Gamification WORKSHOP FINAL.ppt

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    Gamifcation:

    Gamifcation inEFL Classroom:

    Engaging Students

    Ahmed Raef

    SPSP Saudi Petroleum Services Polytechnic

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    ABOUT PRESENTER

    EFL Instructor at SPSP Institute in Dammam in SaudiArabia

    BA and PGDE in Education teachin! En!lish"

    #ambrid!e #EL$A

    #ertI#$ certificate % #ertificate in $eachin! Lan!ua!es &ith

    $echnolo!y #ertI#$"

    #ambrid!e DEL$A 'odule (

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    SAUDI PETROLEUM SERVICESPOLYTECHNIC

    SPSP

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    ABOUT SPSP

    SPSP has been established to meet the needs of thePetroleum Services Industry and to su))ort the Saudi*ation

    of the +in!dom of Saudi Arabia,

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    WORKSHOP FOCUS

    ho& to !amify EFL classroom usin! +ahoot to en!a!e

    students more effectively in EFL classroom tas-s. /ui**es

    and revie& activities0

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    Learning Objeci!e"#

    Create an account Understand how to make a quiz with Kahoot! Present completed quizzes to students

    Know what the students response view looks like Know how to use +A122$ in EFL #lassroom

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    THE USE OF TECHNOLO$Y IN

    INSTRUCTIONAL ACTIVITIES

    PLAYS AN ESSENTIAL ROLE

    FOR EN$A$IN$ STUDENTS INLEARNIN$%$&N&' ( KU)U* +,-./0

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    $here are also some affective factors in lan!ua!e learnin! that are

    li-e a filter &hich filtrates the amount of in)ut in learners brains,

    Peo)le &ith hi!h affective filter &ill lo&er their inta-e &hereas )eo)le&ith lo& affective filter allo& more in)ut into their lan!ua!e ac/uisition

    device,

    2ne of his main vie&)oints of affective filters is that affective filter is

    res)onsible for individual variation in SLA, +rashen has mentionedthat there are mainly four factors that can influence the SLA &hich are

    res)onsible for the individual variation. &hich are motivation. attitude.

    an3iety. and self%confidence,

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    $echnolo!y &ill be incor)orated in the EFL classroom to enhance

    learnin! and lo&er the affective filter of EFLstudents,

    4sin! technolo!y is im)ortant to meet the main challen!e oflearners &hich of usin! mobile )hones and tablets durin! lessons,

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    $AME1BASED LEARNIN$

    OR$AMIFICATION

    Its im)ortant for us to ma-e a distinction bet&een !ame%based

    learnin! and !amification,

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    $AME1BASED LEARNIN$Game%based learnin! essentially means turnin! an activity into a

    !ame 5 in &hich the !ame has a be!innin!. a middle and an end,

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    $AMIFICATIONGamification. on the other hand. means inte!ratin! features that are

    common to !ames. such as )oints. bad!es and challen!es. in orderto en!a!e )eo)le in a )rocess,

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    $AMIFICATION 1 KAHOOTGamification has its uses in lan!ua!e teachin! too. for students of all

    a!es,

    Inegrae 2rinci23e" 45 ga6i5icai4n in4 748r EFL c3a""r4460

    6De!e342 a 24in" "7"e6

    6$i!e reg83ar 24"ii!e 5ee9bac:

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    CHAN$ES

    the &orld is turnin!

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    C;anging S4cie7

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    C;anging Learner"( Learning

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    Digia3 Nai!e"#

    2ur learners today are all 9native s)ea-ers: of the di!itallan!ua!e of com)uters. video !ames and the Internet,

    2ur learners have never -no&n a &orld &ithout the &eb and

    li!htnin!%fast di!ital communication %they are hy)er%

    connected,

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    The Bring Your wn evice wave has opened up "or a new

    generation o" #$#s% where students can use their own

    devices to respond& '"ter the introduction o" smart phones

    and ta(lets providing support "or eas) wireless networkaccess and support "or *T+,-% man) new #$#s and similar

    tools have populated the market&

    BYODBring Y48r O

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    E6erging Tec;n434gie" in Sec4n9 Lang8age

    Learning$here is a stron! bond bet&een Gamification andemer!in! technolo!ies, It all about the a))lication of

    !ame mechanics in non%!ame related conte3ts

    Deterdin!. Sicart. ;ac-e. and ;i3on. (

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    KAHOOT PEDA$O$ICALCONSIDERATIONS

    6.ormative assessment o" content knowledge6Track individual student knowledge gaps6,earner Centered / #tudents can generate kahoots60ncrease student engagement and motivation

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    T

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    1

    OW TO CREATE A

    KA OOT

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    First visit getkahoot.com, press on the large purple GET MYFREE ACCOUNT !utton.

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    Creating a Kahoot is simple andspeedy1hen )ou sign in% )oure presented with the 3 types o Kahoot

    you can make& *ere well "ocus on a qui& Press on the quiz

    icon% and )ou will (e asked to gi!e it a name&

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    Add more questions by pressing + Add question.

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    Em"ed an image

    into yourquestion ()

    dragging one in

    "rom )our desktop%

    or pressing the

    2Choose 3le(utton& 0" )oure

    using a ta(let one

    straight "rom )our

    camera&

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    Em"ed a #ou$u"e

    !ideo instead ()

    pressing on the

    video ta( 4 adding

    the videos unique

    code / heres a

    guide&

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    2

    OW TO PLAY A

    KA OOT

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    -0 CHOOSE YOUR KAHOOT

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    B0 HOW TO PLAY A KAHOOT

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    +0 LAUNCH TO THE CLASS

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    A99 ;e R446 PIN an9 748r NAME

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    >0 STUDENTS ?OIN THE $AME

    YOUR DEVICE

    PROJECTED

    TO CLASS

    W AT STUDENTS

    SEE (USING ANY

    DEVICE)

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    $he follo&in! screen shoot sho&s &hat the students &ill see on his=her

    S'AR$ )hone,

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    S89en"@ na6e" a22ear an9 748 are rea97 4 "ar

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    4. ANSWERING QUESTIONS

    YOUR DEVICE

    PROJECTED

    TO CLASS

    $he aster students ans%er

    correctly& the more points they get'

    W AT STUDENTS

    SEE (USING ANY

    DEVICE)

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    On "89en"@ 9e!ice"

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    Sc4reb4ar9

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    $he score is u)dated after every /uestion>

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    $he &inner is announced>

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    Im)lementation

    KAHOOT in EFL C3a""r446

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    W;a are "46e 45 ;e

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    Learner 4 Lea9er

    Learner" C433ab4rai!e W4r:

    Creaing T;eir Ka;44

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    -0 S89en" $eneraing i9ea" an9

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    Implemen!"#n$

    +0 C433ecing !i"8a3 i6age"( Vi9e4" #

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    Implemen!"#n$

    >0 Creae ;eir Ka;44#

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    Implemen!"#n$

    .0 S;are i

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    Implemen!"#n$

    .0 S;are i an9 ;e

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    CONCLUDIN$ COMMENTS

    &hats the )oint0

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    S89en" 34!e i

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    T;an: Y48

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    F8r;er Rea9ing# $a6e1Ba"e9 Lang8age Learning

    'a&er @ Stanley (

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    F8r;er Rea9ing# $a6e1Ba"e9 Lang8age Learning

    htt)==blo!,!et-ahoot,com=)ost=C7778C=challen!in!%students%to%

    as-%their%o&n%!reat

    htt)==&&&,thesnar-yschoolteacher,com=blo!=tech%tuesday%

    &oohoo%-ahoot%ten%fun%&ays%to%use%-ahoot%in%your%classroom

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    F8r;er Rea9ing# $a6e1Ba"e9 Learning

    Bartle ;e& Riders. (