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Integrating Serious Games in Higher Education Programs Bilal Younis in collaboration with Dr. Christian Sebastian Loh Southern Illinois University Carbondale

Integrating Serious Games in Higher Education Programs

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Integrating Serious Games in Higher Education Programs. Bilal Younis in collaboration with Dr. Christian Sebastian Loh Southern Illinois University Carbondale . A GAME. A COMPUTER GAME . a physical or mental contest played according to specific rules, - PowerPoint PPT Presentation

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Page 1: Integrating Serious Games in Higher Education Programs

Integrating Serious Games in Higher Education Programs

Bilal Younis in collaboration with Dr. Christian Sebastian Loh

Southern Illinois University Carbondale

Page 2: Integrating Serious Games in Higher Education Programs

A GAME

a physical or mental contest played according to specific rules, with the goal of amusing or rewarding the participants

A COMPUTER GAME

a game with the help of a computer (as a conduit), or against it (in which case, the computer becomes the challenger).

Page 3: Integrating Serious Games in Higher Education Programs

Video Games Genres

Action games.

Adventure games

Fighting games

Role-playing games

Simulations

Sport games

Strategy games

Page 4: Integrating Serious Games in Higher Education Programs

Taking Advantage of Game Characteristics for Learning

Back-story and story line Game mechanics Fantasy Rules/goals Sensory stimuli (immersive graphical environment) Challenge Mystery Control

Page 5: Integrating Serious Games in Higher Education Programs

SERIOUS GAMES

computer games

entertainment characteristics

designed for serious purposes

Page 6: Integrating Serious Games in Higher Education Programs

Learning in Serious Games

Physical

Intellectual

Emotional

Page 7: Integrating Serious Games in Higher Education Programs

HOW SERIOUS GAMES WORK

User judgment

System feedback

User behavior

Page 8: Integrating Serious Games in Higher Education Programs

Approaches to Integrate Serious Games into Classrooms

Collaborating

Adopting

Writing

Creating

Adapting

Page 9: Integrating Serious Games in Higher Education Programs

Adapt and Modify Games for Educational Purposes

for experiential learning (or learning by doing) – NIU-Torcs

for the teaching of computer programming, logical thinking skills, and script writing (Carr, Bossomaier, & Lodge, 2007, Hanson, 2005)

as a technical platform to introduce children to information technology and story-writing skills (Robertson & Good, 2005).

Page 10: Integrating Serious Games in Higher Education Programs

Game Modding

Creating a digital game (from scratch) is not an easy process for game designers.

Make use of game development kits (GDKs) that are often included in the games to create new game play experiences (like creating new weapons, characters, enemies, models, textures, levels, story lines, music, etc.)

Page 11: Integrating Serious Games in Higher Education Programs

Game Modding

time and cost

programming knowledge for players who are non-programmers

educational activity for teachers and school children

teaching and learning of instructional content, thinking skills, and learning strategies

interaction with virtual (and often, highly graphical) environments filled with diagrams, pictures, symbols, and 3-dimensional objects

Page 12: Integrating Serious Games in Higher Education Programs

Adapting COTS Games

SimCity 4 (to teach geometry and civil engineering)

Game modding process to teach information technology

Narrative writing through digital game modification

Page 13: Integrating Serious Games in Higher Education Programs

Teachers Perception in Using Digital Games

Experienced teachers and parents Supporting materials curriculum and class schedules

Older teachers

Page 14: Integrating Serious Games in Higher Education Programs

Digital Native Teachers

Digital natives (younger) Digital immigrants (more experienced)

Palestinian teachers

Page 15: Integrating Serious Games in Higher Education Programs

New Instructional Design Models

take into account the use of serious games

a good balance between entertainment and learning

reduce the complexity of designing a serious game

Page 16: Integrating Serious Games in Higher Education Programs

Conclusion

Serious games are e-learning tools

Teachers need to adopt new roles as game designers and modders

Educators should build new instructional design models