GURPS 4e - Combat Spreadsheet 0.1 by Warren Mook Wilson

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  • 8/9/2019 GURPS 4e - Combat Spreadsheet 0.1 by Warren Mook Wilson

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    GURPS Combat Spreadsheet - version 0.1

    Links

    Welcome to my spreadsheet for GURPS 4th edition combat!

    There are a number of useful text flowcharts for combat in GURPS 4th edition, such as those by or", #ollRasputin and others %lin"s on homepa&e'( Usin& those as a base, ) set out to ma"e a spreadsheet that would a&o throu&h GURPS combat step*by*step, inputtin& $alues as necessary, to assist in learnin& the combat systemany options interact to&ether(

    ) ima&ine it would be a bit cumbersome to use this spreadsheet durin& actual &ameplay * my &oal is more to players new to GURPS 4th edition a tool they can fiddle with outside of &ameplay to run throu&h the combahow thin&s flow( Sort of a way to practice combat alone(

    -i"e my other recent GURPS proect, the Combat Examples, ) ha$e limited the scope of the rules to only thin the GURPS asic Set, 4th edition( .ptions from +artial /rts and 0i&h*Tech may find their way in later, bmoment )1m stic"in& to asic only(

    This spreadsheet is $ery much an alpha $ersion, $ersion 2(3 * it1s not much more than a 1proof of concept1 at twor"s, but it1s a bit u&ly( ) am $ery interested in feedbac" to impro$e it * if you ha$e any 5uestions, su&&estioany bu&s %either with the GURPS rules or the 6xcel formulas and presentation', )1d appreciate hearin& abouteither post to the proect1s forum %below', or send an email to [email protected](

    ) hope you find this useful for learnin& the GURPS combat system! %Go to Step [1to be&in'

    #ombat Spreadsheet 0ome Pa&eGURPS #ombat 6xamples

    GURPS is a trademark of Steve Jackson Games, and its rules and art are copyrighted by Steve Jackson Games. All rights are r

    http://www.themook.net/rpg/index.php?id=spreadsheethttp://www.themook.net/rpg/examples/http://www.sjgames.com/general/online_policy.htmlhttp://www.sjgames.com/general/online_policy.htmlhttp://www.themook.net/rpg/examples/http://www.themook.net/rpg/index.php?id=spreadsheet
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    839

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    [1

    Unmodified weapon s"ill: choose

    To reset the entire spreadsheet to its default state, clic" the button below(

    Start by enterin& the unmodified weapon s"ill below, then &o to [!( 8;9

    unchec"ed, all chosen list items will be unchosen, all die*rolls will beerased!

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    6ffecti$e S"ill: 2 Torso

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    [!)f the attac" is a Wild Swin& or completely unaimed %', or theattac"er wants to determine hit location randomly, &o to [&(

    8

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    6ffecti$e S"ill: 2 Torso

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    [&

    oll

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    6ffecti$e S"ill: 2 Torso

    2 2 2

    2

    2

    2

    2

    2

    2

    2

    2

    2

    2

    2

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    ['

    Does the attac" inflict Aati&ue dama&e, come from a melee attac"erwhose SiEe +odifier exceeds that of his tar&et by B or more, come froman attac" described as cone or area effect, or an external explosionor other -ar&e /rea /ttac" %422'F )f so, &o to [((

    8?9

    .therwise, &o to [)( 8@9

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    6ffecti$e S"ill: 2 Torso

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    [)

    )ocation #odifier

    (imp or piercing only) 6ye *=

    S"ull *B

    2 Aace *@

    2 Ri&ht -e& *;

    2 Ri&ht /rm *;

    2 Torso 2

    * Groin *9

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    [1

    #tta*kers Sit2ation

    #33li*tion #ou&hin& or sneeEin& *9(

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    S"ill Roll: 2

    [!

    /cti$e Defense Roll: 6

    )f this was a melee attac", the attackermust roll on the appropriate#ritical +iss table * the defender has fa"ed him out, "noc"ed hisweapon from his hand, or otherwise defended $ery well( Go to [!!(

    8;;9

    )f this was a ran&ed attac" and the defender chose to dod&e, &o to [!&( 8;9

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    6ffecti$e S"ill: 2 Torso

    ffecti$e /cti$e Defense:

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    #rit fail defense S"ill Roll: 2

    [!

    /cti$e Defense Roll: 6

    )f the tar&et Dod&ed, he loses his footin& and falls prone()f the tar&et loc"ed, his shield is now unready()f the tar&et Parried, he &oes to the #ritical +iss Table %@@?'(Go to [!/(

    8;=9

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    S"ill Roll: 2

    [!/

    /cti$e Defense Roll: 6

    Roll dama&e manually and enter the total here:

    .r enter the dice parameters below and clic" the 1Roll1 button: 2

    0ow many d?s do you need to rollF choose

    )s there a I or * modifier to the rollF no

    )s there a multiplier to the rollF no

    Results of "Roll"

    Arom #ritical 0it results %step 8;49' * *

    /ll*.ut /ttac" %Stron&' ;

    6otal?

    2 3d?2 ;d? 2

    2 d?

    2 =d?

    2 32d?

    2 33d?

    2 3;d?

    2 3

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    6ffecti$e S"ill: 2 Torso

    ffecti$e /cti$e Defense:

    choose t

    (minimum of ! for crushing attacks # for others)

    2

    2

    3

    3 2

    2

    2 2

    (d$% &d$% 'd$% etc.)

    (#d-&% &d% etc.)

    ($d/&% 'd/0% etc.)

    Reset

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    S"ill Roll: 2

    [&0

    /cti$e Defense Roll: 6

    asic Dama&e:

    6nter here the DR of the hit location that has been struc", rememberin&

    that some armors ha$e different DR $alues a&ainst different attac" types(

    #rmor =ivisors

    Dart rounds, etc( 2(;

    one blade, wooden sta"e, whip, stun &un, 0P rounds, etc( 2(@

    od"in points, /P0# rounds, lasers, etc( ;

    Gauss rounds, etc(