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Conducttr and The Internet of Things
The Conducttr Conference 2014Beln Santa-OlallaGame of Thrones: Immersive experience and audience [email protected]_santa#cdttr20141
Brief
Episodic content + ParticipationRuled bybroadcastingRuled by audience participationThis addresses the agency/time issue but..
..how do we address the communications needs?4StoryworldEpisodes are just another pieceMore entry pointsMore engagement levelsThis addresses the agency/time issue but..
..how do we address the communications needs?5
SocialMediaOnlineeventsLive eventsA new world awaitshttps://www.youtube.com/watch?v=X8HpCyIJqxI
https://www.youtube.com/watch?v=X8HpCyIJqxI
Conducttr RoleAUDIENCE DATABASECONTENTDATABASEGAME LOGIC
SOCIAL MEDIA, EMAILTELEPHONENETWORKSCONDUCTTR APIDATALOG
PLAYERINCLUDES:POINTSBADGESINVENTORY
AS WELL ASMESSAGESPOSTSSTATUS UPDATES
Team
TimescaleDec13 Conversation starts15 Feb Proposal gets approved22 Feb Spot shoot and Performance17-18 Mar Shoot webseries7 Apr Launch 4th season
Getting readyWarExperience development231456789Discovery1023145Live EventsOnlineExperienceSeriesepisodesWebseriesPerformanceCoronation22 Feb7 Apr5 May16 JuneProject Management
Premise
19 RealmsChoose your FamilyChoose your Realm
16
World buildingHinge territory:Game of Thrones + Contemporary Spain
Location Touchpoints
FortTown SquareBattlefieldOrganic Brand Integration
ForestBrothelMilitar CampWorking with available resourcesWhat do we have in house?Illustrator Strategy GuideProduction Unit WebseriesBroadcast slots Spots and TV shows
Turning around limitations:One actor - monologueAddressing the audience Making the most out of exteriors
Character developmentThe wildling known as Edwyck Will people identify with him? Dry characterRough language Outlaw (deserted The Wall)===================================Depth of character Beneath the maskHard unveiled pastSense of belonging: Niitos (Kiddies)One-and-one conversation with warriorsClearly empowered by the character
Scriptwriting
One single scriptwriter Character BibleUnified tone across all channelsWebseriesLive eventsConversation on FacebookGraphic campaign
The power of Live Events
http://www.youtube.com/watch?v=rfrgpVx6kDY
http://19reinos.canalplus.es/Coronacion.html
Designing Game Mechanics
ATTRIBUTESBADGESINVENTORYThree types of actionsTraining actions#pledgeloyalty #moverealm #buypotionGet familiarized with the universe, improve avatarCombat actions#attack #seduce #betray #givecoinGenerate conversation, involve 3rd partyWar actions#attack REALMOrganize strategy, create sense of community (1hr/week)
Potions
Special Items
The importance of pacing
Levels of engagement
InteractiveNon-activeProducerGeneral contentInteractive contentDeep content
Mike Dicks at BleedinEdgeCasual player:@19Reinos #Atack #MAD #ViveponienteBadges
Loyalty Badges
Frequent players, not necessarily very activeCourage Badges
Really active playersDifferent people enjoy different things
http://amyjokim.com/2012/09/19/social-engagement-whos-playing-how-do-they-like-to-engage/AchieversSocializersExplorersKillersBartle typesBlend story and game mechanics
Channeling behaviours
Rewarding behaviours that generate conversationNot rewarding behaviours than might generate spam or cheatingBalancing wealth in game economy
Law of conservationFlexibility weekly wage
Codes
JWZE8
Implementation
leaves roomfor responses on-the-fly
https://www.youtube.com/watch?v=6LE6QeXsGdc
Automated interactivityEncourage User Generated Content
Leave gaps to be filled
Listen and react
Let it go
19 Reinos Stats+5600 players126,500 messages on Twitter3200 tweets per battleFinal battle: 123 tweets per minute36,000 attacks1300 seductions5400 betrayals6000 coin exchanges155 kingslayers82 kings during the gameMore than 1000 people in Callao at the coronationTake-awaysDefine roles and design your own collaborationCreate User Journey (Platforms & Emotional)Engage: play with pacing and personalizationBe flexible: Add wins and remove failsConsider different types of audiencesNever underestimate their intelligenceCreate a territory and let it go
And always
AUDIENCEplace the audience at the centreBeln Santa-OlallaSenior Creative [email protected]_SantaEmail: [email protected]: http://www.conducttr.com