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Commodity Clusters for Virtual Reality Presenter Bruno Raffin Lab ID, CNRS, INPG, INRIA, UJF [email protected] Workshop Organizers Marcello Knorich Zuffo LSI, University of Sao Paulo Hank Kerzmarski ISL, University of Illinois Bruno Raffin Lab ID, CNRS, INPG, INRIA, UJF Zhingeng Pan SKLof CAD&CG, Zhejiang University Abstract Multiprojection Immersive Environments are used in many applications ranging from science, engineering and art. Such VR-oriented systems have traditionally been powered by high-end graphics workstations or supercomputers, but, recently, clusters of commodity computers (such as PCs, Macs, and low cost workstations) have become a practical alternative. The advantages of a commodity cluster include low cost, flexibility, access to technology, and performance scalability. The workshop will be divided in three parts. An introductory tutorial on VR clustering technologies will cover hardware and software issues and will emphasize free software solutions. The second part will consist of 20-minute presentations on specific commodity technologies as applied to virtual reality. An open panel discussion will close the workshop. Proceedings of the IEEE Virtual Reality 2003 (VR’03) 1087-8270/03 $17.00 © 2003 IEEE

[IEEE Comput. Soc IEEE Virtual Reality 2003 - Los Angeles, CA, USA (22-26 March 2003)] IEEE Virtual Reality, 2003. Proceedings. - Commodity clusters for virtual reality

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Page 1: [IEEE Comput. Soc IEEE Virtual Reality 2003 - Los Angeles, CA, USA (22-26 March 2003)] IEEE Virtual Reality, 2003. Proceedings. - Commodity clusters for virtual reality

Commodity Clusters for Virtual Reality

Presenter

Bruno Raffin

Lab ID, CNRS, INPG, INRIA, UJF [email protected]

Workshop Organizers

Marcello Knorich Zuffo LSI, University of Sao Paulo

Hank Kerzmarski ISL, University of Illinois

Bruno Raffin Lab ID, CNRS, INPG, INRIA, UJF

Zhingeng Pan SKLof CAD&CG, Zhejiang University

Abstract Multiprojection Immersive Environments are used in many applications ranging from

science, engineering and art. Such VR-oriented systems have traditionally been powered by high-end graphics workstations or supercomputers, but, recently, clusters of commodity computers (such as PCs, Macs, and low cost workstations) have become a practical alternative. The advantages of a commodity cluster include low cost, flexibility, access to technology, and performance scalability. The workshop will be divided in three parts. An introductory tutorial on VR clustering technologies will cover hardware and software issues and will emphasize free software solutions. The second part will consist of 20-minute presentations on specific commodity technologies as applied to virtual reality. An open panel discussion will close the workshop.

Proceedings of the IEEE Virtual Reality 2003 (VR’03) 1087-8270/03 $17.00 © 2003 IEEE