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iPhone Apps DevelopmentAvoid Embarrassment with Failure part 3 Today we will discuss the first run experience of the users in order to avoid the embarrassment with failure in our iPhone apps development endeavor. Generally, many mobile apps are demanding user sign in when a user download app and finishing the installment. Thus, sing in just before running the app first time can create some frustrations or some hesitations in the mind of new users. Very first thing is giving the personal or contact information is intimidating users. Another thing is if you show the ambiguity in the reasons to sign up they will not trust you that why sign in beneficial to them. Therefore, creating a frictionless getting started of your iPhone app is essential thing to give good user experiences and attracting many at first run of your app. When we design our mobile application where interactions with web application are mandatory we should take mobile first approach. This is must, because nearly 50% population of US is not accessing web through desktop at first, but use handheld mobile devices like iPhone and iPad. Therefore, we need to create most of our functions in mobile friendly design and then gradually push users to go on the web. As discussed above we should not compel our users to sign in if they want to use app without doing that and take the first run as an experiment. Therefore, we have three option to design our iPhone app through efficient iPhone development. The first is to insist users politely to sign up a new account by showing the ultimate benefits in short. The second is to log in option for existing users and finally, offer a tour of your app to experience the usability and usefulness of your app and then offer sign up once the users are fully convinced. During the trial usage or first run of your iPhone app, you can push notification when occasion occurs to show the real benefits of the log in and user account. I hope this will help you most to get users sign up immediately.

I phone apps development—avoid embarrassment with failure part 3

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Page 1: I phone apps development—avoid embarrassment with failure part 3

iPhone Apps Development—Avoid Embarrassment with Failure part 3

Today we will discuss the first run experience of the users in order to avoid the embarrassment with

failure in our iPhone apps development endeavor. Generally, many mobile apps are demanding user

sign in when a user download app and finishing the installment. Thus, sing in just before running the

app first time can create some frustrations or some hesitations in the mind of new users.

Very first thing is giving the personal or contact information is intimidating users. Another thing is if

you show the ambiguity in the reasons to sign up they will not trust you that why sign in beneficial to

them. Therefore, creating a frictionless getting started of your iPhone app is essential thing to give good

user experiences and attracting many at first run of your app. When we design our mobile application

where interactions with web application are mandatory we should take mobile first approach. This is

must, because nearly 50% population of US is not accessing web through desktop at first, but use

handheld mobile devices like iPhone and iPad. Therefore, we need to create most of our functions in

mobile friendly design and then gradually push users to go on the web.

As discussed above we should not compel our users to sign in if they want to use app without doing

that and take the first run as an experiment. Therefore, we have three option to design our iPhone app

through efficient iPhone development. The first is to insist users politely to sign up a new account by

showing the ultimate benefits in short. The second is to log in option for existing users and finally, offer

a tour of your app to experience the usability and usefulness of your app and then offer sign up once the

users are fully convinced.

During the trial usage or first run of your iPhone app, you can push notification when occasion occurs

to show the real benefits of the log in and user account. I hope this will help you most to get users sign

up immediately.