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Food Fight Design Challenge To create a 2D turn-based strategy game with a delicious twist Time Limit: 10 Weeks Game Concept by Scott Ko

Food Fight

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Food Fight. Game Concept by Scott Ko. Design Challenge To create a 2D turn-based strategy game with a delicious twist Time Limit: 10 Weeks. Food Fight. Persuasive Purpose To allow players to engage in culinary warfare while supplying them with a wide variety of food from around the world!. - PowerPoint PPT Presentation

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Page 1: Food Fight

Food Fight

Design ChallengeTo create a 2D turn-based strategy game with a delicious twist

Time Limit: 10 Weeks

Game Concept by Scott Ko

Page 2: Food Fight

Food FightPersuasive Purpose

To allow players to engage in culinary

warfare while supplying them with

a wide variety of food from around

the world!

Page 3: Food Fight

User Description

They are likely…• Ages 8 - 28• Have played Artillery, Worms, GunBound…

Anyone who is stuck in the doldrums of cafeteria food

Page 4: Food Fight

Storyboard

Page 5: Food Fight

Storyboard continued

Page 6: Food Fight

Prototype of Food Fight

Worms: Open Warfare 2 (NDS)

GunBound(PC)

Page 7: Food Fight

Features/Functionality

• Solo play– Vs CPU, Target practice, Puzzle, Time Attack, etc.

• Multiplayer• Various class types with attributes to chose

– School kids, office workers, hospital patients, prisoners, military personel, etc.

• Multiple maps• Environmental variables that affect

trajectories (A/C, fans, steam, wind)

Page 8: Food Fight

Theoretical Justifications

• More strategy, than button mashing

• Balanced multiplayer = competition = fun

• People are familiar with cafeteria food fights

• Food fights are rare and frowned upon

Page 9: Food Fight

Shortcomings of Design

• Not everyone has played a turn-based artillery game

• Creating enough variation in map designs

• Time constraints for establishing multiplayer?

Page 10: Food Fight

Expansion - What else is possible?

• Single Player 2D side scroller?– Dodge attacks while trying to run out of cafeteria

• Guilds/Clans for team ladder competition• Rotting food + area of effect = damage over

time• Cafeterias from around the world = many

food possibilities• Destructible maps

Page 11: Food Fight

Next Steps in Design Process

1. Build prototype with game mechanics2. Develop physics code3. User test4. Analyze mechanics5. Tweek and retest

Page 12: Food Fight

Tossing tasty treats to cause your defeat!