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©2019 Harmonic Inc. All rights reserved worldwide. Immersive Media for 5G Thierry Fautier (Harmonic) Rob Koenen (Tiledmedia)

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Page 1: Immersive Media for 5G - DASH-IF fautier... · 2020-05-14 · Immersive Media for 5G Thierry Fautier (Harmonic) Rob Koenen (Tiledmedia) ©2019 ... –How to use 5G capabilities to

©2019 Harmonic Inc. All rights reserved worldwide.

Immersive Media for 5G

Thierry Fautier (Harmonic)

Rob Koenen (Tiledmedia)

Page 2: Immersive Media for 5G - DASH-IF fautier... · 2020-05-14 · Immersive Media for 5G Thierry Fautier (Harmonic) Rob Koenen (Tiledmedia) ©2019 ... –How to use 5G capabilities to

2©2019 Harmonic Inc. All rights reserved worldwide.

Agenda

VR Video

Forewords

VR & 5G

VR Industry Forum initiatives

VR Timeline

Conclusion

5G Immersive applications deployed

Page 3: Immersive Media for 5G - DASH-IF fautier... · 2020-05-14 · Immersive Media for 5G Thierry Fautier (Harmonic) Rob Koenen (Tiledmedia) ©2019 ... –How to use 5G capabilities to

3©2019 Harmonic Inc. All rights reserved worldwide.

Forewords

VR : 4 years of experience, what is the future ?

AR & VR have different dynamics

5G / VR deployments in Korea/China already

AR for the long run, not addressed today

Focus on Tech, not Biz

Joint Harmonic-Tiledmedia presentation*

* Founding members of the VR Industry Forum

Page 4: Immersive Media for 5G - DASH-IF fautier... · 2020-05-14 · Immersive Media for 5G Thierry Fautier (Harmonic) Rob Koenen (Tiledmedia) ©2019 ... –How to use 5G capabilities to

4©2019 Harmonic Inc. All rights reserved worldwide.

VR Video Timeline

2020201920182017 2021

Production

Devic

e

Mobile NW

4K 8K

Gear VR

PS VR

Oculus Go/QUEST

4G 5G

HTC VIVE

Pico

VIVE Focus

Oculus Rift

tethered

tethered untethered

Revenue impact

2020 hockey stick for VR deployments

Triggering point

Page 5: Immersive Media for 5G - DASH-IF fautier... · 2020-05-14 · Immersive Media for 5G Thierry Fautier (Harmonic) Rob Koenen (Tiledmedia) ©2019 ... –How to use 5G capabilities to

5©2019 Harmonic Inc. All rights reserved worldwide.

Evolution of capturing the world around us

Single view

I see the scene through a fixed window as captured by the camera

Omnidirectional

I see the scene from a static bubble as captured by the camera

Volumetric

I walk into the scene inside a volume as captured by the camera

1816 2013 2017

Page 6: Immersive Media for 5G - DASH-IF fautier... · 2020-05-14 · Immersive Media for 5G Thierry Fautier (Harmonic) Rob Koenen (Tiledmedia) ©2019 ... –How to use 5G capabilities to

6©2019 Harmonic Inc. All rights reserved worldwide.

XR Video Technologies

Capture

Inside-out

FOV

FOV

~G/s

~100M/s

~50M/s

~20M/s

LBE

2D/AR Glass

Mobile/HMD

Mobile

Processing Rendering

Volumetric

Omnidirectional

Transport

Broad range of technologies at stake

“8K streaming”

Outside-in

Point Cloud

2D

Light field

FOV

~50M/s FOV

~20M/s

IP Network

CDN6DoF

3DoF

3DoF+

Page 7: Immersive Media for 5G - DASH-IF fautier... · 2020-05-14 · Immersive Media for 5G Thierry Fautier (Harmonic) Rob Koenen (Tiledmedia) ©2019 ... –How to use 5G capabilities to

7©2019 Harmonic Inc. All rights reserved worldwide.

• VR360

– Production, OMAF, 3DOF, Security, Streaming,

– Live Production and Distribution

• Volumetric

– Capture & Production, 6DOF

– Storage & Compression: Point cloud and Mesh formats

– Distribution

• 5G Cloud

– How to use 5G capabilities to reach low complexity devices (thin) devices

– Edge based processing: stitching, pre-rendering, transcoding, analytics

• Social VR

– Telco aspect of real-time VR communication

– Virtual representation of the users, realistic vs. avatar

– Sharing live experiences

VR-IF Proposed work items for 2020

Live and 5G key to VR Future

Page 8: Immersive Media for 5G - DASH-IF fautier... · 2020-05-14 · Immersive Media for 5G Thierry Fautier (Harmonic) Rob Koenen (Tiledmedia) ©2019 ... –How to use 5G capabilities to

8©2019 Harmonic Inc. All rights reserved worldwide.

VR & 5G

Lack of attractive HQ content

Low QoE

Lack of consumer push

Poor HMD quality

How 5G can help ? Issues

5G operators start to invest in content

8K FoV over 5G

5G operator start to promote XR services

Low Network Bandwidth 5G capacity

2K/eye expected in 2020

High cost / low quality production Low cost/high quality 8K production

3DoF “not enough” (Studios) 6DoF possible over 5G (2023)

High latency on 4G 5G low latency (e.g. for cloud rendering)

5G operators key to XR success

Page 9: Immersive Media for 5G - DASH-IF fautier... · 2020-05-14 · Immersive Media for 5G Thierry Fautier (Harmonic) Rob Koenen (Tiledmedia) ©2019 ... –How to use 5G capabilities to

9©2019 Harmonic Inc. All rights reserved worldwide.

3DoF VR (Korea)

Capture Processing Rendering Transport

“3DOF”

4K

FOVInside-out ~20M/s

Ipad/Pico25G Network

CDN

4K

Page 10: Immersive Media for 5G - DASH-IF fautier... · 2020-05-14 · Immersive Media for 5G Thierry Fautier (Harmonic) Rob Koenen (Tiledmedia) ©2019 ... –How to use 5G capabilities to

10©2019 Harmonic Inc. All rights reserved worldwide.

8K Streaming (Korea)

Capture Processing Rendering Transport

“8K Streaming”

2D S10

CDN

~50M/s FOV

8K

Page 11: Immersive Media for 5G - DASH-IF fautier... · 2020-05-14 · Immersive Media for 5G Thierry Fautier (Harmonic) Rob Koenen (Tiledmedia) ©2019 ... –How to use 5G capabilities to

11©2019 Harmonic Inc. All rights reserved worldwide.

Conclusion

Immersive media has multiple flavors

Short term (’20) 3DoF/4K+/FOV on 4K devices

Lots of milestones still to be passed before declaring victory

Mid term (’21-’22) 8-12K/3DoF(+) on 4K & 8K devices

5G will create a blast for VR Video market

Long term (’23+) 6DoF on 8K+ devices

Industry at large believes 5G is key in success of immersive media

Page 12: Immersive Media for 5G - DASH-IF fautier... · 2020-05-14 · Immersive Media for 5G Thierry Fautier (Harmonic) Rob Koenen (Tiledmedia) ©2019 ... –How to use 5G capabilities to

Thank You.

©2019 Harmonic Inc. All rights reserved worldwide.