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Library of Congress Cataloging-in-Publication Data

Highsmith, James A., 1945-

Agile project management : creating innovative products / Jim

Highsmith.

p. cm.

Includes bibliographical references and index.

ISBN-13: 978-0-321-65839-5 (pbk. : alk. paper)

ISBN-10: 0-321-65839-6 (pbk. : alk. paper)

1. Software engineering. 2. Agile software development--Management.

I. Title.

QA76.758.H54 2010

005.1--dc22

2009019147

Copyright © 2010 Pearson Education, Inc.

All rights reserved. Printed in the United States of America. This publication is protected by copyright,and permission must be obtained from the publisher prior to any prohibited reproduction, storage in aretrieval system, or transmission in any form or by any means, electronic, mechanical, photocopying,recording, or likewise. For information regarding permissions, write to:

Pearson Education, IncRights and Contracts Department501 Boylston Street, Suite 900Boston, MA 02116Fax (617) 671 3447

This material may be distributed only subject to the terms and conditions set forth in the Open Publi-cation License, v1.0 or later (the latest version is presently available athttp://www.opencontent.org/openpub/).

ISBN-13: 978-0-321-65839-5ISBN-10: 0-321-65839-6

Text printed in the United States on recycled paper at RR Donnelley, Crawfordsville, Indiana.

First printing July 2009

Editor-in-ChiefKaren Gettman

Executive EditorChris Guzikowski

Senior DevelopmentEditorChris Zahn

Managing EditorPatrick Kanouse

Project EditorMandie Frank

Copy EditorMargo Catts

IndexerTim Wright

ProofreaderKathy Ruiz

PublishingCoordinatorRaina Chrobak

Cover DesignerLouisa Adair

CompositorMark Shirar

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Foreword

We live in an era characterized by information overload. This statementitself is now a cliché. However, it bears repeating because in virtually everyfield we are still drowning in information and struggling for meaningfulknowledge. Even in the relatively nascent field of agile project managementand development we already need to filter “noise,” connect the dots, andintegrate diverse disciplines. Jim Highsmith’s Agile Project Management is atimely book for the drowning agilist in need of insights that make Agile prin-ciples actionable.

The first challenge of the struggle with information is to keep up withand not become overwhelmed by the state of the art. The coming of age ofagile methods has led to exponential growth of publications on the sub-ject—books, essays, conference proceedings, blogs, wikis, and, yes, tweets.This fast growth is compounded by the accelerating pace of new practicesthat get introduced by enthusiastic communities of agilists. Putting ourhands around the Agile topic nowadays requires a significant investment oftime and effort. Agile Project Management fully covers the whole agile land-scape, in depth, in a single, easy-to-read volume.

The second level of information explosion is the day-to-day struggle ofthe agilist to keep the artifacts produced by the software engineering processat the just-enough level. This is not merely a matter of keeping the templatezombies in check. As agile methods get mainstream traction, it’s hard toresist the temptation to add “just one more artifact” to fit in with establishedportfolio management and life cycle processes. Blind adherence to addi-tional process and documentation requirements can often be problematic,but is especially troublesome when such processes fail to take into accounthow elegant and powerful agile principles can be in sticking to the bare min-imum. Jim Highsmith’s book demonstrates how to maintain the effective-ness of software development without sacrificing efficiency of ideation,design, coding, and testing. It guides the reader to the point at which thecode starts speaking for itself louder and clearer than any verbose reportsabout the code.

• xxvi •

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Agile project management will appeal to both novice and expert in justabout any discipline that touches agile methods. It reaches a rare level ofbroad applicability by emphasizing principles over practices. The book doesnot dogmatically tell the reader what to do in a “one size fits all” manner.Rather, it gives the reader the tools to observe, characterize, and analyze hisor her particular circumstances and then to determine the appropriatemethod to practice. It teaches the practitioner how to implement agile as aprocess platform, how to tailor his or her agile work to business needs, cor-porate cultures, and project imperatives in a way that prescriptive advice cannever accomplish. Moreover, it explains how the process platform couldand should be used by both customer and vendor.

If I were to choose a subtitle for the book, I would pick the phrase “TheThinking Man’s Guide to Agile Project Management.” The book challengesthe reader to look at what he or she is practicing through fresh eyes. In thecourse of so doing, the reader will assimilate the critical role agile plays infostering innovation and creating value through affordable experimenta-tion. He or she will develop the ability to facilitate the application of agile atthe enterprise level by balancing empowerment, performance management,and governance considerations on a large scale.

How appropriate it is that Agile Project Management is being publishedat a time when the macro-economic situation poses so many formidablechallenges. The book clearly articulates the “secret sauce” for corporate suc-cess amidst the crisis: relentless innovation through impassioned employees.Applied in this manner, agile can become a core discipline, revolutionizingthe product life cycle all the way from inception through evolution to even-tual retirement, and transforming the company all the way from the R&Dlab through its value chain partners to the customer.

Israel GatSenior Consultant, Cutter ConsortiumJuly 2009Austin, Texas

• xxvii •F O R E W O R D

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Preface

When the Manifesto for Agile Software Development (www.agilealliance.org)was written in spring 2001, it launched a movement—a movement thatraced through the software development community; generated controversyand debate; connected with related movements in manufacturing, construc-tion, and aerospace; and been extended into project management.

The impetus for this second edition of Agile Project Management comesfrom four sources: the continuing pace of business change, the maturing ofthe agile movement over the last five years, the trend to large and distributedagile projects, and the formation of a project management organization foragile leaders (the Agile Project Leadership Network).

An article titled “There Is No More Normal” introduces a series ofBusiness Week articles on game changing ideas. It quotes John Chambers,CEO of Cisco Systems, “Without exception, all of my biggest mistakesoccurred because I moved too slowly.”1 If there is no more normal thenadapting to change, quickly becomes a requisite skill for improving organi-zational performance. Agile project management enhances a team and anorganization’s ability to deal with change and the abnormal.

The essence of this agile movement, whether in new product develop-ment, new service offerings, software applications, or project management,rests on two foundational goals: delivering valuable products to customersand creating working environments in which people look forward to comingto work each day.

Innovation continues to drive economic success for countries, indus-tries, and individual companies. Although the rates of innovation in infor-mation technology in the last decade may have declined from prodigious tomerely lofty, innovation in areas such as biotechnology and nanotechnologyare picking up any slack.

• xxviii •

1 McGregor, Jena. “There Is No More Normal,” Business Week (March 23 and 30, 2009).

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New technologies such as combinatorial chemistry and sophisticatedcomputer simulation are fundamentally altering the innovation process itself.When these technologies are applied, the cost of iteration can be drivendown dramatically, enabling exploratory and experimental processes to beboth more effective and less costly than serial, specification-based processes.This dynamic is at work in the automotive, integrated circuit, software, andpharmaceutical industries. It will soon be at work in your industry.

But taking advantage of these new innovation technologies has proventricky. When exploration processes replace prescriptive processes, peoplehave to change. For the chemist who now manages the experimental com-pounding process rather than design compounds himself, and the managerwho has to deal with hundreds of experiments rather than a detailed, pre-scriptive plan, new project management processes are required. Even whenthese technologies and processes offer lower cost and higher performancethan their predecessors, the transformation often proves difficult.

Project management needs to be transformed to move faster, be moreflexible, and be aggressively customer responsive. Agile Project Manage-ment (APM) answers this transformational need. It brings together a set ofprinciples, practices, and performance measures that enable project man-agers to catch up with the realities of modern product development.

The target audience for this book is leaders, those hardy individuals whoshepherd teams through the exciting but often messy process of turningvisions into products—be they software, cell phones, or medical instruments.Leaders arise at many levels—project, team, executive, management—andAPM addresses each of these, although the target audience continues to beproject leaders. APM rejects the view of project leaders as functionaries whomerely comply with the bureaucratic demands of schedules and budgets andreplaces it with one in which they are intimately involved in helping teamsdeliver products.

Four broad topics are covered in Agile Project Management: opportu-nity, values, frameworks, and practices. The opportunity lies in creatinginnovative products and services—things that are new, different, and cre-ative. These are products that can’t be defined completely in the beginningbut evolve over time through experimentation, exploration, and adaptation.

The APM values focus helps create products that deliver customer valuetoday and are responsive to future customer needs. The frameworks, both

• xxix •P R E FA C E

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enterprise and project, assist teams in delivering results reliably, even in theface of constant change, uncertainty, and ambiguity. Finally, the practices—from developing a product vision box to participatory decision making—provide actionable ways in which teams deliver results.

In this second edition of Agile Project Management, the five major newor updated topics are agile values, scaling agile projects, advanced releaseplanning, project governance, and performance measurement. Chapters 2–4have been rewritten around three summarizing value statements: deliveringvalue over meeting constraints, leading the team over managing tasks,adapting to change over conforming to plans. The “Scaling Agile Projects”chapter has been completely revised to reflect the growth and developmentof the agile movement over the past five years. A new chapter has beenadded to encourage teams to place more attention on release planning.Finally, chapters on the organizational topics of project governance andchanging performance measurement have been added.

In the long run, probably the most important addition is the new per-spective on performance measurement. We ask teams to be agile, and thenmeasure their performance by strict adherence to the Iron Triangle: scope,schedule, budget. This edition of APM proposes a new triangle—an AgileTriangle, that consists of value, quality, and constraints. If we want to growagile organizations, then our performance measurement system mustencourage agility.

Finally, although Agile Project Management can be applied to a widerange of product development efforts—and examples of this range areincluded, the book’s primary product emphasis is software development.

Jim HighsmithJuly 2009Flagstaff, Arizona

• xxx • P R E FA C E

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Introduction

Agile Project Management (APM) contains four focal points: opportunitiescreated by the agile revolution and its impact on product development, thevalues and principles that drive agile project management, the specific prac-tices that embody and amplify those principles, and practices to help entireorganizations, not just project teams, embrace agility.

Chapter 1, “The Agile Revolution,” introduces changes that are occur-ring in product development—from cell phones to software—and howthese changes are driving down the cost of experimentation and fundamen-tally altering how new product development should be managed. The chap-ter outlines the business objectives of APM and how organizations need toadapt to operating in a chaotic world.

Chapters 2–4 describe the values and principles that actuate APM.These core agile values are articulated in the Declaration of Interdependenceand the Manifesto for Agile Software Development. For clarity and simplic-ity, three summarizing core values—Delivering Value over Meeting Con-straints, Leading the Team over Managing Tasks, Adapting to Change overConforming to Plans—are introduced, and each is discussed in a chapter.

Chapters 5–10 cover APM frameworks and individual practices. Chap-ter 5 describes both an agile enterprise framework (Project Governance,Project Management, Iteration Management, Technical Practices) and thephases in the Agile Delivery Framework (Envision, Speculate, Explore,Adapt, Close). Chapters 6–10 identify and describe the practices in each ofthe phases. Chapter 8 covers advanced release planning and includes a sec-tion on value point calculation.

Chapter 11, “Scaling Agile Projects,” examines how agile principles areused, together with additional practices, to scale APM to larger projects andlarger teams. Scaling covers both organizational and product-related prac-tices.

• 1 •

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Chapter 12, “Governing Agile Projects,” begins the transition from top-ics about agile projects to agile organizations. This chapter addresses the keymanagement and executive issues around project governance and the needto separate governance from delivery operations.

Chapter 13, “Beyond Scope, Schedule, and Cost: Measuring Agile Per-formance,” continues the emphasis on agile organizations. It raises the issuethat measuring success based on scope, schedule, and cost must change. TheAgile Triangle, introduced Chapter 1, is examined in detail as a new way ofthinking about performance measurement to encourage agility.

Chapter 14, “Reliable Innovation,” underscores how APM helpsaddress the changing nature of new product development, summarizes therole of the agile project leader, and reflects on the need for conviction andcourage in implementing agile project management.

ConventionsOne presentation technique used in this edition is highlighting key points orquotes in a box and italicizing the statement as illustrated.

Presented in a box and words italicized.

The Agile Software Development SeriesOut of all the people concerned with agility in software development overthe last decade, Alistair Cockburn and I found so much in common that wejoined efforts to bring to press an Agile Software Development Series basedaround relatively light, effective, human-powered software developmenttechniques. We base the series on these two core ideas:

• Different projects need different processes or methodologies.• Focusing on skills, communication, and community allows the proj-

ect to be more effective and more agile than focusing on processes.

• 2 • I N T R O D U C T I O N

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• 3 •

The series has the following main tracks:

• Techniques to improve the effectiveness of a person who is doing a par-ticular sort of job. This might be a person who is designing a userinterface, gathering requirements, planning a project, designing, ortesting. Whoever is performing such a job will want to know how thebest people in the world do their jobs. Writing Effective Use Cases(Cockburn 2001) and Patterns for Effective Use Cases (Adolph et al.2003) are individual technique books.

• Techniques to improve the effectiveness of a group of people. Thesemight include techniques for team building, project retrospectives,collaboration, decision making, and the like. Collaboration Explained(Tabaka 2006), Improving Software Organizations (Mathiassen et al.2002) and Surviving Object-Oriented Projects (Cockburn 1998) aregroup technique books.

• Examples of particular, successful agile methodologies. Whoever isselecting a base methodology to tailor will want to find one that hasalready been used successfully in a similar situation. Modifying anexisting methodology is easier than creating a new one and is moreeffective than using one that was designed for a different situation.Scaling Lean & Agile Development (Larman 2008), Scaling SoftwareAgility (Leffingwell 2007), Crystal Clear (Cockburn 2004), DSDM:Business Focused Development (DSDM Consortium 2003), and LeanSoftware Development: An Agile Toolkit (Poppendieck and Poppen-dieck 2003) are examples of methodology books.

Three books anchor the Agile Software Development Series:

• This book, Agile Project Management, goes beyond software devel-opment to describe how a variety of projects can be better managedby applying agile principles and practices. It covers the business justi-fication, principles, and practices of APM.

• Agile Software Development Ecosystems (Highsmith 2002) identifiesthe unique problems in today’s software development environment,describes the common principles behind agile development asexpressed in the Agile Manifesto, and reviews each of the six majoragile approaches.

I N T R O D U C T I O N

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Chapter 4

Adapting overConforming

A traditional project manager focuses on following the plan withminimal changes, whereas an agile leader focuses on adaptingsuccessfully to inevitable changes.

Traditional managers view the plan as the goal, whereas agile leaders viewcustomer value as the goal. If you doubt the former, just look at the defini-tion of “success” from the Standish Group, who has published success (andfailure) rates of software projects over a long period of time. Success, per theStandish Group is “the project is completed on time and on budget, with allthe features and functions originally specified.”1 This is not a value-baseddefinition but a constraint-based one. Using this definition, then, managersfocus on following the plan with minimal changes. Colleague Rob Austinwould classify this as a dysfunctional measurement (Austin 1996)—one thatleads to the opposite behavior of what was intended.

When customer value and quality are the goals, then a plan becomes ameans to achieve those goals, not the goal itself. The constraints embeddedin those plans are still important; they still guide the project; we still want tounderstand variations from the plans, but—and this is a big but—plans arenot sacrosanct; they are meant to be flexible; they are meant to be guides,not straightjackets.

• 63 •

1 Standish Group. Chaos Reports(http://www.standishgroup.com/chaos_resources/chronicles.php).

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Both traditional and agile leaders plan, and both spend a fair amount oftime planning. But they view plans in radically different ways. They bothbelieve in plans as baselines, but traditional managers are constantly tryingto “correct” actual results to that baseline. In the PMBOK2, for example,the relevant activity is described as “corrective action” to guide the teamback to the plan. In agile project management, we use “adaptive action” todescribe which course of action to take (and one of those actions may be tocorrect to the plan).

The agile principles documents—the Agile Manifesto and the Declara-tion of Interdependence—contain five principle statements about adapta-tion, as shown in Figure 4-1.

• 64 • A D A P T I N G O V E R C O N F O R M I N G

2 The Project Management Institute’s Project Management Body of Knowledge, known asthe PMBOK.

Figure 4-1Adaptive PrincipleStatements

Adaptive Principle Statements

(DOI) We expect uncertainty and manage for it throughiterations, anticipation, and adaptation.

(DOI) We improve effectiveness and reliability throughsituationally specific strategies, processes, and practices.

(AM) Responding to change over following a plan.

(AM) Welcome changing requirements, even late indevelopment. Agile processes harness change for thecustomer's competitive advantage.

(AM) At regular intervals, the team reflects on how tobecome more effective, and then tunes and adjusts itsbehavior accordingly

DOI=Declaration of Interdependence. AM=Agile Manifesto

These principles could be summarized as follows:

• We expect change (uncertainty) and respond accordingly rather thanfollow outdated plans.

• We adapt our processes and practices as necessary.

The ability to respond to change drives competitive advantage. Think of thepossibilities (not the problems) of being able to release a new version of aproduct weekly. Think of the competitive advantage of being able to pack-

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age features so customers feel they have software specifically customized forthem (and the cost to maintain the software remains low).

Teams must adapt, but they can’t lose track of the ultimate goals of theproject. Teams should constantly evaluate progress, whether adapting oranticipating, by asking these four questions:

• Is value, in the form of a releasable product, being delivered?• Is the quality goal of building a reliable, adaptable product being

met?• Is the project progressing satisfactorily within acceptable con-

straints?• Is the team adapting effectively to changes imposed by management,

customers, or technology?

The dictionary defines change as: “To cause to be different, to give a com-pletely different form or appearance to.” It defines adapt as: “To make suit-able to or fit for a specific use or situation.” Changing and adapting are notthe same and the difference between them is important. There is no goalinherent in change—as the quip says, “stuff happens.” Adaptation, on theother hand, is directed towards a goal (suitability). Change is mindless;adaptation is mindful.

Adaptation can be considered a mindful response to change.

The Science of Adaptation

Former Visa International CEO Dee Hock (1999) coined the word“chaordic” to describe both the world around us and his approach to man-aging a far-flung enterprise—balanced on the precipice between chaos andorder. Our sense of the world dictates management style. If the world is per-ceived as static, then production-style management practices will dominate.If the world is perceived as dynamic, however, then exploration-style man-agement practices will come to the fore. Of course, it’s not that simple—there is always a blend of static and dynamic, which means that managersmust always perform a delicate balancing act.

• 65 •T h e S c i e n c e o f A d a p t a t i o n

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In the last two decades a vanguard of scientists and managers have artic-ulated a profound shift in their view about how organisms and organizationsevolve, respond to change, and manage their growth. Scientists’ findingsabout the tipping points of chemical reactions and the “swarm” behavior ofants have given organizational researchers insights into what makes success-ful companies and successful managers. Practitioners have studied howinnovative groups work most effectively.

As quantum physics changed our notions of predictability and Darwinchanged our perspective on evolution, complex adaptive systems (CAS) the-ory has reshaped scientific and management thinking. In an era of rapidchange, we need better ways of making sense of the world around us. Just asbiologists now study ecosystems as well as species, executives and managersneed to understand the global economic and political ecosystems in whichtheir companies compete.

“A complex adaptive system, be it biologic or economic below, is anensemble of independent agents

• Who interact to create an ecosystem

• Whose interaction is defined by the exchange of information

• Whose individual actions are based on some system of internalrules

• Who self-organize in nonlinear ways to produce emergent results

• Who exhibit characteristics of both order and chaos

• Who evolve over time” (Highsmith 2000).

For an agile project, the ensemble includes core team members, customers,suppliers, executives, and other participants who interact with each other invarious ways. It is these interactions, and the tacit and explicit informationexchanges that occur within them, that project management practices needto facilitate.

The individual agent’s actions are driven by a set of internal rules—thecore ideology and values of APM, for example. Both scientific and manage-ment researchers have shown that a simple set of rules can generate complexbehaviors and outcomes, whether in ant colonies or project teams. Complex

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rules, on the other hand, often become bureaucratic. How these rules areformulated has a significant impact on how the complex system operates.

Newtonian approaches predict results. CAS approaches create emer-gent results. “Emergence is a property of complex adaptive systems that cre-ates some greater property of the whole (system behavior) from theinteraction of the parts (self-organizing agent behavior). Emergent resultscannot be predicted in the normal sense of cause and effect relationships,but they can be anticipated by creating patterns that have previously pro-duced similar results” (Highsmith 2000). Creativity and innovation are theemergent results of well functioning agile teams.

An adaptive development process has a different character from anoptimizing one. Optimizing reflects a basic prescriptive Plan-Design-Buildlifecycle. Adapting reflects an organic, evolutionary Envision-Explore-Adapt lifecycle. An adaptive approach begins not with a single solution, butwith multiple potential solutions (experiments). It explores and selects thebest by applying a series of fitness tests (actual product features or simula-tions subjected to acceptance tests) and then adapting to feedback. Whenuncertainty is low, adaptive approaches run the risk of higher costs. Whenuncertainty is high, optimizing approaches run the risk of settling too earlyon a particular solution and stifling innovation. The salient point is thatthese two fundamental approaches to development are very different, andthey require different processes, different management approaches, and dif-ferent measurements of success.

Newtonian versus quantum, predictability versus flexibility, optimiza-tion versus adaptation, efficiency versus innovation—all these dichotomiesreflect a fundamentally different way of making sense about the world andhow to manage effectively within it. Because of high iteration costs, the tra-ditional perspective was predictive and change averse, and deterministicprocesses arose to support this traditional viewpoint. But our viewpointneeds to change. Executives, project leaders, and development teams mustembrace a different view of the new product development world, one thatnot only recognizes change in the business world, but also understands thepower of driving down iteration costs to enable experimentation and emer-gent processes. Understanding these differences and how they affect prod-uct development is key to understanding APM.

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Exploring

Agility is the ability to both create and respond to change in order to profitin a turbulent business environment (from Chapter 1). The ability torespond to change is good. The ability to create change for competitors iseven better. When you create change you are on the competitive offensive.When you respond to competitors’ changes you are on the defensive. Whenyou can respond to change at any point in the development lifecycle, evenlate, then you have a distinct advantage.

Adaptation needs to exceed the rate of market changes.

But change is hard. Although agile values tell us that responding to change ismore important than following a plan, and that embracing rather thanresisting change leads to better products, working in a high-change environ-ment can be nerve-wracking for team members. Exploration is difficult; itraises anxiety, trepidation, and sometimes even a little fear. Agile projectleaders need to encourage and inspire team members to work through thedifficulties of a high-change environment. Remaining calm themselves,encouraging experimentation, learning through both successes and mis-takes, and helping team members understand the vision are all part of thisencouragement. Good leaders create a safe environment in which peoplecan voice outlandish ideas, some of which turn out not to be so outlandishafter all. External encouragement and inspiration help teams build internalmotivation.

Great explorations flow from inspirational leaders. Cook, Magellan,Shackleton, and Columbus were inspirational leaders with vision. They per-severed in the face of monumental obstacles, not the least of which was fearof the unknown. Magellan, after years of dealing with the entrenched Span-ish bureaucracy trying to scuttle his plans, launched his five-ship fleet onOctober 3, 1519. On September 6, 1522, the Victoria, last of the ships,sailed into port without Magellan, who had died in the Philippines aftercompleting the most treacherous part of the journey. The expedition estab-lished a route around Cape Horn and sailed across the vast Pacific Oceanfor the first time (Joyner 1992).

Great explorers articulate goals that inspire people—goals that get peo-ple excited such that they inspire themselves. These goals or visions serve as

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a unifying focal point of effort, galvanizing people and creating an esprit decorps among the team. Inspirational goals need to be energizing, com-pelling, clear, and feasible, but just barely. Inspirational goals tap into ateam’s passion.

Encouraging leaders also know the difference between good goals andbad ones. We all know of egocentric managers who point to some mountainand say, “Let’s get up there, team,” when everyone else is thinking, “Who ishe kidding? There’s not a snowball’s chance in the hot place that we cancarry that off.” “Bad BHAGs [Big Hairy Audacious Goals], it turns out, areset with bravado; good BHAGs are set with understanding,” says Jim Collins(2001). Inspirational leaders know that setting a vision for the product is ateam effort, one based on analysis, understanding, and realistic risk assess-ment, combined with a sprinkle of adventure.

Innovative product development teams are led, not managed. Theyallow their leaders to be inspirational. They internalize the leader’s encour-agement. Great new products, outstanding enhancements to existing prod-ucts, and creative new business initiatives are driven by passion andinspiration. Project managers who focus on network diagrams, cost budgets,and resource histograms are dooming their teams to mediocrity.3, 4

Leaders help articulate the goals; teams internalize them and motivatethemselves. This internal motivation enables exploration. We don’t arrive atsomething new, better, and different without trial and error, launching off inmultiple new directions to find the one that seems promising. Magellan andhis ships spent 38 days covering the 334 miles of the straits that bear hisname. In the vast expanse of islands and peninsulas, they explored manydead ends before finding the correct passages (Kelley 2001).

Magellan’s ship Victoria sailed nearly 1,000 miles, back and forth—upestuaries that dead-ended and back out—time and time again. Magellan (hiscrew, actually) was the first to circumnavigate the globe. But Magellan

• 69 •E x p l o r i n g

3 This sentence should not be interpreted as saying these things are unimportant,because properly used, each can be useful to the project leader. It is when theybecome the focal point that trouble ensues.

4 Ken Delcol observes, “Most PMs are not selected for their ability to inspire peo-ple! Leadership and business influencing skills are hard to establish in an inter-view. Most managers have a difficult time identifying and evaluating people withthese skill sets.”

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would probably have driven a production-style project manager or execu-tive a little crazy, because he surely didn’t follow a plan. But then, anydetailed plan would have been foolish—no one even knew whether shipscould get around Cape Horn; none had found the way when Magellanlaunched. No one knew how large the Pacific Ocean was, and even the bestguestimates turned out to be thousands of miles short. His vision neverchanged, but his “execution” changed every day based on new information.

Teams need a shared purpose and goal, but they also need encourage-ment to adapt—to experiment, explore, make mistakes, regroup, and forgeahead again.

Responding to Change

We expect change (uncertainty) and respond accordingly rather thanfollow outdated plans.

This statement reflects the agile viewpoint characterized further by

• Envision-Explore versus Plan-Do• Adapting versus anticipating

In Artful Making, Harvard Business School professor and colleague RobAustin and his coauthor Lee Devin (2003) discuss a $125 million IT projectdisaster in which the company refused to improvise and change from thedetailed plan set down prior to the project’s start. “ ‘Plan the work and workthe plan’ was their implicit mantra,” they write. “And it led them directly toa costly and destructive course of action.…We’d all like to believe that thiskind of problem is rare in business. It’s not.”

Every project has knowns and unknowns, certainties and uncertainties,and therefore every project has to balance planning and adapting. Balancingis required because projects also run the gamut from production-style onesin which uncertainty is low, to exploration-style ones in which uncertainty ishigh. Exploration-style projects, similar to development of the SketchbookPro© product introduced in Chapter 1, require a process that emphasizes

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envisioning and then exploring into that vision rather than detailed planningand relatively strict execution of tasks. It’s not that one is right and the otherwrong, but that each style is more or less applicable to a particular projecttype.

Another factor that impacts project management style is the cost of aniteration; that is, the cost of experimenting. Even if the need for innovationis great, high iteration costs may dictate a process with greater anticipatorywork. Low-cost iterations, like those mentioned earlier, enable an adaptivestyle of development in which plans, architectures, and designs evolve con-currently with the actual product.

Product, Process, People

Faced with major redirection in release 2.0 of their product, the SketchbookPro© team introduced in Chapter 1 delivered the revised product in 42 days.As I quip in workshops, “I know teams who would have complained for 42days with comments such as: “They don’t know what they want. They arealways changing their minds.” Adaptability has three components—prod-uct, process, and people. You need to have a gung-ho agile team with theright attitude about change. You need processes and practices that allow theteam to adapt to circumstances. And you need high quality code with auto-mated tests. You can have pristine code and a non-agile team and changewill be difficult. All three are required to have an agile, adaptable environ-ment.

The barrier to agility in many software organizations is their failure todeal with the technical debt in legacy code. The failure is understandablebecause the solution can be costly and time consuming. However, failure toaddress this significant barrier keeps many organizations from realizing theiragile potential. It took years for legacy code to degenerate; it will take signif-icant time to revitalize the code. It requires a systematic investment in refac-toring and automated testing—over several release cycles—to begin to solvethe problems of years of neglect.

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Barriers or Opportunities

One of the constant excuses, complaints, or rationalizations about someagile practices are “They would take too much time,” or “They would costtoo much.” This has been said about short iterations, frequent databaseupdates, continuous integration, automated testing, and a host of other agilepractices. All too often companies succumb to what colleague Israel Gatcalls the “new toy” syndrome—placing all their emphasis on new develop-ment and ignoring legacy code. Things like messy old code then becomeexcuses and barriers to change. Some activities certainly are cost-prohibi-tive, but many of these are artificial barriers that people voice. Experiencedagilists turn these barriers into opportunities. They ask, “What would be thebenefit if we could do this?”

Working with a large company—and a very large program team (multi-ple projects, one integrated product suite) of something over 500 people—several years ago we wanted them to do a complete multi-project codeintegration at the end of every couple of iterations. The reply was, “We can’tdo that, it would take multiple people and several weeks of time out ofdevelopment.” This was from a group who had experienced severe prob-lems in prior releases when they integrated products very late in the releasecycle. Our response was, “What would the benefit be if you could do theintegration quickly and at low cost?” and, “You don’t have a choice; if youwant to be agile you must integrate across the entire product suite early andoften.” Grumbling, they managed the first integration with significanteffort, but with far less time than they anticipated. By the time 3–4 integra-tions had occurred, they had figured out how to do them in a few days withlimited personnel. The benefits from frequent integration were significant,eliminating many problems that previously would have lingered, unfound,until close to release date.

Most, but not all, of the time perceived barriers to change (it costs toomuch) really point out inefficiencies—opportunities to streamline theprocess and enhance the organization’s ability to adapt. Agile developmentdemands short-cycle iterations. Doing short-cycle iterations demands find-ing ways to do repetitive things quickly and inexpensively. Doing thingsquickly and inexpensively enables teams to respond to changes in ways theynever anticipated previously. Doing things quickly and inexpensively fosters

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innovation because it encourages teams to experiment. These innovationsripple out into other parts of the organization. Lowering the cost of changeenables companies to rethink their business models.

Reliable, Not Repeatable

Note that the word “repeatable” isn’t in the agile lexicon. Implementingrepeatable processes has been the goal of many companies, but in productdevelopment, repeatability turns out to be the wrong goal; in fact, it turnsout to be an extremely counterproductive goal. Repeatable means doing thesame thing in the same way to product the same results. Reliable meansmeeting targets regardless of the impediments thrown in your way—itmeans constantly adapting to meet a goal.

Repeatable processes reduce variability through measurement and con-stant process correction. The term originated in manufacturing, whereresults were well defined and repeatability meant that if a process had con-sistent inputs, then defined outputs would be produced. Repeatable meansthat the conversion of inputs to outputs can be replicated with little varia-tion. It implies that no new information can be generated during the processbecause we have to know all the information in advance to predict the out-put results accurately. Repeatable processes are not effective for productdevelopment projects because precise results are rarely predictable, inputsvary considerably from project to project, and the input-to-output conver-sions themselves are highly variable.

Reliable processes focus on outputs, not inputs. Using a reliableprocess, team members figure out ways to consistently achieve a given goaleven though the inputs vary dramatically. Because of the input variations,the team may not use the same processes or practices from one project, oreven one iteration, to the next. Reliability is results driven. Repeatability isinput driven. The irony is that if every project process was somehow maderepeatable, the project would be extremely unstable because of input andtransformation variations. Even those organizations that purport to haverepeatable processes are often successful not because of those processes, butbecause of the adaptability of the people who are using those processes.

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At best, a repeatable process can deliver only what was specified inthe beginning. A reliable, emergent process can actually deliver abetter result than anyone ever conceived in the beginning. Anemergent process can produce what you wish you had thought aboutat the start if only you had been smart and prescient enough.

Herein lies a definitional issue with project scope. With production-styleprojects, those amenable to repeatable processes, scope is considered to bethe defined requirements. But in product development, requirements evolveand change over the life of the project, so “scope” can never be preciselydefined in the beginning. Therefore, the correct scope to consider for agileprojects isn’t defined requirements but the articulated product vision—areleasable product. Product managers may be worried about specificrequirements, but executives are concerned about the product as a whole—Does it meet the vision of the customer? When management asks the ever-popular question, “Did the project meet its scope, schedule, and costtargets?” The answer should be evaluated according to the vision, value, andtotality of the capabilities delivered. That is, the evaluation of success can beencapsulated in the question “Do we have a releasable product?” not onwhether the set of specific features defined at the start of the project wasproduced.

Agile Project Management is both reliable and predictable: It candeliver products that meet the customer’s evolving needs within the bound-ary constraints better than any other process for a given level of uncertainty.Why does this happen? Not because some project manager specifieddetailed tasks and micromanaged them, but because an agile leader estab-lished an environment in which people wanted to excel and meet their goals.

Although APM is reliable, it is not infallible, and it cannot eliminate thevagaries of uncertainty, nor the surprises encountered while exploring. APMcan shift the odds toward success. If executives expect projects to deliver onthe product vision, within the constraints of specified time and cost, everytime, without fail, then they should be running an assembly line, not devel-oping products.

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Reflection and Retrospective

Adapting requires both a certain mindset and a set of skills. If we are to beadaptable, then we must be willing to seriously and critically evaluate ourperformance as individual contributors and as teams. Effective teams coverfour key subject areas in their retrospectives: product from both the cus-tomer’s perspective and a technical quality perspective; process, as in howwell the processes and practices being used by the team are working; team,as in how well the group is working as a high-performance team; and project,as in how the project is progressing according to plan. Feedback in each ofthese areas—at the end of each iteration and at the end of the project—leadsto adaptations that improve performance. The “how to” of retrospectivesand reflection is covered in Chapter 10, “The Adapt and Close Phases.”

Principles to Practices

We adapt our processes and practices as necessary.

Ultimately, what people do, how they behave, is what creates great products.Principles and practices are guides; they help identify and reinforce certainbehaviors.

Although principles guide agile teams, specific practices are necessaryto actually accomplish work. A process structure and specific practices forma minimal, flexible framework for self-organizing teams. In an agile projectthere must be both anticipatory and adaptive processes and practices.Release planning uses known information to “anticipate” the future. Refac-toring uses information found later in the project to “adapt” code. Ron Jef-fries once said, “I have more confidence in my ability to adapt than in myability to plan.” Agilists do anticipate, but they always try to understand thelimits of anticipation and try to err on the side of less of it.

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Final Thoughts

Developing great products requires exploration, not tracking against a plan.Exploring and adapting are two behavioral traits required to innovate—having the courage to explore into the unknown and having the humility torecognize mistakes and adapt to the situation. Magellan had a vision, a goal,and some general ideas about sailing from Spain down the coast of SouthAmerica, avoiding Portuguese ships if at all possible, exploring dead endafter dead end to finding a way around Cape Horn, then tracking across thePacific to once-again known territory in the Southeast Asia archipelagoes.Great new products come from similarly audacious goals and rough plansthat often include large gaps in which “miracles happen,” much like the mir-acle of finding the Straits of Magellan.

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Index

• 379 •

AA Guide to the Project Management

Body of Knowledge, 124accountability, 53Adapt phase (APM Delivery

Framework), 22, 85, 253-255CFG sessions, 256-258project status reports, 261-262

cost status, 267quality status, 264-265schedule and risk status, 265value and scope status, 262-263

team performance evaluations, 259-261

technical reviews, 259adaptation, 71

barriers to opportunities, 72-73exploration, 68-70responding to change, 70

adaptive cultures, 363adaptive principles, 64-67adherence to principles as agile

leadership value, 15-19Agile Enterprise Framework, 78

Iteration Management Layer, 80Portfolio Governance Layer, 78Project Management Layer, 79Technical Practices Layer, 80

Agile Governance Model, 320-321agile leadership values, adherence to

principles, 15-19

The Agile Manifesto, 330adaptive principles, 64-65CAS, 66-67

Agile Modeling (Ambler, 2002), 169agile portfolios, designing, 321-322Agile Software Development (Cockburn,

2006), 281Agile Triangle, 328agility, 13-14

measuring, 19-21qualitative surveys, 23

AliasStudio, 99Alleman, Glen, 272Ambler, Scott, 169APM Delivery Framework, 82

Adapt phase, 85, 253-255CFG sessions, 256-258project status reports, 261-267team performance evaluations,

259-261technical reviews, 259

Close phase, 85, 268-269Envision phase, 83, 93

exploration factor, 109-111guiding principles, 104PDS, 105-107practices, envisioning, 94-95product vision, 96-104project community, 112-127tradeoff matrix, 108-109

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Explore phase, 84collaboration, 248-251continuous integration, 220-221customers, coaching, 233-235individual capabilities,

developing, 232-233iteration planning, 206, 209-212iteration process, monitoring, 213opportunistic refactoring, 223-225participatory decision making,

236-247ruthless testing, 222-223simple design, 218-219team, focusing on, 227-232technical debt, 216-218workload management, 212-213

linearity versus evolution, 87principles, integrating, 86-87Speculate phase, 83-84, 129

feature-based development, 130-132

product backlog, 133-142release planning, 142-155

APMS (Adaptive PerformanceManagement System), 335, 345

Arful Making (Austin, 2003), 70, 338assumptions, managing, 187Augustine, Sanjiv, 60Austin, Rob, 63, 70, 113, 226, 338, 342

Bbacklogs

creating, 140-142effect on scaling agile projects,

296-297balancing capacity and demand, 159-161barely sufficient methodology, 42

barriers to opportunities, 72-73Beyond Budgeting: How Managers Can

Break Free from the Annual

Performance

Trap (Hope 2003), 339BHAGs (Big Hairy Audacious Goals),

69biological evolution, CAS, 66-67BIT cycles, shortening, 298bleeding edge technologies, 111BMC Software, measuring agile

performance, 23BMW, 6Boehm, Barry, 112Bogsnes, Bjarte, 328BPR (business process reengineering),

52Buckingham, Marcus, 225budgeting, 339-342building large agile teams

backlogs, 296-297collaboration/coordination design,

281-284decision-making design, 284-287ICSs, 299-302knowledge sharing and

documentation, 287-290multi-level release plans, 297-298organizational design, 279-281process discipline, 294product architecture, 295releasable products, maintaining,

298-299roadmaps, 296-297self-organizing teams, 291-292team self-discipline, 293-294tools, 302

Built to Last (1994), 14

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Ccalculating

monetary value points, 176value points, 174-175

capabilities, 166-167timeboxing, 188-189

Capability Cases: A Solution

Envisioning Approach (Polikoff,2005), 167

capacity, balancing with demand, 159-161

CAS (Complex Adaptive Systems)theory, 25, 66-67

CFG (customer focus group) sessions,256-258

change cards, 191change, responding to, 70-71chaordic, 65Chaos reports, 334-335Charan, Ram, 32Close phase (APM Delivery

Framework), 22, 85, 268-269CMM (Capability Maturity Model),

343coaching customers, 233-235CoC (cost of change), 216Cockburn, Alistair, 267, 281, 323Coffman, Curt, 225Cohn, Mike, 103, 139collaboration, 248, 274

daily stand-up meetings, 248-250encouraging, 55

customer collaboration, 59participatory decision making,

56-57shared space, 58-59

product team interaction, 250-251versus coordination, 282

Collier, Ken, 16Collins, Jim, 14, 50, 54, 61, 69, 113community responsibility for

performance, 348-349comparing

collaboration and coordination, 282value and priority, 177-178

complexity, impact on scaling, 276compliance versus delivery, 43-44compromise, 57Concept phase of Enterprise-level

Governance model, 316-318consolidated development, 198-200constraints on outcome performance

measurement, 347-348continuous feature delivery, 28continuous innovation as APM

objective, 10continuous integration, 220-221Cooper, Robert, 7coordination versus collaboration, 282core software project risks, 182Coyne, Robert, 167Critical Chain Project Management,

194critical participants, 116customer collaboration, 59customers, 115

coaching, 233-235versus stakeholders, 30

Ddaily stand-up meetings, 248-250decision framing, 238-240decision making, 240-244

and leadership, 245delay-based, 247

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improving, 349-350indecision, impact on projects, 184non-unanimous concensus, 242participatory, 236-244retrospectives, 244set-based, 247

decision milestones, 191The Declaration of Interdependence, 15,

53, 330delay-based decision making, 246-247Delcol, Ken, 30, 99, 220delivery versus compliance, 43-44, 122demand, balancing with capacity,

159-161DeMarco, Tom, 182, 228Deployment phase of Enterprise-level

Governance model, 319designing agile portfolios, 321-322Devin, Lee, 70, 113, 226, 338Donehy, Jim, 40

EEffective Project Management (2003),

323efficiency, 31elevator test statement, 98encouraging collaboration, 55-56

customer collaboration, 59participatory decision making,

56-57shared space, 58-59

engineering-level informationgeneration, 313, 316

Enterprise-level Governance modelConcept phase, 316-318Deployment phase, 319Expansion phase, 319

Extension phase, 319gates, 320

Envision phase (APM DeliveryFramework), 22, 83, 93exploration factor, 109-111PDS, 105-107practices, envisioning, 94-95product vision, 96-98, 101

guiding principles, 104product architecture, 101-104

project community, 112-114delivery approach, 122participant identification,

115-118practice selection and tailoring,

125-127process framework tailoring, 124product team-development team

interaction, 119-121self-organizing strategy, 123-124

tradeoff matrix, 108-109error-feedback ratio, 333error-location dynamics, 332essential participants, 116estimation, 153-155evolution

CAS, 66-67versus linearity, 87

execution, 32-33executive-level information

requirements, 311-313Expansion phase of Enterprise-level

Governance model, 319expectations versus requirements, 30exploration, 68-70, 109-111, 309Explore phase (APM Delivery

Framework), 84collaboration, 248

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daily stand-up meetings, 248-250

product team interaction, 250-251

continuous integration, 220-221customers, coaching, 233-235individual capabilities, developing,

232-233iteration planning, 206

iteration length, 210-212task size, determining, 209

iteration process, monitoring, 213opportunistic refactoring,

223-225participatory decision making,

236-244decision framing, 238-240delay-based decision making,

247leadership, 245retrospectives, 244set-based decision making, 247

ruthless testing, 222-223simple design, 218-219team development, 227-232technical debt, 216-218workload management, 212-213

Explore phase of APM, 22Extension phase of Enterprise-level

Governance model, 319

Ffamiliar technologies, 111FBS (feature breakdown structure),

102, 143feature-based delivery, 35-37feature-based development, 130-132

features, 134-135timeboxing, 188-189

first feasible deployment, 152Firstenberg, Iris, 362Fishman, Charles, 236Five Core Metrics: The Intelligence

Behind Successful Software

Management

(Putnam 2003), 351fixed performance contracts,

339-340Follett Software, measuring agile

performance, 23Fraser, Robin, 339fuzzy logic, 57

GGall, John, 43Gat, Israel, 72, 200gates (Enterprise-level Governance

model), 320generative rules, 40-41Goldratt, Eliyahu, 194Good to Great (2001), 54governance, portfolio governance,

308-309Agile Governance Model,

320-321engineering-level information

generation, 313, 316Enterprise-level Governance model,

316-320executive-level information

requirements, 311-313investment and risk, 309-311

GPs (guiding principles), 104Greenleaf, Robert, 233

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HHill, Andrew, 42, 363Hock, Dee, 65, 226Hodgson, Phillip, 49Hodgson, Ralph, 167Hope, Jeremy, 339Howell, Greg, 32Human Genome Project, 9hyper-development and release, 200

IIansiti, Marco, 221ICS (Inter-team Commitment Story)

cards, 191large agile projects, scaling,

299-302Immelt, Jeffrey, 31Implementing Beyond Budgeting

(Bognes, 2009), 328improved time-to-market as APM

objective, 11improving decision making, 349-350increasing productivity, 181-182indecision, impact on projects, 184individual capabilities, developing,

232-233informational measurement, 344innovation, 30-31integrating principles, 86-87intrinsic quality, 330-333IRACIS-IR, 346ISO certification, requirements

for, 43iteration, story-level, 208iteration 0, 147Iteration Management Layer

(Agile Enterprise Framework), 80

iteration planning, 164, 206iteration length, 210-212task size, determining, 209

iteration process, monitoring, 213iterations 1-N, 148-152iterative development, 35-37

J-KJohnson, Jim, 145kamikaze projects, 365Kanban, 197-198Kaner, Sam, 240Kelley, Tom, 58Kennedy, Michael, 38, 126, 205knowledge sharing, effect on large

team building, 287-290Koskela, Lauri, 32KPIs (key performance indicators),

341

LLaFasto, Frank, 48, 117, 237large projects

large agile teams, buildingbacklogs, 296-297collaboration/coordination

design, 281-284decision-making design,

284-287ICSs, 299-302knowledge sharing and

documentation, 287-290multi-level release plans, 297-298organizational design, 279-281process discipline, 294product architecture, 295

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releasable products, maintaining,298-299

roadmaps, 296-297self-organizing teams, 291-292team self-discipline, 293-294tools, 302

scaling, 272-273, 302-304complexity, impact on, 276dimensions, 275organizational factors, 274-275scaling model, 276-278uncertainty, impact on, 276

Larman, Craig, 35Larson, Carl, 48, 117, 237layers of Agile Enterprise Framework,

78Iteration Management Layer, 80Portfolio Governance Layer, 78Project Management Layer, 79Technical Practices Layer, 80

leadership, 47-49, 205decision making, 245-246individual capabilites, developing,

232-233leadership-collaboration, 50-51servant leadership, 233team development, 227-232team rhythm, orchestrating, 235value-adding project leaders,

366-367leadership-collaboration, 50-51leading edge technologies, 111lean thinking, 33-34Lencioni, Patrick, 228Liker, Jeffrey K., 247linearity versus evolution, 87Lister, Tim, 182, 228Little, Todd, 323

MMah, Michael, 23, 222, 338maintaining releasable products,

298-299maintenance stories, 190managing assumptions, 187Managing Agile Projects (Augustine,

2005), 60managing technical debt, 216-218The Manifesto for Agile Software

Development, 15McConnell, Steve, 160measurement-based management,

344-345measuring agile performance, 19-21,

329adaptation, focusing on, 336-338APMS, 335APMS design guidelines, 345budgeting, 339-342Chaos reports, 334-335intrinsic quality, 330-333measurement-based management,

344-345metrics program failures,

342-344outcome performance metrics,

346-347community responsibility,

348-349constraints, 347-348decision making, improving,

349-350planning as a guide, 350

output performance metrics, 351-355

qualitative surveys, 23shortening the tail, 355-356

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Measuring and Managing Performancein Organizations (Austin 1996), 342

Merritt, Guy, 7methodology fit, 323-325metrics program failures, 342-344monetary value points, calculating, 176monitoring iteration process, 213motivational measurement, 344multi-level planning, 161-163

capabilities, 166-167planning structure, 169-171product backlog, creating, 168-169product planning structure,

163-166multi-level release plans, 297-298Myers, Ware, 351

NNix, Lynne, 127non-customer-facing stories, 177non-unanimous concensus, 242nonessential participants, 117NPD (new product development),

360-366biological evolution as metaphor,

7-9BMW, 6Symyx, 6

Oobjectives of APM

continuous innovation, 10improved time-to-market, 11people and process adaptability, 11product adaptability, 10reliable results, 12

opportunistic refactoring, 223-225optimization, 31orchestrating team rhythm, 235organization, measuring performance

APMS design guidelines, 345measurement-based management,

344-345metrics program failures, 342-344

organizational scaling factors, 274-275organizing large agile teams, 279-281Orr, Ken, 340outcome performance metrics, 346,

351-355community responsibility, 348-349constraints, 347-348decision making, improving,

349-350planning as a guide, 350versus requirements, 27

Pparticipant identification, 115-118participatory decision making, 56-57,

236-244decision framing, 238-240delay-based decision making, 247leadership, 245retrospectives, 244set-based decision making, 247

PDS (project data sheet), 105-107people and process adaptability as

APM objective, 11performance, 19-21, 329

measuringadaptation, focusing on, 336-338APMS design guidelines,

335, 345

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budgeting, 339-342Chaos reports, 334-335intrinsic quality, 330-333measurement-based

management, 344-345metrics program failures,

342-344outcome performance metrics,

346-350output performance metrics,

351-355qualitative surveys, 23shortening the tail, 355-356

performance cards, 192-193phases of APM Delivery Framework

Adapt phase, 85, 253-255CFG sessions, 256-258project status reports, 261-267team performance evaluations,

259-261technical reviews, 259

Close phase, 85, 268-269Envision phase, 83, 93

exploration factor, 109-111guiding principles, 104PDS, 105-107practices, envisioning, 94-95product vision, 96-104project community, 112-127tradeoff matrix, 108-109

Explore phase, 84collaboration, 248-251continuous integration,

220-221customers, coaching, 233-235individual capabilities,

developing, 232-233iteration planning, 206, 209-212

iteration process, monitoring,213

opportunistic refactoring, 223-225

participatory decision making,236-247

ruthless testing, 222-223simple design, 218-219team development,

227-232technical debt, 216-218workload management,

212-213Speculate phase, 83-84, 129

feature-based development, 130-132

product backlog, 133-142release planning, 142-155

Pirsig, Robert, 329Plan-Design-Build lifecycle, 67planning, 32planning cards, 155planning structure, 169-171PMBOK (Project Management

Body of Knowledge), 64Polikoff, Irene, 167Porras, Jerry, 14portfolio governance, 308-309

Agile Governance Model, 320-321

engineering-level informationgeneration, 313, 316

Enterprise-level Governance modelConcept phase, 316-318Deployment phase, 319Expansion phase, 319Extension phase, 319gates, 320

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executive-level informationrequirements, 311-313

investment and risk, 309-311Portfolio Governance Layer

(Agile Enterprise Framework), 78portfolio management

agile portfolios, designing, 321-322

methodology fit, 323-325practice selection and tailoring,

125-127practices, envisioning, 94-95Predictiability Paradox, 337principles, integrating, 86-87priority, comparing with value,

177-178proactive scanning, 188process discipline, effect on large team

building, 294process framework tailoring, 124product adaptability as APM objective,

10product architecture, 101-104

effect on scaling agile projects, 295product backlog, 133-134

backlog, creating, 140-142creating, 168-169features, 134-135stories, 135-137story cards, 137-140

Product Development for the Lean

Enterprise (2003), 205product hierarchies, 162product planning structure, 163Product Roadmap, 165-166product team interaction, 250-251product team-development team

interaction, 119-121

product vision, 96-98, 101guiding principles, 104product architecture, 101-104

production projects, 309productivity, increasing, 181-182project chunking, 322project community, 112-114

delivery approach, 122participant identification, 115-118practice selection and tailoring,

125-127process framework tailoring, 124product team-development team

interaction, 119-121self-organizing strategy, 123-124

Project Management Body of

Knowledge, 254Project Management Layer

(Agile Enterprise Framework), 79project management team, project

leaders, 366-367project size, 88project status reports, 261-262

cost status, 267quality status, 264-265schedule and risk status, 265value and scope status, 262-263

Putnam, Lawrence, 351

Q-RQA testing, 210quality, 329-333RAD (Rapid Application

Development), 35Rational Unified Process, 316recruiting the right people, 52-53refactoring, 223-224

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Reinertson, Donald, 35, 185release planning, 142-144, 157

consolidated development, 198-200estimation, 153-155first feasible deployment, 152hyper-development and release, 200iteration 0, 147iterations 1-N, 148-152Kanban, 197-198multi-level planning, 161-163

capabilities, 166-167capability cases, 167

planning structure, 169-171product backlog, creating,

168-169product planning structure,

163-166multi-level release plans, 297-298productivity, increasing, 181-182releasable products, maintaining,

298-299risk analysis and mitigation, 182-185scanning, 186-188

assumption management, 187proactive, 188risk management, 187

scope evolution, 144-146story types

change cards, 191decision milestones, 191ICS cards, 191maintenance stories, 190performance cards, 192-193task cards, 191

themes, 179-180timeboxed sizing, 188-189value and priority, comparing,

177-178

value point analysis, 171-173monetary value points,

calculating, 176non-customer-facing stories, 177value points, calculating,

174-175wish-based planning, 159-161work-in-process versus throughput,

194-196release plans, 164reliability versus repeatability, 73-74reliable innovation, 364-366reliable results as APM objective, 12repeatability versus reliability, 73-74repeatable processes, 12requirements

versus expectations, 30versus outcome indicators, 27

requirements creep versusrequirements evolution, 183

responding to change, 70-71retrospectives, 75risk analysis and mitigation, 182-185roadmaps, effect on scaling agile

projects, 296-297ROI (return on investment), 308-311Royce, Winston, 35Rubinstein, Moshe, 362ruthless testing, goals of, 222-223

SSBCE (set-based concurrent

engineering), 246scaling agile projects, 272-273

complexity, impact on, 276dimensions, 275large agile teams, building

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backlogs, 296-297collaboration/coordination

design, 281-284decision-making design,

284-287ICSs, 299-302knowledge sharing and

documentation, 287-290multi-level release plans,

297-298organizational design, 279-281process discipline, 294product architecture, 295releasable products, maintaining,

298-299roadmaps, 296-297self-organizing teams, 291-292team self-discipline, 293-294tools, 302

organizational factors, 274-275scaling model, 276-278scaling out, 302-304uncertainty, impact on, 276

scanning, 186assumption management, 187proactive, 188risk management, 187

schedule risk, 183Schrage, Michael, 58SCRs (system change requests), 168self-directing teams versus

self-organizing teams, 51self-discipline, 54-55self-organizing strategy, 123-124self-organizing teams, 51-52, 60-61,

291-292serial development life cycle, 35servant leadership, 233

set-based decision making, 247shared space, 58-59shortening the tail, 355-356simple design, 218-219simplicity

barely sufficient methodology, 42delivery versus compliance,

43-44generative rules, 40-41

Sketchbook Pro, 6SLIM model, core metrics, 351-355Smith, Preston, 7Sobek, Durward K., 247software, malleability, 223Software by Numbers (Denne, 2004),

171Software Engineering Economics

(1981), 112software projects, core risks, 182specification breakdown, 184Speculate phase (APM Delivery

Framework), 22, 83-84, 129feature-based development,

130-132product backlog, 133-134

backlog, creating, 140-142features, 134-135stories, 135-137story cards, 137-140

release planning, 142-144estimation, 153-155first feasible deployment, 152iteration 0, 147iterations 1-N, 148-152scope evolution, 144-146

stakeholders, 30, 115Standish Group, 20, 63

Chaos reports, 334-335

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stories, 135-140, 190change cards, 191decision milestones, 191ICS cards, 191, 299-302maintenance stories, 190non-customer facing, 177performance cards, 192-193task cards, 191

story-level iteration, 208suicide projects, 365Sutherland, Jeff, 199swarm intelligence, 40-41Symyx, 5Systemantics: How Systems Work

and Especially How They Fail

(Gall, 1975), 43

Ttail, shortening, 355-356task cards, 191task size, determining, 209team development, 227-232team management

accountability, 53collaboration, encouraging, 55-56customer collaboration, 59internal motivation, 69large agile teams, building,

279-302leadership, 47-49

decision making, 245-246leadership-collaboration, 50-51

participatory decision making, 56-57

project size, 88retrospectives, 75self-disciplined teams, 54-55

self-organizing teams, 60-61shared space, 58-59

team performance evaluations, 259-261team review

CFG sessions, 256-258project status reports, 261-262

cost status, 267quality status, 264-265schedule and risk status, 265value and scope status,

262-263team performance evaluations,

259-261technical reviews, 259

technical debt, managing, 216-218

technical excellence, 37-39Technical Practices Layer

(Agile Enterprise Framework), 80technical reviews, 259testing

error-feedback ratio, 333error-location dynamics, 332

themes, 179-180Thomsett, Rob, 116throughput versus work-in-process,

194-196timeboxed sizing, 188-189timeboxes, 36tradeoff matrix, 108-109traveling pairs, 283

U-Vugly projects, 365Ulrich, Bill, 279uncertainty, impact on scaling, 276up and out, 275

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valuecomparing with priority,

177-178continuous feature delivery, 28execution, 32-33innovation, 30-31lean thinking, 33-34

value point analysis, 171-173monetary value points, calculating,

176value points, calculating, 174-175

value-adding project leaders, 366-367

WWard, Allen C., 33, 247waterfall development life cycle, 35waterfall phase-gate process, 314wave plans, 164

WBSs (work breakdown structures), 142Weinberg, Jerry, 333well-known technologies, 111White, Randall, 49win-lose thinking, 57wish-based planning, 159-161Wooden, John, 8, 42, 363work-in-process

Kanban, 197-198versus throughput, 194-196

workload management, 212-213Wysocki, Bob, 323

X-Y-ZYoung, Paul, 181Yourdon, Ed, 205, 364Zen and the Art of Motorcycle

Maintenance (Pirsig, 1974), 329

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