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8/8/2019 Learn From Hope- Collobratiove Methods Wikipedia
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Collaborative methodFrom Wikipedia, the free encyclopedia
Collaborative methods are processes, behaviors and conversations that relate to
collaboration between individuals.[1] These methods specifically aim to increase the
success of teams as they engage in collaborative problem solving. Forms, rubrics, charts
and graphs are useful in these situations to objectively document personal traits with the
goal improving performance in current and future projects.
History of collaboration
Main article:Collaboration#History
Group Setup
Contents[hide]
1 History of collaboration
2 Group Setup
3 Group models3.1 Spence's basic rules
3.2 Katzenbach and Smith's "team basics"
3.3 Working styles
3.4 Acuity
3.5 Thinking styles
3.5.1 Creation of ideas
3.5.2 Application of ideas
3.6 Learning styles
3.7 Values
4 Group functions
4.1 Interpersonal communication
4.2 Respect
4.3 Ideation
4.3.1 Exercises
4.4 Consensus
4.4.1 Voting
4.5 Performance analysis
5 Barriers to effective collaboration
6 Group conclusion7 See also
8 References
9 Further reading
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Deliberate setup of a teambefore beginning workincreases the potential for high
performance. To do so, the following components of collaboration should be an initial
focus:
Group models
Four group models are common in collaboration: [1]
Chance
Collaboration by chanceis the most basic model and underlies all four. The team is a
random pick of whoever is available without any specific regard for the skills or needs
of each member.
Acuity
Collaboration by acuityestablishes a team with balanced skill sets. The goal is to pick
team members so each of the four acuities exist on the team. However, this does not
mean a team of four is required as people can have varying levels of each acuity and
even excel at more than one.
Interest
Collaboration by interestforms a team of persons with similar hobbies, curiosities or
careers. Typically, this common interest is related to the problem the team plans to
solve. While acuity is still important in this group, their common, unique knowledge
may be able to overcome any weakness.
Leader
Collaboration by leaderis a team model where the members are chosen by a leader.
While the leader has common leadership qualities, those who assemble high
performing teams also understand the process of collaboration. The goal is to pick
team members with compatible values, schedules and working environments while also
addressing interest and acuity.
Spence's basic rules
Spence identifies[1] seven rules for all collaboration:
Look for common ground: find shared values, consider shared personal
experiences, pay attention to and give feedback, be yourself and expect the same of
others, be willing to accept differences in perception and opinions
Learn about others: consider their perspectives and needs, appeal to the highest
motives, let others express themselves freely
Critique results, not people: do not waste time on personal hostility, make other
people feel good, avoid criticism and put downs
Give and get respect: show respect for others' opinions, be considerate and friendly
put yourself in the other person's shoes, be responsive to emotions, speak with
confidence but remain tactful
Proceed slowly: present one idea at a time, check for understanding and acceptanc
of each idea before moving on to the next. Speak in an organized and logical
sequence.
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Be explicit and clear:share your ideas and feelings, pay attention to nonverbal
communication, speak clearly and make eye contact, select words that have meaning
for your listeners
Remember the five "Cs" of communication: clarity, completeness, conciseness,
concreteness, and correctness
Katzenbach and Smith's "team basics"
In research since 1993, Katzenbach and Smith have identified six fundamentals ofcollaboration that are necessary for high performing groups:[2]
Small numbers of peopletypically less than twelve
Complementary skills in group members
Common purposes for working
Specific performance goals that are commonly agreed upon
Shared working approaches
Mutual accountability amongst all members
Working styles
Two primary types of working styles exist, each benefiting from contributions of the other:
1. Alone/Quiet/Focused workers are typically self-paced, internal thinkers who are
driven by goals and are conscious of ownership issues. They are usually best at
expressing themselves in writing.
2. Shared/High-Energy/Dynamic workers are typically fast-paced, external thinkers
who are conceptual/visionary and work towards building consensus in real-time.
They are usually best at expressing themselves verbally.
Conflict between these groups typically occurs when group one becomes passive
aggressive or group two becomes outwardly aggressive. Managing expectations, building
consensus and communicating well are ways to avoid conflict.
Acuity
Main article:Theory of multiple intelligences
While psychologist Howard Gardner identified seven
major realms of intelligence, a more simple set of
acuitiesmay be more useful within smaller groups. Four
roles have been identified and are defined as follows
(note that individuals may score high in more than one
category):
The conceptualist role typically provides ideas,
concepts and the 'visionary' direction of the group
The formalist role typically excels at production
tasks that relate to organization of content,
adherence to formal requirements and quality of
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A chart used to identify the
acuities of people, particularly for
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craft
The operations role typically offers professional
demeanor, documentation of process and
articulation of verbal and/or visual presentation
The technician role often excels at performing research and using technology
Higher performing teams often have a diverse set of skills and an appropriate number of
persons in each roleas required by the goal of the team.
Thinking styles
There are two main components of thinking styles:
internal and external, they share similarities to the
extraversion and introversion traits seen in human
personalities. The two thinking styles are dichotomies
and can be used as axes when charting personal
evaluation; note that "there is no 'right' place on the
grid." [1]
Creation of ideas
Internal thinkers typically express themselves best
through writing and take longer to develop and express
ideas.
External thinkers typically express themselves best
through speech and are faster at developing and
expressing ideas.
Application of ideasDetailed thinkers typically focus on specific, existing situations and start small, eventually
working towards solving the greater whole of a given problem.
Visionary thinkers typically focus on broad, potential situations and start big, eventually
working towards solving the more specific parts of a given problem
With both thinking styles, each benefits from the existence of the other; internal thinkers
'feed' off of the rapid-fire ideas of external thinkers and, conversely, external thinkers are
'grounded' by the deliberate pace at which internal thinkers operate (Note that the speed at
which each functions has no correlation to intelligence). Detailed and visionary thinkers
succeed in opposite realms and collaboratively can produce results faster and better than
alone.
Learning styles
use in assigning roles in
collaboration.
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A chart used to evaluate the
thinking style of persons,
particularly for use in
collaborative teams.
[edit]
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Main article:Representational systems (NLP)
For collaboration purposes, three learning styles are
typically identified:
Auditory learning occurs through hearing the
spoken word and represents approximately 25% of
the population[1]
Kinesthetic learning occurs through doing,
touching and interacting and representsapproximately 40% of the population[1]
Visual learning occurs through images,
demonstrations and body language and represents
approximately 30% of the population[1]
Through the use of varied (or redundant)
communication styles, collaborative groups can
communicate better both internally and externally.
ValuesMain article:Value (personal and cultural)
Agreeing upon group values is a step that "sets the
tone" for further work. This is a convenient warm-up
activity for a group and most commonly involves
brainstorming a list and then picking a "top-ten."
Spence recommends[1] that this is a high-priority item
for the first meeting. Values may be grouped into
categories, but each is up to debate:
Healthy values and habits(Sensual and
Operational Values) Sensual values are
individual values and are functional or dysfunctional
to an individual's emotional survival. They are
sensitiveor insensitivedepending upon an
individual's emotional maturity. Operational values
are individual values and are functional or
dysfunctional to an individual's physical survival.
They are activeor inactivedepending upon an
individual's physical development. Healthy values and habits are acquired throughpersonal satisfaction, practiceand personal experience.
Moral values and norms(Social and Religious/Traditional Values) Social values
are family/group values and are functional or dysfunctional to the survival of the
family/group. They are nurturingor aggressivedepending upon the family/group's
social maturity. Religious/Traditional values are interpersonal values and are functiona
or dysfunctional to impersonal survival outside the family/group. They are tolerantor
intolerantdepending upon the religion's/tradition's maturity. Moral values are acquired
through encouragement, instructionand interpersonal experience.
A chart used to identify the
learning styles of people,
particularly for use in analyzing
communication needs in
collaboration.
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Group values, when
contributed to and accepted by
all, are an excellent way to
increase morale and
performance within collaborative
group settings.
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Ethical values and behavior(Economic and Political Values) Economic values
are national values and are functional or dysfunctional to the survival of the nation.
They are productiveor unproductivedepending upon the nation's economic
development. Political values are national values and are functional or dysfunctional to
national survival. They are progressiveor regressivedepending upon a nation's
political development. Ethical values are acquired through rewards, educationand
impersonal experience.
Group functions
Collaborative groups often work together in the same environment but may also utilize
information technologycollaborative software in particularto overcome geographic
limitations. As a group works to meet its goals, the following components should be
included to sustain effective collaboration:
Interpersonal communication
Main article:Interpersonal communication
Spence states[1] that communication is composed of the following:
52% based on body language
37% based on the tone of voice
11% based on words
In collaborative groups, two styles of communication are likely to be found:
Indirect communicators are typically persons who use intuitive means to understand
the needs and desires of others. They find direct questions difficult to answer and
direct communication rude and insensitive.
Direct communicators are typically persons who use conscious thought to understandthe needs and desires of others, they ask questions directly and expect direct
responses
Spence adds[1] that there are three major steps to listening that facilitate learning and show
respect for the speaker:
1. Focus your mind on the person speaking
2. Use body language to signal attention and interests
3. Verbally reflect and respond to what the speaker feels and says
RespectMain article:Respect
In collaboration, respect is a critical component of group performance and is given and/or
received in two distinctly different ways:
The give none model of collaborative respect is seen when individuals or teams expect
others to earn respect based on the actions of those persons. This often occurs inside
organizations, businesses and other groups where there is an existing commonality.
Persons joining a collaborative team must prove what they can do and how they are
valuable to the group to gain respect and continue working with the group.
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The give all model of collaborative respect occurs when individuals or teams provide other
with respect andthrough interactionmay lose or maintain their level of respect. This
often occurs when already established and functioning collaborative teams invite a new
group or team to join. These new members have often already shown their work to be of
high quality and face expectations to deliver such quality for their new team.
Ideation
Main article:Brainstorming
This divergent stage of collaboration is where ideas are developed. Group activities in this
stage are typically called brainstorming. There are four basic rules in brainstorming. [3]
These are intended to reduce the social inhibitions that occur in groups and therefore
stimulate the generation of new ideas. The expected result is a dynamic synergy that will
dramatically increase the creativity of the group.
Focus on quantity: This rule is a means of enhancing divergent production, aiming t
facilitate problem solving through the maxim, quantity breeds quality. The assumption
is that the greater the number of ideas generated, the greater the chance of producing
a radical and effective solution.
No criticism: It is often emphasized that in group brainstorming, criticism should be
put 'on hold'. Instead of immediately stating what might be wrong with an idea, the
participants focus on extending or adding to it, reserving criticism for a later 'critical
stage' of the process. By suspending judgment, one creates a supportive atmosphere
where participants feel free to generate unusual ideas.
Unusual ideas are welcome: To get a good and long list of ideas, unusual ideas are
welcomed. They may open new ways of thinking and provide better solutions than
regular ideas. They can be generated by looking from another perspective or setting
aside assumptions.
Combine and improve ideas: Good ideas can be combined to form a single very
good idea, as suggested by the slogan "1+1=3". This approach is assumed to lead to
better and more complete ideas than merely generating new ideas alone. It is believed
to stimulate the building of ideas by a process of association.
Exercises
Clustering is often used to define and understand the basic thematicsof the topic (such
as 'danger,' as seen in the image). What follows is approximately 1015 minutes of
clustering and writing of anything and everything that comes to mindwhether related orunrelated and opposing or supporting. Next, to move forward and solidify group
understanding, a voting process is used to identify the most thought-provoking or
applicable statements about each basic thematic;finally, the group shares and discusses
observations. The critical caveat of the writing and voting portion is that they both are
performed silently, unjudging, divergently and done with confidence that every contribution
is critical.[4]
Grouping is often used to agree on actions, items and properties within specific
categories of a project. In creative problem solvinggame design, for examplethe
categories "Duration, Purpose/Goal, Theme, Primary Activity, Physicality, Challenge,
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Audience and Location/Environment" might be used.
Listing
Looping
Consensus
This convergent stage of collaboration is necessary to move forward from stages of
ideation.
Voting
Polling the opinions of all group members is necessary
to equalize ownership of the collaborative project. There
are two principal ways to do this through voting:
Written voting is a more formal method of
establishing consensus that is useful to avoid conflict
and pick specific means of proceeding. This is
typically done in silence and is particularly valuable
to engage internal thinkers.
Verbal voting can be useful to informally make
decisions that are not conflict-prone. This method
works well for debate of abstract topics or as a
means of "checking-in," if consensus is already
suspected.
Varying means of voting exist, each having their strengths and weaknesses:
A single vote per person is most useful to make final decisions where only a limited
number of options exist
N votes per person can be given, where N is the desired number of 'surviving' options
One hundred votes per person can be given in total and works like "percentages,"
where any number of votes can be given to an option. This is best suited for initial
decision-making when a large number of diverse options exist.
Performance analysis
In Katzenbach and Smith's research, five team
classifications have been established:[2]
1. Working group: a group where noperformance need or opportunity exists that
requires a team. Members interact to share
information but have specific areas of
responsibility and little mutual accountability.
2. Pseudo-team: a group where there could be an
existing performance need or opportunity that
requires a team but there has not been a focus
on collective performance. Interactions between
members detract from each individuals
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Collaborative writing exercises("clustering" is shown here) can
be used for development of
ideas. Colored tabs of paper
attached to the large pageare
used in a collaborative voting
exercise to gain consensus.
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contribution.
3. Potential team: a group where a significant
performance need exists and attempts are being made to improve performance.
This group typically requires more clarity about purpose, goals or outcomes and
needs more discipline.
4. Real team: a group with complementary skills, equal commitment and is mutually
accountable.
5. Extraordinary team: a real team that also has a deep commitment for one
anothers personal growth and success.
Barriers to effective collaboration
A main barrier to collaboration may be the difficulty in achieving agreement when diverse
viewpoints exist. This can make effective decision-making more difficult. Even if
collaboration members do manage to agree they are very likely to be agreeing from a
different perspective. This is often called a cultural boundary. For example:
A culture where rank or job title is important makes it hard for a lower rank person who
may be more qualified than their superior for the job it had to collaborate. The lowerrank person is told what to do. This is not collaboration
"stranger danger"; which can be expressed as a reluctance to share with others
unknown to you
"needle in a haystack"; people believe that others may have already solved your
problem but how do you find them
"hoarding"; where people do not want to share knowledge because they see hoarding
as a source of power
"Not Invented Here"; the avoidance of previously performed research or knowledge tha
was not originally developed within the group/institution.
Group conclusion
When a group has completed their objectives,
introspection and self-critique are necessary to provide
growth from the collaborative work experience. This
stage also can be used to identify further work to be
performed. Documentation of previous group actions
become particularly useful at this stage. Spence
recommends[1] that to evaluate collaborative output,individuals must "attack projects, not people." Using the
values and goals agreed upon in the 'setup' phase
allows group members to make objective, authoritative
critique of performance.
Spence states[1] that group members who have worked
as Katzenbach and Smith's "real team" will typically
experience a strong desire to continue working
collaboratively and may even find that performance as
an individual unit may suffer.
performance of a group
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A chart to evaluate four
aspects of communication
materials.
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See also
Appreciative inquiry
Attitude (psychology)
Competency model
Conflict resolution
Devil's advocate
Game theory
General theory of collaboration
Group dynamics
Polytely
Icebreaker (facilitation)
Industrial and organizational psychology
Leadership
Managerial grid model
Maslow's hierarchy of needs
Metacognition
Myers-Briggs Type Indicator
Organizational studies
Social psychology
Sociomapping
References
1. ^ abcdefghijklSpence, Muneera U. "Graphic Design: Collaborative
Processes = Understanding Self and Others."(lecture) Art 325: CollaborativeProcesses. Fairbanks Hall, Oregon State University, Corvallis, Oregon. 13 Apr.
2006.
2. ^ ab Katzenbach, Jon R., and Douglas K. Smith. The Wisdom of Teams. New
York, NY: HarperCollins, 2003.
3. ^ Osborn, A.F. (1963) Applied imagination: Principles and procedures of creative
problem solving(Third Revised Edition). New York, NY: Charles Scribners Sons.
4. ^ Marks, Andrea. "The Role of Writing in a Design Curriculum." AIGA: Design
Education (2004). 26 July 2007 [1]
Further reading
Bennis, Warren, and Patricia W. Biederman. Organizing Genius. Cambridge, MA:
Perseus, 1997.
Marcum, James W. After the Information Age: A Dynamic Learning Manifesto. Vol.
231. Counterpoints: Studies in the Postmodern Theory of Education. New York, NY:
Peter Lang, 2006.
Spence, Muneera U. "Graphic Design Collaborative Processes: a Course in
Collaboration."Oregon State University. Philadelphia, Pennsylvania: AIGA, 2005.
http://revolutionphiladelphia.aiga.org/resources/content/2/5/7/0/documents/MSpence.pd
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This page was last modified on 6 September 2010 at 16:11.
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