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iPhone Apps Development—Avoid Embarrassment with Failure part 3
Today we will discuss the first run experience of the users in order to avoid the embarrassment with
failure in our iPhone apps development endeavor. Generally, many mobile apps are demanding user
sign in when a user download app and finishing the installment. Thus, sing in just before running the
app first time can create some frustrations or some hesitations in the mind of new users.
Very first thing is giving the personal or contact information is intimidating users. Another thing is if
you show the ambiguity in the reasons to sign up they will not trust you that why sign in beneficial to
them. Therefore, creating a frictionless getting started of your iPhone app is essential thing to give good
user experiences and attracting many at first run of your app. When we design our mobile application
where interactions with web application are mandatory we should take mobile first approach. This is
must, because nearly 50% population of US is not accessing web through desktop at first, but use
handheld mobile devices like iPhone and iPad. Therefore, we need to create most of our functions in
mobile friendly design and then gradually push users to go on the web.
As discussed above we should not compel our users to sign in if they want to use app without doing
that and take the first run as an experiment. Therefore, we have three option to design our iPhone app
through efficient iPhone development. The first is to insist users politely to sign up a new account by
showing the ultimate benefits in short. The second is to log in option for existing users and finally, offer
a tour of your app to experience the usability and usefulness of your app and then offer sign up once the
users are fully convinced.
During the trial usage or first run of your iPhone app, you can push notification when occasion occurs
to show the real benefits of the log in and user account. I hope this will help you most to get users sign
up immediately.