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TYPE OF INTERFACES |fashikin| Multimed ia Wearable _Ashraf_ _Syikin_ _Fadilah_ _Asyira_

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  • 1. TYPE OF INTERFACES|fashikin|MultimediaWearable_Ashraf__Syikin__Fadilah__Asyira_

2. What is Multimedia ? Multimedia refers to content that uses a combination ofdifferent content forms. This contrasts with media that use only rudimentarycomputer displays such as text-only or traditional forms ofprinted or hand-produced material. Multimedia includes a combination of text,audio, still images, animation, video, orinteractivity content forms. 3. WIMP : "windows, icons, menus, pointer This style of system improves HCI by emulating real-world interactions and providingbetter ease to use for non-technical people. Users can carry skill at a standardized interface from one application to another. Research issues including new apps for new interfaces such as touch screen and airgestures.The Web : The World Wide Web (WWW or W3) is a system of interlinked hypertext documents that are accessed via the Internet. With a web browser, one can view web pages that may contain text, images, videos, andother multimedia and navigate between them via hyperlinks 4. Wearable ???What is Wearable Technology?What are Wearable Devices? The terms wearable technology, wearable devices, and wearablesall refer to electronic technologies or computers that are incorporatedinto items of clothing and accessories which can comfortably be worn onthe body. Examples of wearable devices:~ watches, glasses, contact lenses, e-textiles and smart fabrics,headbands, beanies and caps, jewelry such as rings, bracelets, and hearingaid-like devices that are designed to look like earrings. 5. WEARABLEOculus Rift .- is a new virtual reality headset that letsplayers step inside their favorite gamesand virtual worlds.- The Rift uses custom tracking technologyto provide ultra-low latency 360 headtracking, allowing you to seamlessly lookaround the virtual world just as youwould in real life.- provides an approximately 100 field ofview, stretching the virtual world beyondyour peripheral vision.Sergey Orlovskiy using the first version of theOculus Rift development kit (with separateheadphones) 6. Research IssuesOculus Rift : Will effect our healthE.g.: headache : from eye strain issues. Humanity is inherently lazy. Need a big space / a room to place the oculus rift. 7. Orb transforms from a ring with a simple twistto become a Bluetooth headsetiwatchGogear