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Innovation characteristics and their role in the movement from early adopter to the early majority. Student number: 119016427 05, 2015 Words: 10,920 Dissertation submitted to the University of Leicester in partial fulfilment of the requirements for the degree of BA Management Studies

Inovation characteristics by george fisher wilson

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Innovation characteristics and their role in

the movement from early adopter to the

early majority.

Student number: 119016427

05, 2015

Words: 10,920

Dissertation submitted to the University of Leicester in partial fulfilment of the requirements for the degree

of BA Management Studies

1

Abstract

The reason behind technology spreading is littered with a large variety of theories and

models. This paper sets out to explain how the characteristics of an innovation are part

of that journey through society. Currently academic literature has looked at innovation

characteristics in general but not in particular, the jump from early adopter to the early

majority. This jump is the largest an innovation can take in its journey to the mass

consumer market, this study looks to address how innovation characteristics relate to

this movement. A technology currently looking to make that jump is consumer 3d

printing that looks to revolutionise the way we make and do things.

Utilising a series of interviews with leading 3D print figures, this study identifies the role

innovation characteristics play in the movement from the early adopter to the early

majority. By exploring five key characteristics and applying them to this context it

broadens the understanding and scope of the theory of diffusion. The primary focus

being what characteristics show when applied and which characteristics play a more

vital role in this adoption transfer. Finally, the research concludes that adoption is

primarily based on the ability of the early adopters to mould the innovation

characteristics for the early majority.

2

Contents

1. Introduction 3

2. Literature review 6

2.1 Early adopters 7

2.2 Early majority 8

2.3 Innovation and its characteristics 9

2.4 Relative advantage 10

2.5 Compatibility 11

2.6 Complexity 11

2.7 Trialability 12

2.8 Observability 13

3. Methodology 15

3.1 Research questions 15

3.2 Approach to research 16

3.3 Sampling strategy 16

3.4 Data collection process 17

3.5 Data analysis process 18

3.6 Ethics 19

4. Research findings and analysis 20

4.1 Current stage of adoption 21

4. 2 The diffusion of innovations and consumer 3D printing 24

4.3 Relative advantage 28

4.4 Compatibility 30

4.5 Complexity 33

4.6 Trialability 35

4.7 Observability 37

4.8 The importance of innovation characteristics and adoption 39

5. Conclusion 42

6. Appendices 51

A. Interview profiles 51

B. Interview questions 53

3

1.Introduction

Technology is currently used all over the world in the form of computers, television and

mobile phones bettering the lives of many. The way in which that technology spreads is

inherently important to understanding the successes and failures of the technology we

use today. Understanding how and why innovations become part of our lives gives

insight into the way we operate and interact as human beings. The current leading

academic theory on how technology spreads is the Diffusion of Innovations by Rogers

(2003). Within this theory the variables for that spread and adoption of technology

taking place are discussed. A key variable academically recognised as being part of the

adoption process, the characteristics of the innovation (Rogers, 2003). To find out how

innovation characteristics play a role in the movement from early adopters to early

majority I will be using consumer 3D printing as the context. The purpose of this study is

to identify how the consumer 3D Printing market can alleviate itself from a niche early

adopter group to a wider audience. The literature review shows how academics believe

technology spreads and through that goes through various stages of adoption. It then

looks at where the consumer 3D printing market is situated on the technological

adoption scale. Looking at in particular the Diffusion of Innovations (Rogers, 2003) and

how within that, characteristics of an innovation play a large role in its spread and

adoption. Each characteristic is broken down and discussed with its relevance to

consumer 3D printing. The diffusion of innovations has been applied to a variety of new

technologies but never to consumer 3D printing. This is the gap the research intends to

4

fill by focusing on the characteristics laid out by Rogers‟ Diffusion of Innovations (2003)

and what role they play in adoption. In chapter 3 this study goes onto to explain what

research method was used, how the information was utilised and how it was gathered.

The discussion section in chapter 4 begins with the information gathered and looks at it

in line with previous academic literature. There is a focus in this chapter on the answers

to the research questions and the relevant themes that come out of the research. In the

final chapter the research conducted will be evaluated and future research suggestions

made.

The 3D Printer has been part of the progression forward with bettering the way we work.

3D printing, also known as additive manufacturing, is the process of adding layers on

top of each other to create a three dimensional object. Unlike the majority of

manufacturing processes that subtracts material to create an object a 3D Printer will,

like its namesake (additive manufacturing) add material. 3D Printing‟s main use has

always been product development and rapid prototyping Multinationals have been using

the technology for years for things like building developmental parts or testing product

concepts. The technology has progressed so much 3D printers are making their way

into the homes of the general public; a move away from the office to the consumer user.

The consumer 3D printing movement began from the project to create a machine, which

could create better versions of itself (RepRap project). These devices have now moved

from precarious machines that could create rudimentary objects to a whole industry of

high end printers that can print metal, plastic and even food based items. The 3D Printer

is now heralded as the start of the next industrial revolution due to the way in which

content can be instantly shared with a device which can then create that content in

5

physical form (Barnatt, 2013). The 3D printing market is currently worth $789 million

with around 11.6% made up from consumer purchases, this is expected to grow to 28%

by 2018 with an within an overall market value of $13.4 billion (Gartner, 2014).

Understanding how innovation characteristics help to move adoption forward will give

insight into how 3D printing can make its first steps into the early majority and how

potential other technologies can follow in its footsteps.

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2. Literature Review

With the basis of this study in finding out how technology spreads from one area to

another and finding out the key factors for which this is dependent the key text in this

field is the „Diffusion of Innovations‟ written by Rogers (1983) . Diffusion science is based

on the communication of an innovation to a small subset of potential adopters so that

they will influence the vast majority of other potential adopters to consider, adopt,

implement and maintain the use of said innovation (Dearing, 2008). Alternate models for

technological adoption such as Bass Diffusion model (Bass, 1969) and Technological

acceptance model (Davis,1989) are respected ways in which to study how technology

spreads but Rogers (2003) diffusion of innovations has been proven in many scenarios

to provide a key insight into how technology spreads. The theory has been used in

various contexts including marketing, knowledge management and communications and

has been shown to outline the factors in which this spread can happen (Greenhalgh et

al., 2005). It is important to remember that diffusion theories can never account for

every variable and in turn may miss important predictors of adoption (Plsek and

Greenhalgh, 2001). It has been argued that the adopter categories set out by Rogers

assume all technology follows the same distributive path and that the size of these

adopter groups are all the same which is an issue with its application (Mahajan et al,

1990). To counter-argue this though it has been proven adopter categories provide a

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powerful means in which to segment audiences thereby showing how innovations move

from one to the next (Valente, 1996).

2.1 Early adopters

The early adopters of consumer 3D printing are known as the maker community they

are considered the trendsetters and are opinion leaders in their social groups. The

maker community are the lead-users and refine technology they are given to meet their

needs, they appreciate the benefits of new technology easily (Moore, 1999). There is no

need for early adopters to reference their buying decision like other adopter groups

which is seen with continual line of new 3d printing products being successful. They

instead, rely on their own vision and intuition so they can maintain their central

communication position (Moore, 1999). The rise of fabrication labs and makerspaces

has been happening all over the UK thanks to the maker community showing a need to

spread the message of 3D printing (Lahart, 2015). The early adopter has always been

considered an active member within societal conversations about technology but the

maker movement as it is also known plays a far bigger role. This includes holding

events, starting makerspaces and bringing 3D printing to local communities (Burnett

and Brooks, 2013). Consumer 3D printing has been discussed previously confirming its

place as in the early adopter stage due to the nature of its current users (Gartner,

2013). The beginning of 2011 was the beginning of the early adoption phase. Research

has shown the rise of personal fabrication was the cause of this as consumers looked to

fix broken object in their homes without the direction of those that manufactured them

(Mota, 2011). This is in line with the characteristics of adopter‟s categories assumptions

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Rogers (2003) stating that early adopters are risk takers who are more likely than the

early majority to make purchases without feedback from their surroundings and without

complete knowledge of their capabilities.

2.2 Early majority

The early majority are those who adopt new technology just before the average member

of a system, they interact with those around them but do not hold positions of direct

influence (Rogers, 2003). For example an early adopter is likely to purchase a

consumer 3D printer when no one on their street has one whereas the early majority will

wait for that first person to make the purchase and then wait ti ll they feel they‟ve been

proven useful. It is argued that between the early adopters and early majority lays a

chasm due to the distinct different nature of adopters (Moore, 1999). Although past

research shows no real support for this claim of the idea of a chasm, Rogers (2003)

counter argues that the opposite is present as innovativeness is a sharp variable and

there are no sharp breaks or chasms. The early majority is categorised as having less

affluence and education than the early adopters group meaning they want an innovation

which is more obvious for both its uses and benefits (Rogers, 2003). When discussing

the early majority within the context it will mean the beginning of mass consumer

adoption.

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2.3 Innovation and its characteristics

Consumer 3D printing within the academic literature of innovation is known as a

disruptive innovation. With the ability to make, copy and swap products within the home

it democratises the manufacturing world giving consumers the chance to make what

they want not where they're told they want (Zurcher, 2014). Disruptive innovations are

based on their ability to break up current markets and create new product economies

(Shin and Lee, 2011). In order to understand the innovations potential adoption its

characteristics must be broken down and analysed as done in previous studies on

disruptive technologies such as solar power (Labay and Kinnear, 1981). These five

characteristics are relative advantage, compatibility, complexity, trialability and

observability they are viewed as the ways in which to decrease the uncertainty so that

innovation-diffusion can take place (Rogers, 1995). The five characteristics have been

looked at to explain how technology spreads with research showing they play a large

role in the movement from one adoption group to the next (Agarwal and Prasad, 1997).

Current literature on 3D printing in line with these characteristics and the diffusion of

innovations has not been made so has created a hole in which the research can fill.

Further research has outlined though that some studies consider these characteristics

to be ambiguous (Kapoor et al, 2014) although other studies argue their perception

does carry a high amount of influence on the rate of adoption (Mahajan, Muller and

Bass, 1995). Existing research suggests that the most important of these characteristics

10

are relative advantage, complexity and compatibility after testing Rogers 5 attributes

alongside 25 others (Tornatzky and Klein, 1982). Academic literature has made

arguments for and against the importance of the individual characteristics laid out, each

technology analysed has had different attributes prioritised by adopters and at different

stages. Factors which dictate movement from one adopter group to the next do not

necessarily relate as each group is different and has different needs although the

innovation characteristics are a central point throughout the process (Rogers, 2003);

this is why the focus is in this area.

2.4 Relative Advantage

Relative advantage is defined as “the degree to which an innovation is perceived as

being better than the idea it supersedes” (Rogers, 2003: 229). The greater the

perceived relative advantage the faster it will be adopted, these can be things such as

convenience, satisfaction or social status. Diffusion scholars regard relative advantage

as one of the biggest predictors of an innovation‟s adoption (Rogers, 2003). Research

has found it hard to find rules to what can constitute relative advantage as it is based on

the perceptions and needs of the user group (Robinson, 2012). In this theoretical

context looking at early adopters to the early majority it has been found that they are

more status-motivated than other adoption groupings (Rogers, 2003). The relative

advantages of 3D printing have been identified over traditional manufacturing methods

as the reduction in waste, the ability to instantly produce objects on a global scale and

11

the digital nature of the manufacturing process (the ability to create complex shapes)

(Campbell et al., 2011).

2.5 Compatibility

This is the degree to which an innovation is perceived as being consistent with the

values, past experiences, and needs of potential adopters (Rogers, 2003). An idea that

is incompatible with their values, norms or practices will not be adopted as rapidly as an

innovation that is compatible. Rogers break down the compatibility innovation

characteristic into three areas compatibility with sociocultural values and beliefs,

previously introduced ideas and client‟s needs for the innovation (Rogers, 2003). For

consumer 3D printing compatibility can mean issues with intellectual property, the early

majority will want to use the technology in line with their existing lifestyle (experiences,

needs, values). Research into intellectual property and 3D printing has shown it to be of

high risk similarly to the rise of the computer and pirated music distribution (Bradshaw,

Bowyer and Haufe, 2010). Reactions to previous technological innovations have tended

to be slow by legislators but have rarely impeded the spread of the technology (Doherty,

2012).

2.6 Complexity

Complexity defined by Rogers (2003: 257) “the degree to which an innovation is

perceived as relatively difficult to understand and use”. The early adopters will have

12

tendency to overcome perceived complexity more than the early majority who perceive

this as a large obstacle to adoption (Rogers, 2003). With current machines available

they require a relatively high level of involvement in terms of both knowledge and

practical ability (Milkert, 2015). Rogers (2003) uses the example of how home

computers were initially utilised by hobbyists and then adopted by the early majority

when they became easier to use. For 3D printing this would be the same scenario as

the early majority want a machine similarly to a microwave where you have a

straightforward process without the amount of variables in the machines today. Issues

with today's current crop of desktop-based 3D printers are that the printers are

considered to need a level of attention not easily given by the mass markets (in terms of

time to set-up, print, file design) (Raconteur, 2014). The design skills needed to model

objects is a large barrier for adoption from the early majority to offset this though large

repositories of files to instantly print are available to curb this complexity of 3D printing

(Ratto and Ree, 2012).

2.7 Trialability

Trialability is the degree to which an innovation may be experimented with on a limited

basis; trialability is positively correlated with the rate of adoption (Rogers, 2003). The

13

more a 3D printer is tried the faster its adoption will be is the hypothesis from this. The

early adopters and early majority view the trialability attribute of innovations more

importantly than other adopter groups (Ryan, 1948). For trialability to take place access

to the innovation must be present in some way. In the long term the UK government has

put 3D Printing into the curriculum in some schools which has shown to increase the

propensity by students to purchase the technology for personal use (Department for

Education, 2013). In the short term trialability can take place through the active

community of the maker community who look to share their experiences. Rogers (2003)

expresses the importance of communication as near peers have a greater effect on an

adoption decision than other social factors. The „Maker movement‟ has been shown to

create a snowball effect, as each person recommends the technology to another which

in turn grew the innovators into the early adopters (Ratto and Ree, 2012).

2.8 Observability

Observability is the level in which the results of the innovation in question are visible to

others (Rogers, 2003). As consumer 3D Printing is more of a hardware based

innovation whereby it embodies itself through its physical creations it means it is more

observable and therefore can have a higher rate of adoption than the software that it

needs to create its objects (Rogers, 2003). Mainstream media has created a hype

around consumer 3D Printing making it observable in general but with no consensus for

the public on how in particular it is useful to them (Wallop, 2013). In order for consumers

14

to see the results of a technology they must be laid out in the right context and be

clearly linked to their everyday lives (Davis, 1989). Companies like 3D Hubs offer

access to observing 3D printers all over the world through their distributed network of

3D printers, they have a 3D printer within 10 miles of 1 billion people in the world

(Balderton.com, 2014).

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3. Methodology

3.1 Research Questions

In the literature review there was a focus provided on the theory of technological

diffusion and the innovation characteristics role in diffusion. The context of consumer

3D printing means looking at in particular the stage it is in and the ­­­­stage, which it

faces next. Empirical evidence is essential to looking at how innovation

characteristics play a role in the movement from early adopter to early majority. The

growth of consumer 3D printing is something that could change the world,

understanding how this revolutionary technology can diffuse amongst our social

system is something that could give an insight to the next steps for consumer 3D

printing. The aim of this research is to understand as follows:

1. How can the theory of diffusion be applied to the spread of consumer 3D

printing?

2. What role will each innovation characteristic play in the diffusion of consumer

3D printing?

3. What are the most important innovation characteristics for consumer 3D

printing going from the early adopter stage to the early majority?

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3.2 Approach to research.

The dissertation‟s aim is to find out how Rogers (2003) innovation characteristics will

affect the adoption of consumer 3D printing from the early adopter stage to the early

majority. The intention is to find this out by answering the research question that are

outlined in the research questions. To answer these questions conducting qualitative

research in the form of a semi-structured interview was deemed to be the best

approach. Interviews will take place with participants that hold influential positions

within the 3D printing industry with a focus on the consumer side of the industry in line

with the research. If quantitative research was conducted it would be hard to gauge

opinions and then analyse the thoughts of the participants due to the statistical nature

of quantitative research (Bryman and Bell 2011). The expertise and knowledge of the

participants was the main asset to the research, therefore qualitative research was

the best method. The breakdown of the interviews can be found in Appendix B. This

type of research allowed me to see well thought out answers from those questioned

and to then bring through themes of how each characteristic was viewed.

3.3 Sampling strategy

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The people directly affected by the innovation characteristics laid out by Rogers

(2003) are those that encounter and manage them regularly. The people that were

interviewed are in the 3d printing industry and have an emphasis on their activities

being a part of breaking into the early majority market. It was felt that using people

who could recognise the innovation characteristics would lead to more insightful

answers to the questions and allow for a wider and more open discussion. The

sampling method that was chosen was purposive sampling (a non probability

method) the reason for this was so that the caliber of participants would be able to

provide high level answers. Purposive sampling is most effective when studying a

certain domain with experts in a certain field hence the decision (Tongco, 2007). It is

understood that this kind of sampling cannot be used to generalise the findings about

innovation characteristics but further research could be done with other types of

sampling to fill this void (Bryman and Bell 2011). The different backgrounds of

participants meant that although they had interests in helping the movement from

early adopter to early majority it was in different ways (See Appendix A). There were

four participants, which was an achievable number due to the busy schedules of the

types of people that were wanted and the depth in which they were interviewed. The

four that were picked cover a wide range of areas, though further research could

include more, but the data that was collated was substantial enough especially due to

the high profile nature of the people interviewed. Please see appendix A for profiles

of interview participants and their relevant experience in the field.

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3.4 Data Collection Process

The method of data collection conducted was through semi-structured interviews by

either phone or video calling. Due to the nature of the interviewees their schedules

were always very full and locations varied rapidly due to work, especially for one of

the participants who was based in the Netherlands. Before the interview process

participants were emailed the themes of the research to give a general idea of what

we would be talking about to save time and for efficiency. Semi-structured interviews

let me go further than the questions written down so that if valuable discussions arose

which had not been considered they could be discussed further whilst staying on topic

(Bryman and Bell 2011). Previous research has always predominantly used surveys

and questionnaires within workplaces to look at how innovation characteristics affect

a technologies adoption (Flight, D'Souza and Allaway, 2011) (Zolkepli and

Kamarulzaman, 2015). This gap in current innovation characteristics research

showed a need for an alternate method of research to be conducted.

3.5 Data Analysis Process

The interviews conducted were recorded and then transcribed; this was due to the

thematic analysis approach used. A thematic approach helps to find the details within

data through its unrestricted emphasis on them (Boyatzis, 1998). The transcriptions

were made directly after each interview, and then analysed. In line with the thematic

analysis approach transcripts were read, going through identifying possible themes

and comparing them. The interviews were broken down into 7 parts to help answer

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the research questions. Starting off with the first research question, which was broken

down into sub questions to create a well-rounded view of the topic and the individual

participants views. The interview continued with discussion of the five characteristics

with the participants, analysing what they perceived them to be and how they would

affect adoption. Breaking the interview down into clear areas helped the participants

structure their answers clearly without deviation. Each answer was cross referenced

with each participant's answers and then when patterns emerged they were noted

under relevant sections. This allowed a clear difference or correlation to be spotted in

views and opinions which made it easier when analysing the data. When there was a

clear idea of the themes arising for each section, quotes were found that would

support those findings and answer the research questions.

3.6 Ethics

The research project went through the ethical approval system set out for all research

projects by the University of Leicester. During this process a risk assessment of any

possible ethical issues that could arise and how they would be offset was provided by

myself. This included getting participants to fill out a written consent form for the

interviews conducted for the study. It was let known that if at any time they wanted to

retract their interview or become anonymous that would be possible and transcripts

disposed of. Due to the relatively high profile nature of the candidates it was

important to ask them this due to any conflict of opinion taking place with their work.

All the participants were happy for their profiles to be listed and confirmed the

summaries with them to check for accuracy and level of information given.

20

4. Research findings and discussion.

In this chapter of the dissertation the results of the research and the relevance in

which they have to the research questions are going to be discussed. The responses

that were received from the participants began with their thoughts on where they felt

consumer 3D printing lay on the Technological Adoption model and whether that was

in line with where the research had stated it was. If a participant felt that consumer

3D printing was in the late majority it would be hard for them to ascertain the

important areas for early majority movement, as it would have already happened.

The dissertation is then broken down into the five innovation characteristics

discussing their application to consumer 3D printing and how they apply. The

participants went onto discuss the innovation characteristics role and importance in

the movement from the early adopters to the early majority. Finally the participants

concluded on whether they thought that consumer 3D printing would make the move

from early adoption to the early majority and then what characteristic would be most

important.

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4.1 The current stage of adoption

The main dependent variable in diffusion theory is the degree with which an individual

is relatively earlier in adopting new ideas than other members of a system (Rogers,

2003). Profiling these groups then allows for industries and companies to move

efforts into different areas where they feel the need to progress. From the research it

has been found that consumer 3D printing is currently situated in the early adopter

stage of the technological adoption model as shown in figure 1 in the literature review.

All 4 interview participants agreed with this. The placement given was for various

reasons based on current industry movement and decisions being made. Showing

that the innovation plays a central role to its adoption as well the social system it

operates in. The reasoning behind this placement given by one participant was that,

the industry was moving to a closed source system suggesting big businesses would

not want to keep products open source. This is in line with industry expansion, that

companies begin to close their devices so that they can lock large consumer bases

into an ecosystem (Lerner and Tirole, 2005). In 3D printing this would work with

printer manufacturers, locking their printers to only work with certain software or type

of plastic filament. Charlotte explained that:

“Consumer 3D printing has definitely moved from the hands of the innovators, the

market has shifted towards adopting more closed source approaches to the

technology”

22

The change in the consumer 3D printing machine and the aim to change it by

manufacturers has shown to be a way in which to categorise where it is on the

technological adoption scale. Chris thought the innovation itself showed that it was in

the early adopter stage soon to be early majority stage. He laid out that the machines

currently on the market where getting to a stage where they were affordable to the

early majority. On top of this he knows of manufacturers now talking to major retailers

in regard to stocking consumer 3D printers which shows that companies are gearing

up for the move to the early majority. For example, 3D Systems (one of the largest

manufacturers of the 3D printers in the world hired) the ex retail chief of Bose. The

reason that this outlines we are in the early adoption stage is that currently as

Filemon says you still have to have a level of technical knowledge to operate

machines beyond that of the early majority who look to avoid uncertainty (Rogers,

2003). Charlotte backs up this statement stating that the reason we are in the early

adoption stage is down to the fact that consumer 3D printers are still in the hands of

the experts and „tinkerers‟. The importance of categorising consumer 3D printing

before looking at its characteristics is so that there is a basis underlying the

importance of them. Rogers made assumptions about adopter groups, these

assumptions then translate into how an innovation's characteristics play a role in its

adoption. Not highlighted through Rogers (2003) work though is how each adoption

stage has a role at moulding the innovation characteristics for the next stage of

adoption. Charlotte highlights the importance of the early adopter at breaking down

the barriers of adoption:

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“The maker movement has helped endorse creativity and sharing of content and idea

through the networks and the web. „Experts‟ are very keen to impart knowledge to like

minded individuals”

In Moore‟s Crossing the Chasm (1999) he highlights that the early majority feel

alienated by early adopters due to the expert knowledge held by them. This research

shows that instead of being alienated there is an exchange of knowledge, which

pushes the adoption forward to the next stage. The maker movement which is the

early adopters utilise their role within this structure to the benefit of all.

In the research It has shown that the activities of the external market have shown to

be the reasoning behind consumer 3D printing categorisation. These external market

activities are reactions to consumer decisions, decisions made by people showing

their level of innovativeness (their propensity to adopt new technologies). The

research has confirmed current academic literature that 3D printing is currently in the

early adoption stage (Mota, 2011). Although the previous academic literature based

its classification on its users whereas the research has shown that basis of the

classification in the study has been whole the external environment. In particular the

current preparations by the industry to go to the next stage this is likely due to the

Mota‟s paper being written in 2011 so consumer 3D printing has made its natural

progression on the adoption cycle to the early adopters.

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4.2 The Diffusion of Innovations and consumer 3D printing.

In the research it was fundamental to look at the application of diffusion theory so that

within that, the research could be moved forward to the innovation characteristics. It

would be hard to justify the research into the importance of innovation characteristics

without first discussing the application of diffusion theory. The reasoning behind this is

that the characteristics of an innovation are a key part within diffusion theory

alongside communication channels, time and social system. The diffusion of

innovations is especially relevant to consumer 3D printing as the technology began

from a social movement of „makers‟ who created the technology as opposed to a

corporation who would do so for the purpose of profit. This is down to an organically

grown base of innovators perpetuating an idea they created. In the research it was

found that all of the participants thought that Rogers theory of diffusion was relevant

to the adoption of consumer 3D printing. All of them explained that it was applicable

for different reasons and but the theme was heavily around the idea of how the

current community shares its knowledge and works together to promote the

technology. Charlotte explained that the current climate of the industry is testament to

how the theory of diffusion is currently working within consumer 3D printing:

“The fact there is currently no significant market leader for distribution or manufacture

of the 3D printer suggest that the current market is still very word of mouth and

community driven”

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Diffusion theory cannot be summed up as word of mouth as it is more than that but

the quote here exemplifies the way in which the early adopter movement is pushing

the market to the early majority. The power of communication channels is displayed

with this quote to how technology diffuses, the characteristics of that technology is

what work side by side with this to further the rate of adoption. Filemon agreed with

Charlotte but explained it in a slightly different way, explaining that 3D printing is a

form of distributive value. He goes onto say this distributive value is where the

diffusion of innovations takes place as where there is value, communities will form

around that value and then communities will spread this innovation. Filemon uses the

example of bitcoin as to a form of distributive value whereby decentralised banking

became valuable to communities due to the recession. The theme surrounding this

seems to be based on how centralisation was key and developed during the industrial

revolution. Now we are seeing an alternative industrial revolution whereby

decentralisation is the focus and the value that provides, which shifts the theory of

diffusion from big businesses role to the role of your community.

When interviewing Paul he agreed that the diffusion of innovation was relevant to

consumer 3D printing exclaiming: “Absolutely, but also the „trough of disillusionment‟

is upon us and worth considering”. The trough of disillusionment is a stage of the

hype cycle created by Gartner (2015). It outlines that all technologies go through a

steep incline stage of hype which then breaks down into a steady incline once the

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hype of a technology has died down (Gartner, 2014). Current research plots

consumer 3D printing at the peak of Figure 1 and when Paul is talking about the

trough of disillusionment he‟s talking about the drop in expectations of consumer 3D

printing (Gartner, 2014). The role that hype plays transfers to the innovation

characteristics that be discussed later on, due to the role it plays in the observability

of a technology.

Figure 1: The Hype Cycle (Gartner.com, 2015)

Another participant Chris discussed that there was a case for the application of the

theory but only if it was supplemented by developments made by Geoffrey Moore:

27

“I think it is (relevant), as long as you have the caveats from Geoffrey Moore‟s

crossing the chasm stuff. There is a gap between the early adopter and the early

majority, different interaction pattern between user and machine”

In the literature review It was explained that in the Diffusion of Innovations (Rogers,

2003) it says that this chasm does not exist. The research contradicts this as Chris

sets out that there is a different pattern of usage, which is not applicable throughout

the adoption cycle. Rogers (2003) argues that there are no breaks in the adoption or

chasms. Moore (1999) and Chris agree that due to the different nature of the two

groups there is a gap where 3D printing could fail in its adoption due to its complex

nature. This makes a case that the innovation characteristics discussed will not have

the same application and meaning when applying them to look at movement from

groups other than early adopters to early majority.

The research in this area has shown that from the experts within the field of 3D

printing they feel that the application of the diffusion of innovations is highly

applicable. Further discussions surrounding the diffusion of innovations have shown

that some of the participants believe that the theory needs to be applied in

conjunction with other newer theories to make it more relevant. This potentially could

be a topic for further research to take place. These theories being Geoffrey Moore‟s

(1999) Chasm and Gartner‟s (2015) Hype Cycle. The overall consensus was that the

diffusion of innovations gives an insight into how the market moves and adoption

takes place. This means that looking into the innovation characteristics laid out will

28

provide valuable information on how this adoption could take place and what role they

will play. It also displayed that the characteristics applied and discussed will only be

relevant when looking at this stage of adoption rather than future adoption categories

due to the different use cases and use patterns needed for adoption to take place.

4.3 Relative Advantage

The relative advantage of consumer 3D printing was hard to discuss in a sense with

participants as the alternatives and competition is not obvious. Unlike a typewri ter

over a computer there is not direct descendant of 3D printing for the home as Chris

describes:

“There aren‟t alternatives, most people don‟t go to their shed and whittle stuff and do

metal work, it‟s not normal behaviour”

Chris describes consumer 3D printing as home fabrication and explains that the

advantage of this is the change in delivery timespan, the ability to produce in the

home and it changes where the product comes from. The closest rival to this Chris

believes is Amazon:

“Were already seeing the Amazonisation of stuff, where you can go from a digital

catalogue to something arriving at your home in a very short amount of time”

The materialisation of content in the home is something new and the relative

advantage it holds is something unseen before. The fact that Amazon can be a direct

29

competitor of a complex technology means that there's a whole new way in which

products are being delivered and competing. The advantages discussed by other

participants are more traditional in their approach to comparing the technology. Paul,

Filemon and Charlotte talk about the advantage that consumer 3D printing has over

current manufacturing methods as a direct alternative. The relative advantages are

based in where value can be found such as the ability to customise complex products

and complete small objects with minimal waste. These findings are similar with

current literature where discussion of 3D printing‟s relative advantage is compared

with manufacturing methods (Campbell et al., 2011).

Relative advantage is deemed the strongest of the five innovation characteristics at

predicting the adoption of a new technology according to diffusion theory (Rogers,

2003). The fact that the relative advantage is not currently obvious to consumer

means that it is in fear of being lost to the early majority. The relative advantage of 3D

printing is discussed by most of the participants within the context of the early majority

that it provides them a device which gives a new way of creating products in the

home. Chris furthers this idea that the early majority will want something that

entertains them similarly to a games console. The way in which a 3D printer works is

described by Chris:

“It is akin to a games console, it creates a physical object and works as a media

playback device”

30

The shift from home fabrication machine to media playback device shows that the

relative advantage of 3D printing is constantly shifting as it looks to find its place in

the early majority. The diverse nature of the relative advantages of consumer 3D

printing means it plays a role within the movement from early adopter to early majority

with 75% of the participants saying it is of importance for this to take place. The early

majority deliberates on adopting a technology for double the time as the early

adopters, the more advantages a technology offers the more likely adoption will take

place (Rogers 2003). The issue stands through this research that this advantage is

not seemingly clear to the early majority but the relative advantage although unclear

is still heavily beneficial for early majority adoption. A device which can give

consumers a physical customisable and complex product created from seemingly

nothing and with minimal cost in a range of materials (plastic, metal, conductive

materials, wood, bamboo and many others). This proves that the role of relative

advantage is key but the way in which it is transcended is not addressed by Rogers

(2003).

4.4 Compatibility

The literature review explained that compatibility as a characteristic whe n applied

identified that intellectual property was something holding consumer 3D printing back

from the early majority (Bradshaw, Bowyer and Haufe, 2010). The research has

confirmed these findings with the participants in every interview bringing up

31

intellectual property as an issue for adoption to take place. Filemon outlined this

unclear and incompatible area:

“The current state of law is not compatible with the way 3D printing will be used. I

don‟t expect 3D printing to change, I expect law to change. I fear that law will be a

late follow in this system.”

Filemon explained that technology would move forward whether the law wants it to or

not in the same way that music has evolved. The way in which to fix this Filemon said

was to create a compatible system to break this potential behaviour of piracy due to

the laws slow nature. Similarly to the way in which video and music piracy was

combated with legal streaming services like Spotify and Netflix something similar is

needed for consumer 3D printing to give a higher sense of compatibility with the early

majority who have been shown to warm to these services. This falls under Rogers

(2003) compatibility of values, as if early adopters cannot access compatible content

legally this may not be in line with their beliefs.

When looking at the innovation characteristics it is important to look at those who are

creating the machines themselves, as they are a huge part of how a technology is

formed and viewed. This is due to them being responsible for how these innovation

characteristics exist to an extent as they design and manufacture the product. This is

an area not covered in the literature on this topic. Chris focused on this and the

manufacturer's role with compatibility and how the early majority need to be

understood:

32

“Some of the manufacturers understand but a lot of them don‟t, a lot of them are very

fixated on the maker movement still…companies are starting to realise they need to

talk to an audience in a different way”

The fixation on the current adoption group is causing manufacturers to not see the

importance of making their product compatible to the early majority. Chris does go on

to say that the some of the major manufacturers such as 3D systems are looking at

how they can talk to that audience with consumerism in mind. 3D systems is now

putting content on their software licensed from Martha Stewart and Sesame Street

which holds mass market appeal. This battle for licensing Chris also addresses

means companies will fight it out to offer compatible brands which talk to people‟s

consumer needs on an exclusive basis. So the stretch by manufacturers to become

too compatible could limit the adoption as a whole, due to people having products not

available on all 3D printer brands thanks to manufacturers fighting it out with

licensors. This effort falls within the capability for needs of the innovation, which is a

subcategory of compatibility laid out by Rogers (2003). With manufacturers focusing

on those who have already adopted the technology it is excluding and ostracising

those potential first early majority from adoption. Charlotte furthered this point by

explaining that current compatibility issues around content and the way in which

printers are compatible with people‟s everyday lives would leave the early majority

understandably cautious The research has shown that some manufacturers are

starting to see the importance of compatibility as they provide printers with compatible

content, compatible printers. The issue still remains though, of having an

33

incompatible legal framework in which to use these devices in a mass consumer

market, which is important to the early majority. Especially as manufacturers look to

licensing as a form of compatibility provision to the early majority. This would be

counterintuitive as the more exclusive deals done the more it pushes people to piracy

an area which the early majority is uncertain about. The positive correlation of

compatibility is then under question as it can move both way and not exclusively

positive like Rogers (2003) explains.

4.5 Complexity

The research has shown that all participants have stated concerns on the complexity

of consumer 3D printing machines holding it back from adoption by the early majority.

The complexity of consumer 3D printing machines can be broken down into two

areas; software and hardware. Paul describes the complexities that consumers face

when buying a machine:

“New buyers and those with little experience (early majority) with 3D modelling or the

industry will find purchasing a machine a minefield. The level of fragmentation...has

reached critical mass”

Paul is talking about the current market for 3D printers here, that there is no market

leader but hundreds of smaller brands fighting with completely different machines that

hold completely different usage guidelines. Charlotte supported this statement:

„if we continue to bob along in the ocean of uncertainty without making any changes

34

to solve the problems of complexity I can see the future for 3D printing looking bleak‟

The use of the word uncertainty here is especially related to the role complexity plays

in the adoption of the early majority. According to the Diffusion of Innovations

(Rogers, 2003) and other research (Moore, 1999) the early majority will always look

to avoid uncertainty before an adoption unlike the early adopter who adopt partially

for this reason. The complexity of the hardware leaves the early majority feeling

uncertain which will be a direct barrier to adoption.

When using a 3D printer, in order for the machine to work it needs to be given a

formatted file, which is processed through software, which slices it into layers so that

the machine can understand how the object will be built. The formatted file which the

printer uses is either downloaded from an online site and or created using the many

CAD programs available. The issues surrounding the software is outlined by Paul:

„software in respect to content creation can be near impregnable and simpler software

is hugely limiting on content creation‟

You have here two polar opposites whereby you either have far too complex software

which would not be uti lised by the early majority or it is so simple it will not create

objects worth creating. Chris follows this up by saying software is „built by engineers,

for engineers‟ and the focus should be on files which are already pre sliced and ready

to print for the early majority. The early majority are assumed by Rogers (2003) to be

less educated and therefore the simpler the technology the easier it is for adoption to

take place. Charlotte confirms that there currently is a lack of a full solution that takes

an idea or digital idea all the way through to an end product. Charlotte calls for a

35

unification of the bridge between software to hardware for the early majority to take

hold and adopt as it gives a more user centric feel to 3d printing. The fi le repositories

utilised by the early adopters outlined by Ratto and Ree (2012) therefore would not

really be applicable to the early majority who want a process which is more seamless

than the rigmarole of current methods.

Complexity is not considered to be as an important characteristic compared to relative

advantage and compatibility in innovation characteristics research (Tornatzky and

Klein, 1982). This research disagrees with this literature as with a technology which

contains so many variables and a high level of uncertainty it is crucial to the success

of early majority adoption. Charlotte describes it as „One of the most important factors

to mass market introduction‟ and Paul also confirms this by describing it as „critical‟ to

mass early majority adoption.

4.6 Trialability

The next characteristic that was discussed was Trialability. The participants of the

interview displayed mixed emotions about the prevalence or necessity of trying items

before purchase. Paul explained that the well informed nature and the way in which

we buy goods has changed from being a process which we are actively involved with

in the first person to an online experience. Paul goes onto to say that buyers wi ll do

all their research and purchasing online calling it just a relatively important

characteristic. This shift in buying experience outlined is showing that there is distinct

change in the way we buy goods now than when the Diffusion of Innovations was

36

written which has not been addressed by Rogers. Chris goes on from this point

highlighting the importance of retailers with this technology expecting for this trial to

take place in stores due to the nature of how the early majority shop. This goes

against Paul‟s statement of an online based experience for purchasing decisions. The

theory states that earlier adopters perceive trialability as more important than late

adopters this is due to the earlier adopter acting as the trialists for the late majority

(Rogers, 2003). There is an expansion strategy by retailers such Home Depot,

Staples and Walmart and in the UK Rymans now stocking printers. It shows a clear

understanding that the early majority is a group which needs to trial the product first.

Chris states that the early majority will be timid and they‟ll want to see it:

“A DVD player looked like a mixture between a cd player and a VHS, you could

understand it. These machines aren‟t like anything you have ever seen before, you

will want to as an early majority customer to see demonstration.”

The fact consumer 3D printing is a technology, which is so far distant from anything

seen before means that trialability plays a vital role in its adoption. With the tendency

for the early majority to want to test their products first this means that the movement

is dependent on retailers. Chris explains that if consumer 3D printing is to go from the

early adoption stage to the early majority it wi ll depend heavily on the early tranche of

retailers that adopt it. This intertwining between adoption by the consumer and

adoption by those that form consumer decisions is vital to breaking into the early

majority. Previously the early adopters were dependent by their own personal interest

and motivation to try something new whereas the early majority especially in

37

consumer 3D printing is evidently dependent on the adoption of others first. In this

case the early majority‟s ability to trial 3D printing is based on the adoption of retailers

who base their judgment from the early majority creating a cycle of uncertainty until

someone decides to move forward. There is a two way relationship taking place

between the early adopters and early majority whereby, the trialing by the early

adopter can reshape the product for the next adoption stage. This embracement by

the maker community to the early majority makes the innovation transfer easier as the

technology matures creating fewer barriers to adoption.

4.7 Observability

With the evolution of technology and the internet, the results of innovations are no

longer just experienced first hand. Products and Technologies are made and

presented in a variety of forms to consumers. According to Rogers (2003) the

observability of 3D printing should be clear as it is embodied in the items it creates

and therefore clearly displays its results. The issue that consumer 3D printing

currently faces when it comes to observability is that the current mass media

depiction is not showing consumer relatable stories. All four of the participants

highlighted different examples of how the media has taken the technology to the

extreme with its representation which hasn‟t allowed for the consumer benefits to be

seen. Charlotte highlighted that she is continually asked questions about the 3D

printing gun; Chris says the media still sees it as a novelty and Paul feels the

38

depiction is currently only medical miracles. The issue this element of observability

represents is the creation of an innovative and excited product which gets lost due to

its depiction. Chris explained that:

“It‟s one of those things were until someone shows some really good case studies or

has a really good mass market proposition then you‟ll carry on getting stories about

guns and robotic hands which aren‟t mass market stories which confuses the early

majority”

This creates a contradiction in Rogers (2003) view of observability having a positive

relationship with adoption. The results of this innovation are heavily covered by the

media currently but yet it is that coverage holding it back, as the early majority cannot

see a clear use for this technology. Charlotte goes onto say that these use cases

which can create a positive relations between observability and adoption need to be

ones which present products in their own right that „don‟t need the created by a 3D

printer tag‟. This shift from gimmick objects to real world items needs to be observed

in order for the early majority to adopt the technology. Consumer 3D printing is

currently not represented as an attractive proposition for the early majority; Chris puts

the onus of this on the manufacturers stating that they are not coming up with mass-

market stories. This shows that observability is a far more complex area than just the

observations of potential adopters but include how this message is conveyed.

Tornatzky and Klein (1982) found that communicability was the natural progression

basing itself around how a technology is conveyed.

Filemon took a different approach to analysing the role of observability and explains

39

how its current depiction in the media is incredibly predictable. He views consumer

3D printing as an exponential technology which begins its progress on a linear curve:

“When you introduce a new exponential technology the expectations rise to this

exponential level, so everyone is expecting exponential growth”

This is where the issue lies in this expectation as the media set it so high

disappointment become disillusionment for the early majority. Filemon goes onto say

„further down the exponential line the hype gets switched back on as you hit the later

stages of development where instead of a 2+2 4+4 situation you get a 128+128

256+256‟. This is where the technology is making such big strides It cannot be

ignored by the early majority.

4.8 The importance of innovation characteristics and adoption

When conducting the research It was decided that it would be of value to find out

which characteristics were considered the most important by the participants. In

previous innovation characteristic studies providing the most important characteristics

let has been shown that it creates useful information for industries to utilise (Arts,

Frambach and Bijmolt, 2011). Throughout the research findings all of the

characteristics have been shown to be of direct relevance for the adoption by the

early majority. All the participants felt that the early adoption stage we are currently in

40

is still evolving and therefore movement to the early majority has not been prevalent

in the innovation characteristics yet. The current climate of products, services and

machines is not user centric enough to be attractive to the early majority. The

characteristic, which was deemed most important by 75% of participants to the

adoption by the early majority, was „Observability‟. Current academic literature has

always considered observability to be a secondary factor in adoption due to it being

considered to not represent the innovation directly (Agarwal and Prasad, 1997)

(Dearing, 2008) (Greenhalgh et al., 2005). This research goes against this summary,

saying that due to the unknown nature of 3D printing and the way it works consumer

perception and their observed benefits need to be addressed. The idea of printing a

3D object from a machine is so new to consumers that the other characteristics get

pushed to the background. The potential adopters need to be shown how the

machine relates to their lives and daily use. This is an area covered by the model of

technology acceptance by Davis (1989) stating that perceived usefulness is a major

factor in adoption. This shows that more current technology adoption models

understand that the way in which we perceive (observe) technology better than

Rogers model. The research shows that this is especially prevalent when looking at

the move from the early adopter to the early majority. Chris goes onto explain the

importance of observability:

“I think you need to be able to see it and it needs to be real…there‟s no normal

people doing normal things”

This statement shows that at the moment the observable benefits of consumer 3D

41

printing are not portrayed to the early majority clearly. Without the early majority

seeing these user stories that relate to them then conversations cannot happen which

inspire adoption. There's now a movement away from the importance of directly

based innovation characteristics such as compatibility and relative advantage. With

the role of the media and those around us playing such a major factor now in how we

adopt technology, the observable benefits through this research have been shown to

offer more reasons for adoption than the product itself. The reason why observability

is considered so in important is the fact it reduces the level of uncertainty surrounding

a product. If a product works then that‟s great but if it isn‟t observably certain at doing

what it is supposed to do an early majority will not adopt it.

One participant wholeheartedly disagreed with this notion that observability had a

major role to play in adoption. Filemon felt that:

“I don‟t believe these social adoption things such as observability play a role, if it

works it will fly. So in the end I think it would be the relative advantage (most

important)...I truly don‟t believe that social activity is key here it‟s just an illusion”

Filemon argument makes sense; it shows how all of these innovation characteristics

are intertwined. If a product simple, compatible with their lifestyle and gives benefits

that the consumer wants then it will sell. The issue here is that the emotions and

social system in which these consumers operate is not accounted for hence the

inclusion by Rogers (2003) of trialability and observability. With an adoption group

such as the early majority the product itself is incredibly important but as shown by

the other participants being able to observe the way it works and what it can do for

42

you can mean more. When manufacturers and those in the consumer 3D printing

space can show the early majority reasons to make and decrease the fear in

purchasing then the early majority will begin to adopt. The way they do this is to make

the technology relatable through the observation of what it can do for them.

5. Conclusion

The research has shown an application of the theory of diffusion looking at in

particular how the role of the early adopter has an integral part to play more than the

literature currently outline. The early adopters are helping to create and mould the

innovation characteristics for the early majority. The groups are treated as

independent adopters who are placed categorically based on their propensity to

adopter new technology, what is not laid out in the literature is how their adoption

affects that of the early majority. Without the maker movement (early adopters)

continual tinkering, development and shaping of the consumer 3D printer the ability

for the early majority to adopt would be completely different. The innovation itself

43

changes and the application the theory of diffusion shows that there are clear groups

which help to evaluate what areas need to be worked on in order for mass adoption to

take place. Current focus through this research has shown that manufacturers are still

currently focused on the early adopters with the shift to the early majority slowly

taking shape. The issue this poses is that the message being sent out currently is one

which does not appeal to the early majority.

Future research could look into other industries currently in the early adopter stage to

see if the same results are found. The importance of observability within future

research could be looked at to see if it is of the same significance in other

technologies adoption. The methodology could be applied and potentially increased

as having only four participants is a limitation the research. This would make it

possible to compare and contrast results.

All of the innovation characteristics have been shown to have some role in the

diffusion of consumer 3D printing, with observability the number one factor. The other

characteristics have been exhibited through the research that they play different roles

than suggested, with the positive correlation of certain characteristics not being

exclusively one way. It has also been found that the progression of certain

characteristics is based on those that manage them. This two way relationship of the

characteristics and the adopter group helping move the innovation forward,

something that has not been recognised in Rogers (2003) theory. The application of

44

them has shown the adoption barriers in place stopping the early majority from

adopting the technology. The relative advantage is unclear, the compatibility of

machines needs to be more open, machines are currently far too complex, there is

currently not enough access to machines and the observable results are lost in the

social system around it. The early adopters are the ones creating the content for the

devices which in turn gives relevance to the technology in people's lives. This

research has shown giving people the ability to observe the benefits of a product

through this content is the key to success of early majority adoption. This proves that

Rogers (2003) innovation characteristics help to show what is important for adoption

but does fail to help recognise how those characteristics can change over the

adoption cycle. Consumer 3D printing will make the move to the early majori ty when

manufacturers and the maker movement begin to mould these characteristics to fit

the early majority.

45

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6. Appendices

6.1 Appendix A - interviewee profiles

Participant 1

Name: Chris Thorpe

Occupation: Chief Executive Officer at I Can Make

Experience:

Chris formerly was formerly the Chief Technical Officer at one of the largest

children’s entertainment companies in the UK Moshi Monsters and then world-

renowned The Scientist magazine. He then worked with companies like The

Guardian, Myspace, Vogue and Justgiving.com as a consultant. In 2014 he founded

I Can Make who create 3D printing related educational material and have won

awards from Richard Branson and pitched at Buckingham Palace.

Participant 2

Name: Paul Sohi

Occupation: Founder at 2052, Autodesk - Technical Evangelist

Experience:

Paul is a 3D printing specialist and product designer. As founder of Product design

studio 2052 he has worked on projects for such companies as Microsoft and is in

charge of one of the country’s largest makerspaces (Makerversity) 3d printing

workshops. He is now currently a Technical Evangelist for the one of the largest

computer aided design companies in the world Autodesk due to his insight and

knowledge of the 3D printing space.

Participant 3

Name: Charlotte Downs

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Occupation: Head of Finance at Cinter, Chief Organiser of 3D Printing Meetup

Experience:

Charlotte is Co-founder and Head of Finance for engineering and design consultancy

Cinter. With Cinter Charlotte has worked on 3D printing projects varying from Gin

Bottle to motorcycle helmets. She is also the organiser of the biggest 3D printing

meetup in London bringing together people of all background to get them engaged

with the technology.

Participant 4

Name: Filemon Schoffer

Occupation: Head of Community at 3D Hubs

Experience:

Filemon is the Head of Community for Amsterdam/New York based 3D Hubs.

Filemon is in charge of the 3D Hubs community who are the largest decentralised

production network in the world, with over 15,000 machines subscribed to their

platform. They provide accessible 3D printing with 10 miles of 1 billion people all

around the world with their network of 3D printers.

.

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6.2 Appendix B - interview questions

Please tell me about yourself with regard to the 3D printing world and what you do?

Where do you feel consumer 3d printing (FDM and home based machines) lies on the scale on

the brief (Innovators, Early Adopters, Early Majority, Late majority, Laggards?

Do you think the theory of diffusion is relevant to consumer 3d printing‟s adoption (the idea of

technology spreading through a subset group)?

Relative advantage

What is consumer 3d printing‟s relative advantage over current manufacturing methods?

How important is it?

What role will this play in the early majority adopting this technology?

Compatibility

Is consumer 3D printing compatible with potential adopters values, past experiences and

needs?

How important is it?

What role will this play in the early majority adopting this technology?

Complexity

What is the level of complexity is involved with consumer 3d printing?

How important is it?

What role will this play in the early majority adopting this technology?

Trialability

What is access like to consumer 3D printers for consumers to trial them?

How important is it?

What role will this play in the early majority adopting this technology?

Observability

How is consumer 3D printing and its use currently portrayed to consumers?

How important is it?

What role will this play in the early majority adopting this technology?

Conclusion

Do you see consumer 3d printing making the move from early adopter to the early majority?

Please explain why? Out of the five characteristics discussed (Relative Advantage,

Compatibility, Observability,

Trialability, Complexity) which do you feel are/is the most important for the adoption of

consumer 3D printing?