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Live Streaming and Virtual Reality in E-learning By BuzzBooster

Live Streaming and Virtual Reality in E-learning

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Page 1: Live Streaming and Virtual Reality in E-learning

Live Streaming and Virtual Reality in E-learning

By BuzzBooster

Page 2: Live Streaming and Virtual Reality in E-learning

Who We Are

● Marketing Consultants (Neuromarketing- Generations)

● Owners of Curious Mondo: Live-Streamed Courses

● Mother-Daughter Team

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LivestreamingTransmit or receive live video and audio coverage of (an event) over the Internet.

2016 is the year of live streaming.

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Virt

ual

Rea

lity VR has been defined as "...a realistic and

immersive simulation of a three-dimensional environment, created using interactive software and hardware, and experienced or controlled by movement of the body" or as an "immersive, interactive experience generated by a computer". The education VR market is forecast by Goldman Sachs as worth $0.7 billion.

2017 the year of VR

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Why Use Live Streaming?

● It offers access to the expert in real time. Non access to an expert is the biggest dissatisfaction reason when it comes to e-learning 87%.

● Allows interaction between students.

● Increases credibility

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Why Virtual Reality? Learning by Doing

Engagement is often seen as the “Holy Grail” of eLearning: If a learner is engaged with the learning material, then she/he is interested and invested in it, seeks to understand it, and will try hard to do well. Engaging eLearning is effective eLearning, and so if virtual reality can provide engaging learning, then it can be an excellent next step for eLearning.

“I hear and I forget. I see and I remember. I do and I understand.” - Confucius

For example, a learner can manipulate the sum by moving the variables with their hands, doing so until they have found the correct arrangement of variables to solve the sum. This enables kinaesthetic learning – learning by doing. We all to a certain extent learn kinaesthetically, and this is the primary mode of learning for 5-20% of the population.

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Learners can therefore become emotionally invested in the learning experience and so the rewards of success, and the incentives to avoid failure, become tangible, and the overall learning experience is enhanced.

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When we learn from one another authentically, many valuable, intimate, and intricate subliminal learning events take place which may activate, for example, greater levels of motivation, self-esteem, critical thinking, emotional development, or compassion for others in society.

The two key questions are:

1. How to take advantage of this new technology for better training outcomes?

2. How to make sure the content you build for training today will be adaptable to the mixed reality devices coming up?

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VR

Virtual reality can transport students to the farthest corners of our planet the observable universe in the blink of an eye and immerse them in a deep and engaging educational environment. Great motivational potential is another major benefit.

For example, one can create virtual panoramic tours with images overlaid with text, which enable learners to explore the object of study from all sides.

https://roundme.com/tour/5452/view/14911

https://www.youtube.com/watch?v=WLx_jsqgMHk

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Case Studies The Medical Virtual Reality group at the University of Southern California Institute for Creative Technologies studies use cases of virtual reality simulation technology for clinical purposes.

Virtual reality is also used for training purposes in the military, which includes flight and battlefield simulations, medical training under battlefield conditions, virtual boot camp and more.

Google Expeditions: now in eleven countries. There are more than 200 virtual trips available to such destinations as Buckingham Palace and the Great Barrier Reef.

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VRInitially highly targeted to games (it was born for the video game industry), it can have a big space in education and training, as it is very immersive (it gives way to immersive learning). It allows you to enter an immersive environment.

"For teaching languages, it has already shown that it is very useful. Progress is being made in environments to get to be collaborative, and then we will be able to get connected to many learners in the same virtual space"

Students can immerse themselves in a seabed environment to learn marine biology. It works with a tablet in which the teacher activates scenarios that students will see through virtual reality glasses.

It is a new way of communicating.

Cardboard boxes

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When learning via virtual reality, learners can do things which are not possible (or practical) in the real world. This means that new types of learning environments

become available: you can take a course which involves working in dangerous or high-risk scenarios, such as working with hazardous waste, working in an operating

theatre, or even learning how to dispose of a bomb.

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Industries:Healthcare

VR in therapy. For example, psychiatrists at the University of Louisville use VR in cognitive behavior therapy to treat patients with social anxieties or phobias of things like flying, public speaking, or heights. The controlled environment allows doctors to expose their patients to simulations and direct them on how to cope with how they're feeling.

VR to treat the phantom limb pain of people who have lost limbs. The therapy uses sensors that pick up on nerve inputs from the brain, and patients have to complete a game using a virtual limb. It helps them gain control — so if an amputee feels as though they've been clenching their fist, seeing a virtual limb that they control helps them learn how to relax the fist.

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Industries:Entertainment

Oculus Cinema, that allow users to watch a movie with a deserted movie theater all to themselves.

Immersive VR concert experiences. Users can hover near Paul McCartney's piano on stage, or just near the speakers (minus the hearing loss) while he performs "Live and Let Die" in his VR app. Coldplay also released a similar VR experience at the end of 2014.

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Industries:Automotive

Ford Motor Company currently uses virtual reality in its Immersion Lab to help get a sense of how customers experience their cars. Ford can get a jump on the product develop process without having to wait for a physical prototype of a new model.

Similarly, Audi will give potential car buyers an in-depth look at their cars, as well as the ability to customize not just colors, but electronics systems, inlays, and even the interior leather.

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Industries:Advertising

In one recent instance, makers of the Christopher Nolen movie Interstellar also created a traveling VR experience that puts users in the cockpit of the spaceship from the movie.

At the Sundance Film Festival this year, Merrell, an outdoor apparel brand, set up an experience where users could go trekking up and across treacherous mountsides, while wearing their hiking shoes, of course.

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Industries:Education

Training will be a major use for VR — there's potential for everyone from mechanics to surgeons. For younger students though, virtual reality in the classroom could mean virtual field trips, immersive games, and even uses for children with special needs.

In Ireland, a school in the town of Broughal used OpenSim to recreate Clonmacnoise, which is the ruins of an old monastery, surrounded by a cemetery. It took two weeks to build, but then using Oculus they were able to explore the site.

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Industries:Tourism

There's a reason supermarkets hand out samples!

Destination British Columbia launched a VR experience called The Wild Within which features two options: a boat ride and a hike in the mountains. The app was created to promote tourism to BC. In the promotional video for the app, Destination British Columbia's marketing development manager said it helps engage the traveler in an emotional conversation about why they should visit.

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Industries:Tourism(continued)

Similarly, Marriott Hotels created a "teleporter" which lets users step into a booth, wear an Oculus Rift headset and visit downtown London or a beach in Hawaii. The teleporter also caters to other senses, so users can feel wind in their hair and sun on their faces.

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Industries:Skilled Trades

Welding is an old trade, but now training can be supplemented with virtual reality. One immediate benefit is that using virtual reality training means money doesn't have to be spent on materials to practice on, and the trainees can repeat the task as many times as they need to. It won't replace traditional training, but it can make the process faster and cheaper.

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Industries:Military and Law Enforcement

British government will incorporate VR into its training of trauma medics for battle. Other military uses are simulations that can help train how to deal with IEDs — and simulations like those can can be repeated and mistakes learned from.

Arizona uses VR to train officers on how to react in certain situations. The scenarios, which include a man with a gun, or woman with a knife and a child, can produce multiple outcomes depending on how the officer reacts.

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VR and Livestreaming

Combining VR and Livestreaming can become extremely powerful and it is now an affordable option.

Cameras: Bublcam

Live Stitcher: Sphere

Think about options for interaction with millennials.

ADHD factor

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The Age of Facebook LiveNow with VR

For adults, tends to be a place where they spend a lot of time and don’t like moving to other environments.

Facebook does the job of pushing your content.

Can be combined with groups to provide a more private experience

You can use live stream as a teaser for your courses.

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Buzz Booster Marketing Advisors

Get in Touch!

BuzzBooster.com

[email protected]

801-680-7220

www.CuriousMondo.com