Demonic: ........................................................................................................................... 13

    Electric: ............................................................................................................................. 13Nature:............................................................................................................................... 14

    Ice:..................................................................................................................................... 14

    Arcane: .............................................................................................................................. 15

    Poison:............................................................................................................................... 15Schools of Magic Table .................................................................................................... 16

    Casting Styles.................................................................................................................... 17

    Overview ....................................................................................................................... 17Styles ............................................................................................................................. 17

    Standard Casting: ...................................................................................................... 17

    Rune Casting: ............................................................................................................ 17Enchanted Magic Focuser: ........................................................................................ 18

    Spell Blade: ............................................................................................................... 18

    Magical Tattoos: ....................................................................................................... 18

    Dragons Blood: ........................................................................................................ 18

    Characters ......................................................................................................................... 19Controls ............................................................................................................................. 21

    Xbox 360 Controller Layout ......................................................................................... 21Xbox 360 Controller ..................................................................................................... 22

    Playstation 3 Layout ..................................................................................................... 23

    Playstation 3 Controller ................................................................................................ 24Spell Combo Chains ......................................................................................................... 25

    Overview ....................................................................................................................... 25

  • 8/8/2019 Mage Weaver Game Design Doc

    3/37

    3

    How to perform a Spell Combo Chain ......................................................................... 25Finisher Spell .................................................................................................................... 26

    Overview ....................................................................................................................... 26

    The Finisher Spells ....................................................................................................... 26Spell Fusion ...................................................................................................................... 29

    Overview ....................................................................................................................... 29How to Spell Fuse ......................................................................................................... 29Spell Fusion Difficulty .................................................................................................. 30

    Items .................................................................................................................................. 31

    HUD .................................................................................................................................. 32

    HUD Elements .............................................................................................................. 32HUD Layout.................................................................................................................. 33

    Systems Menu ................................................................................................................... 34

    Magics Menu .................................................................................................................... 35Spell List ........................................................................................................................... 36

    Spell Layout Menu ............................................................................................................ 37

  • 8/8/2019 Mage Weaver Game Design Doc

    4/37

    4

    GameAnalysisMage Weaver is a single player third person action adventure game

    that gives the player the ultimate power over magic and lets them

    tear up the battlefield with it. Magic has so many uses to it that theplayer can complete environment based puzzle with his/her

    magical abilities. The player can explore the giant city of Ionus,

    travel to the smaller villages for quests or explore dungeons for

    treasure. To get to these towns or dungeons, the player will

    adventure through gauntlet style paths filled with enemies, puzzles,

    and hidden unlockables.

    TargetAudienceMage Weaver is a game that is for people of age 15 and up,

    targeted for male audiences that enjoy fantasy games that are based

    on story and have a in depth single player experience. This game

    will also appeal to people that enjoy playing hack and slash type

    games as well as action role playing games.

    FeaturesBe the master Mage Weaver

    Master the 12 Schools:Train in the 12 schools of magic anduse them offensively against your enemies, defensively on yourself

    or supportively as utility spells to solve puzzles.

    Obliterate the battlefield:Battle several enemies at once anddevastate them with your magical powers or battle a single

    powerful boss enemy that requires the player to strategically take

    them down by using certain spells on his weaknesses.

    Chain Spells for combos:Chain spells together to do moredamage, heal yourself or regain your mana. Chaining spells

    together will allow you to strategically create devastating spells

    combos that destroys your enemies and save your butt in battle.

  • 8/8/2019 Mage Weaver Game Design Doc

    5/37

    5

    The Finisher: Finish your spell combos off with the terrifyingFinisher Spell. This spell can only be obtained by completing a

    spell combo. A Finisher Spell will cause massive damage in an

    area of effect.

    GameGoals Deliver an in-depth action game: With role playing

    elements and strategic spell chaining, the game will be far

    more enjoyable than just beating up people.

    Magic: Give the player a fun experience with magic that isless about standing still and more about actively moving

    around and tossing spells at your enemy.

    Simple yet challenging: Mage Weaver must be fairly easy toplay and shouldnt require loads of time to get good spells or

    items. Yet there should be unlocks that must be challenging

    so players can find the really powerful spells.

    Linear levels with different paths: The dungeons and travelbetween areas are going to have a definite goal that the player

    must get to but he/she will be give a couple of choices as towhich path they can take to achieve that goal.

  • 8/8/2019 Mage Weaver Game Design Doc

    6/37

    6

    CompetitiveAnalysisMage Weaver is a mix of several genres, so the competition will be

    quite fierce especially against the more established game series

    that it will be competing with. Mage Weaver will be competingwith games that are Action Adventure or Role Playing

    Competition:

    Legend of Zelda Series

    God of War Series

    Devil May Cry Series

    Dragon Age: Origins

    Dynasty Warriors series Diablo Series

    Fable Series

    Star Ocean Series

    Final Fantasy Series

    Bayonetta

    What Makes us DifferentMage Weaver is different from these other games as it will use aunique combo system that rewards the player from completing

    combo. It also uses the new Spell Fusion mechanic that combines

    the spell together to create a much stronger spell. Also unlike our

    competition, what the player chooses for his/her casting type and

    spell schools will directly impact how they will play the game.

  • 8/8/2019 Mage Weaver Game Design Doc

    7/37

    7

    StoryOverviewIn the great land of Arcanus, magic flows free as if it was water.

    Here great mages control and weave the power of the 12 schools of

    magic. For the last 75 years, peace has been held as the greatArchmage ruled over the 12 schools and enforced the rule of

    peace. Many people flock to Ionus, the city of magic, to learn in

    the arcane arts and to unlock the secrets that are hidden in Arcanus.

    Recently the Archmage has died and did not name an heir. Now

    the 12 schools fight over who should be the next Archmage and a

    war has begun. Ionus remains peaceful due to the treaty that the 12

    schools signed but the lands of Arcanus are ravaged by battle. The

    player begins as a student of the Basic Magic College and must

    choose his school. Upon choosing, the player is tasked withresearch of ancient relics, defending him/herself against enemy

    schools and becoming more powerful through experience and

    knowledge.

    TheWorldIn Arcanus, Ionus is the capital and is the largest city on the island.

    The island of Arcanus is also populated by several small towns andvillages. The area is very rocky and mountainous so travel between

    the towns must take place along set paths. Arcanus is a very old

    place and houses several hidden dungeons, monasteries and crypts

    that hold several magical relics and artifacts. Since the land of

    Arcanus is the center of magic, almost all the items are enchanted

    and even the basic soldier knows a little bit in the arcane arts.

  • 8/8/2019 Mage Weaver Game Design Doc

    8/37

    8

    ThePlayerThe Player can create his/her on a set amount of predefined body

    parts. This means that the player can choose what face, head or

    body type he/she wants to play. The overall look of the player doesnot have any impact on any actually gameplay or missions. It is

    just there for the player to create his/her custom avatar. After

    creating the physical character, the player will be able to alter the

    starting characters statistics. There are a few stats that the player

    can alter and will have a significant effect on how the character

    will perform under different circumstances.

    Stats: Strength Endurance

    Intelligence

    Spirit

    Focus

    Charisma

    Strength:Strength determines how much the player can carry in his/her bagat one time. The more points in strength, the more he/she can

    carry. Strength also increases the Spell Blades attack.

    Endurance:Endurance increases the players health, armor and resistance to

    status afflictions.

    Intelligence:

    Intelligences increases the players mana pool and the critical hit

    chance of all magic attacks.

  • 8/8/2019 Mage Weaver Game Design Doc

    9/37

    9

    Spirit:Spirit directly effects how fast the player will regenerate health and

    mana in and out of combat.

    Focus:Focus affects how potent spell effects will last. It also slightly

    increases the amount of damage of Combo Chains and Finisher

    Spells.

    Charisma:Charisma determines how much extra experience the player can

    gain from completing quests. It also affects the chance of getting

    deals when buying items at a shop.

    SchoolsofMagic Earth

    Fire

    Wind

    Water Holy

    Shadow

    Demonic

    Electric

    Nature

    Ice

    Arcane Poison

  • 8/8/2019 Mage Weaver Game Design Doc

    10/37

    10

    Earth:

    Primary Focus: Offensive Area

    Secondary Focus: Defensive AreaAllied Schools: Nature, Water

    Enemy Schools: Wind, Electric, Poison

    Description: Earth Magic uses stone shards, spikes and quakes

    to cause damage to an area. It can also erect walls of rock or

    encase an area in stone for protective purposes. It is to be noted

    that Earth magic has immunity to electric and poison spells but

    is extremely weak to wind magic.

    Spell Examples: Wall of Stone, Earths Grasp, Earthquake,Claws of Stone

    Fire: Primary Focus: Offensive Single

    Secondary Focus: Offensive Area

    Allied Schools: Demonic, Electric

    Enemy Schools: Water, IceDescription: Fire magic uses conjured up fire or explosive

    power to take down enemies. The flame will continue to

    damage enemies if they survived the initial damage.

    Spell Examples: Fireball, Eruption, Explode, Rain of Fire,

    Dragons Breath

  • 8/8/2019 Mage Weaver Game Design Doc

    11/37

    11

    Wind:

    Primary Focus: Utility/Control

    Secondary Focus: Offensive AreaAllied Schools: Electric, Water

    Enemy Schools: Earth, Nature

    Description: Wind magic is a fairly low damage school that

    focuses on disabling your enemies with heavy wind. What few

    offensive oriented Wind spells will causes massive damage in

    large areas fairly quickly.

    Spell Examples: Tornado, Lifting Air, Gust, Wind Blade, Air

    Blast

    Water:

    Primary Focus: Offensive Control

    Secondary Focus: Offensive Area

    Allied Schools: Wind, Earth

    Enemy Schools: Ice, Fire, Electric

    Description: Water magic is unique for having a fair amount ofhigh damaging spells that can disable enemies. Its true

    weakness is that it has more enemy schools and is harder to

    chain spells with.

    Spell Example: Tsunami, Drown, Geyser, Hurricane

  • 8/8/2019 Mage Weaver Game Design Doc

    12/37

    12

    Holy:

    Primary Focus: Defensive Healing

    Secondary Focus: Offensive SingleAllied Schools: Nature, Arcane

    Enemy Schools: Demonic, Shadow

    Description: Holy Magic is different as it gains huge bonuses

    against enemies who fall under the Demonic or Shadow

    schools. It is also the primarily the healing school as there are

    several spells that will actively heal the player during combat.

    Spell Example: Holy Nova, Holy Bolt, Hammer of Light,

    Healing Light

    Shadow:

    Primary Focus: Offensive Drain

    Secondary Focus: Offensive Summon

    Allied Schools: Demonic

    Enemy School: Holy

    Description: Shadow Magic is a very powerful school whenused. The school allows the player to drain health from enemies

    or summon the undead to do his bidding. The downside is it

    doesnt have any major strength over the other schools and its

    enemy school gains bonuses against it.

    Spell Example: Raise Ghoul, Drain Life, Soul Steal, Vampiric

    Aura

  • 8/8/2019 Mage Weaver Game Design Doc

    13/37

    13

    Demonic:

    Primary Focus: Offensive Summon

    Secondary Focus: Offensive CursesAllied Schools: Shadow

    Enemy School: Holy, Nature

    Description: Demonic Magic is very different from the other

    schools as it is less about direct damage and more about indirect

    damage. There are a few high powered direct damage spells but

    the player would need to invest a lot of time to acquire these

    spells

    Spell Example: Summon Hellbeast, Curse of Flesh, DemonicFire, Chaos Bolt

    Electric:

    Primary Focus: Offensive Single

    Secondary Focus: Defensive Reflective

    Allied Schools: Nature, Fire, Ice, Arcane

    Enemy Schools: Water, EarthDescription: Electric magic has a very small spell list but it has

    more allied schools than usual so it combines easily when fused

    together. Its spells have a chance to paralyze its target as well.

    Most spells conjure up an electric current from the casters

    fingers or at a certain area.

    Spell Example: Electric Shock, Thunder Storm, Lightning

    Fence, Arc Lightning

  • 8/8/2019 Mage Weaver Game Design Doc

    14/37

    14

    Nature:

    Primary Focus: Utility/Control

    Secondary Focus: Defensive HealingAllied Schools: Holy, Earth, Poison, Electric

    Enemy Schools: Wind, Demonic

    Description: Nature magic a mainly a support type magic. It

    contains a lot of control and healing spells. It fuses well with

    more offensive styles of magic and can allow the player root

    his/her enemies and move to a safer position

    Spell Example: Natures Grasp, Rejuvenate, Constriction, Fury

    of the Wild

    Ice:

    Primary Focus: Offensive Area

    Secondary Focus: Utility/Control

    Allied Schools: Electric

    Enemy Schools: Fire, Water

    Description: Ice Magic has many spells that will freeze theenemy and cause a good amount of damage. It also has a slow

    down spell effect that can occur after being hit by an ice spell

    Spell Example: Deep Freeze, Ice Shard, Hail Storm, Frost

    Breath

  • 8/8/2019 Mage Weaver Game Design Doc

    15/37

    15

    Arcane:

    Primary Focus: Offensive Single

    Secondary Focus: Utility/ControlAllied Schools: Electric, Holy

    Enemy Schools: None

    Description: Arcane magic is pure magical energy so it is the

    easiest to work with and has no enemy schools. It can also be

    used to alter the shapes of things or even control the minds of

    weaker creatures.

    Spell Example: Arcane Blast, Mind Control, Magic Missile,

    Polymorph Enemy

    Poison:

    Primary Focus: Offensive Damage over Time

    Secondary Focus: Offensive Debuff

    Allied Schools: Nature

    Enemy Schools: EarthDescription: Poison Magic is another support school as it

    mainly focuses on placing poison on enemies and causing

    secondary effects. Poison spells can cause anything from

    slowing down the enemy to paralysis.

    Spell Example: Poison Nova, Viper Bite, Corrosive Poison,

    Nerve Venom

  • 8/8/2019 Mage Weaver Game Design Doc

    16/37

    16

    SchoolsofMagicTableThis table shows how effective an offensive spell from a certain

    school will be against a defensive spell from another school.

    1x means the defensive spell will block half of the spells damage.2x and 4x means the attack will break through the defense and will

    do full or twice as much damage respectively. .5x is when the spell

    will only cause 25% and immune means that spell will have no

    effect. Absorb means that the spell will cause no damage and give

    the defender 25% mana. Spells of the same school will always

    cause standard damage.

    Earth Fire Wind Water Holy Shadow Demonic Electric Nature Ice Arcane Poison

    EarthFire

    Wind

    Water

    Holy

    Shadow

    Demonic

    Electric

    Nature

    Ice

    Arcane

    Poison

    1x Damag

    2x Damag

    4x Damag

    Immune

    .5x Damag

    Absorb

  • 8/8/2019 Mage Weaver Game Design Doc

    17/37

    17

    CastingStylesOverview

    Casting Styles change allows the player a different way to play

    the game. These casting styles gives bonus to the player but also

    have an added weakness that the player must consider when

    choosing the casting style. The player will start with general

    casting and around level 10 the player can choose to specialize

    in a single casting style.

    StylesStandard

    Casting:

    This style of casting has no apparent weakness or strengths. It is

    the normal style of casting and the player starts with this style of

    casting.

    Strengths: Easy to use, standard spell damage

    Weakness: Lacks Depth, No Bonuses

    RuneCasting:Rune Casting is a slower style of casting, as the players avatar

    has to draw the rune that has been empowered with the magicalproperties. This means the spells will take a longer time to

    finish casting but the spell damage is higher than the standard

    casting style.

    Strength: 2x Spell Damage

    Weakness: 1.5x slower casting speed

  • 8/8/2019 Mage Weaver Game Design Doc

    18/37

    18

    EnchantedMagicFocuser:This style allows the caster to focus his casting into a focuser.

    This allows a slightly faster casting time and higher damage

    output for a single magic school. Due to the player using a

    focuser of a specific tree, the players damage output of the

    other trees will be weaker and the casting time will be standard.

    Strength: 2x Spell Damage & 2x faster casting speed of

    Specific School

    Weakness: 0.5x Spell Damage reduced of other schools

    SpellBlade:This style fuses the warrior and a mage together creating a Spell

    Blade. Players benefit from having a higher defense and healthdue to the armor they wear but suffer from the armors heavy

    weight. Their casting speed is greatly reduced and the player

    cannot learn advanced to master level spells.

    Strength: 2x Armor & 2x Health

    Weakness: 2.0x slower casting speed & cannot learn advance

    to master level spells

    MagicalTattoos:By placing magical symbols on their body, the player can cast

    spells at a faster rate and will regain mana at a faster rate.

    Unfortunately the tattoos have to be visible so the player is

    wearing less armor than usual

    Strength: 3.0x faster casting & 2.0x faster mana regeneration

    Weakness: 0.5x Armor Reduced

    DragonsBlood:The player seems to be an unknown offspring of a dragon. Thisgreatly increases their spell damage and the casting speed. Due

    to the tradition you feel, fusing magic schools is an appalling

    idea and you never want to try it due to how dangerous it is.

    Strength: 2.5x Spell Damage & 1.5 faster casting speed

    Weakness: Cannot learn to fuse spells.

  • 8/8/2019 Mage Weaver Game Design Doc

    19/37

    19

    CharactersThe player will have four rival characters that will try to impede

    his/her progression. These people will serve as sub-boss fights as

    they will provide a challenge but can be beaten easily.

    Darius Von Rouk

    Casting Style: Spell Blade

    Spell Schools: Earth, Electric, Arcane

    Description: Darius is a basic magic graduate much like the player.

    He views everyone else as a lesser and wants to show off his

    power.

    Strengths: Since he is a student of the Spell Blade, Darius is very

    resilient and can caste some very high damaging spells.Weaknesses: Darius movements and casting time is fairly slow

    and can leave him open to several attacks.

    Routine: Darius enjoys casting defensive spells on himself then

    will attack the player with high level spells. Darius does not chain

    spells or fuse spells.

    Rufus Pyreheart

    Casting School: Magical TattoosSpell Schools: Fire, Demonic, Shadow

    Description: Rufus is a short tempered individual that wants to

    prove to everyone that he is the strongest. This mindset got him

    kicked out of several Magic Schools.

    Strengths: Rufus will cast several spells at the player in quick

    succession and also attempt to fuse spells together as well. Darius

    will regenerate mana extremely fast.

    Weaknesses: Rufus wears very little armor, so he will take a lot ofdamage. He also only use lower level spells as they take less time

    to cast.

    Routine: Rufus mainly casts offensive spells and will exhaust his

    mana reserves for a few seconds. This will leave him vulnerable to

    attacks.

  • 8/8/2019 Mage Weaver Game Design Doc

    20/37

    20

    Marinda Faust

    Casting Style: Dragons Blood

    Spell School: Water, Ice

    Description: Marinda is proud of her bloodlines history and deems

    all other Mages without a Dragon ancestor as unworthy to usemagic.

    Strength: Marinda castes high powered spells fairly quickly and

    will uses several control spells.

    Weaknesses: Marindas spell knowledge is fairly limited so she

    will end up casting the same spells.

    Routine: Marinda will always try to lock the player down so she

    can cast her really powerful spells. Fortunately she only knows two

    spell schools and her spells can be defended against fairly easily.

    Urnest Valtrop

    Casting Style: Rune Casting

    Spell School: Wind, Holy, Fire, Electric

    Description: Urnest is your best friend from Basic Magic School.

    Both the player and Urnest were always competing to see who the

    best was. He will cross paths with the player and challenge him to

    see how much he has learned.

    Strengths: Urnest knows a large variety of spells and can be very

    unpredictable. He will also actively counter the players defensive

    spells.

    Weaknesses: Urnests one true weakness is his long cast time.

    Routine: Urnest will always adapt his routine to try and beat the

    player. His cast time will make him vulnerable to attackers for

    short period.

  • 8/8/2019 Mage Weaver Game Design Doc

    21/37

    21

    ControlsXbox360ControllerLayout

  • 8/8/2019 Mage Weaver Game Design Doc

    22/37

    22

    Xbox360Controller Spell A

    Spell B

    O Spell CX Jump

    Left Joystick Movement

    Controls

    Right Joystick Camera

    Controls

    D-Pad Select Spell

    Layout

    L1 Finisher SpellR1 Spell Fuse

    L2 Spell D

    R2 Spell E

    Start Button Pause/ Systems

    Menu

    Select Button Magic Menu

    PS3 Button Turn off

    controller

  • 8/8/2019 Mage Weaver Game Design Doc

    23/37

    23

    Playstation3Layout

  • 8/8/2019 Mage Weaver Game Design Doc

    24/37

    24

    Playstation3ControllerX Spell A

    Y Spell B

    B Spell CA Jump

    Left Joystick Movement

    Controls

    Right Joystick Camera

    Controls

    D-Pad Select Spell

    Layout

    Left Bumper Finisher SpellRight Bumper Spell Fuse

    Left Trigger Spell D

    Right Trigger Spell E

    Start Button Pause/ Systems

    Menu

    Back Button Magic Menu

    Xbox Button Xbox 260

    Dashboard

  • 8/8/2019 Mage Weaver Game Design Doc

    25/37

    25

    SpellComboChainsOverview

    Spell Combos Chains allow the player to quickly deal lots of

    damage over a short amount of time. Successfully completing a

    combo will reward the player with increased damage, more

    experience generation or faster man regeneration.

    HowtoperformaSpellComboChainIn order to perform a Spell Combo Chain, the player has to take

    into consideration the allied schools of each school of magic.Spells can only be combod together if they are allied schools. So a

    Holy spell and a Nature spell can be combod together

    successfully.

    Another thing is that a spells in the same school will not start a

    combo. The player must at the very least sequentially use three

    different schools. Here is one example:

    We will be using Fireball, Electric Shock, and Ice Shards.

    The first spell we will be using is Ice Shards to slow down the

    enemy; next we will use Electric Shock because Fireball and Ice

    Shards will not work together since their schools of magic are not

    allies. The very last spell we will use is Fireball because of the

    high damage it causes and it would most likely kill my target.

  • 8/8/2019 Mage Weaver Game Design Doc

    26/37

  • 8/8/2019 Mage Weaver Game Design Doc

    27/37

    27

    Magnum Tornado

    School: Wind

    Description: Several Large tornados engulf the battlefield, picking

    up everything and tossing them around and into any solid object.

    All enemies caught in the tornado will be stunned for 10 secondsand will lose 10% of their maximum health.

    Poseidons Wrath

    School: Water

    Description: The entire battlefield floods and a maelstrom of 15

    yards in diameter will appear. Anything caught in the maelstrom is

    killed.

    Heavens Blessing

    School: Holy

    Description: The caster is covered by holy light of 10 yards in

    radius and is instantly healed to full health. Any enemy caught in

    the holy light will take severe damage.

    Army of the Dead

    School: Shadow

    Description: Hundreds of corpse are reanimated and fight any

    enemy they encounter; all enemies that are killed replenish 30% of

    the casters health.

    Apocalypse

    School: Demonic

    Description: The player releases a large amount of chaotic energy

    that instantly destroys enemies within 50 yards of the caster.

    Short Circuit

    School: Electric

    Description: The caster releases several waves of electricity 30

    yards outwards, all enemies caught takes a large amount of damage

    and are paralyzed.

  • 8/8/2019 Mage Weaver Game Design Doc

    28/37

    28

    Natures Revenge

    School: Nature

    Description: Several vines erupt from the earth grabbing all

    enemies immediately around the caster and pulling them under the

    earth itself. All enemies that were engulfed are killed and heal thecaster 5% per dead enemy.

    Winter Chill

    School: Ice

    Description: All enemies with 70 yards of the caster are frozen

    solid and are then instantly impaled by spikes of ice.

    Arcane Storm

    School: Arcane

    Description: The caster fires an enormous amount of energy into

    the ground. Arcane energy burst through the floor and instantly

    disintegrates all enemies with 100 feet of the caster

    Plague Poison

    School: Poison

    Description: The caster releases a poison that rots all enemies

    within 150 feet of the caster. All enemies affected slow down and

    die after 10 seconds. Upon death they release another cloud of

    poison that will infect everyone in 50 feet.

  • 8/8/2019 Mage Weaver Game Design Doc

    29/37

    29

    SpellFusionOverview

    Spell Fusion is mixing two spells together to create a more

    powerful spell. For example we can take a fireball and an ice bolt

    and fuse them together to create a frostfire bolt. A Spell fusion is

    basically putting the two spells together. Arcane blast and Electric

    shock would be Arcane Shock, which is really arcane blast and

    electric shock together but with a 2.5x damage increase and the

    spell effects increased by 100%.

    HowtoSpellFuseIn order to do this the player must activate Spell Fusion bypressing the Spell Fuse button. When this occurs, the player must

    complete a button sequence that must be completed within a

    certain time limit. Successfully completing the button sequence

    within the time limit will make the player caste his spell fusion and

    it will also give him a critical hit and save 20% of his mana. Only

    completing half or more of the button sequence within the time

    limit will only make the player caste the fusion. If the player

    cannot complete at least half of the button sequence, then theplayer will not caste the spell and he will lose 30% of his mana.

    Spell Fusion will always fuse together the spells in Spell slot D and

    E.

    Damage(%)Mana Saved(%)

    > 50% Button Sequence completed 0% -30%50% to 99% Button Sequencecompleted 100% 0%

    100% Button Sequence compelted 300% 20%

  • 8/8/2019 Mage Weaver Game Design Doc

    30/37

    30

    SpellFusionDifficultyThe difficulty of the Spell Fusion is based on what the spell level

    (i.e. fireball is a level 2 spell; Explode is a level 7 spell). The

    difficulty is also based on the spell schools allies/enemies. Fusing

    school allies will lower the overall difficulty and enemy schools

    will raise the overall difficulty. The very last thing that is

    considered is what the players personal mastery level is in both

    schools of magic. If their mastery level is low in a specific school,

    then it will add difficulty to the spell fusing process.

    Added Difficulty to Button Sequence(%)

    1 - 2 Spell LevelDifference 0%3 - 4 Spell LevelDifference 30%

    5+ Spell Level Difference 70%

    Ally School Spell Fusion -10%Neutral SchoolSpellFusion 0%Enemy School SpellFusion 10%School Mastery level>30% 50%School Mastery level

    >60% 30%School Mastery level>=90% 10%School Mastery Level

  • 8/8/2019 Mage Weaver Game Design Doc

    31/37

    31

    ItemsItems in the game can either be bought at a store or can be found as

    treasure in dungeons. These items can enhance the players stats

    just by equipping them. There are only a few equipment slots thatthe player can use and he/she will have to decide on what items

    will benefit him/her the most. The player will have the following

    equipment slots available:

    Head

    Body

    Wrists

    Boots

    Finger x4 Neck

    Focuser (Only available for Enchanted Focuser CastingType)

    There are only two types of items:

    Stat Enhancer: This will boost a certain stat by a little bit.(i.e. +4 Strength)

    School Enhancer: This will only boost the effectiveness of acertain school. (i.e. +50 Fire Spells)

  • 8/8/2019 Mage Weaver Game Design Doc

    32/37

    32

    HUDThe HUD must be clear and easy to understand, the player will

    have several enemies on screen at once and he/she must be able to

    identify each HUD element.

    HUDElements Player Portrait: The Player Portrait is so the player can

    relate to his character and allows the player to see the

    characters face while in combat.

    Health Bar: The Health Bar is used to show the charactershealth. The health bar will flash when the characters health

    is low (about 20%)

    Mana Bar: The Mana Bar is used to show how much manathe player currently has.

    Map: The Map will show a top down view of the player andanything within a 50 yard range.

    Spell Layout: The Spell Layout visibly shows the playerwhich spells are currently at his disposal. Each Spell has a

    graphic that is easily identifiable

    Spell Layout Selection Menu: The Spell Layout SelectionMenu allows the player to switch between pre built spell

    layouts.

    Fusion Button Event: The Fusion Button Event will onlyappear when the player initiates Spell Fuse. A series of

    buttons will appear in the box and the player must hit the

    correct buttons in the correct order.

  • 8/8/2019 Mage Weaver Game Design Doc

    33/37

    33

    HUDLayout

  • 8/8/2019 Mage Weaver Game Design Doc

    34/37

    34

    SystemsMenu

  • 8/8/2019 Mage Weaver Game Design Doc

    35/37

    35

    MagicsMenu

  • 8/8/2019 Mage Weaver Game Design Doc

    36/37

    36

    SpellList

  • 8/8/2019 Mage Weaver Game Design Doc

    37/37

    SpellLayoutMenu