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    Collaborative methodFrom Wikipedia, the free encyclopedia

    Collaborative methods are processes, behaviors and conversations that relate to

    collaboration between individuals.[1] These methods specifically aim to increase the

    success of teams as they engage in collaborative problem solving. Forms, rubrics, charts

    and graphs are useful in these situations to objectively document personal traits with the

    goal improving performance in current and future projects.

    History of collaboration

    Main article:Collaboration#History

    Group Setup

    Contents[hide]

    1 History of collaboration

    2 Group Setup

    3 Group models3.1 Spence's basic rules

    3.2 Katzenbach and Smith's "team basics"

    3.3 Working styles

    3.4 Acuity

    3.5 Thinking styles

    3.5.1 Creation of ideas

    3.5.2 Application of ideas

    3.6 Learning styles

    3.7 Values

    4 Group functions

    4.1 Interpersonal communication

    4.2 Respect

    4.3 Ideation

    4.3.1 Exercises

    4.4 Consensus

    4.4.1 Voting

    4.5 Performance analysis

    5 Barriers to effective collaboration

    6 Group conclusion7 See also

    8 References

    9 Further reading

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    Deliberate setup of a teambefore beginning workincreases the potential for high

    performance. To do so, the following components of collaboration should be an initial

    focus:

    Group models

    Four group models are common in collaboration: [1]

    Chance

    Collaboration by chanceis the most basic model and underlies all four. The team is a

    random pick of whoever is available without any specific regard for the skills or needs

    of each member.

    Acuity

    Collaboration by acuityestablishes a team with balanced skill sets. The goal is to pick

    team members so each of the four acuities exist on the team. However, this does not

    mean a team of four is required as people can have varying levels of each acuity and

    even excel at more than one.

    Interest

    Collaboration by interestforms a team of persons with similar hobbies, curiosities or

    careers. Typically, this common interest is related to the problem the team plans to

    solve. While acuity is still important in this group, their common, unique knowledge

    may be able to overcome any weakness.

    Leader

    Collaboration by leaderis a team model where the members are chosen by a leader.

    While the leader has common leadership qualities, those who assemble high

    performing teams also understand the process of collaboration. The goal is to pick

    team members with compatible values, schedules and working environments while also

    addressing interest and acuity.

    Spence's basic rules

    Spence identifies[1] seven rules for all collaboration:

    Look for common ground: find shared values, consider shared personal

    experiences, pay attention to and give feedback, be yourself and expect the same of

    others, be willing to accept differences in perception and opinions

    Learn about others: consider their perspectives and needs, appeal to the highest

    motives, let others express themselves freely

    Critique results, not people: do not waste time on personal hostility, make other

    people feel good, avoid criticism and put downs

    Give and get respect: show respect for others' opinions, be considerate and friendly

    put yourself in the other person's shoes, be responsive to emotions, speak with

    confidence but remain tactful

    Proceed slowly: present one idea at a time, check for understanding and acceptanc

    of each idea before moving on to the next. Speak in an organized and logical

    sequence.

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    Be explicit and clear:share your ideas and feelings, pay attention to nonverbal

    communication, speak clearly and make eye contact, select words that have meaning

    for your listeners

    Remember the five "Cs" of communication: clarity, completeness, conciseness,

    concreteness, and correctness

    Katzenbach and Smith's "team basics"

    In research since 1993, Katzenbach and Smith have identified six fundamentals ofcollaboration that are necessary for high performing groups:[2]

    Small numbers of peopletypically less than twelve

    Complementary skills in group members

    Common purposes for working

    Specific performance goals that are commonly agreed upon

    Shared working approaches

    Mutual accountability amongst all members

    Working styles

    Two primary types of working styles exist, each benefiting from contributions of the other:

    1. Alone/Quiet/Focused workers are typically self-paced, internal thinkers who are

    driven by goals and are conscious of ownership issues. They are usually best at

    expressing themselves in writing.

    2. Shared/High-Energy/Dynamic workers are typically fast-paced, external thinkers

    who are conceptual/visionary and work towards building consensus in real-time.

    They are usually best at expressing themselves verbally.

    Conflict between these groups typically occurs when group one becomes passive

    aggressive or group two becomes outwardly aggressive. Managing expectations, building

    consensus and communicating well are ways to avoid conflict.

    Acuity

    Main article:Theory of multiple intelligences

    While psychologist Howard Gardner identified seven

    major realms of intelligence, a more simple set of

    acuitiesmay be more useful within smaller groups. Four

    roles have been identified and are defined as follows

    (note that individuals may score high in more than one

    category):

    The conceptualist role typically provides ideas,

    concepts and the 'visionary' direction of the group

    The formalist role typically excels at production

    tasks that relate to organization of content,

    adherence to formal requirements and quality of

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    A chart used to identify the

    acuities of people, particularly for

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    craft

    The operations role typically offers professional

    demeanor, documentation of process and

    articulation of verbal and/or visual presentation

    The technician role often excels at performing research and using technology

    Higher performing teams often have a diverse set of skills and an appropriate number of

    persons in each roleas required by the goal of the team.

    Thinking styles

    There are two main components of thinking styles:

    internal and external, they share similarities to the

    extraversion and introversion traits seen in human

    personalities. The two thinking styles are dichotomies

    and can be used as axes when charting personal

    evaluation; note that "there is no 'right' place on the

    grid." [1]

    Creation of ideas

    Internal thinkers typically express themselves best

    through writing and take longer to develop and express

    ideas.

    External thinkers typically express themselves best

    through speech and are faster at developing and

    expressing ideas.

    Application of ideasDetailed thinkers typically focus on specific, existing situations and start small, eventually

    working towards solving the greater whole of a given problem.

    Visionary thinkers typically focus on broad, potential situations and start big, eventually

    working towards solving the more specific parts of a given problem

    With both thinking styles, each benefits from the existence of the other; internal thinkers

    'feed' off of the rapid-fire ideas of external thinkers and, conversely, external thinkers are

    'grounded' by the deliberate pace at which internal thinkers operate (Note that the speed at

    which each functions has no correlation to intelligence). Detailed and visionary thinkers

    succeed in opposite realms and collaboratively can produce results faster and better than

    alone.

    Learning styles

    use in assigning roles in

    collaboration.

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    A chart used to evaluate the

    thinking style of persons,

    particularly for use in

    collaborative teams.

    [edit]

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    Main article:Representational systems (NLP)

    For collaboration purposes, three learning styles are

    typically identified:

    Auditory learning occurs through hearing the

    spoken word and represents approximately 25% of

    the population[1]

    Kinesthetic learning occurs through doing,

    touching and interacting and representsapproximately 40% of the population[1]

    Visual learning occurs through images,

    demonstrations and body language and represents

    approximately 30% of the population[1]

    Through the use of varied (or redundant)

    communication styles, collaborative groups can

    communicate better both internally and externally.

    ValuesMain article:Value (personal and cultural)

    Agreeing upon group values is a step that "sets the

    tone" for further work. This is a convenient warm-up

    activity for a group and most commonly involves

    brainstorming a list and then picking a "top-ten."

    Spence recommends[1] that this is a high-priority item

    for the first meeting. Values may be grouped into

    categories, but each is up to debate:

    Healthy values and habits(Sensual and

    Operational Values) Sensual values are

    individual values and are functional or dysfunctional

    to an individual's emotional survival. They are

    sensitiveor insensitivedepending upon an

    individual's emotional maturity. Operational values

    are individual values and are functional or

    dysfunctional to an individual's physical survival.

    They are activeor inactivedepending upon an

    individual's physical development. Healthy values and habits are acquired throughpersonal satisfaction, practiceand personal experience.

    Moral values and norms(Social and Religious/Traditional Values) Social values

    are family/group values and are functional or dysfunctional to the survival of the

    family/group. They are nurturingor aggressivedepending upon the family/group's

    social maturity. Religious/Traditional values are interpersonal values and are functiona

    or dysfunctional to impersonal survival outside the family/group. They are tolerantor

    intolerantdepending upon the religion's/tradition's maturity. Moral values are acquired

    through encouragement, instructionand interpersonal experience.

    A chart used to identify the

    learning styles of people,

    particularly for use in analyzing

    communication needs in

    collaboration.

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    Group values, when

    contributed to and accepted by

    all, are an excellent way to

    increase morale and

    performance within collaborative

    group settings.

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    Ethical values and behavior(Economic and Political Values) Economic values

    are national values and are functional or dysfunctional to the survival of the nation.

    They are productiveor unproductivedepending upon the nation's economic

    development. Political values are national values and are functional or dysfunctional to

    national survival. They are progressiveor regressivedepending upon a nation's

    political development. Ethical values are acquired through rewards, educationand

    impersonal experience.

    Group functions

    Collaborative groups often work together in the same environment but may also utilize

    information technologycollaborative software in particularto overcome geographic

    limitations. As a group works to meet its goals, the following components should be

    included to sustain effective collaboration:

    Interpersonal communication

    Main article:Interpersonal communication

    Spence states[1] that communication is composed of the following:

    52% based on body language

    37% based on the tone of voice

    11% based on words

    In collaborative groups, two styles of communication are likely to be found:

    Indirect communicators are typically persons who use intuitive means to understand

    the needs and desires of others. They find direct questions difficult to answer and

    direct communication rude and insensitive.

    Direct communicators are typically persons who use conscious thought to understandthe needs and desires of others, they ask questions directly and expect direct

    responses

    Spence adds[1] that there are three major steps to listening that facilitate learning and show

    respect for the speaker:

    1. Focus your mind on the person speaking

    2. Use body language to signal attention and interests

    3. Verbally reflect and respond to what the speaker feels and says

    RespectMain article:Respect

    In collaboration, respect is a critical component of group performance and is given and/or

    received in two distinctly different ways:

    The give none model of collaborative respect is seen when individuals or teams expect

    others to earn respect based on the actions of those persons. This often occurs inside

    organizations, businesses and other groups where there is an existing commonality.

    Persons joining a collaborative team must prove what they can do and how they are

    valuable to the group to gain respect and continue working with the group.

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    The give all model of collaborative respect occurs when individuals or teams provide other

    with respect andthrough interactionmay lose or maintain their level of respect. This

    often occurs when already established and functioning collaborative teams invite a new

    group or team to join. These new members have often already shown their work to be of

    high quality and face expectations to deliver such quality for their new team.

    Ideation

    Main article:Brainstorming

    This divergent stage of collaboration is where ideas are developed. Group activities in this

    stage are typically called brainstorming. There are four basic rules in brainstorming. [3]

    These are intended to reduce the social inhibitions that occur in groups and therefore

    stimulate the generation of new ideas. The expected result is a dynamic synergy that will

    dramatically increase the creativity of the group.

    Focus on quantity: This rule is a means of enhancing divergent production, aiming t

    facilitate problem solving through the maxim, quantity breeds quality. The assumption

    is that the greater the number of ideas generated, the greater the chance of producing

    a radical and effective solution.

    No criticism: It is often emphasized that in group brainstorming, criticism should be

    put 'on hold'. Instead of immediately stating what might be wrong with an idea, the

    participants focus on extending or adding to it, reserving criticism for a later 'critical

    stage' of the process. By suspending judgment, one creates a supportive atmosphere

    where participants feel free to generate unusual ideas.

    Unusual ideas are welcome: To get a good and long list of ideas, unusual ideas are

    welcomed. They may open new ways of thinking and provide better solutions than

    regular ideas. They can be generated by looking from another perspective or setting

    aside assumptions.

    Combine and improve ideas: Good ideas can be combined to form a single very

    good idea, as suggested by the slogan "1+1=3". This approach is assumed to lead to

    better and more complete ideas than merely generating new ideas alone. It is believed

    to stimulate the building of ideas by a process of association.

    Exercises

    Clustering is often used to define and understand the basic thematicsof the topic (such

    as 'danger,' as seen in the image). What follows is approximately 1015 minutes of

    clustering and writing of anything and everything that comes to mindwhether related orunrelated and opposing or supporting. Next, to move forward and solidify group

    understanding, a voting process is used to identify the most thought-provoking or

    applicable statements about each basic thematic;finally, the group shares and discusses

    observations. The critical caveat of the writing and voting portion is that they both are

    performed silently, unjudging, divergently and done with confidence that every contribution

    is critical.[4]

    Grouping is often used to agree on actions, items and properties within specific

    categories of a project. In creative problem solvinggame design, for examplethe

    categories "Duration, Purpose/Goal, Theme, Primary Activity, Physicality, Challenge,

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    Audience and Location/Environment" might be used.

    Listing

    Looping

    Consensus

    This convergent stage of collaboration is necessary to move forward from stages of

    ideation.

    Voting

    Polling the opinions of all group members is necessary

    to equalize ownership of the collaborative project. There

    are two principal ways to do this through voting:

    Written voting is a more formal method of

    establishing consensus that is useful to avoid conflict

    and pick specific means of proceeding. This is

    typically done in silence and is particularly valuable

    to engage internal thinkers.

    Verbal voting can be useful to informally make

    decisions that are not conflict-prone. This method

    works well for debate of abstract topics or as a

    means of "checking-in," if consensus is already

    suspected.

    Varying means of voting exist, each having their strengths and weaknesses:

    A single vote per person is most useful to make final decisions where only a limited

    number of options exist

    N votes per person can be given, where N is the desired number of 'surviving' options

    One hundred votes per person can be given in total and works like "percentages,"

    where any number of votes can be given to an option. This is best suited for initial

    decision-making when a large number of diverse options exist.

    Performance analysis

    In Katzenbach and Smith's research, five team

    classifications have been established:[2]

    1. Working group: a group where noperformance need or opportunity exists that

    requires a team. Members interact to share

    information but have specific areas of

    responsibility and little mutual accountability.

    2. Pseudo-team: a group where there could be an

    existing performance need or opportunity that

    requires a team but there has not been a focus

    on collective performance. Interactions between

    members detract from each individuals

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    Collaborative writing exercises("clustering" is shown here) can

    be used for development of

    ideas. Colored tabs of paper

    attached to the large pageare

    used in a collaborative voting

    exercise to gain consensus.

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    A chart to measure the

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    contribution.

    3. Potential team: a group where a significant

    performance need exists and attempts are being made to improve performance.

    This group typically requires more clarity about purpose, goals or outcomes and

    needs more discipline.

    4. Real team: a group with complementary skills, equal commitment and is mutually

    accountable.

    5. Extraordinary team: a real team that also has a deep commitment for one

    anothers personal growth and success.

    Barriers to effective collaboration

    A main barrier to collaboration may be the difficulty in achieving agreement when diverse

    viewpoints exist. This can make effective decision-making more difficult. Even if

    collaboration members do manage to agree they are very likely to be agreeing from a

    different perspective. This is often called a cultural boundary. For example:

    A culture where rank or job title is important makes it hard for a lower rank person who

    may be more qualified than their superior for the job it had to collaborate. The lowerrank person is told what to do. This is not collaboration

    "stranger danger"; which can be expressed as a reluctance to share with others

    unknown to you

    "needle in a haystack"; people believe that others may have already solved your

    problem but how do you find them

    "hoarding"; where people do not want to share knowledge because they see hoarding

    as a source of power

    "Not Invented Here"; the avoidance of previously performed research or knowledge tha

    was not originally developed within the group/institution.

    Group conclusion

    When a group has completed their objectives,

    introspection and self-critique are necessary to provide

    growth from the collaborative work experience. This

    stage also can be used to identify further work to be

    performed. Documentation of previous group actions

    become particularly useful at this stage. Spence

    recommends[1] that to evaluate collaborative output,individuals must "attack projects, not people." Using the

    values and goals agreed upon in the 'setup' phase

    allows group members to make objective, authoritative

    critique of performance.

    Spence states[1] that group members who have worked

    as Katzenbach and Smith's "real team" will typically

    experience a strong desire to continue working

    collaboratively and may even find that performance as

    an individual unit may suffer.

    performance of a group

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    A chart to evaluate four

    aspects of communication

    materials.

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    See also

    Appreciative inquiry

    Attitude (psychology)

    Competency model

    Conflict resolution

    Devil's advocate

    Game theory

    General theory of collaboration

    Group dynamics

    Polytely

    Icebreaker (facilitation)

    Industrial and organizational psychology

    Leadership

    Managerial grid model

    Maslow's hierarchy of needs

    Metacognition

    Myers-Briggs Type Indicator

    Organizational studies

    Social psychology

    Sociomapping

    References

    1. ^ abcdefghijklSpence, Muneera U. "Graphic Design: Collaborative

    Processes = Understanding Self and Others."(lecture) Art 325: CollaborativeProcesses. Fairbanks Hall, Oregon State University, Corvallis, Oregon. 13 Apr.

    2006.

    2. ^ ab Katzenbach, Jon R., and Douglas K. Smith. The Wisdom of Teams. New

    York, NY: HarperCollins, 2003.

    3. ^ Osborn, A.F. (1963) Applied imagination: Principles and procedures of creative

    problem solving(Third Revised Edition). New York, NY: Charles Scribners Sons.

    4. ^ Marks, Andrea. "The Role of Writing in a Design Curriculum." AIGA: Design

    Education (2004). 26 July 2007 [1]

    Further reading

    Bennis, Warren, and Patricia W. Biederman. Organizing Genius. Cambridge, MA:

    Perseus, 1997.

    Marcum, James W. After the Information Age: A Dynamic Learning Manifesto. Vol.

    231. Counterpoints: Studies in the Postmodern Theory of Education. New York, NY:

    Peter Lang, 2006.

    Spence, Muneera U. "Graphic Design Collaborative Processes: a Course in

    Collaboration."Oregon State University. Philadelphia, Pennsylvania: AIGA, 2005.

    http://revolutionphiladelphia.aiga.org/resources/content/2/5/7/0/documents/MSpence.pd

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    This page was last modified on 6 September 2010 at 16:11.

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