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Gamifcation:
Gamifcation inEFL Classroom:
Engaging Students
Ahmed Raef
SPSP Saudi Petroleum Services Polytechnic
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ABOUT PRESENTER
EFL Instructor at SPSP Institute in Dammam in SaudiArabia
BA and PGDE in Education teachin! En!lish"
#ambrid!e #EL$A
#ertI#$ certificate % #ertificate in $eachin! Lan!ua!es &ith
$echnolo!y #ertI#$"
#ambrid!e DEL$A 'odule (
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SAUDI PETROLEUM SERVICESPOLYTECHNIC
SPSP
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ABOUT SPSP
SPSP has been established to meet the needs of thePetroleum Services Industry and to su))ort the Saudi*ation
of the +in!dom of Saudi Arabia,
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WORKSHOP FOCUS
ho& to !amify EFL classroom usin! +ahoot to en!a!e
students more effectively in EFL classroom tas-s. /ui**es
and revie& activities0
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Learning Objeci!e"#
Create an account Understand how to make a quiz with Kahoot! Present completed quizzes to students
Know what the students response view looks like Know how to use +A122$ in EFL #lassroom
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THE USE OF TECHNOLO$Y IN
INSTRUCTIONAL ACTIVITIES
PLAYS AN ESSENTIAL ROLE
FOR EN$A$IN$ STUDENTS INLEARNIN$%$&N&' ( KU)U* +,-./0
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$here are also some affective factors in lan!ua!e learnin! that are
li-e a filter &hich filtrates the amount of in)ut in learners brains,
Peo)le &ith hi!h affective filter &ill lo&er their inta-e &hereas )eo)le&ith lo& affective filter allo& more in)ut into their lan!ua!e ac/uisition
device,
2ne of his main vie&)oints of affective filters is that affective filter is
res)onsible for individual variation in SLA, +rashen has mentionedthat there are mainly four factors that can influence the SLA &hich are
res)onsible for the individual variation. &hich are motivation. attitude.
an3iety. and self%confidence,
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$echnolo!y &ill be incor)orated in the EFL classroom to enhance
learnin! and lo&er the affective filter of EFLstudents,
4sin! technolo!y is im)ortant to meet the main challen!e oflearners &hich of usin! mobile )hones and tablets durin! lessons,
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$AME1BASED LEARNIN$
OR$AMIFICATION
Its im)ortant for us to ma-e a distinction bet&een !ame%based
learnin! and !amification,
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$AME1BASED LEARNIN$Game%based learnin! essentially means turnin! an activity into a
!ame 5 in &hich the !ame has a be!innin!. a middle and an end,
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$AMIFICATIONGamification. on the other hand. means inte!ratin! features that are
common to !ames. such as )oints. bad!es and challen!es. in orderto en!a!e )eo)le in a )rocess,
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$AMIFICATION 1 KAHOOTGamification has its uses in lan!ua!e teachin! too. for students of all
a!es,
Inegrae 2rinci23e" 45 ga6i5icai4n in4 748r EFL c3a""r4460
6De!e342 a 24in" "7"e6
6$i!e reg83ar 24"ii!e 5ee9bac:
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CHAN$ES
the &orld is turnin!
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C;anging S4cie7
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C;anging Learner"( Learning
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Digia3 Nai!e"#
2ur learners today are all 9native s)ea-ers: of the di!itallan!ua!e of com)uters. video !ames and the Internet,
2ur learners have never -no&n a &orld &ithout the &eb and
li!htnin!%fast di!ital communication %they are hy)er%
connected,
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The Bring Your wn evice wave has opened up "or a new
generation o" #$#s% where students can use their own
devices to respond& '"ter the introduction o" smart phones
and ta(lets providing support "or eas) wireless networkaccess and support "or *T+,-% man) new #$#s and similar
tools have populated the market&
BYODBring Y48r O
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E6erging Tec;n434gie" in Sec4n9 Lang8age
Learning$here is a stron! bond bet&een Gamification andemer!in! technolo!ies, It all about the a))lication of
!ame mechanics in non%!ame related conte3ts
Deterdin!. Sicart. ;ac-e. and ;i3on. (
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KAHOOT PEDA$O$ICALCONSIDERATIONS
6.ormative assessment o" content knowledge6Track individual student knowledge gaps6,earner Centered / #tudents can generate kahoots60ncrease student engagement and motivation
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T
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1
OW TO CREATE A
KA OOT
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First visit getkahoot.com, press on the large purple GET MYFREE ACCOUNT !utton.
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Creating a Kahoot is simple andspeedy1hen )ou sign in% )oure presented with the 3 types o Kahoot
you can make& *ere well "ocus on a qui& Press on the quiz
icon% and )ou will (e asked to gi!e it a name&
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Add more questions by pressing + Add question.
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Em"ed an image
into yourquestion ()
dragging one in
"rom )our desktop%
or pressing the
2Choose 3le(utton& 0" )oure
using a ta(let one
straight "rom )our
camera&
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Em"ed a #ou$u"e
!ideo instead ()
pressing on the
video ta( 4 adding
the videos unique
code / heres a
guide&
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2
OW TO PLAY A
KA OOT
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-0 CHOOSE YOUR KAHOOT
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B0 HOW TO PLAY A KAHOOT
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+0 LAUNCH TO THE CLASS
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A99 ;e R446 PIN an9 748r NAME
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>0 STUDENTS ?OIN THE $AME
YOUR DEVICE
PROJECTED
TO CLASS
W AT STUDENTS
SEE (USING ANY
DEVICE)
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$he follo&in! screen shoot sho&s &hat the students &ill see on his=her
S'AR$ )hone,
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S89en"@ na6e" a22ear an9 748 are rea97 4 "ar
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4. ANSWERING QUESTIONS
YOUR DEVICE
PROJECTED
TO CLASS
$he aster students ans%er
correctly& the more points they get'
W AT STUDENTS
SEE (USING ANY
DEVICE)
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On "89en"@ 9e!ice"
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Sc4reb4ar9
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$he score is u)dated after every /uestion>
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$he &inner is announced>
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Im)lementation
KAHOOT in EFL C3a""r446
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W;a are "46e 45 ;e
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Learner 4 Lea9er
Learner" C433ab4rai!e W4r:
Creaing T;eir Ka;44
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-0 S89en" $eneraing i9ea" an9
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Implemen!"#n$
+0 C433ecing !i"8a3 i6age"( Vi9e4" #
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Implemen!"#n$
>0 Creae ;eir Ka;44#
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Implemen!"#n$
.0 S;are i
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Implemen!"#n$
.0 S;are i an9 ;e
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CONCLUDIN$ COMMENTS
&hats the )oint0
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S89en" 34!e i
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T;an: Y48
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F8r;er Rea9ing# $a6e1Ba"e9 Lang8age Learning
'a&er @ Stanley (
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F8r;er Rea9ing# $a6e1Ba"e9 Lang8age Learning
htt)==blo!,!et-ahoot,com=)ost=C7778C=challen!in!%students%to%
as-%their%o&n%!reat
htt)==&&&,thesnar-yschoolteacher,com=blo!=tech%tuesday%
&oohoo%-ahoot%ten%fun%&ays%to%use%-ahoot%in%your%classroom
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F8r;er Rea9ing# $a6e1Ba"e9 Learning
Bartle ;e& Riders. (