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ORIGINAL PAPER
Love 2.0: A Quantitative Exploration of Sex and Relationshipsin the Virtual World Second Life
Ashley John Craft
Received: 22 January 2010 / Revised: 15 January 2012 / Accepted: 21 January 2012 / Published online: 28 April 2012
� Springer Science+Business Media, LLC 2012
Abstract This study presents the quantitative results of a
web-based survey exploring the experiences of those who
seek sex and relationships in the virtual world of Second Life.
Thesurveygathereddataondemographics, relationships,and
sexual behaviors from 235 Second Life residents to compare
with U.S.General Social Survey data on Internetusers and the
generalpopulation.TheSecondLife surveyalsogathereddata
on interests in and experiences with a number of sexual prac-
tices inbothofflineandonlineenvironments.Comparativeanal-
ysisfoundthatsurveyparticipantsweresignificantlyolder,more
educated, and less religious than a wider group of Internet users,
andincertainagegroupswerefarlesslikelytobemarriedorhave
children. Motivations for engaging in cybersex were presented.
Analysis of interest and experience of different sexual practices
supportedfindingsbyotherresearchersthatonlineenvironments
facilitatedaccess,butalsoindicatedthat interest incertainsexual
practices could differ between offline and online environments.
Keywords Sex � Cybersex � Internet � Virtual worlds �Online relationships � Love � Second Life
Introduction
OnNovember14,2008,theBritishnewspaperTheGuardianran
the headline,‘‘Second Life Affair Leads to Couple’s Real-life
Divorce.’’AmyTaylor,whometherhusbandDavidPollardinan
Internet chat room and until recently lived with him in a flat in
Cornwall, in the United Kingdom, decided to file for divorce
whenshefoundthatherhusbandwas‘‘chattingandhangingout’’
with an American woman in the online virtual world of Second
Life (Morris, 2008). Taylor believed that ‘‘her husband…was
havingarealrelationshipwiththehumancontrollingherrival.‘It
may have started online but it existed entirely in the real world
and it hurts just as much,’ [Taylor] said. ‘His was the ultimate
betrayal. He had been lying to me’’’(Morris, 2008).
Whether in virtual worlds or through Internet dating sites, in
2008 nearly one-third of Britons like Taylor were looking for
love online (Gunter, 2008). Many of the people who live a Sec-
ond Life have good educations and salaries, most have had a
variety of experiences with offline sex and relationships, and a
number are married in their first lives. What, then, drives these
individuals to seek second sexualities online?
Technological changes bring with them changes in the pat-
ternsofsociety,andevenloveisnotimpervioustoitseffects.The
notion of modern, or romantic, love featured prominently in the
works of sociologists Giddens (1992) and Beck and Beck-Gern-
sheim (1995, 2006). Broadly sketched, their theory of modern
love identified an increasing emphasis on self-definition and in-
dividualism in Western society, brought about to fill the exis-
tential void left by the diminishing importance of traditional
religious and cultural values. Giddens and Beck and Beck-
Gernsheim viewed the notion of a romantic relationship—the
personal choice of one’s partner—as central to this self-defini-
tion, and saw the search for a suitable partner ultimately as a
search for the self.
Newtechnologies like theInternetandeven theairplanehave
accelerated this propensity towards individualistic love. Ther-
born (2004) noted this in the changing landscape of families, as
individuals started gravitating towards cities and spending sig-
nificant stretches of time on the road or overseas. Individuals’
physical absence from their communities of origin, first facili-
A. J. Craft
Department of Politics, Psychology, Sociology and International
Studies, University of Cambridge, Cambridge, UK
A. J. Craft (&)
1 Palace Street, London SW1E 5HE, UK
e-mail: [email protected]
123
Arch Sex Behav (2012) 41:939–947
DOI 10.1007/s10508-012-9933-7
tated and prolonged by technologies such as the telephone and
the automobile, and later by the Internet and the airplane, atten-
uatedkinshiptiesandtraditionalvaluesevenastheseindividuals
sought to maintain a virtual presence within their original peer
and family groups. This movement reconfigured traditional
socialgeography,makingitmoredecentralizedandfragmented,
and giving rise to what Castells (1996) called the‘‘network soci-
ety’’of mediated communities. The forms of this network also
affected the nature of interpersonal communication. Bauman
(2003) wrote, ‘‘the advent of virtual proximity renders human
connections simultaneously more frequent and more shallow,
more intense and more brief’’(p. 61). A new generation of media
applications has now emerged to facilitate these fragile webs of
human interaction.ThevirtualenvironmentofSecondLife isone.
Earlystudiesofonlineromancewereusuallyconductedwith-
in the field of psychology and tended to focus on so-called
‘‘online sexual activities’’ and the deviance and compulsivity
of practitioners (see Cooper, Delmonico, & Burg, 2000; Coo-
per, Scherer, Boies, & Gordon, 1999; DiMarco, 2003; Griffiths,
2001). By contrast, the present sociological study sought to
explore online sexual activities as a regular part of emerging
online culture in the virtual world of Second Life, and to gather
quantitative data that might suggest potential explanations for
behaviorandareas for further research.Whilesex inSecondLife
has generated excitement within the popular and online press
(Au, 2008; Ludlow & Wallace, 2007), only a few academic
studies have devoted themselves to the subject and these have
been largely qualitative (Bardzell & Bardzell, 2007; Brookey &
Cannon, 2009; Boellstorff, 2008; Salter, 2011). Gilbert, Gonz-
alez,andMurphy’s(2011)studyistheonlyotherknowntoreport
quantitative data on online sexual activities in Second Life.
The present study explored experiences of romantic rela-
tionships and cybersex within Second Life. A web-based survey
was used to gather data on demographics, relationships, and
sexual and cybersexual behaviors from 235 residents of the
virtualworldSecondLifeandcompare the resultswithdata from
the U.S. General Social Survey (GSS) (Smith, Marsden, Hout,
& Kim, 2011). The results showed substantial differences in
demographics and relationships between Second Life survey
participants and U.S. Internet users. Data on possible motiva-
tions for engaging in cybersex and online relationships were
gatheredandpresented,anddataononeofthesemotivations—
interest and experience in a series of sexual practices both
offline and online—was used to support a theoretical expla-
nation of accessibility, disinhibition, and adoption developed
from the‘‘triple-A engine’’of Cooper et al. (1999) and Cooper
and Griffin-Shelley (2002).
Second Life Explained
Second Life is a virtual world, a 3-D environment populated by
individuals who connect from computers all over the world via
theInternet.SecondLife isaninteractiveonlinecommunity,par-
ticipation in which often features prominently in the lives of its
participants. Since its launch in 2003, Second Life has grown
exponentially inmembership;populationestimatesrangedfrom
200,000 active to 2,000,000 registered users (Terdiman, 2007).
IndividualsinSecondLiferefertothemselvesas‘‘residents,’’a
term which implies a permanent presence in this second world.
Manyresidentsspendat leastasmuchtimeinSecondLifeasthey
do fulfilling real-world obligations.
Second Life is also unusual among virtual worlds in that it
allows residents to customize their virtual appearances and
environments and provides a dedicated scripting language to
animate these creations. Ondrejka (2004) estimated that 99%
of the objects in Second Life were user-created; counting among
these objects were graphical representations of fanciful hairdos,
custom-made leather jackets, strap-on dildos, and recreations
of theParthenon.Whilemuchof the interactionbetweenSecond
Life residents occurs through textual chat, graphical represen-
tations of anatomically correct human beings (and other anthro-
pomorphic species) can be surprisingly lifelike.
Asintheofflineworld,someofthemostintenseandevocative
online relationships are romantic or sexual in nature.Thebehav-
ior of‘‘cybersex,’’conventionally understood to describe two or
more individuals engaged in masturbation or other sexual stim-
ulation while communicating using text, audio or video, is the
focusofmuchpopularandacademicattention.Althoughthepre-
sent study asked participants about online relationships and sex-
ual behaviors in more expansive terms, the aim was to gain an
understanding of the kinds of online sexual activities that par-
ticipants experienced. Understanding what kinds of individuals
aredrawntosexandromantic relationshipsonlineandwhat they
makeof theirexperiencesdoesmore thanprovidean insight into
the social fabric of virtual worlds like Second Life. It also serves
to illustrate how new forms of media and ideas of modern love
are transforming the patterns of interpersonal relationships in
communities both offline and online.
Method
Participants
Data in the study were drawn from 235 responses gathered from
an online survey conducted in April 2009. To strengthen the
comparisontodatafromtheGSS,thesedatawerere-weightedto
matchthecompositionoftheonlinesurveysamplewithregardto
the demographic elements that differed significantly: race, reli-
gious affiliation, highest level of education attained, and age
group. To account for the effects of nationality—as GSS partici-
pantswereonlyfromtheU.S.—comparisonsweredrawnbetween
both the full online survey sample (N= 235) and a survey sub-
sample of U.S. residents (n = 139).
940 Arch Sex Behav (2012) 41:939–947
123
Sex is a sensitive survey subject which warrants special pro-
tective measures. After initial recruitment, all participants were
informedthat thesurveycontainedquestionsaboutrelationships
and sexual preferences and instructed to skip any questions they
felt were uncomfortable. They were further informed that they
could discontinue the survey at any time. All participants were
assured of their confidentiality. Participants who reported their
age as under 18 were not allowed to continue.
Procedure
The survey was pilot-tested with two in-world groups. Partici-
pants were then recruited through advertisements placed within
Second Life and through associated channels, including Second
Life events listings, classified ads, forums and message boards,
and word-of-mouth, to takea web-basedsurvey on‘‘identity and
intimacy.’’This language was chosen to downplay the survey’s
sexualandcybersexual content.As itwas thought thataffiliation
with a well-known university would generate substantial interest
and promote legitimacy, participants were not offered additional
compensation. The 100-item web-based survey gathered infor-
mationaboutparticipants’demographics,experiencewithoffline
relationships and sexual practices, experience with online rela-
tionshipsandsexualpractices,andattitudesandopinions towards
offline and online sex and relationships. It attained a 78% com-
pletion rate.
Measures
Thesurveywasdesignedtocollectdatathatcouldbecomparedto
the GSS, a nationally representative survey of the U.S. popula-
tion which collects data on participants’ demographics, behav-
iorsandopinionsandincludesasubsampleofU.S.Internetusers.
Results
To strengthen comparison with the GSS and control for U.S. res-
idence,thesectionsondemographicsandrelationships(Tables 1,
2) used the subsample of survey participants who indicated that
theylivedintheU.S.(n = 139,59.1%oftotal)asabaseline.There
wasnosignificantdifferencebetweentheSecondLifesurveysub-
sampleandthesurveysampleonanyofthevariablesreportedand
all significant differences between the survey subsample and the
GSS data held also between the full survey sample and the GSS
data.Tofurther strengthen thecomparison,data fromtheSecond
Life sample were compared with the GSS subsample of U.S.
Internetusers,definedas thoseparticipantswhoindicated they
had the Internet at home.
Comparing Demographics
Table 1 compares the demographic profiles of the baseline
Second Life survey U.S. subsample and the full survey sample
againsttheGSSsubsampleofU.S.InternetusersandthefullGSS
sample.Therewasnostatisticallysignificantdifferencebetween
survey participants and U.S. Internet users or the U.S. general
population with respect to gender or income, but survey par-
ticipants were more likely to be white, older, more educated,
and of non-Christian, atheist or agnostic religious belief.
Participants had higher education levels than the general pop-
ulation and the Internet user subsample. In particular, every par-
ticipant reported completing high school, and participants were
about1.2timesaslikelytohavehadsomeuniversityeducationand
1.8timesmorelikelytoholdagraduatedegreethanInternetusers.
Participantsalsodiffered in their religiousaffiliation fromthe
U.S. general population, as well as U.S. Internet users. Partic-
ipantswereabouthalfaslikelytoidentifyaseitherProtestantor
Catholic and nearly twice as likely to claim no religious affil-
iation as either population.
Surveyparticipants tendedtobeolder (M = 52.0 years)when
compared to the U.S. general or Internet populations (M = 47.7
and M = 45.6 years, respectively). They were about 1.4 times as
likely to fall in the 46–65 age category as the U.S. general or
Internetpopulationsand1.5 timesas likely tobeover65 than the
U.S. Internet population.
Comparing Relationships
Asubstantialpercentageofparticipants indicatedexperience
with both offline and online relationships. Almost 90% reported
offline relationship experience; half of these participants were
currently in a relationship, and the remainder had, on average,
been single for less than a year (M = 11.8 months). Likewise,
over 80% of participants reported online relationship experi-
ence; nearly 60% were currently involved, while the remainder
had been single online for, on average, 6.5 months. Over 65% of
participants who were currently in offline relationships reported
also being in online relationships.
Comparison with the U.S. general population and U.S. Inter-
net users revealed some substantial differences in rates of mar-
riage and children. Table 2 sets out a baseline figure for U.S.
surveyparticipantsandcomparesit tothefullsurveysample,and
against a GSS subsample of U.S. Internet users and the full GSS
sample. The GSS data were re-weighted to match the compo-
sition of the full survey sample with respect to race, education
level, age groups, and religious affiliation. After re-weighting,
there was a significant difference between the proportion of
survey participants who were currently married and those in the
overall U.S. population. This difference was even more pro-
nounced when compared with U.S. Internet users. Internet users
in general were about twice as likely to be married than survey
Arch Sex Behav (2012) 41:939–947 941
123
participants. Although the difference was not significant for the
26–45 age band, 46–65 year old Internet users were 2.4 times
more likely to be married than survey participants, and those
over 65 were nearly 7 times more likely to be married.
Moreover, participants fromtheU.S. population and the U.S.
Internetsubgroupweremorethantwiceaslikelytohavechildren
as participants from the Second Life survey sample. Again, this
discrepancyincreasedwithage:Althoughthedifferencewasnot
significant in the 26–45 age band, 46–65 year old Internet users
were 2.8 times more likely to have children than survey partic-
ipants,andthoseover65werenearly20timesmorelikely.Over-
all, two-thirdsofSecondLife surveyparticipantshadnochildren
(Median = 0), compared with less than one-third of the U.S.
population and the U.S. Internet user subpopulation (Median
= 2).
Online Sexual Activities: Frequency and Motivation
Nearly all participants (n = 177, 90.8% of total) reported some
experience of cybersex. Participants estimated they spent, on
average, over 4 h per week (M = 4.37) engaged in cybersex, or
about one in every ten hours spent per week in Second Life
(M = 35.1). The reported figure was higher for those currently
in an online relationship (M = 5.81, n = 103) than those who
had recently been in an online relationship (M = 2.95, n = 39)
or thosewhohadneverbeeninanonlinerelationship(M = 1.6,
n = 34). The median number of annual online sexual partners
reported was three (IQR 1–10); this compares with a median
number of one reported annual offline sexual partner (IQR 0–2).
Participants did not generally use Second Life to present
themselves differently from who they were offline with respect
Table 1 Comparison of demographic variables, Second Life survey and GSS (2008) fata
Second Life survey sample (U.S.) Second Life survey sample (All) U.S. Internet usersa,b U.S. populationa
n (%) n (%) v2 n (%) v2 n (%) v2
Gender
Males 61 (46.6) 91 (47.6) .04 491 (47.6) .05 930 (46.0) .02
Females 70 (53.4) 100 (52.4) 540 (54.2) 1093 (54.0)
Race
White 128 (92.8) 177 (88.5) 1.67 834 (80.9) 11.75*** 1559 (77.1) 18.57***
Non-white 10 (7.2) 23 (11.5) 197 (19.1) 464 (22.9)
Education
Less than high school 0 (0.0) 0 (0.0) 1.54 74 (7.2) 31.80*** 293 (14.5) 64.52***
High school 19 (13.8) 34 (17.0) 281 (27.3) 632 (31.3)
Some universityc 56 (40.6) 71 (35.5) 319 (31.0) 544 (27.0)
Batchelor’s 32 (23.2) 53 (26.5) 230 (22.4) 355 (17.6)
Graduate 31 (22.5) 42 (21.0) 125 (12.1) 194 (9.6)
Income
\$20,000 21 (15.6) 33 (16.4) .05 108 (11.9) 1.48 380 (21.4) 2.60
$20,000? 114 (84.4) 168 (83.6) 802 (88.1) 1394 (78.6)
Religion
Catholic 17 (12.3) 26 (13.3) .84 236 (23.0) 102.19*** 470 (23.3) 140.05***
Protestant 31 (22.3) 47 (24.0) 513 (50.1) 1040 (51.6)
Other 51 (36.9) 63 (32.1) 102 (10.0) 172 (8.5)
Atheist/Agnostic 39 (28.5) 60 (30.6) 173 (16.9) 332 (16.5)
Age
18–25 2 (1.4) 3 (1.4) .02 110 (10.7) 25.12*** 210 (10.4) 22.36***
26–45 40 (28.8) 64 (29.5) 411 (40.1) 734 (36.5)
46–65 73 (52.5) 113 (52.1) 387 (37.7) 725 (36.0)
66? 24 (17.3) 37 (17.1) 118 (11.5) 344 (17.1)
Chi-square value for column data compared to baseline survey sample (U.S.) dataa U.S. Internet users and U.S. population data from GSS 2008 (Smith et al., 2011)b U.S. Internet users data filtered by participants indicating they had the Internet at homec ’’Some university’’was calculated by adding the number of respondents indicating‘‘junior college’’as the highest level of education to those indicating
‘‘high school’’as the highest level of education but recording thirteen or more years in school, indicating that the respondent had‘‘complete[d] one or more
years of college for credit’’(Smith et al., 2011)
*** p\.001
942 Arch Sex Behav (2012) 41:939–947
123
to race, age or gender. Over half of survey participants indicated
that they‘‘always’’represented themselves as the same race, age
andgenderandaround80percent indicatedthat they‘‘always’’or
‘‘often’’represented themselves the same in Second Life as they
did offline.
Tables 3, 4, and 5 show data related to motivations for and
attitudes towardsengaging incybersex.Table 3showsmostpar-
ticipants agreed they were motivated by a desire for sexual
stimulationorrelease, forminganemotionalbondwithsomeone
else, experimentation in a safe environment, and looking for an
online relationship, and most disagreed that they were looking
foranofflinerelationshiporsexualpartner.Table 4illustratesthe
strengthparticipantsattributedtoonlinerelationships:Mostpar-
ticipants strongly agreed that emotional bonds are as strong in
SecondLifeastheyareinthephysicalworldandmostalsoagreed
thatcybersexcanbeasmeaningful, intenseanderoticasphysical
sex. Participants expressed ambivalent attitudes towards cyber-
sexas‘‘cheating’’inTable 4andmorepermissiveattitudestowards
cybersex without love, monogamy or emotional attachment than
physical sex in Table 5.
Online Sexual Experiences: Accessibility, Inhibition,
and Adoption
DiMarco(2003)suggestedthatvirtualenvironmentslikeSecond
Life may attract residents who have difficulty expressing them-
selves, sexually and otherwise, in their offline lives. However,
the picture presented by participants suggested a more complex
pictureofaccessibility,disinhibition,andadoption.Whereas90%
ofparticipantsreportedsomeexperienceofcybersex,nearlyafifth
(19.1%, n = 31) reported no cybersexual activity over the past
week,andnearlyathird(32.1%,n = 52)reportedtwohoursorless
over the past week. These figures suggest a range of participants
includinga numberwhomay beminimaladoptersor non-ado-
pters.
Tables 6 and 7 present data from the entire survey sample
(N = 180) about their interest and experience offline and online
with 13 listed types of sexual practices. The survey sample was
not robust enough to conduct full loglinear analysis on inter-
Table 2 Comparison of relationship variables, Second Life survey and GSS (2008) data
Survey sample (U.S.) Survey sample (All) U.S. Internet usersa,b U.S. populationa
n (%) n (%) v2 n (%) v2 n (%) v2
Currently married
All 41 (30.6) 59 (29.2) .07 621.8 (60.6) 43.45*** 1153.6 (56.7) 34.31***
Males 17 (29.3) 24 (26.1) 293.8 (60.2) 557.8 (59.1)
Females 21 (30.4) 30 (30.3) 328.0 (60.9) 595.8 (54.6)
26–45 18 (46.2) 26 (44.1) 236.8 (57.8) 401.8 (54.6)
46–65 20 (27.8) 30 (27.8) 251.4 (65.4) 445.1 (60.7)
66? 2 (9.5) 2 (6.5) 67.2 (54.7) 180.9 (51.4)
One or more children
All 45 (34.6) 69 (35.6) .03 752.2 (74.8) 88.66*** 1375.3 (71.2) 76.25***
Males 13 (22.8) 21 (23.6) 352.5 (70.8) 751.3 (75.1)
Females 36 (54.5) 44 (46.3) 449.8 (80.9) 1027.8 (84.4)
26–45 21 (56.8) 35 (61.4) 266.7 (64.5) 452.3 (62.4)
46–65 21 (29.6) 31 (29.5) 313.8 (82.4) 637.9 (83.7)
66? 1 (5.0) 1 (3.4) 110.1 (91.4) 342.3 (90.7)
Chi-square value for column data compared to baseline survey sample (U.S.) dataa U.S. Internet users and U.S. population data from GSS 2008 (Smith et al., 2011). All GSS data were re-weighted to match the demographic profile of
the Second Life survey data according to race, religion, education, and ageb U.S. Internet users data filtered by participants indicating they had the Internet at home
*** p\.001
Table 3 Motivations for engaging in cybersex
Motivation M SD Mode
Sexual stimulation or release 3.8 1.19 4
Emotional bond with someone else 3.6 1.29 4
Experimentation in a safe environment 3.6 1.31 4
Looking for online relationship 2.9 1.34 4
Looking for offline relationship 2.5 1.50 1
Boredom 2.4 1.32 1
Looking for offline sexual partner 2.4 1.44 1
Worry about getting STDs 2.2 1.36 1
Addiction 2.0 1.14 1
Making money 1.5 1.06 1
Values reported on a five-point Likert scale with 1 as Strongly disagree,
3 as Neutral, and 5 as Strongly agree. Data are from the Second Lifesurvey sample
Arch Sex Behav (2012) 41:939–947 943
123
active effects, so these were broken down into analyzable one-
and two-way effects.
For all offline sexual practices, all odds ratios were greater
than 1, meaning more participants expressed interest than act-
ual engagement. Several practices displayed a sizable dispar-
ity in interest versus experience: For Group practice, Bond-
age/BDSM, and Watching others the odds ratio approached
1.5:1,suggestingoneofeverythreeparticipantswhoexpressedan
interest in these practices offline had never experienced it, while
for costume play the ratio approached 2.5:1, suggesting three of
every five with an offline interest lacked actual experience.
By contrast, for most online practices, most odds ratios were
less than1,meaningmoreparticipantsexpressedactualengage-
ment than continuing interest. The differences used to calculate
the odds ratios greater than 1 were significant, with odds ratios
forpractices likeGrouppracticeandWatchingothersapproach-
ing 1.25:1.
Oddsratios illustrate thedifferenceintermsofproportionsof
all participants, while phi (u) indicates the strength of associa-
tion.The greater the valueofphi, themoreparticipantshadboth
interest in and experience with, or neither interest in nor expe-
rience with, a practice.
Table 4 Responses to
attitudinal questions about online
sex and relationships
Values reported on a five-point
Likert scale with 1 as Stronglydisagree, 3 as Neutral, and 5 as
Strongly agree. Data are from the
Second Life survey sample
Attitude M SD Mode
Emotional bonds as strong in SL as in first life 4.3 0.92 5
Would consider meeting serious SL romance offline 3.9 1.18 5
Cybersex can be as intense and erotic as physical sex 3.4 1.34 4
Cybersex is as emotionally and socially meaningful as physical sex 3.3 1.33 4
Would consider cybersex‘‘cheating’’on offline relationship 3.0 1.38 2
Table 5 Differences in response to selected attitudinal questions about sex and cybersex
Sex Cybersex t df
n M(SD) n M(SD)
OK without love 175 3.29 (1.27) 174 3.66(1.22) -6.072*** 173
OK w/different partners 172 2.89 (1.29) 174 3.38(1.28) -5.941*** 170
OK w/o emotional attachment 176 2.43 (1.25) 176 3.04(1.36) -6.262*** 175
Values reported on a five-point Likert scale with 1 as Strongly disagree, 3 as Neutral, and 5 as Strongly agree. Data are from the Second Life survey
sample
*** p\.001
Table 6 Odds ratios for offline
and online interest and
experience in selected sexual
practices
Significance levels were
calculated using Fisher’s exact
test for disproportionately
distributed data (Foreplay
through Oral-genital contact) and
Chi-square for proportionately
distributed data (Oral-anal
contact through Observing
others). Odds ratios in bold face
are greater than 1.5 or less than
0.66. Data are from the SecondLife survey sample
* p\.05, ** p\.01, *** p\.001
OffInt OnInt OnExp OnInt OffExp OnExp
OffExp OnExp OffExp OffInt OnInt OffInt
Practice
Foreplay 1.03 0.95*** 0.94 0.87 1.11 0.91
Manual stimulation 1.03 0.96*** 0.94 0.87 1.12 0.90
Vaginal intercourse 1.04*** 1.04*** 0.96 0.87 1.10 0.91***
Oral-genital contact 1.07 0.96*** 0.95 0.84** 1.11 0.88*
Oral-anal contact 1.10*** 0.96*** 1.15*** 1.00*** 0.90** 1.04***
Anal penetration 1.09*** 0.98*** 1.15*** 1.03*** 0.89** 1.06***
Object insertion 1.14*** 1.07*** 0.93*** 0.88*** 1.00 0.82***
Costume play 2.29*** 1.01*** 3.03*** 1.34*** 0.33* 1.32***
Bondage/BDSM 1.49*** 1.04*** 1.49*** 1.05*** 0.64 1.00***
Same-sex contact 1.26*** 1.01*** 1.21*** 0.97*** 0.81 0.96***
Public practice 1.37*** 0.98*** 1.39 1.00*** 0.73* 1.02***
Group practice 1.72*** 1.16*** 1.44** 0.97*** 0.60 0.84
Observing others 1.55*** 1.11*** 1.44*** 0.94*** 0.69** 0.85***
Foreplay 1.03 0.95*** 0.94 0.87 1.11 0.91
944 Arch Sex Behav (2012) 41:939–947
123
Table 7 illustrates the strength of association among selected
sexualpractices. Foronline interest andexperience, all values of
phiweresignificantwitharangefrom.60to .76(M = .68).How-
ever, for offline interest and experience, phi was not significant
for three cases and ranged from .27 to .63 (M = .43) for the rest,
with only Same-sex contact above .60.
Several practices stand out for their consistently high phi val-
ues: same-sex contact, with phi values for all interactive dimen-
sionsinthetopthree;Bondage/BDSM,withfourvaluesinthetop
three; and Object insertionand Observing others, each with four
values in the top five.
Discussion
Workdoneontheimpactofvolunteerbiasonself-administered
surveys about online sexual behavior shows that volunteer bias
can have a demonstrable effect on survey results. Saunders,
Fisher, Hewitt, and Clayton (1985) and Bogaert (1996) both
found that advertising a survey as being about sexuality and
eroticacouldresult involunteerswhoreportedmoreerotophilic
personality traits and behaviors. Wiederman (1999) found that
participantswhoindicated theywouldparticipate inhypothetical
video or interview-based follow-up surveys on sexuality were
more likely tobemoresexuallyexperienced,hold less traditional
sexual attitudes, and express more of a desire for sexual sensa-
tion seeking. However, nearly all participants (94% men, 98%
women) indicated they would participate in a questionnaire-
based follow-up survey on sexuality and Weiderman was
unable to collect enough data about non-volunteers to identify
any significant differences between potential participants and
non-participants. Cooper, Scherer, and Mathay (2001) compared
demographic information between convenience and systematic
random samples of people engaged in onlinesexual activities and
found that in only two of 16 measures were small differences, of
around 2%, statistically significant. Cooper et al. (2001) did find
that participants from the convenience sample were significantly
more likely to report compulsive online sexual activity.
Althoughtheformatofthesurveyandits initialadvertisement
were chosen to minimize self-selection bias, participants were
effectivelyself-selectedthroughconvenienceandsnowballsam-
pling methods. The survey sample, therefore, does not neces-
sarily represent the entire Second Life population, and volunteer
biasmay influence someof thedata presented. Nevertheless, the
sampling methodology chosen was comparable to those used in
other recent studies of online sexual behavior (see Daneback,
Cooper, & Mansson 2005; de Nood & Attema, 2006; Gilbert
et al. 2011; Griffiths, 2001; Ortiz de Gortari, 2007; Ross, Dane-
back, Mansson, Tikkanen, & Cooper, 2003).
SecondLifesurveyparticipantsdifferednotablyfromboththe
general U.S. population and U.S. Internet users in certain res-
pects. After adjusting for demographic differences, including
religion,SecondLifesurveyparticipantswere,onaverage,about
halfas likely tobemarriedorhavechildrenas theirpeersand this
discrepancy increased with age. It is interesting to note that reli-
gion,marriage,andchildren—threeareaswhereSecondLifesur-
vey participants differed most from U.S. Internet users—were
the three areas which Beck and Beck-Gernsheim (1995, 2006)
identifiedasgivingmeaningandpurposeinmodernlife.Thereis
Table 7 Phi values for offline and online interest and experience in selected sexual practices
OffInt 9 OffExp OnInt 9 OnExp OnExp 9 OffExp OnInt 9 OffInt OffExp 9 OnInt OnExp 9 OffInt
Practice
Foreplay 0.163 0.733*** 0.003 0.069 -0.230 0.096
Manual stimulation 0.139 0.623*** -0.005 0.042 -0.026 0.180
Vaginal intercourse 0.321*** 0.774*** 0.121 0.437*** 0.155 0.354***
Oral-genital contact -0.039 0.600*** 0.116 0.291** -0.030 0.203*
Oral-anal contact 0.526*** 0.661*** 0.303*** 0.576*** 0.260** 0.472***
Anal penetration 0.373*** 0.613*** 0.303*** 0.564*** 0.244** 0.411***
Object insertion 0.598*** 0.739*** 0.405*** 0.571*** 0.411 0.501***
Costume play 0.383*** 0.717*** 0.348*** 0.576*** 0.192* 0.514***
Bondage/BDSM 0.439*** 0.638*** 0.399*** 0.713*** 0.437 0.640***
Same-sex contact 0.628*** 0.764*** 0.412*** 0.617*** 0.402 0.534***
Public practice 0.351*** 0.694*** 0.142 0.486*** 0.153* 0.341***
Group practice 0.268*** 0.657*** 0.215** 0.524*** 0.124 0.328
Observing others 0.386*** 0.624*** 0.372*** 0.636*** 0.221** 0.484***
Significance levels were calculated using Fisher’s exact test for disproportionately distributed data (Foreplay through Oral-genital contact) and Chi-
square for proportionately distributed data (Oral-anal contact through Observing others). Phi values in bold face are strong at 0.6 or greater. Data are
from the Second Life survey sample
* p\.05, ** p\.01, *** p\.001
Arch Sex Behav (2012) 41:939–947 945
123
no immediate explanation for this substantial discrepancy from
the data gathered and it therefore warrants further investigation.
The motivations given for engaging in cybersex in Second
Life can be read against the psychological drivers identified by
Partala (2011) for participating in Second Life in general: self-
therapy, a source of instant pleasures, liberation from social
norms, a tool for self-expression, and exploration and novelty.
Here, reported motivations of sexual release and closeness of
emotionalbonds,alongwithstrongagreement thatcybersexcan
beasintense,meaningful,anderoticasphysicalsex,suggestthat,
as Turkle (2011) argues, cybersex and online relationships are
‘‘realenough’’for theirparticipants,or inotherwords, asGilbert,
Murphy, and Avalos (2011) have found, participants may view
cybersexual relationships as substitutes for offline relationships.
Cybersexual relationships are also more numerous: With a
reported median of three online sexual partners to one offline
sexual partner per year, Second Life seems to facilitate more of
the of frequent, shallow, intense and brief relationships Bauman
(2003, p. 66) identified as characteristic of virtual interaction.
ParticipantsdidnotreportusingSecondLife toroutinelyexper-
iment with observable aspects of their offline identities such as
gender, race,andage,but theydidreportexperimentingwithrela-
tionships and sexual practices. Analysis of data on participants’
access toandinterest invarioussexualpracticesofflineandonline
illustrates that participants may turn to online environments to
experiencesomepracticeswhichtheyhavedifficultyaccessingin
offline environments.
The view of Second Life as an environment for the pursuit of
self-exploration, liberation from social norms, and novelty was
supported by data on interest and experience with a variety of
sexualpracticesbothofflineandonline.Manyofthesexualprac-
tices listed as survey items—from oral and anal intercourse to
bondage, same-sex contact and costume play—were chosen
because they were thought to carry some degree of social stigma-
tization. Cooper et al. (1999) and Cooper and Griffin-Shelley
(2002)deployedthe‘‘triple-A’’modelofanonymity,affordability,
and accessibility to explain how the medium of the Internet low-
ered barriers for participation in certain sexual activities and mit-
igated risks of engagement, which range from social stigmatiza-
tion to disease transmission.
As the odds ratios in Table 6 illustrate, survey participants
reported encountering problems of offline access for every listed
sexual practice. Of note, those practices having odds ratios of
1.5:1 or more—Group practice, Bondage/BDSM, Observing
others and Costume play—each represent sub-communities
which may be stigmatized in the general population but, in Sec-
ond Life, maintain a flamboyant virtual presence. Popular print
and online journalism have often portrayed the Second Life
BDSM, Gorean, hentai, furry, and age-play sub-communities
as sexual and even predatory in nature, whereas Second Life res-
idents’perceptionsofthesecommunitiesmaydiffersubstantially.
By contrast, survey participants expressed fewer problems of
online access for every listed sexual practice, and all but three
practices were within .05 of a 1:1 odds ratio, suggesting that
nearly every participant who expressed online interest in a par-
ticular practice also had online experience. Any persisting prob-
lems with access—represented by Watching others and Group
practice, the two practices which had odds ratios of more than
1.10:1—may suggest that public sexual practices may be the
most inaccessible within the online community of Second Life.
Correlation between participants’ expressed interest in vari-
ous practices in offline versus online environments introduced a
further complication. Significant values of phi (M = .54) ranged
from .29 for Oral-genital contact to .71 for Bondage/BDSM,
with Same-sex contact and Observing others showing values
above.60.Onanindividualbasis,participantswhoexpressedthe
same sexual interests online as they did offline may have been
looking to experiment with a practice they had not experienced
offline, or they may have been seeking to identify with an online
sexual community.
Takentogether,thesefiguressupportageneralmodelofsocio-
sexual identity-seeking whereby some participants interested
in practices which, due to social stigmatization, are not readily
accessible offline turn to online environments likeSecond Life
where access is easier and the anonymous environmentallows
sub-communities to express themselves more prominently.
Conclusions
The quantitative research presented here offers a broad socio-
logical sketch of the demographics, relationships, cybersexual
behaviors and motivations of selected Second Life residents,
along with an exploration of participants’ access, (dis)inhibi-
tions, and adoptions of certain sexual practices online.
The research could be strengthened in several ways. First, it
could be replicated using representative sampling methods for
the Second Life population, so as to minimize the effects of vol-
unteer bias. Although similar in other respects, the demographic
profile of the sample in Gilbert et al. (2011) was considerably
younger and this discrepancy warrants further investigation.
Second, exploration of interactive effects could be bolstered
bygreaternumbersof responses inboth theSecondLife survey
and the comparative surveys; although the samples were robust
enough to conduct simple comparisons, more data would be
needed to conduct multivariate loglinear or factor analyses.
Third, findings here could be replicated for online relationships
in different environments, such as Internet dating sites, to see
whether these phenomena are specific to the Second Life vir-
tual environment or are indicative of wider trends. Fourth, spe-
cific hypotheses could be tested using pre-defined predictor and
outcome variables.
Aggregated survey responses provide a broad context for
interpreting participants’ motivations for exploring their sexu-
alities online as well as offline, but numbers alone can offer lim-
ited explanatory detail. The data and analysis reported here was
946 Arch Sex Behav (2012) 41:939–947
123
supported and developed through in-depth interviews with
selected survey participants, which will be reported elsewhere.
The data gathered in the present study sketch a broad picture
of Second Life participants and their experiences with modern
sex and romance, both offline and online. Preliminary analysis
suggests that participants were using the network society to sub-
stitute or supplement offline romantic and sexual relationships
with online ones. As network technologies become ever more
central to our lives, so too will simultaneous offline and online
cultures, relationships,andsexualitiesbecomenecessary toneg-
otiate.
Acknowledgments This researchwasundertakeninpartial fulfillment
of the M.Phil. in Modern Society and Global Transformations at the
UniversityofCambridge in2008–2009.Theauthor isnowaStatisticsand
Policy Analyst at the Department for International Development but is
publishing this research independently ofhis professional affiliation. The
views expressed herein do not necessarily represent those of the Depart-
ment for InternationalDevelopment, theGovernmentStatisticalService,
or the UK Civil Service.
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