21
Flex vs. HTML 5 Flex vs. HTML 5 for RIAs for RIAs Pamela Fox Pamela Fox @pamelafox @pamelafox http://imagine-it.org http://imagine-it.org Ignite Sydney 2009 Ignite Sydney 2009

Flex vs HTML5

Embed Size (px)

DESCRIPTION

This presentation compares Flex versus HTML 5 in terms of features that compose a typical RIA (rich internet application). This talk given at Ignite Sydney 2009, where every talk was 20 slides, 5 minutes, 15 seconds each slide. These slides have been annotated with the narration from the talk. Check Youtube soon for the actual video. Relevant links are in this blog post: http://tr.im/html5flex

Citation preview

Page 1: Flex vs HTML5

Flex vs. HTML 5Flex vs. HTML 5for RIAsfor RIAs

Pamela FoxPamela Fox@pamelafox@pamelafox

http://imagine-it.orghttp://imagine-it.org

Ignite Sydney 2009Ignite Sydney 2009

Page 2: Flex vs HTML5

The web is now strewn with rich web apps, and honestly, they’re kind of a bitch to make. In the

next 5 minutes, I’ll describe 2 emerging technologies that will make web app

development faster.

Page 3: Flex vs HTML5

RIARIARIA stands for “Rich Internet Application.” It’s basically a web app that has all the functionality a user expects of a desktop app – like Google Spreadsheets compared to MS Excel. RIAs are pretty much a hack right now, but with new technologies, they’re becoming less so.

Page 4: Flex vs HTML5

HTML5HTML5

HTM

L

1.0 H

TML

2.0 H

TML

3.0 H

TML

3.2 H

TML

4.0

HTML51991

1994

1995

1997

2000

XHTM

L

1.0

<!DOCTYPE HTML>

<html>

<head><title>HTML 5</title></head>

<body>Hello World!</body>

</html>

HTML5 is the next evolution of HTML, and will be backward compatible with existing HTML. As the spec is being worked on, parts of it being gradually adopted by the various browsers. The whole spec likely won’t be officially done for another decade.

Page 5: Flex vs HTML5

FlexFlex

Flash

Playe

rAct

ionS

crip

t

1.0 Act

ionS

crip

t

2.0 Flex

1.0

Actio

nScr

ipt

3.0

1997

2000

2003

2004

Flex 3.

0

2006

Flex 2.

0

AIR

2007

<?xml version="1.0" encoding="utf-8"?>

<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" >

<mx:Panel title="My Application" >

<mx:Label text="Hello World!"/>

</mx:Panel>

</mx:Application>

Flex is basically Flash for application designers - so it combines the power of Flash with things like UI widgets. AIR is a framework that works with Flex to let you make downloadable desktop applications.

Page 6: Flex vs HTML5

OpennessOpenness

Spec/SDKSpec/SDK

CompilerCompiler

RuntimeRuntime

Flex HTML5Flex HTML5

Open Standard (WHATWG)

Open Source (MPL)

Closed->Open

(IE->Chrome,V8,Webkit)Closed (FVM)

N/A

Adobe has open-sourced the Flex SDK/Spec/Compiler, but not the flash player runtime. The WHATWG group is working on the open HTML5 spec, but most browser runtimes are closed.

Page 7: Flex vs HTML5

UI WidgetsUI Widgets

Flex HTML5Flex HTML5

<datagrid></datagrid>

<menu></menu>

mx.controls.*

HDividedBox

TabNavigatorTree

MenuBar

DataGrid

Flex prides itself on providing many different UI widgets (containers, lists, menus, navigators, etc). HTML5 shies away from this and other presentational tags, just adding datagrid and menu. And as indicated by that question mark, there are no implementations of these tags yet, so we have no idea what they might look like.

Page 8: Flex vs HTML5

FormsForms

Control

s

Validation

Flex HTML5Flex HTML5

mx.controls.ColorPicker, mx.controls.DateChooser

input type=“list”, =“range”, =“date”

input type=“email”, =“url”

checkValidity

mx.validators.PhoneNumberValidator

formIsValid

HTML5 adds many new input types, Flex adds a couple nifty controls, and both of them offer new ways of validating user input without much effort. For example, you can check the validity of an email address (which would otherwise be a huge RegEx). You can also query a boolean to see if a form is valid, and in HTML5, you can use pseudo classes for styling invalid form fields.

Page 9: Flex vs HTML5

Vector GraphicsVector Graphics

Flex HTML5Flex HTML5

flash.display.Graphics <canvas></canvas>

Vector graphics means drawing lines and shapes of different styles. Flash has always had graphics as its focus and been amazing at this, HTML has petered around with various incompatible specs like SVG and VML. Finally, HTML5 introduces the canvas element which gives us fast vector graphics.

Page 10: Flex vs HTML5

3D Graphics3D Graphics

Flex HTML5Flex HTML5

flash.geom.Matrix3D

PaperVision3D, …

canvas.getContext(‘3d’)

3D Graphics means creating scenes, setting up cameras/lighting, and doing 3d transformations. Though Flash only recently offered actual native 3d support in Player 10, there are many open-source flash 3d projects that simulate 3d just fine. The HTML5 spec suggests that there may be a 3d context for the canvas object, and a few browsers are experimenting with what that might look like.

Page 11: Flex vs HTML5

Bitmap ManipulationBitmap Manipulation

Flex HTML5Flex HTML5

canvas.getImageData,setImageData,drawImage

flash.filters.*

mx.effects.*

flash.geom.ColorTransform

flash.display.BitmapData

Once you have graphics, you want to manipulate them. Flex lets you change the individual pixels, or easily apply different filters, effects, and transforms. Canvas only gives you raw pixel access, but with that, anything is possible… just harder.

Page 12: Flex vs HTML5

VideoVideo

Flex HTML5Flex HTML5

OGG?

ControControll

FormatFormat

mx.controls.VideoDisplay

FLV

<video src=“”></video>

Flash has always been the obvious choice for displaying videos on the web -- Youtube is the big example of that - and Flex makes it even easier with more controls. HTML finally introduces native browser support for videos via a video tag which will most likely support the OGG video format.

Page 13: Flex vs HTML5

HistoryHistory

BackBack

UndoUndo

Flex HTML5Flex HTML5

History,

PopStateEvent

historyManagementEnabled=“true"

HistoryManager

UndoManager, UndoManagerEvent

null

There are two types of history a user expects in an app. The first is navigational history - i.e. browser back button - which both Flex and HTML5 support. The second is undo history, such as in a drawing app, and only HTML5 proposes native support for that.

Page 14: Flex vs HTML5

Persistent ConnectionsPersistent Connections

Flex HTML5Flex HTML5

WebSocketflash.net.Socket

It’s always been possible to do this by connecting to sockets in Flash, which is why we see so many games and collaborative apps in Flash. There are various hacks for how to do this in HTML, such as COMET, but HTML5 makes it infinitely easier by providing native support for web sockets.

Page 15: Flex vs HTML5

Drag + DropDrag + Drop

Flex (AIR) HTML5Flex (AIR) HTML5

DataTransfer,

DragEvent

flash.desktop.Clipboard

flash.events.NativeDragEvent,

flash.desktop.TransferableData

It’s not just dragging and dropping inside an application, but also dragging, dropping and copying, pasting from the desktop or across different applications. All of this is made possible in HTML5, and in Flex AIR applications.

Page 16: Flex vs HTML5

File SystemFile System

ReadRead

WriteWrite

Flex(AIR) HTML5Flex(AIR) HTML5

input type=“upload”File,

FileStream,

FileMode localStorage?

Users expect their apps to access stuff on the file system. Flex AIR apps can both read and write to the file system, while HTML5 just maintains the upload input type. HTML5 does however have a localStorage API which can accomplish similar things.

Page 17: Flex vs HTML5

Offline AccessOffline Access

ResourcesResources

State State

DataData

Flex (AIR) HTML5Flex (AIR) HTML5

flash.data.SQLConnectionDatabase, SQLTransaction,

SQLResultSet

localStorage

<html manifest=“http...”>

ApplicationCache

air.Event.NETWORK_CHANGE URLMonitor Navigator.onLine

WindowedApplication

This means the app must cache its resources and data, and as a bonus, know whether its offline or online. Flex AIR apps and HTML5 websites have the ability to do all of this. There’s no implementation of it for HTML5 yet, but you can use Gears for a similar experience.

Page 18: Flex vs HTML5

DevelopmentDevelopment

Flex HTML5Flex HTML5

FlexBuilder DreamWeaver, etc.

It’s always easier to build apps with an IDE. For Flex, there’s FlexBuilder, built off the Eclipse platform and just a few hundred dollars. For HTML, there are many options but the most popular is DreamWeaver (also from Adobe!).

Page 19: Flex vs HTML5

TestingTesting

UnitUnit

IntegratIntegrationion

Flex HTML5Flex HTML5

JSUnitASUnit

Selenium,

WebDriver, WatirFluint?

Unit testing is easy in both Flex and HTML5 via ASUnit and JSUnit. Integration (or end-to-end) testing is a bit trickier. There are popular open-source options for HTML5, and nothing really established for Flex yet.

Page 20: Flex vs HTML5

CompatibilityCompatibility

Flex HTML5Flex HTML5

10, 9, 8, 7, 6, 5, ….

3, 2, .. 3, 2, ..

8, 7, 6, ..

1, Beta, ..

?

Flex developers need to worry about the version of Flash Player installed, while HTML developers need to worry about all the different browsers and different versions of browsers. In the HTML5 Spec, there’s a legend next to each section indicating browser support.

And, of course, everyone has to worry about mobile support. Or lack thereof…

Page 21: Flex vs HTML5

Who wins?Who wins?

When you’re deciding what language to write your web app in, the big advantage

of Flex is that it actually exists. The HTML5 spec is exactly that - just a spec-

so the best you can hope for is gradual adoption over the next decade. So it’s up to you whether you want a quick fix or a

long-term solution.

(Or, don’t decide: Just use them both, and get the best of both worlds!)