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    Jack Agnew Christopher Birss Christopher Clark James Davenport Jason Torrance

    HavenGame Treatment Document

    Title

    We have decided the game is to be called Haven; the name has been

    derived from the main objective of the game, to reach an area known as

    Haven, the only safe place in the world. The name may seem ironic

    when compared to the environment of the game, an abandoned and

    semi-destroyed landscape. There will be many references to the title

    throughout the game, with the name featuring on signs, maps, peoplesbelongings, etc.

    Format

    We are going to make the game will be available on Xbox 360and PC

    After the initial release of the game we intended for there to be

    downloadable content such as: bonus weapons, special items, extra

    missions and characters. It will originally be released in English; it willthen be released to different countries in different languages. There will

    be online features of the game including being able to play the game

    with other players.

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    Genre

    The game is a mixture of a couple of accepted genres, it is a free

    roaming RPG/Action game set in a post-apocalyptic environment in the

    near future.

    Market Research (Game survey results)

    After many hours of handing out surveys we have gather all our survey

    results and have a summary of all our results.

    From the summary we have concluded that most people who we asked

    to answer our surveys either play on a games console every day or

    every other day. Only 25 % of the people we served play a games

    console less than 3 times a week. Therefore we have a wide range of

    people to sell the game to. However we will need to make our game

    addictive so that more people will want to spend their time on a console

    playing haven.

    We then asked the public what type of game they play the most. The top

    types of game were First person shooter followed by RPG games. This

    is perfect for my team as we are creating first / 3rd person action RPG

    which covers the two top commonly played genres. Therefore our game

    should attract a lot of attention with the public.

    Another question we asked is where or not a person would rather by a

    series game or an original game an only 44% of people would by an

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    original game. However this is still a huge section of the market so if the

    game becomes a hit people will talk about it and there for more people

    will buy the game.

    The next question we asked was what platform do you play games on

    and Xbox 360 was 67% and it was followed by PC at 48%. So my

    teams game will be aimed at Xbox 360 and also PC. If the game

    became a big hit we could possibly sell it to further platforms.

    We then asked how much people where prepared to spend on a game

    and the highest was up to 40 however I would sell our team game for

    35. By doing this we will be able to attract more people to buying agame as it will be chapter than other similar games on the market.

    Another question we asked was do people play games alone or prefer it

    with friends. 55% of people said they prefer playing with friends. In our

    game we will have both offline and online modes this will please both

    sets of people.

    The next question we asked is what aspects of a game do people most

    like and the top two where storyline and online multiplayer. Through our

    game we will have a action packed story line, Online multiplayer team

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    games and co-operative story. This will then attract more people to

    buying haven.

    The final game question we asked was how old is the person completing

    the questionnaire and 96% of the people who complete the game was

    16 19 years of age. As our game ages rating is 16 I believe that our

    game will be a hit with this age group.

    AudienceThe game Haven is aimed towards mainly males at the age of 16 to 20.

    The games certificate will be a 16+

    This will be the games primary audience.

    The games secondary audience will be aged 20+ aimed at men.

    LanguagesDepending on some countries, there will be several different voice overs

    depending on the language. This can be things like Russian, Japanese,

    France, Germany and Sweden. For other regions we will add subtitles to

    the countries language to help save money but also provide to that

    country.

    TerritoriesThe game will be first be released in the UK and in Europe which

    subtitles with be translated and localised, as well as there being different

    voices for languages in some countries. It will then be released in the

    US, Canada and finally Japan following the region code. The reason I

    have picked these countries is because they are the highest market for

    the industry.

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    Contents of the Game

    Theme

    Haven is set in an apocalyptic dog eat dog world, you play as a fully

    customisable character. In the first moments of the gameplay you wake

    up in a ditch next to a road with server injuries however youre incapable

    of remembering anything, your character then finds a letter from his

    family within his PDA, this leads him to a split second of total confusion

    as they need him to reach their safe place called Haven, the only

    known safe place in the world, just as the message is read you find

    yourself being surrounded by mercenarys, you are brutally nocked to

    the ground and you awake as a captive within a makeshift prison

    alongside other survivors. The theme of the game revolves around the

    deep and dark storyline of an ever growing need for survival, as

    resources become scarce you come to find more and more innocent

    apocalypse survivors just like yourself dying of starvation and poverty

    due to the corruption caused by the mass colonies of mercenaries, you

    must choose your path, you have the choice of saving small survivors

    villages by taking over the enemys compounds and legionnaires.

    The weapons incorporated within the game are very realistic with the

    vast majority of weapons coming from current times, also the some of

    the most advanced weapons in the world like dragon fire and the

    corner shot rifle will also play keys points throughout the game. The

    theming of the game generally depends on what direction you want to

    take, you could be a thief, lock pick, tradesman, or you can specialise

    with features such as banter for trading at more beneficial prices or you

    could even specialise with charm and influence whereby your chances

    of tricking players through talking to them, this makes our game a more

    playable and provides a more diverse theme, this allows us to emerge

    within different markets of gaming genres.

    Environment

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    Heaven is set in an baron apocalyptic world, in the very near future and

    the plot portrays the end of civilisation as we know it, however the baron

    landscapes are now the home for survivors and mercenaries fighting to

    survive and gain control over their most precious resources. The world is

    now very dangerous place as there are wild packs of vicious hounds,

    and many rival groups of mercenaries. The sole goal is to break out of

    depression and reach the safe place where water and food if not

    contaminated with toxic pollutions, this place is known as Haven.

    And so the world is dangerous and full of thousands of hazards, from

    roaming gangs of mercenaries to packs of plague-ridden dogs and

    wolves. This world is no safe place to life but everyone knows that

    somewhere there is a place of complete safety with an endless supply of

    resources and therefore self-sufficiency where you can drink the water

    and walk around unarmed, this place is Haven.

    Because apocalyptic world is set somewhere in the near future where

    civilisation is now a world of lawlessness and chaos, the main wonder is

    that people live completely unaware of how the world came to ruin and

    so there are many theories throughout the life of your character. The

    environment is packed with many of hazards man-made and natural,

    roaming bandits, mercenaries and all sorts of traps and contraptions, but

    you know that there one place where mankind can be completely safe, a

    sanctuary on Earth, known simply as Haven.

    Haven is a game set in a futuristic dystopia/wasteland featuring badass

    battles and extreme survival. The setting of the landscape is seen as a

    dusty and hazardous place where even man traps are a threat upon

    travellers.

    Examples of different environments that would be included in the game

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    Game Objective

    The main objective of the game is to reach Haven, consulting a letter left

    by the main characters parents, but the player is able to take part in

    side-quests found in a local pub: doing these jobs earn players a reward

    (such as money, or a new ally), or they can simply explore the world.

    Another choice that players have is to join two groups warring for control

    of the Earth, Asura and Valhalla (picking one side can result in different

    allies and enemies) or choose to go it alone, building up a team with

    many capabilities, being able to bring the factions down. However, if the

    player chooses not to join either side, both groups could try to take the

    player out as they may think of them as a threat. If the player joins one

    of the factions, it has a major impact on the storyline (including some of

    the choices that the player makes in conversations). Players will meet

    various others beings looking for Haven as well (mercenaries and

    marauders). Some, the player has to defeat while others may join the

    player and fight alongside them. The character will be using clues that

    are found in rumours to get closer to the goal.

    There are alternate outcomes depending on the choices that the player

    makes, such as what happens to the protagonist or Haven. E.G. if they

    reach Haven with one of the factions: they could indulge in the peace

    and tranquillity that Haven has to offer or the faction could betray the

    protagonist and conquer all of Haven. If reaching Haven with a team that

    was randomly thrown together, it would just show the protagonist and

    the group relaxing in Haven with the credits rolling.

    Features

    A large amount of weapons that have been used throughout time are

    usable by the player and any allies. However, certain weapons can only

    be used by specific characters; E.G. a Samurai Sword can be used by

    anyone in a Warrior class, but Numchuks and Tonfa can only be used

    by Martial Artists. The game includes a weapons condition system,

    whereas time passes or depending on a battle, an equipped weapon

    could become damaged and in need of repair. It can be fixed by

    replacing a damaged part or by fixing it using a toolkit, or the player can

    simply saw off the damaged part until a replacement can be found;

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    however, sawing off a part could have a negative effect on the weapons

    performance.

    A unique feature would be the weather. It will include a super-thick daily

    fog, which can affect the vision of the character severely. However the

    player can use this as an advantage in order to ambush enemies, or

    sneak past them undetected. Snow and ice will affect movement speed

    on feet or even in vehicles. The player will be able to use vehicles to

    traverse the map, plus player can be given the option to steal the

    vehicles of NPCs; but be warned as they can try to steal vehicles the

    player is using, which will trigger an action scene where the player has

    to rapidly press the buttons to fight them off (failure will result in the

    player getting thrown out of the vehicle).

    Items that the player can use include healing items that can be used

    inside and outside of battle: Items used inside battle are able to deal

    damage to an opponent(s), it could be non-elemental or elemental

    depending on the item used, medication (items that heal HP/MP,

    problems like poison and sleep), items that enable the user to steal

    something from an enemy and items that boosts the using characters

    stats for a short amount of time. Items used outside of battle are able to

    restore all characters to full health, increase stats like offence

    permanently and lower chances of getting into a fight.

    Powers that characters can use could come naturally to certain classes:

    E.G. Physical skills are learnt naturally by Warriors or Martial Artists,

    while Magic skills have to be taught to them through the use of a scroll.

    Skills that characters learn, however, can be a double-edged sword as

    they increase abilities, but can lower certain other skills (Example:

    Physical skills increase Physical Offensive and Defensive capabilities,

    but lowers Mental Offensive and Defensive capabilities and vice-versa).

    Interactive objects appear pretty much everywhere: in the wild and in

    towns. Certain objects could be Easter eggs, while some could be

    pointers or could have deadly consequences (such as calling out a

    tough enemy or a powerful boss). One of the interactions that can be

    performed is talking with NPCs; however, depending on how you

    respond to them can result in a fight, as they could be thugs or

    assassins.

    Players can modify and repair their weapons depending on what items

    they have in their possession. Repairs may include removing sections of

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    gun barrels if they become damaged and they do not have a

    replacement, do things like this will affect the weapons characteristics.

    This concept art demonstrates some of the repairs and modifications

    that could be made, mostly using duct tape.

    Mechanics

    Throughout haven your character will encounter enemies. You will have

    to defeat these enemys to survive. Once you have killed the enemy you

    will firstly gain a certain amount of experience points depending on the

    level and type of enemy that you killed. You will also get the ability to

    search the defeated character to loot any items which they will be

    carrying with them. As it is the end of the world never leave any items as

    you may need them further on in the game. However your character will

    only be able to carry a certain number of times before his or her

    inventory is full. Another way that your character can earn experience

    points is being able to find resources which you can use to your

    advantage such as a garage or ammo supply dump this will give you

    experience points which will aid you in levelling up. Also the places

    which you find could aid you in your further quests and also the faction

    you are fighting for will have these resources to use to find haven. The

    final way to gain experience points is to complete side quests for people

    you pass on your travels. If you complete side quests you can gain

    multiple rewards such as loyalty of a faction or town, weapons,

    ammunition, armour and coins. Side quests are a good way to level your

    character and gain resources to aid you in further quests.

    Though out the game there will be one main quest which you are trying

    to complete and the aim of this main quests is to get to the last safe

    place called Haven. However you can opt to take on further quests

    called side quests. You will be given test tasks to do to complete a side

    quest this will be in a journal and it will tell you what you need to do.

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    Some quests will be simple and some will be very difficult. However the

    harder the quest the better the rewards will be. Once you complete a

    certain section of a quest there will be a tick next to it in your journal so

    you know what you have done and what you still need to do.

    Haven is an RPG free roam game. Throughout the game your character

    will have the ability to interact with other charters in the game to trade

    and also take part in side quests. To do this your character will press a

    button depending on what console you are on. You will then have a set

    list of things to say to a charter but be careful what you say because

    actions you take can affect your story line for the better and also for the

    worse. The way in which your character will move will be the usual

    standard controls on game by using the left analogue stick to walk and

    the right analogue stick to look in different directions. When you are

    faced with an opponent depending on what weapons your charter has

    he or she will aim with the left trigger or L2 and fire with the right trigger

    or R2. Finally if you have a weapon with does not fire such as a sword

    you will have to maele which will be done by tapping the B or Circle

    button.

    Story, background and general information.

    The world is set in a dystopian future apocalypse which humankinds

    numbers are dwindling. No one knows the true cause of how the world is

    ending, but many had different theories it is because of a mass infection

    of a deadly virus, or the feared apocalypse. A popular one is that a

    hacker created a deadly virus and sent nukes all around the world to

    several different places. No one knows the true case.

    In this time, the world is slowly dying. The rate of earthquakes has

    increased extensively and cancer runs rampant in some countries. Many

    people look out for themselves, and form different groups like bandit

    clans and hired killers.

    As time has passed, many cities once known to the world have begun

    buried in the sand and rust and humanity now must make do with

    settlements and considered Safe zones

    There is however one place rumoured to be The sanctuary of the

    wasteland where people can live safely with no fear of natural disasters,

    mercenaries and bandit clans. This place is simply known as: Haven

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    Most of humanity have already accepted their fate and believe Haven to

    be nothing more than a fantasy made by survivors. Those who wish to

    remain alive, fight and bicker among other groups as they struggle to

    find this haven.

    This leads to the forming of two groups, Asura and Valhalla.

    Asura wishes to use Haven as a place for its military might because of

    its rumoured stockade of weapons and food as Valhalla wish to fight so

    they live in Haven for simple peace.

    Enter the main character, simply known as Hunter (Name and gender

    can be changed) who wakes up at a roadside, with no memory

    whatsoever of what happened beforehand. In his backpack he finds a

    letter from his parents simply telling Hunter to Find Havenand also

    finds a gun stashed in there.

    As he finds a nearby settlement raided by bandits, he is kidnapped and

    so begins his first lead onto finding not only Haven but maybe his past

    as well.

    As times goes on, he will eventually have to join up with either Valhalla

    or Asura as they try to find Haven.

    Characters

    Hunter(Main character, name and sex can be changed)

    Default age: 21 (Can be changed)

    Hunter is the main character who you play as, who awakens at a road

    ditch with no memory at all. His main objective is to find Haven, as he is

    sure that has a connection to his past as he finds a letter from his

    parents to find Haven.

    He becomes a skilled fighter and he travels from place to place,

    overcoming any odds on the way, to find clues and leads to the

    infamous sanctuary of the wasteland.

    He can choose to be good or bad, depending on how the player feels.

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    Some concept art for the main protagonist Hunter

    Laura HolwightAge: 30

    Laura is a soldier in Asura who suffered from post-traumatic amnesia

    when she was kid. The reason for this was because she was

    responsible for the burning of her village and family, where she

    accidentally unleashed a virus. This virus caused people to suffer

    hallucinations of their fears coming to live and killing them. For some

    reason Lauras hallucination was being led to safety by following a fox,

    before being rescued by an Asura scouting force and taken to one of thecamps. However after seeing fire, she remembered what had happened

    of the disaster.

    Twenty five years later, she has become self-loathing and a battle

    hardened soldier, who blames Valhalla for what had happened, though

    truth is she is hiding from herself.

    If Hunter joins Valhalla she becomes a feared enemy blocking him every

    step of the way by using excessive force and dirty tactics. If Hunter joins

    Asura, she will disrupt his plans and make things very difficult for him.

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    Fred Lowle

    Age: 40

    Was originally like Hunter and tried to find Haven, but Asura kept getting

    in his way and tried to enforce their strict rules to stop him.

    One day he was stopped at a checkpoint and wasnt allowed through.

    He tried to bribe his way, but instead they allowed him to stay at a

    nearby settlement.

    In the end the settlement that he stayed in was overrun by bandits.

    Killing a few, he found out that it was Asura that hired them to destroy

    the town, trying to kill him and the other rebels that Asura believed in.

    Lost, confused and unsure of confidence, Fred grew depressed as he

    wandered through the wastes alone, losing his cause to find Haven.

    Eventually Valhalla found him and trained him to fight, bringing back his

    goal to find Haven.

    At one point, both he and Hunter will meet and depending on Hunters

    allegiance he will prove to be a tough adversary or a good friend.

    Structure

    This is a flowchart of a typical mission within the game, in this case the

    first mission; it demonstrates the way the story can branch depending on

    your decisions and the consequences, this will be one of the main

    features of the game and will be included in most of the missions and

    side missions.

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    Start

    This is the first mission, designed to teach

    the player the controls and player

    interaction. At the beginning of the game

    the main character wakes up in a ditch finds

    a near-by town and is kidnapped

    You have a choice negotiate your way out

    of the situation or kill your captors

    KILL YOUR CAPTORS

    You escape, with your weapons and your

    choice of your captors weapons, you also

    have food a vehicle and medical supplies

    but now one of the factions are after ou.NEGOTIATE YOUR FREEDOM

    You escape, without your weapons. The

    only belongings you have are your clothes

    and the letter from your family; you are stillneutral to all factions.

    You use a map your captors had giving

    directions to Haven; it directs you to a

    near-by village where you encounter neutralsurvivors. They are suspicious of you as

    they have heard the gunfire. You must

    either earn their trust or kill them all.You stumble across a near-by village where

    you encounter neutral survivors. They are

    welcoming and provide food medical

    supplies a rifle and a map giving clues to

    Havens location. You can clearly see they

    have far more supplies than they will ever

    need as well as many weapons. You caneither trade for them or kill them all and

    steal the items

    TRADE FOR ITEMS

    You earn the respect of the village and they

    offer to protect you and house you. You

    now have some supplies including extraweapons and food.

    This action will give you a positive

    reputation with the neutral villages and will

    have no effect on the opinion of the

    factions.

    KILL VILLAGE

    You kill most of them and steal all the

    belongings you want, you can now use a

    house in the village and have access totheir vehicles.

    This action will increase your respect with

    the faction while giving you a reputation as

    a murderer with other neutral settlements.

    First mission complete

    Hints will be given throughout this

    mission instructing the player on

    controls and how to interact with

    the NPCs