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FUNDAMENTALS OF DESIGN For non-designers (e.g. GIS people) (i.e. you) Hi! This is a re-edited, annotated version of a presentation I gave at Ozri 2015, in Melbourne. Get in touch if you have any questions or comments! [email protected] [email protected] https://au.linkedin.com/in/nathanieljeffrey

Fundamentals of visual design for non-designers

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Page 1: Fundamentals of visual design for non-designers

FUNDAMENTALSOF

DESIGNFor non-designers

(e.g. GIS people)

(i.e. you)

Hi!

This is a re-edited, annotated version of a presentation I gave at Ozri 2015, in Melbourne.

Get in touch if you have any questions or comments!

[email protected]@Urbis.com.auhttps://au.linkedin.com/in/nathanieljeffrey

Page 2: Fundamentals of visual design for non-designers

DESIGNIS

COMMUNICATION

“Good design

is clear thinking

made visible”Edward Tufte

I’m going to teach you a new language. Because visual design, just like a spoken language, is just another way of communicating.

The power of a great map is in its ability to clearly communicate information, and open up new insights into the data it presents.

But the problem is that very few GIS professionals have any formal visual design training. For those of us who live and work in the world of data and analysis, design seems hard.

Page 3: Fundamentals of visual design for non-designers

telegeography.com

Christopher Ingraham

wapo.st/wonkblog

David Imus - imusgeographics.com

Humans are visual creatures, and we can intuitively recognise good design when we see it – and not just when it comes to maps.

Page 4: Fundamentals of visual design for non-designers

telegeography.comNate Wessel – cincymap.org

John Nelson – UX.Blog

But as non-designers, it can be hard for us to articulate exactly why these things are well-designed.

Visual design can seem almost like a foreign language.

Actually, the fundamentals of design are a lot like the fundamentals of a spoken language…

Page 5: Fundamentals of visual design for non-designers

Contrast

Colour

Hierarchy

Motion

Composition

Generalisation

Framing

Scale

Subtraction

Balance

PatternModularity

Size

Shape

Space

Texture

Transparency

There’s an artistic vocabulary, and these elements make up the content of our communication…

…and there’s a visual grammar, the principles of which make up the building blocks of visual composition; they give contextto the content of our designs.

Page 6: Fundamentals of visual design for non-designers

Contrast

ColourHierarchy

Motion

Composition

Generalisation

Framing

SubtractionBalance

Pattern

Modularity

Size

Shape

Space

Texture

Transparency

The relative importance of each of these elements and principles changes, depending on what exactly it is that you’re designing.

If you’re making a flag or a logo, you’re primarily concerned with generalisation and colour.

Page 7: Fundamentals of visual design for non-designers

Contrast

Colour

Hierarchy

Motion

Composition

Generalisation

Framing

Subtraction

Balance

Pattern

Modularity

Size

Shape

Space

Texture

Transparency

If you’re an architect, you’re going to be very mindful of space in your designs.

Page 8: Fundamentals of visual design for non-designers

Contrast

ColourHierarchy

Motion

Generalisation

FramingSubtraction

Balance

PatternModularity

Size

Shape

Space

Texture

Transparency

And if you’re designing a quilt, you will be paying the most attention to things like pattern, contrast and colour.

Page 9: Fundamentals of visual design for non-designers

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But what about maps?

When we’re making maps, we’re usually dealing with complex spatial data, and we’re often trying to communicate very specific messages to the map reader.

So, given that our work as mapmakers tends to be data-driven, what are the fundamental elements of cartographic design?

Page 10: Fundamentals of visual design for non-designers

HIERARCHY

Relative visual weight

The overarching principle of cartographic design (and actually of most fields of design), is that of hierarchy.

Hierarchy is all about defining the relative visual weights of the elements on your map.

Page 11: Fundamentals of visual design for non-designers

If the data you’re displaying on your map is unweighted (in a visual sense), it can be almost impossible to decipher what the map is about.

Of course, I think most of us have an innate understanding of the importance of visual weighting, and even our most basic maps tend to look a little better than this.

We naturally tend to establish a visual hierarchy by manipulating the size of elements…

…or their shape…

Page 12: Fundamentals of visual design for non-designers

…or through the use of patterns…

…or by adjusting the visual contrast of the elements.

But to take this to the next level, you need to ask yourself: what is the point of this map? What message am I trying to communicate to the viewer?

Page 13: Fundamentals of visual design for non-designers

Sub-Dominant

DOMINANT

Subordinate

When considering the visual hierarchy of your map elements, you should try to boil them down into one dominant theme, one sub-dominant theme (if required), and have all of the other elements on the map being subordinate, from a design point of view.

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So on this example…

…the dominant element could be these points…

…the sub-dominant theme might be transport (roads and rail)…

Page 15: Fundamentals of visual design for non-designers

…and the rest of the data on the map can be subordinate in the visual hierarchy.

Once a visual hierarchy has been defined, the next step is to make that hierarchy explicit with appropriate symbology.

So we could take the points on this map and make them even bigger, and give them shadows to make them even more visually dominant.

Page 16: Fundamentals of visual design for non-designers

We could increase the boldness of the roads and rail lines (but only a little.)

And we could really push the rest of the content on the map into the background.

So when you’re considering hierarchy, the key thing is to really examine your data from the outset, and decide what the key message of your map is going to be.

Then, group each element of the map into the dominant, sub-dominant and subordinate categories, and symbolise them accordingly.

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COLOUR

Contrast without conflict

Next, colour.

The effective use of colour on a map is all about making sure that the elements on your map are coloured in a way that they’re distinct where necessary, while still ensuring that your map as a whole is visually harmonious.

Page 18: Fundamentals of visual design for non-designers

Different colours actually have different visual weights.

If people are shown an image like this one, and are asked to move the fulcrum so that the two colours appear balanced…

…they will (on average) tend to move it towards the red square, indicating that red is perceived as having a heavier visual weight than blue.

Page 19: Fundamentals of visual design for non-designers

Given enough iterations of this experiment with enough different colour combinations…

…it becomes possible to build up a picture of the relative visual weights of different colours.

HEAVY

light

Page 20: Fundamentals of visual design for non-designers

That sounds easy enough in principle, so what if we try to apply that hierarchy of colour weights to the visual hierarchy we’ve already established?

Turns out, it looks pretty gross.

So there’s clearly more to colour than just the weight of the hue alone.

Page 21: Fundamentals of visual design for non-designers

The apparent weight of a colour is also strongly affected by its saturation and value.

Saturation (or chroma) referes to the quantity of a given hue.

A more saturated, purer colour has a heavier visual weight than a less saturated, grey colour.

And value (or brightness) describes the extent to which a hue is tinted towards white, or shaded towards black.

A colour with a darker, lower value has a heavier visual weight than a brighter, whiter version of that colour.

Page 22: Fundamentals of visual design for non-designers

So if we take the saturation and value part of the equation into consideration, we can come up with a much nicer colour scheme for our map.

But this brings up the issue of colour schemes in general, and how we as mapmakers tend to select and use them.

Even on this improved map, all of the colours come from the default palette. This palette does the best it can with just 120 colours.

But there are millions of colours available to us; understanding how to use them can really enhance our cartography.

Page 23: Fundamentals of visual design for non-designers

A nice example of this is the EsriOcean Basemap.

It uses a very carefully chosen selection of blues.

The way that these blues communicate depth and shadow is much more effective than would be the case if they had just used the blues in the default palette.

Page 24: Fundamentals of visual design for non-designers

So try to break away from the default palette as much as possible, and really think about your colour choices.

There are some great online resources that can help you select colour schemes and palettes; go to the end of this presentation for some links!

If we don’t limit ourselves to the default palette, a much subtler colour scheme is possible for our map.

Page 25: Fundamentals of visual design for non-designers

GENERALISATION

Clarify reality

Maps are representations of reality, but reality is infinitely detailed.

So generalisation in cartographic design is all about creating clarity and insight by abstracting data.

You need to simplify your data where necessary, and direct visual emphasis to the most important elements of your map.

Page 26: Fundamentals of visual design for non-designers

Raw SRTM DataManual Shaded Relief

A good example of this is using shaded relief techniques to illustrate the terrain of a region.

You could take raw elevation data and apply a simple hillshade to it, but at smaller scales this doesn’t really describe the true nature of the landscape.

Instead, use the raw data as a starting point, and then generalise the data by removing unnecessary detail. This draws attention to the overall shapes of the mountain ranges and valleys.

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These manual shaded relief maps by Tom Patterson are a really nice example of scale-appropriate design.

They use generalisation techniques such as subtraction, combination, smoothing and selective enhancement to make a much more effective map.

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naturalearthdata.com

Tom Patterson is also behind the Natural Earth Project, which is a set of spatial data – borders, roads, urban areas, terrain etc. – that have all been manually generalised to look their best at fairly small scales.

The key message with generalisation is that it’s totally ok to alter the geometry of your data, in order to make your map more effective.

This might feel a bit wrong to those of us who are data-oriented, and who generally think that more spatial accuracy automatically makes a better map. But all maps are generalised, to some degree.

Page 29: Fundamentals of visual design for non-designers

So how might we apply generalisation to this simple example?

There’s a lot of unnecessary detail in the rail network, such as rail yards and duplicate lines. It’s just visual clutter, so let’s get clean that up

No one’s going to use this map for navigation either, so we can do the same thing to the roads.

Page 30: Fundamentals of visual design for non-designers

And we can generalise the main data (the points) on the map as well, perhaps by abstracting their spatial locations and dispersing them…

…or by summing them up at generalised locations…

…or by binning them into an areal unit and displaying the results as a choropleth map…

Page 31: Fundamentals of visual design for non-designers

…or even by highlighting concentrations of points by creating an interpolated density surface.

Obviously there are tons of options when it comes to generalisation, and which techniques you select will depend on the specific nature of your data.

Remember, though, that “good design must be honest” (Dieter Rams).

Don’t generalise your data to the point where (intentionally or not), it starts to tell lies!

The best maps out there tend to have a simplicity to them which is the result of a lot of deliberate, thoughtful decisions by the mapmaker about what can be safely abstracted for the sake of overall clarity.

Page 32: Fundamentals of visual design for non-designers

COMPOSITION

Drive your point homeIf the previous design principles were about taking a high-level view of your data, and identifying its key points to display it in the most effective way possible…

…then composition is all about taking a high-level view of your map as a whole, and making design decisions that tie everything together.

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I realise this might be hard for GIS people to relate to, since the arrangement and styling of elements like legends, titles, charts and scale bars is pretty far removed from the underlying spatial data.

And defaults and templates are both a blessing and a curse here.

It’s so quick and easy to create these elements in ArcMap, but this in turn makes their appearance sometimes seem generic, and their arrangement can seem almost pre-determined.

Page 34: Fundamentals of visual design for non-designers

But by applying the design principles I’ve already shown you to your map surrounds rather than your map data, you’ll find it’s actually pretty straightforward to create more effective map compositions.

Here you can see the principles of hierarchy and colour at work, giving consideration to the relative visual weight of each layout element.

And if another form of data visualisation, such as a chart or a graph, can help you get your point across, then it should absolutely be incorporated into the map layout itself, rather than have it sit on a separate page or in an appendix.

When it comes to map composition, it’s worth going the extra mile for the boost it can give to the overall accessibility of the map as a whole.

Page 35: Fundamentals of visual design for non-designers

HIERARCHY

COLOUR

GENERALISATION

COMPOSITION

So these are the fundamentals of visual design that are most relevant to mapmakers. Pretty simple to understand, aren’t they?

Now that you’re a budding cartographic designer, where do you go from here?

Well, now that you have the knowledge required to break a map design down into its individual components, you should try to do exactly that, as often as possible.

Look at your own maps, look at maps made by others, and even look at non-map examples of visual design.

Use your newly-trained eye and deconstruct everything you see into these component design elements; try to describe how each one has been used.

Page 36: Fundamentals of visual design for non-designers

David Imus - imusgeographics.com

For example, on this map, the saturated yellow of the urban areas (with a higher visual weight) stand out as the dominant element.

The sub-dominant roads are darker in value and less saturated.

And the rest of the topographic data is visually subordinate, fading into the background with lighter hues and even less saturation.

There is a clear grouping of labels into dominant, sub-dominant and subordinate hierarchical levels, based on size and weight.

And in terms of the roads and natural landscape, a lot of thought has gone into removing unnecessary features for the sake of overall clarity.

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telegeography.com

On this map, obviously the spatial locations of the cables themselves have been heavily abstracted.

And that’s because the point of this map is not to show the exact path that the cables take across the seafloor, but rather it’s about the magnitude and type of linkages between continents.

The unified design theme in the composition of this map is also pretty remarkable; the theme has heavily influenced the colours and fonts chosen, as well as the overall layout.

The vignettes in the corners show cable capacity; and the apparent scale bars actually provide data on signal latency.

So the composition of this map actively encourages the reader to engage with the data it presents.

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telegeography.com

To emphasise the importance of composition, here’s another cable map, also by TeleGeography, and showing much the same data as the previous example.

But the design decisions made in the composition of this map mean that it has a completely different, more modern feel.

Notice in particular how the orange and blue colour scheme, chosen to compliment the underlying satellite imagery, flows through to all of the hierarchical levels of design on the map - and these colours can even be seen in the charts in the map layout.

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Christopher Ingraham

wapo.st/wonkblog

This one is just a nice example of how less can be more in map design.

The solar radiation data has been generalised into just eleven categories.

And there’s no other spatial data on the maps besides light state borders.

But the unambiguous colour scheme and the use of small multiples in the composition makes the temporal nature of the overall story crystal clear.

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Nate Wessel – cincymap.org

The data shown on this map is only that which is relevant to cyclists.

The map as a whole has a very harmonious pastel colour scheme; but the subtle differences in hue, saturation and value are enough to differentiate between features.

By making the bike lanes and paths thick, black, visually dominant lines, a clear visual hierarchy is established in the data.

A lot of thought has gone into the design of this legend. It’s informationally dense, but still aesthetically pleasing, and it invites the reader to explore the data.

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NO TEMPLATES

TRAIN YOUR EYE

The other thing you should do, besides training your eye for visual design as much as possible…

…is to lay off the templates (and pre-symbolised layer files, and default symbology), for a while at least.

Making a great map requires conscious and intentional design decisions, and templates tend to get in the way of that.

Build up your maps element by element, being mindful of each of the key design principles as you go.

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COLLABORATE!

Finally, I think the most important thing you can do to improve your design skills is to work with other mapmakers.

Share your maps as much as possible, and collaborate on design challenges you’re facing.

To return to my language analogy, collaboration is so important because, just like learning a spoken language, you will only really improve by having conversations with other people.

So I hope I’ve been able to at least give you a phrasebook that you can use to start speaking the language of visual design.

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THANKS!And I’m looking forward to seeing some of the beautiful maps you’ll go on to create!

Get in touch if you have any questions or comments!

[email protected]@Urbis.com.auhttps://au.linkedin.com/in/nathanieljeffrey

Now check out the collection of links and resources at the end of this presentation, and get inspired!

Page 44: Fundamentals of visual design for non-designers

MAPS USED IN THIS PRESENTATION

The Essential Geography of the

United States of America

This map is the result of nearly 6,000 hours

of thoughtful design and attention to detail.

Middle East Telecommunications Map 2015

All of the maps in the TeleGeography map gallery

are great examples of how a well-designed map

facilitates curiosity and understanding.

Big thanks to all of these cartographers for letting me use their work

to illustrate my points. Check out their websites for more inspiration!

David Imus

Submarine Cable Map 2015

TeleGeography

The Dispersion of Life and Gender in New York

Simple, almost minimalist design can

sometimes be the best way to illustrate a

story told by complex data.

John Nelson

Cincinnati Bike Map

For a map that communicates so much information,

good design choices make this one impressively clear

and readable. Great legend, too!

Nate Wessel

Where America's sunniest and

least-sunny places are

Unambiguous colours and effective

composition give this simple design a high

degree of clarity.

Christopher Ingraham/

Washington Post

Page 45: Fundamentals of visual design for non-designers

RESOURCES

Esri Map Book

BOOKS

Past volumes of the Esri Map Book are

available to browse online, highlighting

some of the best examples of map design

using the ArcGIS suite.

Atlas of Design

Two volumes of diverse and very well designed

maps. The blog on the website also has some

good detailed discussion on the design of

individual maps.

Semiology of Graphics

Esri has reprinted one of the foundational

books about cartographic design, Jaques

Bertin’s Semiology of Graphics from 1967.

Non-Designer's Design BookRobin Williams

An accessible, in-depth introduction to the

key principles of visual design.

Creative Workshop: 80 Challenges to

Sharpen Your Design SkillsDavid Sherwin

While not specifically related to map design, most of the exercises in

this book can be modified slightly for cartographers. Giving yourself

constraints can be one of the best ways to unleash creativity.

Steal Like an Artist: 10 Things Nobody

Told You About Being CreativeAustin Kleon

A short, humorous overview of the professional challenges

faced by visual designers. I found that almost everything in

this book applies equally to map makers.

A collection of visual design-related resources

that I’ve found to be useful and engaging

Page 46: Fundamentals of visual design for non-designers

Why city flags may be the worst-

designed thing you've never noticed

VIDEOS

Roman Mars on flag designs; specifically, why

municipal flags are often so terrible. An engaging

perspective on the perils of “design by committee.”

The Fundamental Elements of Design

A quick overview of the basic building blocks of

visual design.

John Maeda on the simple life

Designer John Maeda talks about the merits and

importance of simplicity.

Paletton

ONLINE TOOLS AND RESOURCES

These are all online palette creation apps; very useful

for creating colour schemes that work.

colorvis

This is a simple but very effective tool for creating colour

gradients. Playing with this will give you a clearer understanding

of how colour spaces, hue and saturation all work together.

The New Defaults

These sites are both attempts by designers to create basic palettes that

are much nicer than the default Windows palette. Grab the RGB

values and use them as a base for your own ArcMap colour styles.

Adobe Color CC

iWantHue

Color Calculator

ColRD

A nice selection of user-create palettes and

gradients.

Better default color palette

Page 47: Fundamentals of visual design for non-designers

MORE ONLINE TOOLS AND RESOURCES

These are both examples of online map styling

tools. These are a good way to get a quick feel for how

different colour schemes work on a map, even if

you’re not creating an online map.

Designspiration

A good site for general design inspiration, but the

real value is in the ability to search by colour.

Font Squirrel

An excellent repository of fonts and symbols,

free for commercial use.

Mapsense CSS Machine

Vector Tiles Styler

Project Linework

Daniel Huffman’s Project Linework - A set of

generalised administrative boundaries for small-

scale mapping.

BLOGS AND ONLINE ARTICLES

Maps We Love

Esri’s “Maps We Love” blog. A good showcase of

what’s possible using the ArcGIS platform.

MapCarte

Kenneth Field blogs about a different map each day for a

whole year, highlighting what makes each one great (or

not so great). A really diverse selection of maps here,

great for honing your visual design critiquing skills.

CartoNerd

Another blog by Kenneth Field, which largely

focuses on poorly-designed maps, and what could

be done to fix them.

Make maps people want to look at

An introductory article from Esri on the basic

elements of good map design.

Map Design (wiki.gis.com)

This is the root page for Map Design on Esri’s GIS

wiki. Check out some of the linked articles and see if you

can contribute some improvements or additions.

Page 48: Fundamentals of visual design for non-designers

MORE BLOGS AND ONLINE ARTICLES

UX.Blog (John Nelson)

Insightful posts on data visualisation, with a strong

cartographic bent, and a good eye for design.

The Cartographic Aesthetic

The rest of the blog is worth a look, but this post in

particular could make you reflect on why your maps

look the way they do.

Labeling and text hierarchy in cartography

A good, detailed article about labelling maps, covering

the importance of hierarchy in label placement, as well

as font selection.

CartoTalk

NACIS’ CartoTalk forum - a great place to get feedback

on the design of your maps.

Material Design Specification

This is Google’s design specification for their

“Material Design” standards. It’s worth having a look

at, not necessarily for the specific details, but just to

get an idea of what a detailed design guide looks like.

Cartographic Design Principles

A very good (and recent) series of brief blog posts by the

UK Ordnance Survey on cartographic design.

MapLift

MapLift is an initiative by NACIS to improve the maps

that appear on Wikipedia articles. This is a good chance

to flex your cartographic muscles in a collaborative

environment.

Color Theory for Designers

Part 1 of a three part series, which covers colour

theory, composition, and creating your own

colour schemes.

How we created color scales

An interesting account of the process used to

design a colour scheme from scratch.

Does red weigh more than blue?

A short an interesting article about the relative

“weights” of different colours.