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Game Designers
Art Designers: Art Design is one of the first stages of designing a game, as the writers are working on the story with the Project Lead, artists will began to draw concepts of what the environments may look like, this sometimes helps the writers’ creativity. Within art design there are four main parts; concept artists, environment artists, character artists, and texture artists. Concept artists: They draw early concept of what an environment/ a level may look like while the game is in pre-‐production. Environment artists: They design the actual environments and what they will look like in-‐game. Charatcer designs: As soon as a character is created by the writers, character artists will begin to draw three or four possible designs of what a character may look like. Texture artists: Texture artists add the fine detail to small things, such as the cracks in a rock, blood detail on the floor, etc.
Micheal Knowland: Lead Character Artist.
Concept art for the game. Writers: The fundamental and first step in a movie or a game is to have a story, writers will work with the Project Lead writing down concepts, ideas, plot points, etc. and will eventually agree on a story and direction, they will then go away and begin writing the script for the game, this includes the general direction and story the game takes, and all of the dialogue between the characters. Animation: Once the designs for the characters have been completed by the Art Department and the voice actors have finished motion capturing, they are sent off the animators. They can tweak small details such as an actors exact position, posture, and they have to animate the actors’ facial expressions as only body movements were motion captured for The Last of Us.
Animating the game after motion capture
Lighting Artists: Once an environment has been designed, the lighting artists will adjust the lighting appropriately to go for the “realistic” look they went for in The Last of Us, this includes making environments lighter, darker, having reflections bounce off objects and creating light somewhere else. Lighting artists usually meet and discuss what they have done, and decide where to add more lighting effects, or where to remove some.
Vivian Ding: Lead Lighting Artist Leandro Amaral, a lighting artist discussing the lighting with other artists.
User Interface Design: A User Interface Designer decides how the HUD looks and works in a video game, the original HUD for The Last of Us was very different, there was a lot more going through menus to change weapons, items, reload, and the designers this was immersion breaking and made the game a lot more frustrating as in the middle of combat if was annoying to have to go through menus to change your gun and during this your character would simply stand there subject the zombies’ attacks. Project Lead: A Project Lead is basically the “director” of the game, they oversee everything, from coming up with the original concept for the story with the writer(s), pitching in when it comes to deciding who gets the voice roles, physically directing the motion capture scenes as if it were a movie, to promoting the game such as giving talks at conferences like E3.
Neil Druckmann, the Project Lead for The Last of Us, also wrote the story. Below: Druckmann directing the motion capture sessions.