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227 Eileen Smith Media Convergence Laboratory, University of Central Florida, USA Mary Trier Full-Day Workshop Today’s world is a thrilling mixture of physical and virtual spaces, from the intimate conver- sation with a friend at the grocery store or the gym, to tweeting updates and Facebook entries to our friends around the globe. All around us, we are thirsting to be connected with our local and global world. When we explore things that interest us, emerging technology has given us the ability to delve much deeper into the topics if we desire. Mixed and Augmented Reality bring a unique contextualization opportunity for learning experiences - the ability to customize the learning journey for each learner, on each topic, for each intended impact. That self-gathering of important information sets a personal context to our learning. User- created content in the 21st century interactive media is quite capable of allowing learners to create long-term learning records - what each person considers important on their learning journey. It might be a video found online, or a digital record of a trip to a community garden, or an exploration into the types of sea turtles found off the Atlantic coast. How can we drive innovation with Mixed and Augmented Reality (MR/AR) to encour- age learning? How do we put a life supply of learning for all ages into finite spaces such as museums and community learning centers? How do we evaluate the effectiveness of this learning? In this workshop we look to explore how to capture the imagination of the public. Speakers will each present a compelling picture of one aspect of MR/AR and its real-world impact on learning, followed by roundtable discussions on those aspects. This workshop is intended to address learning applications of Mixed Reality for K-12, higher education and professional and continuing education. This ranges from self-directed learning in the home, to specialized learning with MR simulation tools, to free-choice learn- ing in museums, over the Internet, and in diverse education and entertainment venues throughout society. Full-Day Workshop The workshop is designed for those professionals who are in the medical and military train- ing fields or who are planning a career in these domains, designing services and applications for the betterment of the human condition through technology. The range of conditions in which Mixed and Augmented Reality for transforming lives can be imagined includes the spectrum: from portable, outdoor training of maneuvers to highly controlled indoor, instrumented spaces for high precision experiences. The leaders of this workshop will share and the participants of the workshop will discuss, how they are currently using Mixed and Augmented Reality for changing the lives of civilians and people in the armed forces worldwide. With the aid of workshop participants, the group will formulate a roadmap for how Mixed and Augmented Reality can become part of the practitioner’s toolkit for transforming lives. Experiential Learning with Mixed and Augmented Reality Transforming Lives: High-Performance, High-Risk Training with Mixed Reality Workshop

[IEEE 2009 8th IEEE International Symposium on Mixed and Augmented Reality (ISMAR) - Orlando, FL, USA (2009.10.19-2009.10.22)] 2009 8th IEEE International Symposium on Mixed and Augmented

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Page 1: [IEEE 2009 8th IEEE International Symposium on Mixed and Augmented Reality (ISMAR) - Orlando, FL, USA (2009.10.19-2009.10.22)] 2009 8th IEEE International Symposium on Mixed and Augmented

227

Eileen SmithMedia Convergence Laboratory, University of Central Florida, USA

Mary Trier

Full-Day Workshop

Today’s world is a thrilling mixture of physical and virtual spaces, from the intimate conver-sation with a friend at the grocery store or the gym, to tweeting updates and Facebook entries to our friends around the globe. All around us, we are thirsting to be connected with our local and global world. When we explore things that interest us, emerging technology has given us the ability to delve much deeper into the topics if we desire. Mixed and Augmented Reality bring a unique contextualization opportunity for learning experiences - the ability to customize the learning journey for each learner, on each topic, for each intended impact. That self-gathering of important information sets a personal context to our learning. User-created content in the 21st century interactive media is quite capable of allowing learners to create long-term learning records - what each person considers important on their learning journey. It might be a video found online, or a digital record of a trip to a community garden, or an exploration into the types of sea turtles found off the Atlantic coast.

How can we drive innovation with Mixed and Augmented Reality (MR/AR) to encour-age learning? How do we put a life supply of learning for all ages into finite spaces such as museums and community learning centers? How do we evaluate the effectiveness of this learning? In this workshop we look to explore how to capture the imagination of the public. Speakers will each present a compelling picture of one aspect of MR/AR and its real-world impact on learning, followed by roundtable discussions on those aspects.

This workshop is intended to address learning applications of Mixed Reality for K-12, higher education and professional and continuing education. This ranges from self-directed learning in the home, to specialized learning with MR simulation tools, to free-choice learn-ing in museums, over the Internet, and in diverse education and entertainment venues throughout society.

Full-Day Workshop

The workshop is designed for those professionals who are in the medical and military train-ing fields or who are planning a career in these domains, designing services and applications for the betterment of the human condition through technology.

The range of conditions in which Mixed and Augmented Reality for transforming lives can be imagined includes the spectrum: from portable, outdoor training of maneuvers to highly controlled indoor, instrumented spaces for high precision experiences.

The leaders of this workshop will share and the participants of the workshop will discuss, how they are currently using Mixed and Augmented Reality for changing the lives of civilians and people in the armed forces worldwide. With the aid of workshop participants, the group will formulate a roadmap for how Mixed and Augmented Reality can become part of the practitioner’s toolkit for transforming lives.

Experiential Learning with Mixed and Augmented Reality

Transforming Lives: High-Performance, High-Risk Training with Mixed Reality

Workshop