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  • GAMING WEBINAR SERIES

    • June 12th | 4:00pm – 4:30pm, CET: The value of AWS in gaming - and why so many gaming companies rely on AWS

    • “Some of the biggest companies in the Gaming Industry heavily utilize AWS, including Ubisoft, Supercell, Rovio and many more. In this

    session we will provide a high-level view on the reasons so many Gaming companies choose AWS, including cost benefits, global reach,

    reliability, faster game development - and most importantly, strategic partnerships.”

    • June 12th | 4:30pm – 5:00 pm, CET: Beating the Final Boss: Launch your game!

    • June 19th | 4:00pm – 4:30pm, CET: Analytics on AWS for Games

    • June 19th | 4:30pm – 5:00pm, CET: Playing for high stacks - How to build a scalable backend infrastructure on AWS

    • June 22nd | 4:00pm – 4:30pm, CET: In - App Purchase Like a Pro: 5 Best Practices from the Top 50 Mobile Games & Apps

    • June 22nd | 4:30pm – 5:00 pm, CET: Force Your Success! - How InnoGames Uses the Amazon Appstore to Boost Its Numbers

    • June 26th | 4:00pm – 4:30pm, CET: Building Games with AWS Mobile Services

    • June 29th | 4:00pm – 4:30pm, CET: Building a Microservices Platform, Patterns and Best Practices

    • July 3rd | 4:00pm – 4:30pm, CET: Introduction to Lumberyard and GameLift

    • July 3rd | 4:30pm – 5:00 pm, CET: Case Study: Developing 'The D.R.G. Initiative' with Amazon Lumberyard

    Today!

  • The value of AWS in gaming –

    and why so many gaming companies rely on AWS

    Christian Spicker; Account Manager & Industry Lead Gaming DE, AWS

  • WHAT YOU WILL TAKE AWAY FROM THE SESSION

    Understand why so many in Gaming rely on AWS

    +

    See who uses AWS in Gaming

  • GET RID OF TIME CONSUMING & EXPENSIVE TASKS

    Go Global In Minutes

    Stop Guessing at Capacity Planning

    Move from risk-laden up-front expense to flexible variable expense

    Remove complicated Infrastructure Management that adds little business value

  • GO GLOBAL IN MINUTES

  • Traditional: Rigid AWS: Elastic

    Servers

    Demand

    Capacity

    Excess Capacity Wasted $$

    Demand

    Unmet Demand Upset Players Missed Revenue :(

    SCALE TO WHAT YOU NEED – PAY FOR WHAT YOU USE

  • RELY ON THE SAME INFRASTRUCTURE AS RIOT, EA, ROVIO etc.

    SHARE THE SAME SET OF TOOLS

  • BUILD GAMES, NOT SERVERS

    “Moving our payment system to AWS was a major step forward in cost

    reduction and building a global scalable infrastructure. The project was

    such a success that our games evaluated AWS as a platform for

    running game servers”

    Kelvin Craig, VP Technology, Goodgame Studios

  • LET OTHERS TO THE HEAVY-LIFTING

    After migrating to AWS… …availability in the five 9s (99.999 %) …Time to market decreased by 97 % …Infrastructure costs were reduced by 69 %

  • JOIN A GROWING LIST OF YOUR PEERS!

  • YES, WE NEEDED 2 SLIDES!

  • SUMMARY SO FAR…

    Companies use AWS because it allows them to focus on what they do

    best – build games!

    Many gaming companies use AWS, incl. Riot Games, EA, Supercell …

    You can use the same tools and build on existing standards!