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8/18/2019 LITERACY THROUGH TECHNOLOGY IN AN ACADEMIC SPACE
1/1
MULTIMODALCOMMUNICATIVE
COMPETENCE
Vanessa Valencia (26112040), Laura Sandoval (26112046) yMireya Suarez (26102079)
LITERACY THROUGH TECHNOLOGY
IN AN ACADEMIC SPACE
IDEATIONAL METAFUNCTION
INTERPERSONAL METAFUNCTION
TEXTUAL METAFUNCTION
LEARNER-LEARNER INTERACTION
TEACHER-LEARNER INTERACTION
Van Lier (1998: 157) refers to twotypes of interaction in the language
classroom
"Van L. concludes thatteachers should attempt to
make classroom interactionvaried and multidimensional"(p.178)
VIDEO GAMES AS ASTIMULUS FOR LEARNING ENGLISH
STUDYING ENGLISH THROUGH ADVERTISEMENTS
An exercise where studentscan describe objects, places,people, feelings and actionsin each advertisingTask1. Matching words andpictures.2. Matching descriptions.
The video games may be a suitable
and motivating resource for EFLstudents to use visual grammar andlearn English
-The class can discuss the verbalactions.-The visual and verbal meanings andviolence.
-Critical discourse analysisperspective.
We use language to talk about our experience ofthe world, including the words in our own minds, to
describe events and stages and the entitiesinvolved in them.
We also use language tointeract with otherpeople to establish andmaintain socialrelations with them, toinfluence their behaviorto express our ownviewpoint on things inthe world.(Thompson,1996,28)
We organize messagein ways which indicatehow they fit in withother messagesaround them and withthe wider context inwhich we are talking or
writing(Thompson,1996,28)
KINDS OF DISCUSSIONS BASED ON VIDEO GAMES
RECOVER FROM: V. H. (2010). Multimodal literacy for teenage EFL students.Cadernos de Letras (UFRJ).