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Games for Teenagers The Flour Game People: Variable Goal: Fun Time: 15 - 60 mins Materials: Newspaper, lollies or coins, Flour (lots), Container, knife Method: Get everyone into a circle, In the centre lay lots of paper and on a plate create a flour castle. On the top of the castle place a coin or lolly. Each player must chop a bit off the castle without dislodging the coin or lolly. Once a peice of the castle has been removed pass the knife on to the next player. When a player knocks the coin or lolly down into the flour pile, that person must retrieve it with their teeth, no hands allowed. Make sure a towel is handy to clean up and start again. Additional Details: For more difficulty use a smaller coin. You could also use a blindfold to make it more difficult. Be prepared for a big mess! Balloon Warfare People: 10+ Goal: Fun

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Page 1: Games for Teenagers

Games for Teenagers

The Flour Game

People: Variable

Goal: Fun

Time: 15 - 60 mins

Materials: Newspaper, lollies or coins, Flour (lots),

Container, knife

Method:

Get everyone into a circle, In the centre lay

lots of paper and on a plate create a flour castle.

On the top of the castle place a coin or lolly.

Each player must chop a bit off the castle

without dislodging the coin or lolly. Once a peice

of the castle has been removed pass the knife on

to the next player.

When a player knocks the coin or lolly down

into the flour pile, that person must retrieve it

with their teeth, no hands allowed.

Make sure a towel is handy to clean up and

start again.

Additional Details:

For more difficulty use a smaller coin.

You could also use a blindfold to make it

more difficult.

Be prepared for a big mess!

Balloon Warfare

People: 10+

Goal: Fun

Time: 10 - 30 mins

Materials: Balloons

Method:

divide group into 2 teams.

Have the teams sit in a line opporsite each

 

Page 2: Games for Teenagers

other, with a 1-1.5 meter gap.

The object of the game is to get the balloon

to land behind the other teams line. The

defensive line can lean back to save the balloon

from hitting the floor.

Each player cannot lift their Bums off the

ground. Anyone caught doing so forfits that

game.

The first team to reach 10 wins.

Additional Details:

For more difficulty add extra balloons.

Water Obsticle Course

People: 20+

Goal: Fun

Time: 20 - 40 mins

Materials: 1 Bucket and 4 cups per team, water,

Any obsticles that you can find

Method:

divide group into teams with 4 players per

team.

Each team Starts with 4 empty cups. when

the whisle goes they must fill the cups with water

and navigate an obsticle course as fast as

possible while trying not to spill anything.

Once finished the course they must put the

water in the bucket and the timer is stopped. A

combination of the timer and the amount of

water left will determine the winning group.

Obsticle course ideas:

Stilts

Pushing one member on a bike

Going under a blanket or canvas

Kicking a soccerball around cones

Going through hoops

Page 3: Games for Teenagers

Walking a rope or plank

Piggy backing each other

Putting down water and shooting a

ball into a hoop (every player)

Walking backwards

balancing the cups in some way

Changing cups half way through

the game

Anything else you think may be

enjoyable as well as challanging

Additional Details:

Dont make the course too long or the teams

waiting will get bored.

The first group will inevitably be the

slowest, so a quicker group may need to go first.

Warning some groups will want to go again.

Good for large groups such as scouts, youth

groups or church outings etc.

3 Legged Soccer

People: 10+

Goal: Active, Fun

Time: 20 - 45 mins

Materials: Leg ties, soccer ball

Method:

Pair up players and get them to tie their

inner leg together (like the 3 legged race). Split

pairs into 2 teams, try to get pairs of equal skill

on each side.

Set up goals at either end of a field. Then

just like normal soccer you can only kick the ball.

Normal rules apply.

If one of the pair falls over the pair must

stay on the ground till taged by another pair from

their team.

Page 4: Games for Teenagers

The team with the most points wins

Additional Details:

To make things harder for them you can

only allow them to use the inner leg (the one tied

together) to kick the ball.

The Big Egg Throw

People: Variable

Goal: Catching skills, Fun

Time: 10-20 mins

Materials: 1 raw egg per pair (additional eggs if

required)

Method:

Everyone is paired off into pairs. Each pair

is given an uncooked egg. Each pair then stands

1m away from each other.

On the leaders command the egg is to be

thrown to the other person and then back again.

Everyone then takes one large step

(approximately .5 metre) and the process

repeats.

Once the egg breaks that pair is out of the

game. If the egg lands on the ground and does

not break. The throw is taken again.

The pair that gets the furtherest apart wins.

Additional Details:

Expect a mess, make sure everyone is

allowed to get messy.

If eggs are to messy you can replace them

with Water bombs (not as much fun though).

Hit the Deck

People: 10+

Goal: Very Active, Fun

Time: 10 - 20 mins

Page 5: Games for Teenagers

Materials: none

Method:

One person (an adult) is Sargent Major. The

players are the sailors on a boat. The Sargent

Major yells out a command and all the soldiers

follow the command.

After a few practice runs the person last to

complete the command is out of the game. The

winner is the last one left.

To really make this game exciting the

Sargent Major yells out command after command

even before they have got to the first location.

Here are some of the terms used in the

game. You can make up your own as well.

Run to the ends of the pretend

ship: Bow (front/North of ship), Stern

(Back/South of ship), Starboard (Right/East

side of ship), Port (left/West side of ship).

Captains coming: Stop where you

are and present a salute.

Freeze: Stop where you are frozen.

Man the guns: Sit where you are

and pretend to be fireing a machine gun.

Scrub the decks: Kneeling down

and pretending to scrub the floors.

Man overboard: Hand to head as if

looking for someone in the sea.

Man the lifeboats: Sit down and

paddle frantically.

Climb the rigging: Pretending to

climb a rope ladder.

Hit the Deck: Lie flat on your

stomach as if a bomb raid.

Whatever other ideas you can

come up with

Additional Details:

Page 6: Games for Teenagers

Suitable for functions in a large hall.

For added difficulty you could have to

Sargents calling orders to 2 different groups.

WaterBomb Warfare

People: 14+

Goal: Strategy, Bonding, Fun

Time: 20 - 30 mins

Materials: Lots and lots of waterbombs (at least

200 per 20 players more if possible)

Method:

You need a large area (50-100 metres long)

preferably with trees or obsticles to make it more

challanging.

Divide the players into 2 teams (see below),

Each team is given a flag (towel or sheet) that

they are charged with protecting, this is put on a

tree or rock (not tied). Each team is also given a

supply of water bombs (ammo) once they run out

that is it.

The object of the game is to capture the

opponents flag and get it back to your base

without getting hit by a waterbomb.

The rules are that if you are hit by a water

bomb and it explodes then you have to go back

to your base and count to 30 before carrying on.

If you are already at your base when you are hit

then you cannot partisipate for the same count. If

a water bomb hits but does not break then you

are still alive and can continue.

A person can carry as much ammo as they

wish but when they run out must go back to base

to get more.

The idea is for the teams to construct a

strategy to win, this may involve some staying

and being protectors, some being snipper fire,

and some attacking.

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Additional Details:

Do not be supprised that most of the adults

end up joining in as well.

You will probably loose control fairly

quickly, I would recomend at least on adult at

each base and another 2 if not more in the

middle of the battlefield.

Afterwards please make sure to do a sweep

of the area to collect as many waterbomb

remains as possible.

Additionally you may wish to add food

colouring (one colour each side) so you can

identify when hit. Please make sure that they

wear clothes that can be damaged.

A good bonding activity (and so you dont

have to do all the work). Is to get the teams

together the day before to fill up their own

waterbombs. This is almost as much fun as the

actual activity and gives them a chance to work

together. A rule for the war could be that the

ammo they create is what they get for the next

day. (note: This can be a great time for the

leaders to get to know the teenagers and for

bonding to occur, I would highly recommend it)

Chicken Feed

People: 2-8

Goal: Fun

Time: 5 - 15 mins

Materials: 1 pack of cards (do not expect to use

them again)

Method:

All players sit around a table.

The pack of cards is shuffled and the one

card is selected from the middle of the pack, the

card is shown to everyone and then resuffled into

the pack again.

Page 8: Games for Teenagers

The cards are dropped face up into the

middle of the table and the players USING THEIR

LITTLE FINGER ONLY try to find the card.

The winner is the one who gets the card off

the table into their lap.

If a player uses anything else apart from

their little finger they are disqualified.

Additional Details:

Buzz

People: 5-15

Goal: Maths, Fun

Time: 10 - 15 mins

Materials: Nothing

Method:

Sit all players in a circle.

A number is chosen between 5 and 9 (7 is

good).

The object of the game is for everyone in

the circle to say the next number as it goes

around. When you get to a multiple of the

number chosen they say BUZZ. They must also

say BUZZ if the number has the number chosen

in it EG 17 for 7.

After a practice round or two you can start

eliminating people if they get it wrong. The

winner is the last person left.

Eg 7:

1,2,3,4,5,6,buzz,8,9,10,11,12,13,buzz,15,16, buzz

18,19,20,Buzz....

Additional Details:

For more difficulty you can have 2 numbers

that you must buzz eg 7 and 9.

You could also add difficulty by making the

numbers higher eg multiples of 13.

Page 9: Games for Teenagers

Bladder Ball

People: 14+

Goal: Energy Release, Fun

Time: 10 - 20 mins

Materials: 1 Basketball bladder (the inside of a

Basketball)

Method:

Once you have freed the bladder from a

basket ball (the ball will not be able to be used

again) you pump it up. The ball can stretch to be

almost a metre in diameter.

Split players into 2 teams. design some

form of goal at either end. The field should be

clear of sharp sticks and about 30 metres long.

The rules follow those of hand ball where

you can only use a closed hand to bash the ball

up and dawn the field. No one is allowed to hold

it apart from a designated goalie.

The winner is the team with the most

points.

Additional Details:

For larger groups you could have round

robin system. 5-7 players per team is about right.

A safe way to have heaps of fun and let off

steam.

The Frog Pond

People: Large Groups

Goal: releasing energy, Fun

Time: 20 - 30 mins

Materials: Large amount of space, lots of

equipment to stand on(imitating lily pads)

Method:

You need a large amount of space for this

game. The object of the game is to pretend the

Page 10: Games for Teenagers

yard/gym is frog pond, objects are placed around

the place which are like the lilies. The idea is that

the players can only stand on the objects if they

step on the ground they are out (See below for

ideas on objects you could use).

Also called the fox and the hare, 2 people

are chosen to be the chasers (the seagulls or

foxes). They chase the players and try to tag

players. Each player that is tagged is taken out of

the game. The chasers also have to stay on the

lilypads. Anyone tagged where the chaser has

cheated by stepping on the ground is allowed to

escape.

The winner is the last one left alive.

Additional Details:

Objects that could be used in a Gym.

climbing ropes, vaults, mats,

beams, trampolines, framework, the key of

basketball court

Objects that could be used outside.

Rugs, large pieces of wood, Chairs,

beams, concrete slabs and pathways,

clothes line (if you dare), Blankets or

sheets, trees, sandpit, climbing frames, Kids

swing/slide sets, the garage roof

Use your imagination.

Not recommended for smaller children.

Games that are Quiet

LDS Who am I

People: 5 or more

Goal: Knowledge, guessing game

Time: 15 - 30 mins

Materials: pens, paper, cellotape

 

Page 11: Games for Teenagers

Method:

Form a circle and get everyone to

write a name of someone famous or well

known to the group. Put all names in bowl.

Attach cellotape to each name, Put a

name on the forehead of each player

facing outwards towards the others.

Each person gets a turn guessing the

name on their head. They are allowed to

ask one question only and the answer can

only be 'YES' or 'NO'.

The winner is the person that can

guess who they are first.

Additional Details:

Suitable for older Youth and Adults,

the more the merrier.

To increase difficulty you could

change it to what am I?

The Chain Gang

People: Variable

Goal: Fun

Time: 5 - 15 mins

Materials: Lots and lots of paperclips

Method:

This game could be played in teams

or individually.

Dump a huge pile of paperclips in the

middle of a circle.

You give everyone a minute (or more

if you wish) to put together in a chain as

many paperclips as possible. The winner is

the person or team with the largest chain.

A good game for best out of 3 or 5.

At the end of the game you can link all

paperclip chains together to see how big

Page 12: Games for Teenagers

they end up being.

Additional Details:

If you dont have paperclips you can

make Daisy chains or out of lego bricks.

Shadows

People: 8+

Goal: Fun

Time: 10 - 20 mins

Materials: 1 white sheet, 1 Strong lamp

Method:

Hold up the sheet near the end of

the room. Behind it place a chair facing

the wall for the guesser to sit. At the other

end of the room put the lamp.

One person is nominated as the

guesser per round. One by one the players

walk between the lamp and the sheet and

the guesser trys to guess who's shadow it

is.

The players try to change their

shadows by hunching down and props

such as wigs, toys and sticks etc.

Every one gets a turn at guesser and

the winner is the one who can get the

most people right.

Additional Details:

Let the players get creative with

their disciuses using lots of props.

The Wrap Race

People: 8+ (needs pairs)

Goal: Co-operation, Fun

Time: 10-15 mins

Materials: Rope ties, present, wrapping

paper (can be newspaper) & cellotape per pair

Page 13: Games for Teenagers

Method:

divide group into pairs. Standing

next to each other the inside hands get

tied together (right and left).

The object of the game is for each

pair to wrap the present using their free

hands.

The winners are the ones that get it

done first.

Additional Details:

For additional challange you could

get them to wrap the present with several

peices of wrap.

The presents can then be used for

pass the parcel afterwards.

Extra diffculty use objects that are

odd shapes not so easy to wrap Eg a toy

Tank, Balls, a pot etc.

Caution: you may wish to use

scissors as well please use common sence

if it is younger children playing.

Games for Parties

Ping-Pong Blow

People: 15-100+

Goal: fun, stress reducer

Time: 20min

Need:

1 Ping-Pong ball for every 8th person

2 long pieces of string

Roll of cellotape

Large floor area

Method: Everyone lies in 2 even straight

rows on their stomachs with their heads facing

 

Page 14: Games for Teenagers

each other and about a 1m gap between. The

pieces of string are taped in two straight lines

under the chins of the players. The Ping-Pong

balls are placed evenly in the middle space. 1

point awarded to the team each time they blow

a Ping-Pong ball over the other teams line.

Advancement: Add more balls.

Hand Slap Coordination

People: 15-100+

Goal: Participation

Time: 10min

Need: Large floor area

Method: Everyone sits in a large circle on the

ground facing in and leans forward placing their

hands between the hands of the people either

side. Explain one slap means carry on in same

direction, double-slap means change direction.

Make the first slap and try to see how fast things

can go. If someone slaps out of sequence that

person looses a hand. Once both hands are lost

they're out of the game and everyone moves in

closer until only 2 people are left.

Advancement: Have more than one section

of slaps going at the same time.

Secret Assasins

People: 15-30

Goal: Bringing acquaintances closer together

Time: 30min

Need: Everyone seated in a circle

Method: Have everyone close their eyes and

bow their heads. Explain to everyone as you

walk around the room while their eyes are

closed that you are going to tap 2 people on the

shoulder and that those 2 people become the

secret assassins and they mustn't let anyone

Page 15: Games for Teenagers

else know. Ask the two assassins to open their

eyes while everyone else keeps their eyes

closed. Ask the two assassins to select by

pointing 1(or 2) person who they have decided

to kill. Tell the assassins to close their eyes and

bow their heads for secrecy and then tell the

whole group they can open their eyes. Announce

to the group the person who has died. This

person is now out and does not have to close

their eyes anymore but cannot vote either.

Everyone (including assassins) now nominates 3

people in the group who they think is the

murder. Then everyone votes. The voted person

is then out. If the voted person is the assassin,

everyone is told and they carry on to find the

other. Carry on round by round until both

assassins are found or everyone is killed.

Pulse Murder

People: 8-20

Goal: Bringing acquaintances closer together

Time: 20min

Need:

Darkened room

Candle in the middle if possible

A small folded piece of paper for each

player with only one with an "X" on it

A container to hold the pieces of

paper

Method: Everyone gets into a circle.

Everyone chooses a piece of paper and secretly

sees if they are the murderer(has "X" or not)

before folding the paper back up and putting it

back into the container. Explain to everyone that

someone is the murderer and that only that

person can start a set of pulses. Also explain

that whenever anyone feels a set of pulses(hand

squeezes from a person on one side(say 5

Page 16: Games for Teenagers

pulses) they are to pass it on to the person on

the other side with one less pulse(pass on 4). If

anyone feels one squeeze then they die(are out

of the circle so the people either side then join

hands). At any time that someone thinks they

know who it is they can make an accusation. If

wrong then the accuser dies. If right then move

to the next round. Everyone holds hands with

the people either side and begin.

Advancement: Have more than one

murderer

Bottle Grab

People: 12-50

Goal: Fun, participation

Time: 20-30min

Need:

Large plastic bottle

Large sized Coin

Method: Get everyone into 2 even teams in

2 rows facing each other(seated on chair

preferred, but ground ok). The GameLeader

places the bottle at one end of the 2 rows and

then stands at the other end holding the coin.

The GameLeader explains that if the team is

able to grab the bottle before the other then it

moves one step closer to winning. Explain that

everyone must have their eyes closed except

the person from each team sitting on the end

next to the GameLeader. Those two

representatives must carefully watch the

GameLeader flip the coin. As soon as they see a

"head" they silently squeeze the hand of their

team-mate and so the message is passed down

by hand squeezes silently to ones sitting at the

bottle end. As soon as they feel their hand

squeezed they grab the bottle. If it is grabbed

correctly then the winning teams player at the

coin end goes and sits at the bottle end and

Page 17: Games for Teenagers

everyone moves up one. The winning team is

the one to do a full rotation.

Advancement: Have the team move back

one if a false grab is made.

Rock Sissors Paper Invasion

People: 10-30

Goal: Fun, participation, tire players out

Time: 10-20min

Need:

Chairs

Floor space

Method: Create an "S" shaped course using

chairs. Split everyone into 2 even teams and line

each team up at each open end of the "S".

Explain the goal is to make your way through the

"S" until you can invade(tag) the other teams

fort(the chair at the furthest end of the "S"). As

soon as the signal is given the players at the

front of each team rush down the "S" and will

meet somewhere in the middle. They quickly

have a short game of "rock scissors paper". The

loser has to step aside(goes to the back of their

teams line while the person at the front of the

loosing teams line runs forward as soon as they

see that they have lost), while the winner rushes

on forward down the "S" until opposed again in

the same manner. The game cycles on

indefinitely with points being kept only for each

successful fort invasion.

Find The Item

People: 10-30

Goal: Get guests to know each other

Time: 10min

Need:

A small item for each guest

Page 18: Games for Teenagers

A piece of paper for each guest with

all items listed on it

A pen each

Tape and safety pins to attach the

items

Method: As each guest arrives take them

aside and attach the item to a part of their

clothing which is not to obvious or even partly

hidden. At the start of the game hand out the

paper and pens and explain that they have a few

minutes to circulate and to write down the name

of the guest who has the item. When the time is

up tell everyone to stop and count the names

they have collected the person with the most

correct names wins.

Advancement: Hide the items so that a bit

more searching is required.

String Collectors

People: 10-40

Goal: Get people friendly with their partner

Time: 5min

Need: 50-300 pieces of string of different

lengths(and colors)

Method: Hide the string throughout the

house before anyone arrives. Carefully select

who will be working together as partners.

Explain that the winning teams is the one which

creates the longest piece of string by tying

together lots of shorter ones in 5 min.

Advancement: Have different colored strings

with different points.

Bean Barter

People: 10-100

Goal:Get guests to know each other

Time: 5min

Page 19: Games for Teenagers

Need: Packages of 15-20 beans(rice etc)

wrapped in gladwrap(do one for each player)

Method: Explain to the guests that the goal

is to barter with others and collect the most

beans. As guests circulate they secretly put a

few beans into their palm and close it into a fist.

When they confront another player the other

player asks "Odd or even?" Once they are told

and if they guess correctly then they get to take

the beans. If they guess wrong they give away

the beans. Both players in the pair must be

given a chance at the others beans before

moving on to find someone else. The person

with the most beans wins.

Knock The Orange(Pop The Balloon)

People: 10-20

Goal: Interaction between guests

Time: 10min

Need: Spoons and oranges for all players

Method: Each player has a spoon each with

an orange balanced on top. The goal is to knock

the other persons orange off without loosing you

own. This can be done in playoffs or in a group

free for all.

Advancement: Every player ties a balloon to

their ankle and tries to pop others without

loosing their own.

Find Your Name

People: 10-50

Goal: Interaction between guests

Time: 10min

Need:

Paper to tape onto the back of each

player

Cellotape

Page 20: Games for Teenagers

Method: Explain that the players will have

10min to circulate and to ask other players a

yes/no question about the name taped to their

back. The GameLeader can suggest questions

like "Am I male?" etc. In each interaction each of

the two players should have an answer to one

question each before moving on to ask someone

else. When someone has guessed who they are

they can sit down. Make sure you choose names

that the person is likely to know. The names can

also be chosen according to the theme of the

party.

Advancement: Give the first and last players

a prize each.

Adaptation: Use a newspaper product

advertisement taped to the back instead of a

name. Players engage in brief conversations

which will drop hints to what it is without

actually saying.

Ambidexterous Answers

People: 10-50

Goal: Interaction between guests

Time: 5min

Need: Pens and paper for everyone

Method: Hand each player a pen and a piece

of paper. Explain that the winner is the one who

gets the most answers on their piece of paper.

The restrictions are that no one is allowed to talk

and that everyone has to do all writing with the

hand they don't usually use. Questions can be

written on the other side of the paper than the

answers if easier. Questions can be as short as

you want. In each interaction each of the two

players should have an answer to one question

each before moving on to ask someone else. The

same question cannot be asked twice.

Personal Bingo

Page 21: Games for Teenagers

People: 10-40

Goal: Get guests to lighten up

Time: 10-20min

Need: A semi-large piece of cardboard for

each player drawn up with 9 squares

Method: After handing everyone a card ask

them to go through their pockets/purse etc and

pull out 9 items(one for each square on the

card). When everyone is ready the GameLeader

chooses someone to start. This person holds up

one item off their card and calls it out to the

group. All players who have a matching item can

remove that item from their card. When a player

achieves the pre-selected pattern(like a straight

line, four corners etc) they yell out "Bingo".

Advancement: Award small prizes.

Sentence Mixups

People: 20-50

Goal: Get players to meet each other

Time: 20min

Need: At least twice as many cards as their

are players. Each card has a word written on

each side. Lots of small edible prizes(lollies).

Method: Hand out one card to each player.

Explain that they are free to mingle with anyone

else but that the goal is to create sentences by

combining the word on their card with other

players. A sentence must have at least 5 words.

As soon as a sentence is formed and passed give

each person a small prize, take the old cards and

hand out new cards. Players keep continually

mixing until the time is up(or the prizes run out).

The easiest way to make the cards is to write out

full sentences and then take those words and

put them onto cards(be sure to add extra linking

words like a, of, the, but, or etc.

Advancement: Use letters on the cards

Page 22: Games for Teenagers

instead of words. The goal then is to form words

of 5 or more letters.

Name Bingo

People: 24+

Goal: Get players to know each others names

Time: 10min

Need: A pre-drawn up card for each player. A

pen for each player.

Method: As each player arrives get them to

sign in by putting their name on a piece of

paper. Mix these papers up in a bowl. Hand out

the cards. Count the number of players and

make sure that the number of players exactly

matches the number of squares on each card(fill

any spaces with the word "Free"). Next get all

players to circulate and to get each others

signatures in the squares on their card. When

everyone has filled up their cards start a normal

game of bingo calling out the names in the bowl.

Advancement: Award small prizes.

Dictionary

People: 5-10

Goal: Pass the time and get every one

thinking

Time: 20mins

Need: A very large dictionary and pens and

paper for everyone

Method: Be sure everyone (including Game

Leader) has 2 pieces of paper and a pen each.

One piece is for writing down definitions and the

other for keeping score. The Game Leader finds

a hard word in the dictionary and first checks

that no one knows it. Then everyone is given 2

mins to think up a convincing definition for that

word. The Game Leader writes down the proper

definition on his piece of paper and mixes it in

Page 23: Games for Teenagers

with the ones collected from the other players.

The Game Leader then reads out each definition

and people vote on the one they think is the real

one. If a player finds that a person vote for the

defintion that they made up they get a point.

Play it for a few rounds.

War

People: 9-16

Goal: Get everyone to know each other

Time: 20mins

Need: A largish room

Method: Split all the people up into 3-4

countries (groups) of 3-4 people each. The

groups should be of the same size. Each country

chooses a name and a leader. The Game Leader

chooses a country to begin. The country confers

between themselves and chooses a country they

are going to go to war with. They also secretly

choose a member of that country and whisper it

to the Game Leader. The Game Leader

announces that "**** country wants to go to war

with **** country" and gives them 3 seconds for

someone in that country to stand up. The Game

Leader shapes his hand into a gun and points it

at the person. If it is the person that was

selected the Game Leader says "Bang" and that

person is out, and they get another turn. If it

wasnt that person the Game Leader says "Click"

and it goes to the next county's turn. The last

remaining country wins.

Observations

People:10-20 10-20

Goal: Fill Time

Time: 20 mins

Need: Room, Pens and paper each

Method: Get everyone in the room and give

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them a minute to observe the room. Then have

them all go out for a minute and change some of

the things in the room (move a chair, change the

time on a clock etc). The player that records the

most changes wins.

Advancement: Can also be done on a tray.

Familiar Noises

People: 10-20

Goal: Fill Time

Time: 20 mins

Need: Room, sheet, Pens and paper each

Method: Set up a sheet at the front of the

room with a collection of objects behind it. One

by one, make noises with each object (e.g. zip,

egg beater etc) while hidden behind the sheet.

The player that records the most correct object

names wins.

‹‹ Games for Kids | Privacy | © 2009 The Redmond Family | Games for Teenagers ››

What you'll need: Two or more players 2 sheets of paper for each player an 'area' to cross

How to play:Each player will race across the 'river' by only stepping on a sheet of paper, which are considered the player's stepping stones. The first player to make it across the river wins. If a player steps off of the stepping stone while in the middle of the river they need to "swim" back and start over.

What you'll need: at least 4 people Plenty of duct tape and newspapers

How to play:Each person is given five stickers to stick on their shirt(or five beads on a pin). One letter is chosen out of the alphabet that cannot be said out loud. If someone catches someone pronouncing the sound, they can take one of their stickers. Once all of your stickers are gone, you're out of this game. The one with the most stickers at the end of the party wins.

Page 25: Games for Teenagers

What you'll need: at least 4 people Plenty of duct tape and newspapers

How to play:Split into teams of 2-4 teens. Each team creates fashions out of the duct tape and newspapers to fit one of their teammates within a certain time, 30 minutes is usually good. Then have a fashion show of the creations.

What you'll need: 4 or more players 10 index cards cut in half(20 cards total) 20 big balloons Pen

How to play:First write out ten truths and ten dares, one on each half card. Stick one card in each balloon carefully and then blow the balloon up.

What you'll need: Group of ten or more Names of celebrity couples or other types of pairs Mailing labels or masking tape Pen or marker

How to play:Using computer mailing labels or masking tape, write out popular pairs, like celebrity couples. Stick one of the labels to someone's back and tell them they can only find out who is on their back by asking yes or no questions to others who can see their back. They can only answer yes or no questions about other's stickers. When they figure out who is on their back they should then go looking for their partner. First couple to find each other wins.

What you'll need: at least 4 people 1 balloon for each couple

How to play:One partner sits on a chair and puts the balloon on their lap. The other partner tries to pop it by sitting on the balloon that is on their partners lap. Whatever team pops it first wins.

What you'll need: Three or more players or teams 1 Hat per team

How to play:Version #1: Form a circle and place the hat on one players head. The player should pass the hat going around the circle without using their hands. If a player drops the hat he/she is out. The winner is the last one in the circle with the hat on their head.

What you'll need: Two or more players One blown up balloon per player watch or clock

Page 26: Games for Teenagers

How to play:This is a relay type of game. Separate the players into teams of 4 or 5 at most. Have each player race acrossed an area with a filled balloon inbetween their knees. When they get to the point of where they are going they have to pop the balloon (by squeezinf it or sitting on it) and then race back. The first team done wins.

What you'll need: Two bags full of clothes that can be worn by the players(hats, gloves, slippers, big

skirts, etc) - the bags should be equal in the amount of things Two relay teams

How to play:The first person on the team puts on all of the clothes in the bag, without any help from anyone else. Makeup can also be put in the bags for more fun ;-) The player than takes it all off and puts it back in the bag, then hands it off to the next player, which repeats the process. The first team that is done wins.

What you'll need: list of popular songs written on scraps of paper folded and put into a bag or hat a list of baby songs like I'm a Little Teapot 6 or more teens, divide them into teams scorecard and pencil

How to play:Each team picks a song out of a hat and then acts it out for the other teams. The team that guesses the song and the team that does the charade each get a point. If a team is unable or doesn't want to act out the song that they chose out of the bag, they may opt to do a baby song off of the list. The team with the most points at the end of the game wins. Back to the Birthday Party Games Index.

What you'll need: Two or more ping pong balls A raceway- made by putting tape down the middle of a table One plastic straw per player

How to play:Two people race at the same time, if there are more than two players the other players race the winner until there is an ultimate winner. The players race the ping pong balls by starting at one end of the table and blowing the ball off the opposite end with their straw without the ball falling off the edge. If it does fall off the edge the player has to start over. Whoever gets the ball to where it needs to go first is the winner of that round.

What you'll need: Markers Large poster board stickers, ribbon, die cuts, things to make the board fun

How to play:This is a quiet activity that is done throughout the party. People who attend the party sign in

Page 27: Games for Teenagers

and leave a message for the host or hostess. There can be posted questions at the top of the board or you can leave it up to your guest what you want them to write.

What you'll need: Lots of paper clips Two or more players Watch or clock

How to play:Two or more players try to build a paper clip chain as fast as they can in a certain amount of time. When the time is up, the one who has the longest chain is the winner.Relay Team Variation: Each player on the team puts on one paper clip to the chain and then passes it to the next player. This continues until the time is finished. Then the team with the longest chain wins.

What you'll need: Even number of boys and girls blindfolds for each of the boys or girls

How to play:Blind fold one of the sexes and send them off to tag a boyfriend/girlfriend. Once they have tagged someone they have to spend the next hour getting to know each other.