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GEOGRAPHY
TYPE OF LAND AND ITS FORMATION
SITI NURSUHAILAH NASUHA KHAIRUL PATAH
FACULTY OF INFORMATIC
UNIVERSITI SULTAN ZAINAL ABIDIN
SIT
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GEOGRAPHY : TYPE OF LAND AND ITS FORMATION
SITI NURSUHAILAH NASUHA BINTI KHAIRUL PATAH
BACHELOR OF INFORMATION TECHNOLOGY
(INFORMATICS MEDIA) WITH HONOUR
FACULTY INFORMATIC AND COMPUTER
UNIVERSITI SULTAN ZAINAL ABIDIN
2018
ii
DECLARATION
This dissertation is submitted as a partial fulfillment for the award of a Bachelor Of
Information Technology (Informatics Media) With Honour at the University Sultan Zainal
Abidin (UniSZA). The work is the result of my own investigations. All sections of the text
and results which have been obtained from other workers / sources are fully referenced. I
understand that cheating and plagiarism constitute a breach of University regulations and
will be dealt with accordingly.
________________________________
Name : Siti Nursuhailah Nasuha Binti Khairul Patah
Date : 23 December 2018
iii
APPROVAL
This project report title GEOGRAPHY : Type Of Land And Its Formation was
prepared and submitted by Siti Nursuhailah Nasuha Binti Khairul Patah, matrix number
044627 and has been found satisfactory in terms of scope, quality and presentation as partial
fulfillment of the requirement for the Bachelor Of Information Technology (Informatics
Media) With Honour in Universiti Sultan Zainal Abidin (UniSZA).
________________________________
Name : Puan Hasni Binti Hassan
Date : 23 December 2018
iv
DEDICATION
First and foremost, praised be to Allah, the Most Gracious and the Most Merciful
for blessing me and giving me the opportunity to undergo and accomplish my final year
project, GEOGRAPHY : Type Of Land And Its Formation. I would like to take this
opportunity say thank you to my supervisor, Puan Hasni Binti Hassan for her teachings,
guidance, patience, and motivations towards this project.
I would like to thank to my family for their support and understanding while
completing this project. I also would like to thank to all the lectures in Faculty Informatics
for teaching and helping me by giving ideas in order to complete my final year project. Not
forget to mentioned to all my friends for their teaching, high technical supports and good
skills. I was very appreciating for their kindness.
v
ABSTRAK
Tidak dapat dinafikan pada zaman yang serba moden ini, maklumat dan juga
teknologi merupakan sesuatu yang amat penting dan tidak boleh dipisahkan dari kehidupan
manusia. Kita mendapat maklumat dari pelbagai sumber yang ada seperti internet, majalah,
buku, surat khabar dan sebagainya. Medium yang paling kerap sekali digunakan adalah
melalui medium perantaraan dunia internet. Sememangnya aplikasi mudah alih merupakan
satu teknologi yang semakin diberi perhatian kebelakangan ini. Kemajuan di dalam
teknologi berasaskan telefon pintar akhir-akhir ini telah banyak mempengaruhi
perkembangan beberapa bidang lain, termasuk pembelajaran subjek geografi.
Oleh itu, pembangunan aplikasi mudah alih ini dibangunkan untuk membantu
pelajar dan guru dalam pembelajaran sebagai alat tambahan mengajar dan pembelajaran.
Aplikasi ini dibangunkan dalam bentuk animasi dan multimedia bagi menarik minat pelajar
untuk mendalami subjek tersebut supaya senang faham dan hafal. Di samping itu,
pembelajaran geografi ini adalah perlu untuk membantu pelajar supaya faham dengan lebih
vi
baik. GEOGRAPHY : Type Of Land And Its Formation adalah salah satu topik yang
dipilih dalam buku teks geografi tingkatan satu dan dioleh dalam bentuk aplikasi untuk
membantu menarik minat pelajar. Sebagai kesimpulan, adalah menjadi harapan bahawa
projek ini boleh menjadi titik permulaan untuk pembelajaran geografi yang lebih baik.
vii
ABSTRACT
Undeniable in these modern times, information and technology are something that
is very important and inseparable from human life. We get information from various
sources such as internet, magazines, books, newspapers and so on. The most commonly
used medium is through the medium of Internet mediation. Indeed, mobile applications are
a technology that has been increasingly addressed lately. The advancements in smartphone-
based technology lately have greatly affected the development of several other areas,
including the teaching of geographic subjects.
Thus, the development of this mobile application was developed to help students
and teachers in learning as an additional tool for teaching and learning. This application is
developed in the form of animation and multimedia to attract students to explore the subject
so it is easy to understand and understand. In addition, this geographic learning is necessary
to help students better understand. GEOGRAPHY: Land Types And Its Formation is one
of the topics selected in the form one geography textbook and it is in the form of
viii
applications to help attract students. In conclusion, it is hoped that this project could be the
beginning of a better geographical teaching.
ix
Contents DECLARATION .............................................................................................................................. ii
APPROVAL .................................................................................................................................... iii
ABSTRAK ........................................................................................................................................ v
ABSTRACT .................................................................................................................................... vii
INTRODUCTION ........................................................................................................................... 1
1.1 PROJECT BACKGROUND ......................................................................................... 1
1.2 PROBLEM STATEMENT ........................................................................................... 4
1.3 OBJECTIVES ................................................................................................................ 4
1.4 SCOPE OF THE PROJECT ......................................................................................... 5
1.5 LIMITATION ................................................................................................................ 5
1.7 EXPECTED RESULTS ................................................................................................ 6
LITERATURE REVIEW ................................................................................................................ 7
2.1 INTRODUCTION .......................................................................................................... 7
2.2 COMPARISON ON EXISTING PROJECTS. ............................................................ 8
2.3 SUMMARY .................................................................................................................. 13
METHODOLOGY ........................................................................................................................ 14
3.0 INTRODUCTION ........................................................................................................ 14
3.1 ADDIE MODEL ........................................................................................................... 15
3.2 METHODOLOGY PHASE ........................................................................................ 16
3.2.1 Requirements Analysis ....................................................................................... 16
3.2.2 Design .................................................................................................................... 16
3.2.3 Development ......................................................................................................... 17
3.2.4 Implementation .................................................................................................... 17
3.2.5 Evaluation ............................................................................................................. 17
3.3.1 Software ................................................................................................................ 18
3.4.1 Project Implementation Approach ..................................................................... 20
3.4.2 Navigation Map. ................................................................................................... 20
3.4.3 Storyboard ............................................................................................................ 22
x
3.5 CHAPTER SUMMARY .............................................................................................. 22
1.6 ACTIVITIES AND MILESTONES ............................................................................. 3
REFERENCES ................................................................................................................................ 5
xi
LIST OF TABLES
Table 2. 1 Comparison Of The Projects Or Websites .................................................................... 12
Table 3. 1 Software Specification .................................................................................................. 18
Table 3. 2 Hardware And Justification .......................................................................................... 19
xii
LIST OF FIGURES
Figure 2. 1 The World Geography Games website .............................................................. 8
Figure 2. 2 The Abberley and Malvern Hills Geopark Website .......................................... 9
Figure 2. 3 The National Geographic website ................................................................... 10
Figure 2. 4 The Oxford Owl website ................................................................................. 11
Figure 3. 1 ADDIE Model Phase ....................................................................................... 15
Figure 3. 2 Navigation Map ............................................................................................... 21
Figure 6. 1 Incoming Menu ............................................................................................... 23
Figure 6. 2 Introduction ..................................................................................................... 23
Figure 6. 3 Main Menu ...................................................................................................... 23
Figure 6. 4 Type Of Land And Its Formation .................................................................... 23
Figure 6. 5 Highlands ........................................................................................................... 1
Figure 6. 6 Seafront .............................................................................................................. 1
Figure 6. 7 Lowlands ........................................................................................................... 1
xiii
Figure 6. 8 Physical Features Along The Seafront .............................................................. 1
Figure 6. 9 Drainage ............................................................................................................ 1
Figure 6. 10 Quiz 1 .............................................................................................................. 1
Figure 6. 11 Quiz 2 .............................................................................................................. 1
Figure 6. 12 Quiz 3 .............................................................................................................. 1
Figure 6. 13 Setting .............................................................................................................. 2
xiv
LIST OF APPENDIXES
Appendix 1. 1 Key Activities and Timescales In Implementing This Project ................................. 4
1
CHAPTER 1
INTRODUCTION
1.1 PROJECT BACKGROUND
In the current development of technology, most communities cannot escape the use
of Information Technology and Communications (ICT) sophistication and efficiency. This
phenomenon occurs because humankind face various changes and progress from the era of
agriculture to the industrial era and subsequently into the era of ICT. This paradigm shift
has led to the need for a change in many aspects of lives including educational system in
line with current technology development. It is time for ICT usage skills in the teaching
and learning process including Geography to be emphasized and prioritized. Furthermore,
with the development of the latest geography curriculum that requires high level of
application and thinking skills, it requires changes in the teaching and learning of
2
Geography that involves critical and creative thinking through a combination of
constructivism, contextual and fieldwork studies.
This “GEOGRAPHY : Type of land and its formation” is a project to develop
learning using multimedia in mobile applications. This project aims to make it easier for
users to understand the subject. For example, with this mobile applications, users will have
the opportunity to be more familiar with what is being learned since the project that
embraces multimedia elements help users to better understand the subject matters. Not only
the multimedia elements will attract users’ interests in viewing and memorizing, it will also
help them comprehend the process of learning. Additionally, the project is easy to use can
where users learn the subject materials any time, at their own space.
A landform is a feature on the earth's surface that is part of the terrain. Douglass, A.
E. (1935). Dating Pueblo Bonito and other ruins of the Southwest (No. 1). National
Geographic Society. Mountains, hills, plateaus, and plains are the four major types of
landforms. Minor landforms include buttes, canyons, valleys, and basins. Tectonic plate
movement under the Earth can create landforms by pushing up mountains and hills.
Dietrich, W. E., & Perron, J. T. (2006). The search for a topographic signature of
life. Nature, 439(7075), 411. Erosion by water and wind can wear down land and create
landforms like valleys and canyons. Both processes happen over a long period of time,
sometimes millions of years. Malaysia has many beautiful terrains and ranges, such as the
Titiwangsa Range, the Crocker Ranges and the highlands of Kapuas Hulu Mountains with
varying altitudes. So this project aims to encouraging students to use modern technology
3
to keep pace with today's technology circulation. It also aims to help students to understand
the subject. Additionally, this project is also accessible everywhere.
4
1.2 PROBLEM STATEMENT
The emphasis on memorization techniques among students might cause students
not to think scientifically. Geography is a new subject to Form One students and sometimes
they find it difficult to understand certain concepts or prone to misinterpret a concept.
Teachers need to diversify the methods of teaching and learning by using more teaching
aids in the process of teaching and learning. Therefore, this project serves as an aid to the
process of teaching and learning in Geography by providing fun learning via interactive
mobile applications to help students understand the subject materials.
1.3 OBJECTIVES
The main objective of this project is to develop an accessible mobile applications
for students to learn geography regarding land and its formation. The main objective can
be divided into three, that are :
➢ To design an interactive mobile apps for students to learn geography subject
regarding land and its formation.
➢ To develop mobile applications using multimedia elements which is Text, image,
audio, video, and animation.
➢ To evaluate the mobile apps.
5
1.4 SCOPE OF THE PROJECT
Scope is very important in every project that to be developed since the scope will
facilitate the selection and determination of elements and contents in the project. This
project is intended to be used by Geography teachers and Form 1 to Form 3 students. It
aims to help students in recognizing the types of land and its formation in Malaysia. The
scope of the project can be defined as in the scope of :
A. Students :
➢ Can achieve the desired learning goals.
➢ Can nurture creative thinking in geography.
➢ Easier to understand and interpret geographic concepts using multimedia
elements.
B. Geography teachers :
➢ Can help facilitate the process of learning by providing appropriate guidelines
or explanation.
1.5 LIMITATION
There are also limitations to the one of mobile applications. Firstly, small screens
on touch devices results in reduced context. This tend to be more difficult for the users to
get an overview of the page, compare various options, and remember prior content. Besides
6
that on touch devices people use their fingers to click links and buttons on the screen, which
significantly decrease the accuracy of clicks. This is also known as the “fat finger problem”.
1.6 REPORT ORGANIZATION
This report is organized as follows. The first chapter provides brief introduction of
the project. Chapter 2 summarizes previous research regarding the technique to learn the
subject of geography with respect to the type of land and its formation and also to identify
what are the issues, drawbacks, and contributions from the previous researches. Chapter 3
discusses the methodology used in this study. Chapter 4 focuses on the analysis and the
design of the project. Finally, summarizes the contributions and the future works of this
study.
1.7 EXPECTED RESULTS
The expected results for Geography : type of land and its formation using
multimedia is to be implemented in the mobile applications. That can facilitate the process
of teaching and learning. Furthermore, this mobile applications can help the students to
improve themselves in geography.
7
CHAPTER 2
LITERATURE REVIEW
2.1 INTRODUCTION
Literature review is very significant in any research process prior to developing a
system including a mobile applications. The review has been made on read media and
existing websites as reference materials for the mobile applications project to be developed
that are "Geography: land type and its formation". It was discovered that the sources for
teaching and learning are mostly in the form of reading materials that are not suitable for
the students. Through observations of reading materials such as power point slides and
textbooks, there are several disadvantages, among which is too much use of texts making
them less attractive. Additionally, some references are simply static and without any
interactions.
8
2.2 COMPARISON ON EXISTING PROJECTS.
A review of the current learning courseware has been conducted to find out how
other developer implemented their projects. As a results, a few existing interactive project
courseware have been found.
First, The World Geography Games as shown in Figure 2.1. This website provides
simple geography learning games regarding the world. Patterson, T. C. (2007). Google
Earth as a (not just) geography education tool. Journal of Geography, 106(4), 145-152.
This website will bring you many entertaining and stimulating map games to improve
geographical knowledge. The quizzes include questions about countries, capitals, flags,
regions, bodies of water, mountains, deserts, metropolitan areas and other topics that will
test and challenge everyone who wants to explore and learn about the world.
Figure 2. 1 The World Geography Games website
9
The philosophy behind the Geoparks concept was first introduced at the Digne
Convention in 1991 as a means to protect and promote geological heritage and sustainable
local development through a global network of territories containing geology of
outstanding value. Jones, C. (2008). History of geoparks. Geological Society, London,
Special Publications, 300(1), 273-277.
Secondly, Abberley and Malvern Hills Geopark website as shown in Figure 2.2,
users can read learn about geography. This website has many functions such as, home,
news, calendar and so on. This is a Geopark that can be enjoyed by all and provides the
opportunity to experience and learn about its impressive landscape and all to be found
within it – geology, wildlife, archaeology, art and heritage.
Figure 2. 2 The Abberley and Malvern Hills Geopark Website
10
Third, National Geographic as shown in Figure 2.3. The website allows users to
search any information about geography and without having to login.
Through the world’s best scientists, photographers, journalists, and filmmakers,
National Geographic captivates and entertains a global community through television
channels, magazines, children’s media, travel expeditions, books, maps, consumer
products, location-based entertainment and experiences, and some of the most engaging
digital and social media platforms in the world. A joint venture with 21st Century Fox,
National Geographic reinvests 27% of proceeds to help fund the conservation and
education efforts of the National Geographic Society.
Figure 2. 3 The National Geographic website
11
Lastly, the website for Oxford Owl is shown in Figure 2.4. This website gives
information to children about learning geography Especially the earth. Oxford Owl is an
award-winning website from Oxford University Press, created to support children’s
learning both at home and at school. Navigating the education system can be tricky
sometimes. The things children are expected to learn and the way they are taught at school
have changed since many of us were at school. As parents, we all want the very best for
our child, but finding the right advice and resources can be a challenge.
Oxford Owl for Home is written specially for parents to help be as well-informed
as you can be, making sure best equipped to help their child have the smoothest journey
through school. From learning to read to understanding a tricky bit of maths, from the first
day at school to making sense of exams, Oxford Owl can provide the important
information.
Figure 2. 4 The Oxford Owl website
12
Based on the literature review regarding the existing courseware, it can be
concluded that there on various type of website that learn about geography. But there is still
no website that provide the courseware multimedia to learn geography using creative ideas.
WEB NAME ADVANTAGE DISADVANTAGE TECHNIQUE
The World
Geography Games
• Easy to use.
• Easy to understand.
• Do not have audio. i. 2D
ii. Multimedia
elements
Abberley and
Malvern Hills
Geopark
• Many function
• Lots of text.
• Crowded interface
iii. 2D picture
National
Geographic
• User can search the
information that
user want and need.
• Attractive interface
• Very simple.
• Do not have audio
iv. Data based
Oxford Owl • Attractive interface. • So many texts and not
suitable for kid.
v. 2D picture
Table 2. 1 Comparison Of The Projects Or Websites
13
2.3 SUMMARY
In conclusion, if multimedia technique is very important to make sure that the
mobile applications successfully implemented and can achieved the objectives. Literature
review helps to develop mobile applications as an analysis has been conducted as a guide
to developing the Geography : type of land and its formation mobile applications.
14
CHAPTER 3
METHODOLOGY
3.0 INTRODUCTION
This chapter describes the research method in developing an accessible and usable
mobile applications for teacher and student geography. Methodology is the set of complete
guideline that includes the models of tools to carry out research or design activities.
Methodology splits the work into phases of activities for better planning and management.
GEOGRAPHY : Type of land and its formation mobile applications development use
ADDIE model as the methodology. It is a systematic way of accomplishing certain tasks
and is defined as a collection of procedures, techniques, tools and documentation aid that
helps a software developer to speed up and simplify the mobile applications development
process. Mobile applications requirement which include tools and software that are used in
mobile applications development are also described in this chapter.
15
3.1 ADDIE MODEL
Addie is an acronym for the five stages of a development process: Analysis, Design,
Development, Implementation, and Evaluation. The ADDIE model relies on each stage
being done in the given order but with a focus on reflection and iteration. The model gives
you a streamlined, focused approach that provides feedback for continuous improvement.
The great strength of the ADDIE Model is implied in the title we give it. A model is a
template, a structure, an approach to be used. Bichelmeyer, B. (2005). The ADDIE model:
A metaphor for the lack of clarity in the field of IDT. IDT Record.
Figure 3. 1 ADDIE Model Phase
16
3.2 METHODOLOGY PHASE
The explanation of each phase involves for developing GEOGRAPHY : Type of
land and its formation mobile applications as below :
3.2.1 Requirements Analysis
The analysis phase is the first stage in the development module of this project. In
this phase, an analysis will be conducted to find the problems that exist for the development
of type of land and its formation applications. Among the important things analyzed are the
types of terrains found in Malaysia and the elements that need to be there to entice users to
use this interactive application. Through this phase, the process of developing this
interactive application will be much easier especially to set the information and choose the
appropriate contents and elements.
3.2.2 Design
The second phase is a design that explains the design of interactive applications in
the form of clearer storyboards. This phase will also describe the technologies and tools
involved. This level focuses more on the sketches of the storyboard that have been made to
tell the whole idea of interactive application development. Additionally, there is also an
overview of the overall appearance, overall structure of interactive applications, images,
texts, buttons and content of content that can be viewed more clearly as a storyboard as a
17
guide. Storyboard also helps the development process so that every design used
corresponds to the content of the bricks.
3.2.3 Development
This phase is the process of developing the entire design and being a guideline for
the authoring process. The development process is a process where all elements will be
incorporated into interactive applications using Adobe Flash CS6, Adobe Photoshop and
Adobe Illustrator. This software is selected because it is capable of producing interactive
applications with navigation. In this development stage, development also uses all agreed
approaches or designs at the design stage.
3.2.4 Implementation
Interactive applications that have been developed will be tested by the supervisor
for clarification and opinion. The purpose of this phase is to detect minor errors that may
not be realized during the project development process.
3.2.5 Evaluation
The last phase is evaluation the process of obtaining user feedback on the content,
strategic, audio, animation, graphic, interface and others contained in the applications either
through supervisors, meeting users, questionnaires, interviews, tests and so on. This action
18
is intended to ensure that this application is appropriate or not within the scope of the user
set. If there is a feedback stating that it does not fit the needs of the user, the modification
process will be made.
3.3 APPLICATION REQUIREMENTS
In developing a mobile applications, application requirements which consist of
software resources and hardware components is necessary to ensure the project that being
developed meets the user requirements. These applications requirements will support the
development and functional of the mobile applications.
3.3.1 Software
Table 3.1 listed the software specification categories consists of application
software used in developing the mobile apps.
No. Categories Software names
1. Application software I. Google chrome version 70.0.3538.102
II. Mozilla Firefox version 61.0.2
III. Adobe photoshop cs6
IV. Adobe flash cs6
Table 3. 1 Software Specification
19
3.3.2 Hardware
Table 3.2 listed hardware and justification in order to perform its function usually
paired with software.
No. Tools Minimum Requirements
1. Computer Processing Unit (CPU) Intel ® Core™ i5-6200U CPU @ 2.30GHz
2. Installed RAM 12.0 GB DDR4
3. System type 64-bit operating system, x 64-based processor
4. Hard disc Capacity 558GB
5. Pendrive TDK 4GB
6. Printer canon Pixma G2000
Table 3. 2 Hardware And Justification
3.4 APPLICATION DESIGN
This stages it explains in detail the entire sketch of the storyboard, design and the
technologies involved. This level is more focused on designs that have been rolled out in
the storyboards that the developers have created. In this applications it is presented with an
overview of the appearance, shape, structure, graphics, text, content and technology
involved.
20
3.4.1 Project Implementation Approach
Interactive applications developed according to designs, storyboards and navigation
that have been made to facilitate the development phase because they are systematic and
organized.
The approach used in this application is an exploration method. This method is a
self-colonization method in which users are able to interact with this interactive
applications. Therefore, the navigation buttons provided by the interactive applications for
the user will enable the user to use the interactive applications as they wish.
3.4.2 Navigation Map.
This map explains the flow of interactive applications and the content they contain
in the stream. It is important that users can understand the concepts of this application
properly.
21
Figure 3. 2 Navigation Map
22
3.4.3 Storyboard
Every application that you want to develop should have its own storyboard. It will
be the main guideline in the authoring process of the application. The story sketches explain
the elements to be used and the arrangement of elements in an interface so that the app can
be developed exactly according to the storyboard. In fact it is also used as a reference for
the required content. Please refer to attachment A.
3.5 CHAPTER SUMMARY
In this chapter, we have discuss the general methodology of design research that
was chosen as the major methodology to be followed when doing this study since from all
the phases in this methodology, it provided four general outputs for design research :
proposal. Design specification, application, performance measures and the result.
23
Figure 6. 1 Incoming Menu
Figure 6. 2 Introduction
Figure 6. 3 Main Menu
Figure 6. 4 Type Of Land And Its
Formation
1
Figure 6. 5 Highlands
Figure 6. 6 Seafront
Figure 6. 7 Lowlands
Figure 6. 8 Physical Features Along The
Seafront
1
Figure 6. 9 Drainage
Figure 6. 10 Quiz 1
Figure 6. 11 Quiz 2
Figure 6. 12 Quiz 3
2
Figure 6. 13 Setting
3
1.6 ACTIVITIES AND MILESTONES
Gantt Chart that describes key activities and timescales in implementing this project
is shown in Figure 1.1.
ACTIVITY
WEEK
1 2 3 4 5 6 7 8 9 10 1
1
1
2
1
3
1
4
1
5
Topic Discussion
And Determination
Project Title
Proposal
Proposal Writing
Introduction
Proposal Writing-
Literature Review
Proposal Pogress
Presentation &
Evaluation
Discussion &
Correction Proposal
& Proposed
4
Solution
Methodology
Proposed Solution
Methodology
Proposed Solution -
Methodology
Proof Of Concept
Drafting Report Of
Proposal
Drafting Report Of
Proposal (Cont)
Submission of Draf
Report To
Supervisor
Seminar
Presentation
Report Correction
Final Report
Submission
Appendix 1. 1 Key Activities and Timescales In Implementing This Project
5
REFERENCES
Douglass, A. E. (1935). Dating Pueblo Bonito and other ruins of the Southwest (No. 1).
National Geographic Society.
Dietrich, W. E., & Perron, J. T. (2006). The search for a topographic signature of
life. Nature, 439(7075), 411.
Jones, C. (2008). History of geoparks. Geological Society, London, Special
Publications, 300(1), 273-277
Patterson, T. C. (2007). Google Earth as a (not just) geography education tool. Journal of
Geography, 106(4), 145-152.
Bichelmeyer, B. (2005). The ADDIE model: A metaphor for the lack of clarity in the field
of IDT. IDT Record.