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The Conducttr Conference 2014 Belén Santa-Olalla Game of Thrones: Immersive experience and audience engagement @belen_santa #cdttr2014

Game of Thrones: Immersive experience and audience engagement

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Conducttr and The Internet of Things

The Conducttr Conference 2014Beln Santa-OlallaGame of Thrones: Immersive experience and audience [email protected]_santa#cdttr20141

Brief

Episodic content + ParticipationRuled bybroadcastingRuled by audience participationThis addresses the agency/time issue but..

..how do we address the communications needs?4StoryworldEpisodes are just another pieceMore entry pointsMore engagement levelsThis addresses the agency/time issue but..

..how do we address the communications needs?5

SocialMediaOnlineeventsLive eventsA new world awaitshttps://www.youtube.com/watch?v=X8HpCyIJqxI

https://www.youtube.com/watch?v=X8HpCyIJqxI

Conducttr RoleAUDIENCE DATABASECONTENTDATABASEGAME LOGIC

SOCIAL MEDIA, EMAILTELEPHONENETWORKSCONDUCTTR APIDATALOG

PLAYERINCLUDES:POINTSBADGESINVENTORY

AS WELL ASMESSAGESPOSTSSTATUS UPDATES

Team

TimescaleDec13 Conversation starts15 Feb Proposal gets approved22 Feb Spot shoot and Performance17-18 Mar Shoot webseries7 Apr Launch 4th season

Getting readyWarExperience development231456789Discovery1023145Live EventsOnlineExperienceSeriesepisodesWebseriesPerformanceCoronation22 Feb7 Apr5 May16 JuneProject Management

Premise

19 RealmsChoose your FamilyChoose your Realm

16

World buildingHinge territory:Game of Thrones + Contemporary Spain

Location Touchpoints

FortTown SquareBattlefieldOrganic Brand Integration

ForestBrothelMilitar CampWorking with available resourcesWhat do we have in house?Illustrator Strategy GuideProduction Unit WebseriesBroadcast slots Spots and TV shows

Turning around limitations:One actor - monologueAddressing the audience Making the most out of exteriors

Character developmentThe wildling known as Edwyck Will people identify with him? Dry characterRough language Outlaw (deserted The Wall)===================================Depth of character Beneath the maskHard unveiled pastSense of belonging: Niitos (Kiddies)One-and-one conversation with warriorsClearly empowered by the character

Scriptwriting

One single scriptwriter Character BibleUnified tone across all channelsWebseriesLive eventsConversation on FacebookGraphic campaign

The power of Live Events

http://www.youtube.com/watch?v=rfrgpVx6kDY

http://19reinos.canalplus.es/Coronacion.html

Designing Game Mechanics

ATTRIBUTESBADGESINVENTORYThree types of actionsTraining actions#pledgeloyalty #moverealm #buypotionGet familiarized with the universe, improve avatarCombat actions#attack #seduce #betray #givecoinGenerate conversation, involve 3rd partyWar actions#attack REALMOrganize strategy, create sense of community (1hr/week)

Potions

Special Items

The importance of pacing

Levels of engagement

InteractiveNon-activeProducerGeneral contentInteractive contentDeep content

Mike Dicks at BleedinEdgeCasual player:@19Reinos #Atack #MAD #ViveponienteBadges

Loyalty Badges

Frequent players, not necessarily very activeCourage Badges

Really active playersDifferent people enjoy different things

http://amyjokim.com/2012/09/19/social-engagement-whos-playing-how-do-they-like-to-engage/AchieversSocializersExplorersKillersBartle typesBlend story and game mechanics

Channeling behaviours

Rewarding behaviours that generate conversationNot rewarding behaviours than might generate spam or cheatingBalancing wealth in game economy

Law of conservationFlexibility weekly wage

Codes

JWZE8

Implementation

leaves roomfor responses on-the-fly

https://www.youtube.com/watch?v=6LE6QeXsGdc

Automated interactivityEncourage User Generated Content

Leave gaps to be filled

Listen and react

Let it go

19 Reinos Stats+5600 players126,500 messages on Twitter3200 tweets per battleFinal battle: 123 tweets per minute36,000 attacks1300 seductions5400 betrayals6000 coin exchanges155 kingslayers82 kings during the gameMore than 1000 people in Callao at the coronationTake-awaysDefine roles and design your own collaborationCreate User Journey (Platforms & Emotional)Engage: play with pacing and personalizationBe flexible: Add wins and remove failsConsider different types of audiencesNever underestimate their intelligenceCreate a territory and let it go

And always

AUDIENCEplace the audience at the centreBeln Santa-OlallaSenior Creative [email protected]_SantaEmail: [email protected]: http://www.conducttr.com