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First Java Programs

Lesson 2: First Java Programs

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Lesson 2: First Java Programs. Lesson 2: First Java Programs. Objectives: Discuss why Java is an important programming language. Explain the Java virtual machine and byte code. Choose a user interface style. Describe the structure of a simple Java program. Lesson 2: First Java Programs. - PowerPoint PPT Presentation

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Page 1: Lesson 2:  First Java Programs

Lesson 2:

First Java Programs

Page 2: Lesson 2:  First Java Programs

Lesson 2: First Java Programs

Objectives:

– Discuss why Java is an important programming language.

– Explain the Java virtual machine and byte code.

– Choose a user interface style.– Describe the structure of a simple Java

program.

Page 3: Lesson 2:  First Java Programs

Lesson 2: First Java Programs

Objectives:

– Write a simple program.– Edit, compile, and run a program using a

Java development environment.– Format a program to give a pleasing,

consistent appearance.– Understand compile-time errors.– Write a graphics program.

Page 4: Lesson 2:  First Java Programs

Lesson 2: First Java Programs

- Applet- Assignment operator- Byte code - DOS development environment- Graphical user interface (GUI)- Hacking- Import statement- Integrated development

environment (IDE)- Interpreter

Vocabulary:

- Java virtual machine(JVM)

- Just-in-time compilation (JIT)

- Panel

- Panes

- Parameter

- Source code

- Statement

- Terminal I/O interface

- Variable

Page 5: Lesson 2:  First Java Programs

2.1 Why Java?• Java is the fastest growing programming

language in the world.

• Java is a modern object-oriented programming language.

• Java has benefited by learning from the less desirable features of early object-oriented programming languages.

Page 6: Lesson 2:  First Java Programs

2.1 Why Java?

Java is ideal for distributed, network-based applications.

✓Secure: Virus-free, tamper-free systems.

✓Robust: Supports development of programs that do not overwrite memory.

✓Portable: Yields programs that can be run on different computer types.

Page 7: Lesson 2:  First Java Programs

2.1 Why Java?• Java is ideally suited to develop

distributed, network-based applications because it:

– Enables the construction of virus-free, tamper-free systems (security)

– Supports the development of programs that do not overwrite memory (robust)

– Yields programs that can be run on different types of computers without change (portable)

Page 8: Lesson 2:  First Java Programs

2.1 Why Java?• Java supports advanced programming

concepts such as threads.– A thread is a process that can run

concurrently with other processes.

• Java resembles C++, the world’s most popular industrial strength programming language.

• Java however, runs more slowly than most modern programming languages because it is interpreted.

Page 9: Lesson 2:  First Java Programs

2.2 The Java Virtual Machine and Byte Code

• Java compilers translate Java into pseudomachine language called java byte code.

• To run java byte code on a particular computer, a Java virtual machine (JVM) must be installed.

Page 10: Lesson 2:  First Java Programs

2.2 The Java Virtual Machine and Byte Code

• A Java virtual machine is a program that runs like a computer. It is called an interpreter.

• Disadvantage:– Runs more slowly than an actual computer

• To combat slower processing, some JVMs translate code when first encountered. This is known as just-in-time compilation (JIT).

Page 11: Lesson 2:  First Java Programs

2.2 The Java Virtual Machine and Byte Code

• Advantages:

– Portability. Any computer can run an interpreter.This makes byte code portable.

– Applets. Applets are small Java programs already translated into byte code.• Applets run in a JVM incorporated in a web browser• Applets can be decorative (like animated characters on a web page.)• Applets can be practical (like continuous streams of stock market

quotes.)

– Security. It is possible to limit the capabilities of a Java program since it runs inside a virtual machine.

Page 12: Lesson 2:  First Java Programs

2.2 The Java Virtual Machine and Byte Code

• Advantages:

- JVMs are getting faster.• Using JIT (just-in-time) compilations, which

translate byte code into machine language.

Page 13: Lesson 2:  First Java Programs

2.3 Choosing a User Interface Style

• There are two types of user interfaces available to use to create Java programs.

– Graphical User Interface (GUI)– Terminal I/O interface

• Figure 2-1 illustrates both interfaces used to create the same program.

Page 14: Lesson 2:  First Java Programs

2.3 Choosing a User Interface Style

Graphical user interface

(GUI)

Page 15: Lesson 2:  First Java Programs

2.3 Choosing a User Interface Style

Terminal I/O user interface

Page 16: Lesson 2:  First Java Programs

2.3 Choosing a User Interface Style

• There are 3 reasons for beginning with terminal I/O:

– It is easier to implement than a GUI– There are programming situations that require

terminal I/O– Terminal-oriented programs are similar in

structure to programs that process files of sequentially organized data. (What is learned here is easily transferred to that setting.)

Page 17: Lesson 2:  First Java Programs

2.4 HelloWorld• Figure 2-2 displays the results of a small

Java program, entitled “HelloWorld”

Page 18: Lesson 2:  First Java Programs

2.4 HelloWorld• A program is a sequence of instructions for a computer.

• The following is the bulk of instructions, or source code, for the HelloWorld” program.

Page 19: Lesson 2:  First Java Programs

2.4 HelloWorldThe Explanation:

➡ System.out is an object that displays characters in a terminal window.

➡ println is the message being sent to the object.➡ The quotations indicate what is to be displayed.➡ Semicolons mark the end of each statement.➡ The characters between the parentheses are the parameters.➡ The period (.) is the method selector operator.

Sending messages to objects always takes the following form:

<name of object>.<name of message>(<parameters>)

Page 20: Lesson 2:  First Java Programs

2.4 HelloWorldThe Larger Framework:The program must be embedded in several lines of code, such as:

Program comments are in green, reserved words in blue, and code in black.

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2.5 Edit, Compile, and Execute

• Figure 2-3 illustrates the edit, compile and execute steps.

Page 22: Lesson 2:  First Java Programs

2.5 Edit, Compile, and Execute

✓ Edit– The programmer uses a word processor or editor to enter

the source code.– Save it as a text file with the extension .java.

✓ Compile– The programmer invokes the Java language compiler.– Translates the source code into Java byte code.

✓ Execute– The programmer instructs the JVM to load the byte code

into memory and execute.– The user and program can now interact.

Page 23: Lesson 2:  First Java Programs

2.5 Edit, Compile, and Execute

• Development environments:– Unix

• standard text editor• command line activation of compiler and JVM

– DOS, using Microsoft Windows and NT OS• notepad text editor• command line activation of compiler and JVM from a DOS

window

– Integrated development environment, using Windows, NT, or MAC OS

• Examples: Symantec’s Visual Café, Microsoft’s Visual J++, NetBeans, or Borland’s J Builder

Page 24: Lesson 2:  First Java Programs

2.5 Edit, Compile, and Execute

Unix or Linux Standard text editor Free

Microsoft WindowsNotepad and DOS

windowFree

Integrated development

environment (IDE)

BlueJ, Eclipse, or JGrasp

Not free, but combines editor,

compiler, debugger, and JVM

Page 25: Lesson 2:  First Java Programs

2.5 Edit, Compile, and Execute

• Preparing your development environment:

– Create a directory, open a terminal window, use the cd command to move to your new directory

– Open notepad, create the file HelloWorld.java, type in the lines of code

– Save the file, go back to the terminal window, compile the program

– Run the program

Page 26: Lesson 2:  First Java Programs

2.5 Edit, Compile, and ExecuteThe program as typed into Notepad

Page 27: Lesson 2:  First Java Programs

2.5 Edit, Compile, and Execute

• The following figures illustrate the steps necessary for preparing your development environment.

Page 28: Lesson 2:  First Java Programs

2.5 Edit, Compile, and Execute

Compile-Time Errors:✓ Mistakes detected by the compiler are called syntax errors or

compile-time errors.✓ Typos made when editing.✓ Compiler prints a list of errors in the terminal window.

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2.5 Edit, Compile, and Execute

✓ Readability:✓ Programs may be maintained by other people.✓ Layout affects readability.

➡ Use indentation, blank lines, and spaces.

Page 30: Lesson 2:  First Java Programs

2.5 Edit, Compile, and Execute

Page 31: Lesson 2:  First Java Programs

2.6 Temperature Conversion★ View the program’s source code:View the program’s source code:

import java.util.Scanner;import java.util.Scanner;

public class Convert public class Convert

{{

public static void main (String [ ] args) public static void main (String [ ] args)

{{

Scanner reader = new Scanner(System.in);Scanner reader = new Scanner(System.in); // This allows the user // This allows the user

// to enter data from // to enter data from

//// the keyboard the keyboard

double fahrenheit; double fahrenheit; // The temperature in // The temperature in // Fahrenheit// Fahrenheit

double celsius; double celsius; // The temperature in // The temperature in //// Celsius Celsius

System.out.print(“Enter degrees Fahrenheit: ”);System.out.print(“Enter degrees Fahrenheit: ”);

fahrenheit = reader.readDouble();fahrenheit = reader.readDouble();

celsius = (Fahrenheit – 32.0) * 5.0 / 9.0;celsius = (Fahrenheit – 32.0) * 5.0 / 9.0;

System.out.print(“The equivalent in Celsius is ”);System.out.print(“The equivalent in Celsius is ”);

System.out.println(celsius);System.out.println(celsius);

   }}

}}

Page 32: Lesson 2:  First Java Programs

2.6 Temperature Conversion

➡ The following is an explanation of the program code:✓ Import statement✓ Instantiate or create an object✓ Declare the variables✓ Position the cursor after “Enter degrees Fahrenheit”✓ Assignment operators✓ Assignment statements are evaluated✓ Print text (and position the cursor)✓ Print the value of the variable✓ Statement to prevent the terminal window from

disappearing from the display (optional, only needed with certain development environments)

Page 33: Lesson 2:  First Java Programs

2.6 Temperature Conversion

➡ Temperature conversion program reads user input and performs computations.

➡ The first line of code is an import statement.

➡ Variables for Fahrenheit and Celsius.➡ Assignment statements use an operator

such as *, /, +, and -.

Page 34: Lesson 2:  First Java Programs

2.6 Temperature Conversion➡Variables and objects used in the conversion

program.

Page 35: Lesson 2:  First Java Programs

2.7 Graphics and GUIs: Windows and Panels

➡ A Simple Application Window:➡ Graphics and GUI programs in Java can be stand-alone

applications or applets.➡ Consistent features:

✓ Title bar with controls (maximize, zoom, etc.)✓ Width and height can be resized

➡ Code for application windows is in the class Jframe.✓ JFrame responds to messages to set the title bar and

window size.

Page 36: Lesson 2:  First Java Programs

2.7 Graphics and GUIs: Windows and Panels

Some commonly used JFrame methods

Page 37: Lesson 2:  First Java Programs

2.7 Graphics and GUIs: Windows and Panels

Panels and Colors:➡A Jframe has a container or pane to fill with objects.➡A panel is a rectangle used to display objects such a shapes and images.➡Panes are panels that contain related objects such as images and widgets.➡Colors in most computer system use RGB.

✓ Red, green, blue✓ Values 0-255

Page 38: Lesson 2:  First Java Programs

2.7 Graphics and GUIs: Windows and Panels

Layout Managers and Multiple Panels:➡Each container object uses a layout manager to control panel placement.➡BorderLayout class allows arrangement of up to five objects.

✓ North, south, east, west, center➡GridLayout uses rows and columns to arrange objects.

Page 39: Lesson 2:  First Java Programs

In this chapter, you learned:➡Java is the fastest growing programming language in the world. It is secure, robust, and portable. It is also similar to C++, the world’s most popular programming language.

Summary

Page 40: Lesson 2:  First Java Programs

➡The Java compiler translates Java into a pseudomachine language called Java byte code. Byte code can be run on any computer that has a Java virtual machine installed. The Java virtual machine (JVM) is a program that behaves like a computer—an interpreter.➡Java programs include variables, arithmetic

expressions, statements, objects, messages, and methods.

Summary

Page 41: Lesson 2:  First Java Programs

➡ Three basic steps in the coding process are editing, compiling, and running a program using a Java development environment. Programmers should pay attention to a program’s format to ensure readability.

Summary

Page 42: Lesson 2:  First Java Programs

➡ Java programs accomplish many tasks by sending messages to objects. Examples are sending text to the terminal window for output and receiving input data from the keyboard.

➡ There are several user interface styles, among them terminal based and graphical based.

Summary

Page 43: Lesson 2:  First Java Programs

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