Investigating Factors on Quality in Blended Learning Environments: A Research Model

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    Investigating Factors on Quality in Blended Learning

    Environments: A Research Model

    BaoYng Teresa Liew1,*, Myunghee Kang2, and Jeongyeon Kim3

    1,2 Ewha Womans University, Seoul, South Korea3 Ulsan National Institute of Science and Technology, Ulsan, South Korea

    {[email protected]| [email protected]| [email protected]}

    Abstract. Blended learning is gaining lots of attention among educators and hasbecome a mainstream, pervasive learning delivering mode. It is the combination

    of face to face class and online learning class with the use of technologies.

    Many researchers found out that blended learning approach is able to increase

    the retention rates of learners compare to using only online classes. Therefore,

    this paper aims to develop a research model based on previous literature review

    in order to investigate the factors that impact on the quality of blended learning

    environment. Previous research show that self-efficacy which acts as motivators

    and learning presence (teaching presence and cognitive presence) during the

    learning process is important variables which influence on learning outcomes

    (satisfaction and achievement). This paper proposed a research model that ex-

    amines the relationship between self-efficacy, teaching presence, cognitive

    presence and learning outcomes (satisfaction and achievement) and whether the

    motivators and learning presence factors predict learning outcomes in blendedlearning environment. This proposed research model could be guidelines for not

    only educators in design their course (instructional design) but also for develop-

    ers to know what factors affect students using an online learning environment

    so that they could design a better system or platform.

    Keywords: Blended learning environment, TESCL Model, learning presence,

    learning outcomes, motivators

    1 IntroductionTodays students have been growing up in a fast-paced digital world and also com-

    municating across the world via computer or cell phone is a just a snap for them. In

    addition to that, what surprises teachers most are that these 21 st century students are

    acquiring 21st century skills by themselves. They have taught themselves to network

    and find solutions. This trend has rightfully caused a stir in the education community

    and has called for reform in education system. Since early of 21st century, many re-

    searchers have started to research and investigate to find out what todays learners

    are? According to a research report by education evolving1

    in the year 2005, they

    1 http://www.educationevolving.org/pdf/Tech-Savvy-Students.pdf

    mailto:%[email protected]%7Cmailto:[email protected]%7Chttp://www.educationevolving.org/pdf/Tech-Savvy-Students.pdfhttp://www.educationevolving.org/pdf/Tech-Savvy-Students.pdfmailto:[email protected]%7Cmailto:%[email protected]%7C
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    summarized that todays learners think technology is important to their education,

    view internet as communication tool, can multitask while online, want personalized

    learning, thrive in networking situations and etc. All these are evident showing that

    the previous (20th

    century) and current (21st

    century) century learning is much differ-

    ent in terms of skills and perceptions, the need for a new educational model, a serious

    rethinking of the nature of schooling, its goals, pedagogies, curriculum, structures,

    and assumptions is persistently urgently especially students today are digitally fo-

    cused and require new skills that would meet up the needs in future. However, to date,

    how many universities are using technologies in their courses? According to M.D.

    Roblyer, Aoraon H, Doering[1], educators will use new methods if they can see clear-

    ly compelling reasons to do so. Many educators look to educational research for evi-

    dence of technologys present and potential benefits. However, even though tec hnol-

    ogy has been introduced into education since 1950s but to date research results havenot made strong cases on impact on teaching and learning. In addition to that, to many

    people, a Learning Management System (LMS) which is heavily used by institutions

    and universities is just for managing the traditional classrooms resources like upload

    of files or announcements by professors. In addition to that, it has been widely cited

    that teachers have been using ICT infrequently and when used, it is for information

    transmission rather than the facilitation of students knowledge construction [2, 3]

    which is similar for students too. Based on 2011 EduCause Center for Applied Re-

    search (ECAR) report2, 52% of the students think that technology enable them to

    access to resources and progress reports easily whereas only 33% of the students think

    that technology help the learning more engage and relevant.

    According to Kang et.al [4], our education paradigm has shifted from teach-

    ing centered into student centered which students have own choices to not onlychoose what they want to study but also how and why certain topics interested them

    to study .In order to allow students to freely choose what they wanted to learn during

    certain period, technologies have become one important factor in supporting this edu-

    cation shift. At the same time, Kang et. al. [4] had developed a systematic and holistic

    quality assurance model called Technology Enhanced Student Centered Learning

    (TESCL) model which consisted of variables that impact of the learning outcome of

    technology enhanced student centered learning environment. TESCL model is one

    holistic model to test the quality of online learning in higher education. However, to

    date, not many researches were conducted to validate this model. Therefore, this

    research aims to introduce TESCL model into a blended learning environment and to

    validate the model in a blended learning environment.

    The content of the paper is as follows: In section 2 and Section 3 the authors de-

    scribe blended learning environment and TESCL Model respectively. In section 4

    research purpose and research questions are described. Section 5 describes the metho-

    dology of the study. We draw our conclusion and future work in Section 6.

    2 http://net.educause.edu/ir/library/pdf/ERS1103/ERS1103pdf.pdf

    http://net.educause.edu/ir/library/pdf/ERS1103/ERS1103pdf.pdfhttp://net.educause.edu/ir/library/pdf/ERS1103/ERS1103pdf.pdf
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    2 Blended Learning EnvironmentRecently, educators have shown much interest in blended learning. According to Ace-

    lajado [5], blended learning is a form of teaching that integrates technology and that

    blended learning is rooted by idea that learning is a continuous process and not just a

    one-time event. Whitelock & Jelfs [6], Dzakiria, Mustafa & Abu Bakar [7] and Dris-

    coll [8] had defined blended learning as (1) traditional learning with web-based on-

    line approaches; (2) media and tools deployed in a learning environment; and (3) a

    number of pedagogical approaches regardless of the technology used in each case.

    Furthermore, Waterhouse [9] and Som Naidu [10] also indicated that blended learning

    is a learning environment that students get to learn outside of classroom. In addition

    to that, it also offers learners a more flexible learning environment without the con-

    straint of time and place. Valdez [11] found that there was a significant difference in

    the performance of the partial blended learning and the full blended learning groups.

    Robles [12] who conducted a six-week quasi experiment to determine the effect of

    blended learning on the performance in Algebra showed that there was a significant

    difference between the pretest and posttest scores of each group.

    Although blended learning bring a lot of benefits, to apply blended learning

    environment in a course can be challenging for both educators and students. Accord-

    ing to Dzakiria et. al. [7], in order to provide successful blended learning teaching,

    students need to be independent learners, with good time management skills, and feel

    comfortable using technology. Furthermore, Rovai et. al. [13] conducted a research to

    assess the levels of student satisfaction between the traditional face to face course and

    blended learning course regarding classroom climate, learning needs, learner efficacy,

    interaction and appropriate format for the content and found out that the traditionalcourses students expressed more satisfaction in all of the areas compared to blended

    learning groups. Previous research also showed that no significant differences of

    learning outcomes between face-to-face, online or blended learning.

    3 TESCL ModelWang and Kang [14] had proposed the Cybergogy model which consisted of social,

    cognitive and emotional presence which stated that engaged learning can be promoted

    when students perceive all three of these domains in an online learning environment.

    In addition to that, Kang et al. [4] extended the Cybergogy model and developed

    Technology-Enhanced Student-Centered Learning (TESCL) model which incorpo-

    rates core indicators that required especially for technology enhanced learning envi-

    ronment. This model gives the holistic view of successful online learning by present-

    ing the relationship between learners motivation (before learning process), presence

    (during learning process) and learning outcome (after learning process) [4] as shown

    in Figure 1. All the variables before and during the learning process could affect the

    learning outcome of the technology enhanced learning environment.

    As mentioned in TESCL model [4], if a student is not motivated to learn,

    they are less likely to spend their time and effort in learning and thus wont bring any

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    improvement in learning outcome and vise versus. Four indicators were defined at the

    before stage of learning process which are goal orientation, task value, attribution and

    self-efficacy. In this research, self-efficacy is chosen as motivator in blended learning

    environment. According to Bandura [15], self-efficacy refers to judgments of per-

    sonal capabilities to organize and execute the courses of action required attaining

    designed types of objectives. Self-efficacy is contextually specific in that it closely

    connects with specific performance situations that are dependent on the external con-

    ditions of learning or the attributes of a task [16]. Other indicators such as goal orien-

    tation, task value and attribution do not suit into our context.

    Fig. 1. TESCL Model (Kang et. al., 2010)

    During the learning process, telepresence, teaching presence and learning

    presence (cognitive presence, emotional presence and social presence) are three im-

    portant indicators for successful technology enhanced learning environment. As for

    this research, only teaching presence and cognitive presence are used to predict the

    learning outcome of our blended learning environment. According to Kang et. al.[4],

    teaching presence is influenced by instructional design and instructional implementa-

    tion. In addition to that, according to them, learning authenticity is closely related to

    teaching presence and could be used to foster meaningful learning. Learning authen-

    ticity is defined as students perception of one learning process and environment

    [17]. Cognitive presence is one important factor in facilitating learners engagement,achievement and satisfaction in online learning [14]. Cognitive presence, the sense of

    being there cognitively, has been mainly researched by constructivists who argue

    that cognitive presence reflects higher-order knowledge acquisition and application in

    online learning [18]. According to cognitive engagement theory, knowledge construc-

    tion has three factors: information acquisition, information transformation and know-

    ledge construction [14, 19]. Therefore, a high level of cognitive presence should be

    able to facilitate information acquisition, transformation and knowledge construction.

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    In the cognition research sector, an individuals knowledge construction investigates

    the way an individual optimizes individual relevance and meaning through the know-

    ledge construction process.

    Finally, the after stage of TESCL model is to assess the learning outcome of one

    technology enhanced learning environment. In this research, satisfaction and

    achievement are used to assess the blended learning environment. For satisfaction,

    students are asked to evaluate their blended learning experience after completing the

    program and the items of questions moves beyond how the students liked the learn-

    ing. For example, (1) the relevance of objectives, (2) the ability of the course to main-

    tain interest, (3) the amount and appropriateness of interactive exercise, (4) the ease of

    navigation and etc. Lastly, achievement is an indicator to measure the learning results

    [4]. Usually achievement includes the scores of exam or quizzes.

    4 Research Purpose and Research QuestionsPrevious reviews have shown that motivators such as self-efficacy, teaching presence

    and cognitive presence play a substantial role in technology enhanced learning envi-

    ronment. With blended learning getting more interest nowadays, the factors that im-

    pact on the successful use of blended learning should be examined. Therefore the

    purpose of this research is to investigate the factors that predict the learning outcomes

    of blended learning. Based on previous research, this research is going to verify the

    relationships between learning motivation, teaching presence, learning presence, and

    learning outcome (achievement and satisfaction). The research questions are follow-

    ing and research model is shown in Figure 2.

    1.Do learning motivation (self-efficacy), teaching presence and cognitive presencesignificantly relate to learning outcomes (achievement and satisfaction) in a

    blended learning environment?

    2.Do self-efficacy, teaching presence and cognitive presence predict learning out-comes (achievement and satisfaction) in a blended learning environment?

    Fig. 2. Purposed Research Model

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    5 Methodology5.1 Blended Learning EnvironmentThe blended learning environment of this research consisted of face to face sessions

    and one online learning platform. Basically this is an 80% online class where students

    will use an online commercial platform to study by themselves independently. All the

    class materials and assignments are available online. Face to face classes consisted of

    once a week speaking class with native speaker to practice their speaking skill and

    once a week class with a local professor on question and answer session. This Q& A

    session was created to help students better understand their course material. During

    this class time, students will be introduced to each unit of the course and are encour-

    aged to ask questions that relate to the areas of each unit which they found difficult.The online commercial platform of the class is shown in Figure 3. This is a very sim-

    ple and easy to use platform. Only the most basic required features are included for

    the ease of students and to reduce the difficulty and confusion for the students. Basi-

    cally students just need to click on the My course menu and they will get all the

    class materials from there including reading, speaking, writing, listening and assign-

    ments. As for community, students could search for people who use the same online

    platform to exchange language.

    Fig. 3. Interface of Commercial Online Platform used in this study

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    5.2 Data CollectionA survey with total of 33 items will be distributed end of the semester to investigate

    the motivator factor (self-efficacy) and learning process factors (cognitive presence

    and teaching presence in a blended learning environment on the impact of learning

    outcome of the students (satisfaction and achievement). All the survey items will be

    designed based on the course structure and context. All the collected surveys will be

    analyzed using SPSS on correlation and regression analysis. Table 1 shows the brief

    details of instruments used and total of items of each variable. From Table 1, we

    could see that self-efficacy is adopted from MSLC [20], Cognitive presence is

    adopted from Kang et. al. [21], teaching presence is adopted from Swan [21] and Kim

    [22], satisfaction is adopted from Shin & Chan [24] and finally achievement is the

    final score given to the students by the course instructor.

    Table 1. Instruments of the Study

    Variables Instruments Items

    Self-Efficacy MSLC (1991) 8

    Cognitive Presence Kang et. al. (2007) 13

    Teaching Presence Swan (2008) & Kim (2008) 6

    Satisfaction Shin & Chan (2004) 6

    Achievement Researchers

    Total 33

    6 ConclusionThis research investigates and examines the factors that predict the learning outcome

    in a blended learning environment. With the increase popularity of blended learning

    within educators nowadays, this research could be guidelines for not only educators in

    design their course (instructional design) but also for developers to know what factors

    affect students using an online learning environment so that they could design a better

    system or platform.

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