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    Learning Environments

    MODULE 2

    TEACHER’S GUIDE ON VIRTUAL REALITY IN SCHOOL EDUCATION FUTURE SCHOOLS USING THE POWER OF VIRTUAL AND AUGMENTED REALITY FOR EDUCATION AND TRAINING IN THE CLASSROOM

    VR@SCHOOL ERASMUS+ STRATEGIC PARTNERSHIPS FOR SCHOOL EDUCATION PROJECT

    2018-1-RO01-KA201-049411

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    Contents

    Introduction ......................................................................................................................... 1

    Main objective of the module .............................................................................................. 1

    General Description ............................................................................................................. 1

    2.1 Virtual Learning Environments (VLE)............................................................................... 2

    2.1.1 Definition ................................................................................................................ 2

    2.1.2 How VLEs are used by students ............................................................................... 3

    2.2 Personal Learning Environments (PLE) ............................................................................ 6

    2.2.1. Definition................................................................................................................ 6

    2.2.2. Characteristics ........................................................................................................ 7

    2.2.3. Components of a PLE .............................................................................................. 7

    2.2.4. Models of Personal Learning Environments ............................................................ 8

    2.2.5. Creating a PLE: Where to Start ................................................................................ 8

    2.2.6. Samples of diagrams of PLEs ................................................................................... 8

    2.2.7. How PLEs customise learning .................................................................................. 9

    2.3 Virtual Reality (VR) ....................................................................................................... 11

    2.3.1. What is virtual reality? .......................................................................................... 11

    2.3.2. Characteristics ...................................................................................................... 12

    2.3.3. Types of virtual reality .......................................................................................... 12

    2.3.4. What equipment do we need for virtual reality? .................................................. 12

    2.3.5. Applications of virtual reality in education (types of VR activities) ........................ 14

    2.3.6. Most Useful Apps for VR in Education ................................................................... 15

    2.3.7. A useful virtual reality education and training platform ENGAGE .......................... 16

    2.4 Augmented Reality (AR) ............................................................................................... 16

    2.4.1. What Is Augmented Reality? ................................................................................. 16

    2.4.2. How Augmented Reality Works ............................................................................ 17

    2.4.3. Examples of AR applications ................................................................................. 18

    2.4.4. AR in education featured 5 best augmented reality tech 2018 .............................. 20

    2.4.5. What’s the difference Between Virtual Reality and Augmented Reality? .............. 20

    Bibliography ....................................................................................................................... 21

    Answers to the questions addressed in the module 2 ........................................................ 22

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    Introduction

    The benefits of advanced technology in education are limitless. Virtual reality, augmented

    reality and virtual learning environment have enriched education. They allow students to explore the

    world and travel without leaving the classroom; students can travel in time and space and witness

    what happened in history or visit remote exotic places.

    Students can also use virtual reality for their personal and professional development. VR can

    provide them with useful information about interesting professions and careers, which helps them

    with their professional orientation. It enables them to get in contact and communicate with young

    people from different cultural backgrounds, visualise and consider what they have learned from

    different points of view in a three-dimension view, which adds value to their learning time.

    Main objective of the module

    This module provides information on hot topics meant to enhance the teaching and learning

    processes: Virtual Learning Environments, Personal learning environment, Virtual reality and

    Augmented reality.

    General Description

    This module will:

     Enable teachers to deepen their knowledge about Virtual reality and Augmented reality with

    a view to using them in their classes.

     Enable teachers to define and describe what personal learning environments are and how

    they customise learning.

     Provide teachers with suggestions on how to use Virtual Learning Environments with their

    students.

    Module key elements:

    Personal learning

    environment

    Virtual learning

    environments Virtual reality Augmented reality

    Future schools using the power of Virtual and Augmented Reality for education and training in the classroom

    2018-1-RO01-KA201-049411

    https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&ved=2ahUKEwj4jOfP_OvjAhXtsaQKHbELC-wQjRx6BAgBEAU&url=https://www.vectorstock.com/royalty-free-vector/online-learning-education-internet-courses-vector-22333543&psig=AOvVaw0-0tviZMbfgihGP1AdRf8_&ust=1565102796774930 https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&ved=2ahUKEwjg4c2Cj-7jAhUMIMUKHTBNDw0QjRx6BAgBEAU&url=https://www.avinteractive.com/news/virtual-augmented-mixed/vr-cave-installed-french-university-technology-23-04-2018/&psig=AOvVaw1w4WGmoTcltixD4ZkhJccG&ust=1565176469624856 https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&ved=2ahUKEwjDoZG3ju7jAhVB2aQKHeU2BEMQjRx6BAgBEAU&url=https://thenextweb.com/insider/2011/07/03/augmented-reality-the-past-present-and-future/&psig=AOvVaw1_ujhk9w34sHx7eWlN5P0i&ust=1565176230435507

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    2.1 Virtual Learning Environments (VLE)

    This chapter introduces a concept which gains

    ground in education nowadays. A Virtual Learning

    Environment is a system which delivers learning

    materials to students via the internet andcomprises a

    set of tools for assessment, student tracking,

    collaboration and communication.

    2.1.1 Definition

    A VLE is a computer-simulated space in which people can meet others to interact and work

    together. It is a web virtually based learning system that provides teachers and students with a set of

    teaching and learning tools designed to enrich students’ learning experience by including computers

    and the Internet in the learning process. The VLE tools enable teachers to create online tests, quizzes

    and other class content including presentations, lesson plans, and homework assignments. A VLE

    package can include curriculum mapping, student tracking, online support for both teachers and

    students, online communication (e-mail, chat) and links to outside curriculum resources and tools.

    The most commonly used platforms of a VLE include Moodle, Blackboard and Google

    classroom whose features can be extended by using tools from external links. Thus, when the VLE

    platform does not have the necessary features students need, the teacher can insert links to other

    tools and resources (Padlet, Kahoot, Edmondo, Empatico etc).

    To create your own VLE with Google Classroom for your class, go to this link and watch the video

    tutorial with Stephani Hepburn, Creating a Virtual Learning Environment with Google Classroom 2018:

    https://www.youtube.com/watch?v=f2nNp8qDg4Y

    VLEs support 21st century skills, such as:

     Cultural and global awareness: Students get in contact with a wide network of students and

    information.

     Time management: Students are required to meet deadlines.

     Communication technology literacy: Students use technology to do a task.

     Problem solving skills: Students are required to do a task in order to be assessed.

     Self-direction: Students are able to work at their own pace.

    Future schools using the power of Virtual and Augmented Reality for education and training in the classroom

    2018-1-RO01-KA201-049411

    https://www.youtube.com/channel/UCWek6QW-qFFU1LoDodlrAYQ https://www.youtube.com/watch?v=f2nNp8qDg4Y https://en.wikipedia.org/wiki/21st_century_skills https://en.wikipedia.org/w/index.php?title=Cultural_awareness&acti