96
Immersive Technologies and the Immersive Technologies and the Integration of Physical and Integration of Physical and Virtual Worlds Virtual Worlds David Wortley FRSA Serious Games Institute

Immersive Technologies and the Integration of Physical and Virtual Worlds David Wortley FRSA Serious Games Institute

Embed Size (px)

Citation preview

Immersive Technologies and the Immersive Technologies and the Integration of Physical and Virtual WorldsIntegration of Physical and Virtual Worlds

David Wortley FRSA

Serious Games Institute

Presentation Topics Introduction to the Serious Games Institute Immersive Technologies Example Serious Games Technology Trends Virtual vs Physical Spaces Immersive Technologies and GIS Research Opportunities Future Developments

Introduction to the SGI

Serious Games Institute (SGI)

“An international centre of excellence for the application of immersive technologies to serious social and economic

issues”

SGI Areas of Interest

Education Health Environment Smart Buildings

Relationships Interface TechnologyInnovation & Enterprise

Immersive Technologies

Immersive Technologies

Games Virtual Worlds Social Networks

Immersive Technologies engage our hearts, minds and wallets

Games

Virtual Worlds

Social Networks

Serious Games

Serious Virtual Worlds

Serious Social Networks

Example Serious Games

Virtual Farmers Market

Technology Trends

Predicting the Future

1961 2010

Predicting the Future

1949 2010

Predicting the Future

1949 2010

Predicting the Future

1949 2010

Pinnacle of Steam Technology

The locomotive is younger than the driver !!

Predicting the Future

1949 2010

Predicting the Future

1949 2010

Predicting the Future

Price / Performance

(Faster, cheaper, Smaller)

Use / Application

(How, What, Where, When)

Rate ofChange ?

Predictable ?

Predicting the Future

The Most Disruptive TechnologyDevelopments in History

The Agent for Change is Us

We are driving technology to provide

More control over our lives, our world andour relationships

and we are preparedto pay for it !!

A Simple IllustrationIn-flight Entertainment

Yesterday Today Tomorrow ?One size

fits allIntelligent

entertainment

Changing Relationship with Technology Personalisation vs one size fits all Ambient interfaces vs unnatural devices Persistent history vs blank pages Facilitated new discovery vs delivery of existing Understanding vs Memorisation Connected vs isolated Motivating and challenging vs boring & repetitive Creative expression vs standard responses

Coffee Break

Virtual vs Physical Spaces

Virtual vsVirtual vsPhysicalPhysicalSpacesSpaces

Intelligent Shared Spaces

“Virtual spaces have greater intelligence than physical spaces”

SHASPA – Shared Spaces and the Impact of Immersive Technologies

Shared Spaces

“Passive”

“Active”

The Boundaries between The Boundaries between Physical and Virtual Spaces Physical and Virtual Spaces

are Blurringare Blurring

Personalised Games Spaces

Every user has a personal and persistent experience

Virtual World SpacesVirtual World Spaces

Shaping a relationship with a “Space”Shaping a relationship with a “Space”

Social Network Spaces

E-Commerce Spaces

Mobile Spaces

The mobile is becoming an alter-ego containing our

digital lives

Society & Embedded Technologies

Key Message 1

“Personalised and persistent relationships with technology are

becoming embedded into our way of life across all generations”

Physical Spaces and Relationships

Physical Spaces and Relationships

Shared Physical Spaces

“Physical spaces are lagging behind virtual spaces in the ability to respond intelligently to

the individual”

“Passive” “Active”

Key Message 2

“Physical Spaces (and our experience of them) are important hubs for building

social, economic and knowledge networks, yet they lack the intelligence

for personalised, persistent relationships”

Embedding personalised, persistent experiences into shared spaces

The Challenge

“How do I build my social, economic and knowledge network and make it accessible anytime,

anywhere”

Building my Network

“I need to connect to the right people and the right

knowledge anytime, anywhere”

Personalised and Persistent Experience

Personalised and Persistent Experience

Digital Identity

Key Message 3

“Personalised, persistent experiences will be demanded

from physical spaces”

Integrating Physical and Virtual Places

The Components

Visualisation

3D Visualisation

3D Visualisation

3D Visualisation

Embedded Sensors

Sensors & 3D visualisations help us understand and manage our

environment

Ambient Interfaces

Augmented Reality

MMORPG

Social Networking

Mobile Devices

Mobile devices know who you are and where you are – they can be

the gateway to a personalised

relationship with physical spaces

Artificial Intelligence

Embedded smart agents can develop a

personalised and persistent relationship

between you and a virtual or physical

space.

Immersive Technologies and GIS

Physical Simulation in a Game

Trains Paramedics to deal with casualties of explosions using realistic simulations

Disaster Simulation

Military Simulation

Augmented Reality

Daden Datascape

Google Earth Integration

Geotagging

Research Opportunities

Research Opportunities

Smart spaces and location aware applications are emerging technologies

which are likely to require multi-disciplinary applied research focused on the

convergence of immersive and GIS technologies, wireless sensors, data

visualisation, simulation and mobile devices.

Research Opportunities

Future Developments

Our Relationship with Shared Spaces Personalised Persistent Ambient Serendipitous Understanding Connected Encouraging Creative

Making it Happen

• Infrastructure Sensors Wireless Networks Mobile Interface Devices 3D Environment

• Society Identity Privacy Choice Incentives Security Sustainability

Smart Spaces

Museums Hotels Hospitals

Schools Boardrooms

SHASPA Home Energy

Any Questions ?

Immersive Technologies and the Immersive Technologies and the Integration of Physical and Virtual WorldsIntegration of Physical and Virtual Worlds

David Wortley FRSA

Serious Games Institute