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Master of Arts in Marketing Dissertation
Middlesex University Business School
Academic Year: 2010-2011
MANZIL MADHWANI
M00291693
Social Media CRM/ CRM 2.0 for Brand Loyalty?
A case of UK Smartphone Market and Middlesex
University Students.
Supervisor: Dr Fawaz Baddar
January 2011
Project submitted in part fulfilment of the Degree of Master of Arts in
Marketing Management.
i
EXECUTIVE SUMMARY:
The research began with an aim to study brand loyalty concept in the social
media age. In the social media age, a customer is a social customer and
traditional rules of brand loyalty are not applicable and they keep on changing
with technology. Social CRM / CRM2.0 emerged as a new concept in social
media and CRM sectors in 2010 and as name suggests it is a combination of
both social media and CRM and was conceptual till 2009. It is identified to be
most closely linked concept with brand loyalty, in the current time frame and
as it is very a fresh concept, there is hardly any research done on Social CRM
and its probable effects on brand loyalty.
This report makes an attempt to establish the effect of introduction of Social
CRM system on the brand loyalty. The UK Smartphone market is selected as
its current brand loyalty dynamics make it very much relevant to have
predictions about brand loyalty in that market. For setting a reference of
research, Facebook is considered as the social media on which Social CRM
is proposed to be introduced in form of a Facebook Applicaiton.
The e-loyalty framework was adapted and a new model that had Social CRM
system/ Facebook CRM Application as a part of it was formed for research
purpose. The effects of introduction of Facebook CRM Application on the
components of e-loyalty model were explored to determine the effect of Social
CRM on brand loyalty.
Online and self administered survey methods were used to collect data from a
sample that was representative of all Middlesex University students and 413
responses were collected. The questions were aimed precisely to find out
ii
answers to the research objectives. Descriptive, correlation and multiple
regression techniques of data analysis were used.
It was found that introduction of Social CRM had a positive effect on most of
the constructs of e-loyalty framework like perceived usefulness of the service
delivered by the brand, brand image and satisfaction. So introducing a Social
CRM system contributes positively towards brand loyalty and
recommendations were made to the Smartphone brands in UK that they
should look forward to invest in developing Social CRM systems as they
could prove vital in 2011 by increasing a chance of making customers loyal to
their brand.
iii
ACKNOWLEDGEMENTS:
I would like to thank my supervisor Dr Fawaz Baddar, whose critical
feedbacks always gave me a reason to do get better and improve the quality
of work during the course of dissertation. He has a significant contribution
towards my learned research skills, and ability of critical thinking the outcome
of which is high quality and standards of the academic research. Further I am
thankful to all the 413 respondents who spent time online and in campus for
participating in the survey and made it possible to have a big sample size
within just 3 days. Also thanks to my part time employers for their co-
operation as they gave me required days off from work so that I could
concentrate on writing the project. It would not have been possible without
either of them.
iv
TABLE OF CONTENTS:
EXECUTIVE SUMMARY i
ACKNOWLEDGEMENTS Iii
TABLE OF CONTENTS Iv
LIST OF FIGURES vii
LIST OF TABLES Viii
CHAPTER 1: INTRODUCTION TO THE RESEARCH PROBLEM 1
1.1 Introduction
1.2 Investigation Sector
1.3 The Research Problem
1.4 Importance and Relevance of the Study in current times
1.5 Structure of Dissertation
1.6 Summary of Chapter 1
1
2
13
17
19
20
CHAPTER 2: LITERATURE REVIEW 21
2.1 Introduction
2.2 Brand Equity and Brand Loyalty.
2.3 CRM Systems for Relationship building and Brand Loyalty.
2.4 Web 2.0 and Social Media.
2.5 Brand Loyalty in Digital age/ e-loyalty framework and its
components.
2.6 Social Media CRM.
21
22
27
28
34
37
v
2.7 Modified Model of e-loyalty/ Model of Social CRM and Brand
Loyalty.
2.8 Summary of Chapter 2
42
44
CHAPTER 3: RESEARCH METHODOLOGY 45
3.1 Introduction
3.2 Research Philosophy
3.3 Research Design
3.4 Research Method
3.5 Target Population
3.6 Sample Size
3.7 Sampling Method
3.8 Data collection equipment- Questionnaire Design.
3.9Ethical Issues
3.10 Summary of Chapter 3
45
45
46
47
49
49
49
50
51
52
CHAPTER 4: RESEARCH RESULTS AND ANALYSIS 53
4.1 Introduction
4.2 Reliability Analysis
4.3 Profile of Respondents
4.4 Descriptive Analysis
4.5 Correlation Analysis
4.6 Multiple Regression Analysis
4.7 Summary of Chapter 4
53
53
55
56
61
62
64
vi
CHAPTER 5: CONCLUSIONS AND RECOMMENDATIONS 65
5.1 Introduction
5.2 Conclusion to Descriptive, Correlation and Hypotheses testing
5.3 Conclusion to Study Aim
5.4 Implications
5.5 Limitations
5.6 Directions for future Research
5.7 Summary of Chapter 5
65
65
70
70
71
71
72
APPENDIX 1 73
REFERENCES 76
vii
LIST OF TABLES:
Table 1.1 Handset Manufacturing Brands (international) and models 2010 3
Table 1.2 Facebook Statistics 8
Table 1.3 Website used for social marketing Dec09/Jan2010 10
Table 1.4 How Facebook is used for social marketing Dec09/Jan2010 11
Table 3.1 Research philosophy and approaches 45
Table 4.1 Reliability Analysis – Level of activity 54
Table 4.2 Reliability Analysis – Attitude and effect scales 54
Table 4.3 Profile of respondents 55
Table 4.4 Brand Experience- Problems and Service website visits. 58
Table 4.5 Descriptive Statistics of other variables 59
Table 4.6 Pearson correlation factors 61
Table 4.7 Pearson correlation factors 62
Table 4.8 Regression analysis for hypotheses 1-3 63
Table 4.9 Regression analysis for hypotheses 4-5 63
Table 5.1 Conclusions to correlation tests 68
Table 5.2 Conclusions to hypothesis testing 69
viii
LIST OF FIGURES:
Figure 2.1 Brand equity and its components 23
Figure 2.2 Levels of Brand Loyalty 26
Figure 2.3 Model of e-loyalty Framework 34
Figure 2.4 The collaborative platform for Social Media CRM 39
Figure 2.5 Social Media CRM System 40
Figure 2.6 Model of Social CRM and Brand Loyalty 43
Figure 4.1 Range of number of Facebook Profile Friends and Likes 57
Figure 4.2 Interaction with friends and brands 57
Figure 4.3 Attitude towards socialising with the brand 59
Figure 4.4 Switching probability 59
Chapter 1: Introduction to the Research Problem
1
1.1 Introduction to topic:
Brand loyalty has been considered as a central construct for obtaining
sustainable advantages for brands and businesses in branding literature.
Previous research on brand loyalty focuses on the components of brand
loyalty and explores the relationship with the driving constructs like
satisfaction, trust and loyalty. With introduction of web technologies in
customer relationship management (CRM) and online services and support
delivery led to research in e-CRM and how it can drive brand loyalty.
Facebook within 5 years of formation reached its 500 million user mark in
2010 and is the highest visited website of 2010, which gives the marketers a
platform to reach a huge target market on the social media.1 Further, social
media stormed the world of internet and web 2.0 shifted the paradigm in
internet marketing and has its own implications for marketers in reaching the
interactive customer. Technology for computer mediated communications and
social media upgrades at a rapid pace and the marketing constructs need to
be revised with technology. Latest developments in e-CRM and social media,
is an application formed by combining both technologies and is called Social
Media CRM or CRM 2.0.
An attempt has been made to explore how the Social Media CRM/ CRM 2.0
systems will affect the overall brand equity. Also research attempts to the
effect of Social Media CRM on the formation of brand loyalty in the mobile
phone market of young UK customers. Facebook is considered as a sample
1 Facebook (2010) „Statistics | Facebook‟ (online) Available from: http://www.facebook.com/press/info.php?statistics
(Accessed on 14-12-2010).
CHAPTER 1: INTRODUCTION TO THE RESEARCH PROBLEM
Chapter 1: Introduction to the Research Problem
2
social media. Similar research can be applied in parallel to other markets and
other social media platforms as an expansion of the study.
1.2 Investigation Sector:
1.2.1 UK Smartphone Market:
Globally the sales of mobile phones in 2010 increased by 43% and reached
417 million GBP at the end of September 2010 and the demand for
smartphones is very high.2 There are 72.1 million mobile phones in UK which
is 10 million more than the population. The mobile phones industry in the UK
has grown rapidly in recent years. This market now accounts for
approximately 40.3% of the revenue accrued by the entire
telecommunications market and the proportion of voice minutes on cellular
networks is now a third of the telecommunications total. (Keynote, 2010).
Smartphones represent 73.5% of the contract market in UK according to the
monthly data recorded in June 2010.3 The report of Nielsen Wire also affirms
by declaring that the highest numbers of smartphone users in Europe are
from Britain.4 Market size of UK mobile phones determined from the Ofcom
UK (2010) report says that the total retail sales of mobile phones was 16.9
billion GBP in 2009 and is projected to be 19 billion in 2013. Mobile phone
operators revenues recorded in 2009 are, 11.6 billion GBP for voice calls, 2.9
billion GBP for texting and 0.9 billion GBP for data usage (Keynote, 2010).
2 The Telegraph (2010) „Mobile phone sale soar to 43 pc to 417m‟ (online). 11
th Nov, Available from:
http://www.telegraph.co.uk/finance/newsbysector/mediatechnologyandtelecoms/electronics/8124008/Mobile-phone-
sales-soar-43pc-to-417m.html (Accessed on 14-12-2010).
3 Gfk Retail and Technology (2010) „Android Phones go from Strength to Strength in UK Contract Market‟ 26
th July,
Available from: http://www.gfkrt.com/news_events/market_news/single_sites/006252/index.en.html (Accessed on 14-
12-2010).
4 Neilsen Wire (2009) „Brits increasingly wise to use smartphones as 10m+ browse mobile web‟ (online). 16
th Nov,
Available from: http://blog.nielsen.com/nielsenwire/global/brits-increasingly-wise-to-smartphones-as-10-million-
browse-the-mobile-web/ (Accessed on 14-12-2010).
Chapter 1: Introduction to the Research Problem
3
Classification: of mobile phone brands can be done by the Operating System
as follows (Ofcom, 2010):
Some mobile operating platforms are closed source like the one of
Apple‟s iOS and the other is Blackberry‟s RIM OS.
The open source platform is used by Google for form its Android OS
that is used by large handset manufacturers like Sony Ericsson,
Samsung and small manufacturers like HTC, ZTE.
Nokia uses its own OS called Symbian and Palm mobiles too own the
Palm OS.
Market share by operators: 27% for O2, 27% for Vodafone, 22% for Orange
and 17% for T mobile (Keynote, 2010).
Market share by handset manufacturers:
The largest handset makers — all with global operations and strong UK
positions are listed in Table 1.1 (Keynote, 2010).
Market shares are not included in the report deliberately for two reasons:
“Volume shares are usually quoted as the easiest market
measurement, but these belie the shift in the market towards higher-
value handsets such as the iPhone and market shares, having been
fairly steady in earlier years, were fluctuating dramatically in late 2009
and early 2010 due to the launch of more smartphones and Android
phones” (Ofcom, 2010).
Table 1.1: Handset Manufacturing Brands (international) and models 2010
Brand Models
Apple iPhone 3GS, iPhone4
HTC Magic, Hero, Touch, Diamond2
Chapter 1: Introduction to the Research Problem
4
LG Cookie, Chocolate, Arena, Viewty Smart
Motorola Dext, Aura
Nokia N900, Xpress Music, E7, C7, E6
Palm Pre
RIM Blackberry Bolt, Pearl, Curve, Torch
Samsung Tocco, Genio, Jet, Omnia, Pixon
Sony Ericsson W Series, Anio, Satio, Xperia Series
Source: Keynote (2010) „Mobile Phone Market Report, 2010‟
If present growth sustained, Samsung and Nokia a market share of more than
60% of UK handsets in volume share. Motorola a former top there brand is
under 10%. Sony Ericsson lost market share in 2009, and was overtaken in
volume terms by LG a brand aimed at younger consumers (Keynote, 2010).
Nokia already began its smartphone comeback with their new smartphone
models, the success is very uncertain.5
Apple iPhone, holds less than 10% of volume sales, has a very high value
share of both handset sales and total expenditure on mobile and usage
(Keynote, 2010).
GfK Retail and Technology in its report said that Android's share of the UK
mobile contract market has grown from 3% in Q1 2010 to reach 13.2% in Q2
2010 with a staggering growth of 350%.6
1.2.2 Brand loyalty dynamics in the UK smartphone market:
The news from intriguingnews.com7, realwire.com8, techreviews.com9 has
referred to a report from WDS Global10 saying “Mobile phone brand loyalty is
5 Fildes, J. (2010) „Nokia begins smartphone comeback with new handsets‟ BBC News (online). Sep 12
th, Available
from: http://www.bbc.co.uk/news/technology-11294363 (Accessed on 12-12-2010)
6 Gfk Retail and Technology (2010) „Android Phones go from Strength to Strength in UK Contract Market‟ 26
th July,
Available from: http://www.gfkrt.com/news_events/market_news/single_sites/006252/index.en.html (Accessed on 14-
12-2010).
7http://intriguingnews.com/wdsglobal-research-finds-mobile-phone-brand-loyalty-is-weak/
8 http://blogit.realwire.com/?ReleaseID=18817
Chapter 1: Introduction to the Research Problem
5
very weak” (Smith, 2010). The report details that 49% people said that price is
a very important factor for purchase decision, 34% said that the applications
and data systems in smartphones are very important to them, 24% have a
problem on setting up emails, 17% face problems in setting up internet, 10%
select on basis of design, 8% customers give up on a service without trying to
find a resolution and 29% think the provided services support is ineffective
(Smith, 2010). The key in the improvement of brand loyalty is that OEM‟s
need to focus on all the point of contacts that influence the users brand
experience, like retail experience, setup and accessibility of services and post
sale support (Smith, 2010).
The news from WAC.com11, moneyforyourphone.com12, itportal.com13 and
many other mobile phone review websites of UK published an article about
the brand loyalty in smartphone market and all referred to the research
outcome of a research of leading firm GfK NOP.14 GfK NOP has published a
„Mobile Ecosystems - UK report for 2011‟ (Garner, 2010). All manufacturers
face a huge potential to capture market share primarily because of two
reasons.
“37% of mobile phone owners in key global markets are looking to
upgrade to smartphones on their next upgrade cycle. The majority of
smartphone users (56% globally) are keeping their options open on
9http://techviews.5idd.com/2010/11/
10 http://www.wds.co/
11http://www.warc.com/News/TopNews.asp?ID=27569
12http://www.moneyforyourphone.com/News/index.php/2010/12/smartphone-market-subject-to-low-brand-loyalty/
13 http://www.itproportal.com/2010/11/29/little-brand-loyalty-smartphone-market-survey-shows/
14 http://www.gfknop.com/pressinfo/releases/singlearticles/006951/index.en.html
Chapter 1: Introduction to the Research Problem
6
their next upgrade with very few people declaring loyalty to their current
smartphone ecosystem” (Garner, 2010).
Following is the list of on OS brands in high to low order of consideration of
purchase. It shows the % of people who will consider the brand during next
purchase.15
Apple (53%)
Android (51%)
Blackberry (33%)
Windows Mobile (29%)
Symbian (24%)
Clearly Apple and Android are at advantage but things are rapidly changing at
end of 2010 and the market share and brand loyalty is predicted to settle in
2011 with balance in mobile ecosystem.
1.2.3 Facebook:
Facebook.com originated in 2004 to facilitate social interaction exclusively
among college students. The site now includes more than 500 million users
and is available for use by anyone with a valid email address.16 Facebook
operates by allowing users to select one or more “networks” to which they will
belong, such as a specific high school or university, a geographical area or
city, or a company (Pemptek et al., 2009). In marketing context, features that
15
Garner, (2010). „The smartphone market is there to be won‟ (online). Available from:
http://www.gfktechtalk.com/2010/11/30/the-smartphone-market-is-there-to-be-won-in-2011-the-mobile-ecosystem-
will-be-critical-to-driving-loyalty/ (Accessed on 14-12-2010).
16(Facebook, 2010). „Statistics‟ (online). Available from: http://www.facebook.com/press/info.php?statistics
(Accessed on 14-12-2010).
Chapter 1: Introduction to the Research Problem
7
Facebook brings on the user side and on the brand side is described in the
following paragraphs.
User Side:
There may be thousands of members on the networks which people join, like
a university, school, urban area and people within a professional organisation.
Every user has to maintain a “profile,” which is a webpage that contains all
the basic information like the graduation year of the person, home town, as
well as personal information, like name and relationship status (single,
married, committed) (Pemptek et al., 2009). A “current status” message
appears on the top of a profile and users may use this feature to inform others
about what they are doing at that time. Users can designate their own
“friends” and the person who is invited to become a member‟s Facebook
“friend” may accept or reject the request and in this way the user can have a
control over his/her contacts on Facebook. It is suggested for security
reasons by Facebook that it is very necessary that a user knows the person
individually before he/she friends them on Facebook. The user has a control
over what and how much information to post and visibility of that information
by editable privacy settings. Limited access can be granted to specific people
or networks by editing the privacy settings (Pemptek et al., 2009).
Members of Facebook can upload pictures into a digital photo album and
other users can be “tagged” (labelled by their name) in the photos. If the
picture is not found relevant then the person can also “untagg” it and remove
their names. It is also possible to do the same with videos by posting links of
the videos (Pamptek et al., 2009). The members who can see the posts of
pictures and video‟s can post comments below them. There are other options
Chapter 1: Introduction to the Research Problem
8
too for communication with other members like private messages which are
similar to emails. The public message boards on the profile are called as
“wall” and the friends can post public messages on them. Facebook members
can create and join to groups that are formed on various topics (e.g., MA
Marketing Management, Jan 2010). Events can be created on Facebook for
inviting people to offline real interactions like meetings, parties, social
gatherings etc. Users can also post “notes” about anything on their profile
pages (Pemptek et al., 2009).
Every user gets “news feed”, which appears on the user's homepage upon
log-in, provides a list of actions that friends have recently undertaken, such as
posting on walls or changing their relationship status. Also each user's list of
actions on Facebook appears in his/her profile. Users may restrict the types
of stories broadcast about them by these applications (Pemptek et al., 2009).
Every user has an option to express his connection with a brand and can give
“Like” to “pages” of brands and companies and join them on Facebook which
is covered in following section. Table 1.2 show‟s some vital statistics of
Facebook adapted from the latest statistics provided on the website in 2011.
Table 1.2: Facebook Statistics
People on FB
More than 500 million active users
50% of active users log in everyday
700 billion minutes per month
Activity on FB
>900 million objects like pages, groups, events and community pages
Average users connected with 80 pages, groups and events
Average users creates 90 pieces of content each month
Total more than 30 billion pieces of content share each month.
Global Reach
More than 70 translations available on FB.
Chapter 1: Introduction to the Research Problem
9
About 70 % of FB users outside US
>300,000 users helped the translation of site thorough translate application.
Platform
2.5 million developers from 190 countries build platform
20 million applications installed every day.
External website diversion of 250 million people every month
After launch of social plugins 10,000 new websites integrate with FB/day.
>2million websites integrated with FB, which includes 80 from Comsocre's US Top 100 websites and 50 from comScore's Global Top 100 websites
Source: Facebook (2010) „Statistics‟17
Brand Side:
A Facebook “Page” is a public Profile that enables brands to share their
business and products with Facebook users. When a user gives “Like” to a
page, he/she is connected with the brand and will get “news feeds” about the
brand‟s activity on Facebook just as they get information about their other
connected friends. When the brand‟s fans interact with their Facebook
“Page”, stories linking to brand‟s “Page” can go to their friends via “News
Feed”. When these friends interact with the “Page”, “News Feed” keeps
driving word-of-mouth to a wider circle of friends.18
17
(Facebook, 2010). „Statistics‟ (online). Available from: http://www.facebook.com/press/info.php?statistics
(Accessed on 14-12-2010).
18 (Facebook, 2010). „Facebook Pages‟ (online). Available from: http://www.facebook.com/advertising/?pages
(Accessed on 14-12-2010).
Chapter 1: Introduction to the Research Problem
10
Brands can use the advertisement feature of Facebook. “Adverts” can also be
used to spread word of mouth. Brands have to choose their graphic, text and
target audience. Information about their friend‟s interaction with the advertised
brand‟s page can also be made available to the targeted user.19
Facebook fans can be turned into customers and vice versa and the following
examples given by Facebook will make it clear how it is possible. If there is a
restaurant or bar wanting to communicate through Facebook, detailed info
like address and opening hours will help. A band or a film, adding songs and
videos is a key. A brand or product, photos of your offering and hyperlinks
independent reviews and diverting traffic on their own website will make an
impact.20 Brands can upload an unlimited number of photos and detailed
information. The Brand‟s Profile picture can be seen by Facebook users (as a
thumbnail which can also be a brand logo) in “News Feed” when their friends
interact with the brand. Table 1.3 shows the favourability of various social
media websites that can be used for marketing and Facebook naturally being
at the top of the chart.
Table 1.3: Websites used for Social Marketing Dec 2009/Jan2010
Company% Agency%
Facebook 85 94
Twitter 77 90
LinkedIn 58 71
YouTube 49 62
Digg 14 10
Wikipedia 13 9
Delicious 12 12
19
Facebook, (2010). „Ads on facebook.com‟ (online). Available at: http://www.facebook.com/advertising/ (Accessed
on 14-12-2010).
20 (Facebook, 2010). „Facebook Pages‟ (online). Available from: http://www.facebook.com/advertising/?pages
(Accessed on 14-12-2010).
Chapter 1: Introduction to the Research Problem
11
MySpace 9 17
StumbleUpon 9 11
Yahoo! Answers 4 2
Other 16 13
Base: 199 companies and 126 agencies
Source: Keynote (2010) „Social Media Marketing 2010‟21
The “Page” can be customised to a good extent by adding tabs for info,
photos, applications, discussion boards, outside developer‟s applications,
videos. The more rich and engaging design of the “Page”, the more the
possibility of connection with the customer. Following examples will make it
further clear. The restaurant can add Table Reservations application and a
film can add Movie Tickets application and make more sense of their
presence on Facebook.22 Facebook “Applications” are the most interactive
form of engaging with fans and customers. Building an “application” on
Facebook gives the brands an opportunity to deeply integrate into the core
Facebook experience.23 By leveraging Facebook's integration points brands
can make their application feel native to the Facebook site; creating a
seamless experience as users browse Facebook. A brand‟s application can
integrate with all aspects of the Facebook user experience, from the profile
page to bookmarks and the news feed. When a user interacts with a brand‟s
application, the application can access the details of users from Facebook to
create unique and customised experience of the user. Brand‟s application can
be integrated into Facebook by just following simple guidelines set by
21
Keynote (2010) „Social Media Marketing, 2010‟ (online). Available from: https://www.keynote.co.uk/market-
intelligence/view/product/2387/social-media-marketing?utm_source=kn.reports.browse. (Accessed on 14-12-2010).
22 Facebook, (2010). „Facebook Pages‟ (online). Available from: http://www.facebook.com/advertising/?pages
(Accessed on 14-12-2010).
23 Facebook, (2010). „Facebook Applications‟ (online). Available from:
http://developers.facebook.com/docs/guides/canvas/ (Accessed on 14-12-2010).
Chapter 1: Introduction to the Research Problem
12
Facebook in different ways like streamline publishing, Like Button, Requests
and Profile Tabs.24
The brands have their websites and most of them host the campaigns on their
own website along with Facebook. The websites of brands are syndicated to
Facebook. Syndication means they can deploy one or a combination of more
“social plugins” of Facebook. The “social plugin” can be any of a Like Button,
Activity Feed, Recommendations, Like Box, Login Button, Facepile,
Comments or Live Stream.25 As already shown in Table 1.2, the traffic
diversion to external websites is very high (250 million people per month).
These diversions are mostly generated by the “Social Plugins” of Facebook
and also a Facebook Page, Facebook Share, Facebook Connect and
Facebook Advertisement give other options for diversion of syndication. From
diversion and syndication, the latest technical efforts direct towards
Integration if other websites in Facebook and specially the integration of CRM
software of brands into “Applications”. Table 1.4 shows an example, for
which activities do companies use Facebook.
How Facebook is used for Social marketing Dec 2009/Jan2010
Company% Agency %
Improving brand awareness and report 55 53
Marketing Channel 47 58
To publicise new content 46 51
Brand Monitoring 37 40
Gathering customer feedback 32 36
Reacting to customer service issues 25 27
Sales channel 16 18
Marketing Intelligence 16 20
24
Ibidem.
25 Facebook (2010) „Facebook Developers Social Plugins‟ (online). Available from:
http://developers.facebook.com/docs/reference/plugins/ (Accessed on 14-12-2010)
Chapter 1: Introduction to the Research Problem
13
HR 9 11
None of above 18 7
Other 4 2
Base: 199 companies and 124 agencies
Source: Keynote (2010) „Social Media Marketing 2010‟26
For setting a platform of research, Facebook will be considered as a case of
social media where the brand marketing campaigns of selected Smartphone
brands are deployed.
1.3 The Research problem:
There is a huge reserve of literature on brand equity and brand loyalty in
various market segments since beginning of marketing science. The research
of brand loyalty has been carried out at various time scales and on different
market segments and each has its own implication. There is also recent
literature on social media that converted web space into web2.0 and that
internet is a very new environment where the marketers have to be present to
reach the target market. Initial literature of social media concentrates on the
issues about how social media increases the exposure of a brand. There are
many strategic literatures for brands and companies showing them the ways
how to have a successful social media presence and how to deploy social
media campaigns. The concepts mainly cover brand building on web2.0.
Brand loyalty is a novel concept in branding and organisations look to have a
sustainable strategy for maintaining continuous growth. There is academic
literature that shows the effects of social media on brand equity and also
academic literature that investigates the models of e-loyalty. There is
significant coverage of brand loyalty formation and enhancement in the field of
26
Keynote (2010) „Social Media Marketing, 2010‟ (online). Available from: https://www.keynote.co.uk/market-
intelligence/view/product/2387/social-media-marketing?utm_source=kn.reports.browse. (Accessed on 14-12-2010).
Chapter 1: Introduction to the Research Problem
14
CRM. The latest technical development in both areas is Social Media CRM. It
is a very contemporary area of research with very few insights for companies
and brands at present. Further statistical data are made available from
legitimate research agencies for mobile phone market in UK and projected
trends and motivating factors within customers for making a purchase
decision in favour of a particular brand. There is no investigation into what role
a Social Media CRM system can play in a low loyalty mobile phone market of
UK. The research here will be carried out in young UK consumer market
(Middlesex University Students) who interact through Facebook „Pages‟ and
„Applications‟, to predict how the introduction of a Social Media CRM
(Facebook CRM) by smartphone manufacturers will affect brand loyalty.
1.3.1 The Aim of Study and Research Questions:
The aim of this study is to find out the extent to which the introduction of a
Facebook CRM Application will affect the brand loyalty. By the same results,
mobile manufacturing companies serving the UK customers can decide
whether or not, to invest in a Social Media CRM / CRM2.0 system for
establishing and maintaining brand loyalty.
Objective 1: To evaluate the level of activity in the social media
considered in this study (i.e. Facebook.com) and attitude towards
participation in virtual community for their smartphone brand. (The
motivation behind the participation could be for any of post evaluation
of purchased brand or sense of belonging or for getting further
information. An obvious possibility is that higher the activity on
Facebook, greater the possibility of affecting the users by engaging
them).
Chapter 1: Introduction to the Research Problem
15
Objective 2: To know the brand experience and CRM experience of
their smartphone brand. (Because brand experience is directly linked to
brand loyalty)
Objective 3: To determine the perceived usefulness of the brand
service delivered through Facebook CRM application.
Objective 4: To determine the effect of Facebook CRM Application on
brand image of their smartphone brand.
Objective 5: To determine the effect of introduction of Facebook CRM
Application on the perceived social presence.
Objective 6: To determine the effect of introduction of Facebook CRM
system on Satisfaction and Trust in the smartphone market for
youngsters.
Following is the set of questions relating to each of the 6
objectives.
Questions for objective 1:
What is the range of personal and brand contacts of Middlesex
University students on Facebook? (Determined by the number of
„friends‟ and „likes‟ respectively)
What is the level of interaction with friends and brands? (Determined
by the frequency of communication)
What is their attitude towards subscribing to the brand „Page‟ of their
smartphone brand on Facebook?
Questions for objective 2:
Chapter 1: Introduction to the Research Problem
16
Which brand‟s smartphone does respondent own?
What is the level of satisfaction with their smartphone brand?
What is the frequency of problems faced after purchase of the
smartphone, if any did occur?
How many times did they visit the service website of the brand for any
reason/problem/ dispute/ service, if they did visit?
Question for objective 3:
How useful will they consider it when a brand‟s service website is
delivered to them on Facebook Application?
Question for objective 4:
What will be the impression of their smartphone brand if it delivers
service through Facebook CRM Application?
Questions for objective 5:
How does the respondent like the ability of the application that allows
them to share your transactions with their brand and straight away
discuss with friends? Does it make them feel more connected?
Questions for objective 6:
Will the service delivered through Facebook CRM Application increase
their satisfaction with their smartphone brand?
Will the service delivered through Facebook CRM Application increase
their trust on their smartphone brand?
Chapter 1: Introduction to the Research Problem
17
1.4 Importance and relevance of study in current times:
HubSpot (2010) reports the online marketing platforms on which the
conversations occur for 33 different sectors of industry. The answer is split
into 3 options. Search engine, Blog and Social Media. Each sector from the
listed 33 sectors has a different ratio of activities split into these 3 online
platforms. We will consider the investigation sector of cellphones, 35% activity
is on social media, 50% is on search engines and 15% activity is on Blogs
(HubSpot, 2010). Further the split-up of 40% Social Media activity is made
for each sector into Facebook, Twitter, LinkedIn and YouTube. The relative
activity on social media for cell phone sector is 22% on Twitter, 20% on
YouTube, 48% on Facebook and 8% on LinkedIn. The “fans” on Facebook of
10 most relevant pages are 3,188,505 with millions of keywords that can be
found (HubSpot, 2010). This indicates that Facebook as a combination of
interactive advertisement hosting services, social media and virtual
communities, should not be neglected by the companies to engage with
customers at the various levels of brand loyalty ladder of the smart phone
market. The demographics of facebook.com show that out of 28,663,900 UK
users, 17,958,420 belong to the age group of 18-34, and the figure is total of
75% for young population of UK27. The Nielsen Company (2010) in its report
of „Mobile phones and youth around the world‟ says that 80% of UK
population in the age group of 18-24 selects their own mobile phone and the
rest have it from work, parents or friends.
These data validate the research being carried out in Middlesex University
(sample population) where the age group is similar and it has nearly direct 27
(Facebook, 2010). “AdsMarketing” (online). Available at:
http://www.facebook.com/adsmarketing/index.php?sk=targeting_filters. (Accessed on 14-12-2010).
Chapter 1: Introduction to the Research Problem
18
implications for the other population within the same age group. A sustainable
brand strategy in competitive environment, will be the one in which the brands
aim to achieve the core of brand loyalty. Effect on brand loyalty by
introduction of Social Media CRM (Facebook CRM here), will be under a
scrutiny in this research. So as the smartphone market is taken as a
reference market, this research will also have some partial implications for the
smartphone manufacturing companies about using social media for targeting
brand loyalty, but the research is preliminarily about exploring the effect of
introduction of Social Media CRM on the brand loyalty.
Chapter 1: Introduction to the Research Problem
19
1.5 Structure of Dissertation:
1. Introduction to the Research Problem
Introduction
Investigation Sector
The Research Problem
Importance and Relevance of the Study in current times
Structure of Dissertation
Summary of Chapter 1
2. Literature Review
Introduction
Brand Equity and Brand Loyalty.
CRM Systems for Relationship building and Brand Loyalty.
Web 2.0 and Social Media.
Brand Loyalty in Digital age/ e-loyalty framework and its
components.
Social Media CRM.
Modified Model of e-loyalty/ Model of Social CRM and Brand
Loyalty.
Summary of Chapter 2
3. Research Methodology
Introduction
Research Philosophy
Research Design
Research Method
Target Population
Sample Size
Sampling Method
Data collection equipment- Questionnaire Design.
Ethical Issues
Summary of Chapter 3
4. Research Results and Analysis
Introduction
Reliability Analysis
Profile of Respondents
Descriptive Analysis
Correlation Analysis
Multiple Regression Analysis
Summary of Chapter 4
5. Conclusions and Recommendations
Introduction
Conclusion to Descriptive, Correlation and Hypotheses testing.
Conclusion to Study Aim
Implications
Limitations
Directions for future Research
Summary of Chapter 5
Chapter 1: Introduction to the Research Problem
20
1.6 Summary:
This chapter first explains the platforms of discussion of this project in the
industrial sector section. It gives a detailed insight into the UK smartphone
market, the brand loyalty dynamics of the market and the social media
Facebook with all important numbers. It then explains how the research
problem emerges and the corresponding aims and objectives of this research
and details the research objectives with sub questions. Further it explains how
the study is important and relevant in current times. Finally it shows how the
dissertation is structured.
Chapter 2: Literature Review
21
2.1 Introduction:
The aim of this chapter is to present a review of literature that is relevant to
the aim of this study. To show the connections and discontinuity in the
changing themes of brand loyalty, the initial construct and the changing
constructs with introduction of new technologies (e.g. CRM Systems, Social
media, Social CRM) have to be considered. Based on the discussions
associated of brand loyalty in the social media age, following theories are
identified to be the building blocks in constructing the research gap/ gap in
literature.
Brand Equity and Brand Loyalty.
CRM Systems for Relationship building and Brand Loyalty.
Web 2.0 and Social Media.
Brand Loyalty in Digital age/ e-loyalty framework and its components.
Social Media CRM.
Modified Model of e-loyalty/ Model of Social CRM and Brand Loyalty.
These sub sections are the joining links to the overall aims and objectives of
this study as mentioned in Chapter 1. The study aims to determine the effect
of Social CRM on brand loyalty by exploring the effects of introduction of
Social CRM on the e-loyalty components. Further, the results will have direct
implications for brands in the UK smartphone market, whether or not to invest
in Social CRM systems with an aim to achieve and maintain brand loyalty.
The literature review starts with the original classical concept of brand loyalty
CHAPTER 2: LITERATURE REVIEW
Chapter 2: Literature Review
22
showing its close link with brand equity. It proceeds to a time frame where
CRM systems were introduced with an aim for retaining customers and hence
maintaining brand loyalty. It then takes the focus on to Web 2.0 and the
Social Media and this section defines the social customer/ customer 2.0
concept, e- word-of-mouth and integrative interactive platforms. Then it
discusses the framework of e-loyalty with its components and a model of e-
loyalty. Literature review then introduces to us the fresh construct of 2010 in
social media, Social CRM that is mainly introduced for establishing and
maintaining brand loyalty within the new/ social customer.
It established a clear need of studying the effects of introduction of Social
CRM on brand loyalty as once more it is the time for reconstructing the brand
loyalty model with introduction of new technology. There are nearly not
insights for brands whether to invest in creating the integrated services or not.
So finally this literature review presents a modified model of e-loyalty/ ‗Model
of Social CRM and Brand Loyalty‘ with research hypothesis.
2.2 Brand Equity & Brand Loyalty:
‗A brand is a set of mental associations, held by the consumer, which add to
the perceived value of a product or a service‘ (Keller, 1998, cited in Kapferer,
2004, p.10). Strong brands have intense emotional component added to
these mental associations. A brand could be said as an attitude of non-
indifference knitted into consumer‘s hearts. This attitude goes from emotional
resonance to liking, belonging to evoked set, preference, attachment,
advocacy, to fanaticism (Kapferer, 2004).
Following the simplifying approach of, Franzen (1999) Feldwick (cited in
Wood, 2001), brand equity can be defined and classified as:
Chapter 2: Literature Review
23
Financial brand equity: The total value of a brand as a separable asset –
when it is sold, or included on a balance sheet, is expressed as level of
distribution, sales, market share, price premium and profits.
Consumer brand equity:
Mental brand equity: a measure of the strength of consumers‘
attachment to a brand; inclusion in evoked set, conscious and active
preference for a brand based on consumer‘s perceptions and feelings
about the brand.
Behavioural brand equity: a description of customers associations and
about the brand; habitual or deliberately loyal purchasing of a brand by
consumers in order to meet an important part of their category needs.
Figure 2.1 shows the brand equity model that gives us a view of the various
Figure 2.1: Brand Equity and its components.
Source: Aaker, D. (1991) ―Managing Brand Equity – Capitalizing on the value of a brand name‖. New York,
USA: Free Press.
Chapter 2: Literature Review
24
components of brand equity (Aaker, D., 1991). All of the five components of
brand equity are discussed below:
1. Brand Loyalty – is the extent to which people are loyal to the brand.
It implies a reduced cost of marketing activities as charming new potential
customers is costlier. It gives trade leverage as loyal customers from a stable
revenue source for distributive trade. It will help attracting new customers as
current customers do help boosting name and awareness. It gives more time
to respond to new competitive threats as switching brands takes more time
when customers are loyal.
2. Brand Awareness – the extent to which a brand is known in the public.
It can be an anchor to which brand associations can be attached and that in
turn can eventually influence the brand awareness. Customers with a positive
attitude towards a brand will spread brand awareness by talking more about
it. It can be measured by determining whether or not the brand belongs to the
evoked set at the time of purchase.
3. Perceived Quality – the extent to which a brand is considered to be
providing good quality products.
The quality of the brand/product becomes a reason of purchase selection.
The level of differentiation in comparison with competing brands indicates the
perceived quality. Price gets started to be taken as an indicator of quality.
Wide availability through different channels gives a perception on higher
quality. The brand extensions can indicate the customers about the quality
guarantee of a brand being on a wide scale.
4. Brand Associations - is anything ―linked‖ about the brand in the memory of
customer and it has a level of strength. It is a set of associations that gives
Chapter 2: Literature Review
25
the brand an image. Higher the brand associations greater the brand equity
as it creates positive feelings and attitude.
5. Other proprietary assets – Patents, intellectual property rights, trade
partner relationships are some examples and these things increase the
competitive advantage of the brands in those specific fields.
When Brand equity increases as brand loyalty increases, brand awareness
increases, perceived quality improves, positive brand association increase
and the number of proprietary assets increase. It has to be noted that brand
loyalty is both, one of the dimensions of brand equity and is affected by brand
equity and the potential influence on loyalty from other components is so
significant, that it is considered as one or the ways that brand equity provides
value to a brand (Aaker, 1991).
Brand Loyalty:
Brand loyalty, long a central construct in marketing, is a measure of the
attachment that a customer has to a brand and as brand loyalty increases,
the vulnerability of the customer base to competitive action is reduced (Aaker,
2004). Consumer brand loyalty is often the core of brand‘s equity (Aaker,
1991).
Looking into the extensively discussed literature of brand loyalty, the main
emphasis is identified on two different dimensions of the concept: behavioural
and attitudinal loyalty. A conceptual framework of brand loyalty that includes
the full spectrum of brand loyalty based on a hierarchy of effects model with
cognitive, affective, conative (behavioural intent), and action (repeat purchase
behaviour) dimensions is given by Oliver (1997).
Chapter 2: Literature Review
26
Oliver (1999) using the multi-dimentional construct defines brand loyalty as:
"a deeply held commitment to re-buy or repatronize a preferred
product/service consistently in the future, thereby causing repetitive same-
brand or same brand-set purchasing, despite situational influences and
marketing efforts having the potential to cause switching behaviour." Also
Oliver (1999) states that loyal customers are typically satisfied but that does
not imply that all the satisfied customers are loyal or satisfaction guarantees
loyalty. This brings in the role of overall brand equity playing important role in
creating a halo effect under which consumers would make future and repeat
purchase decisions.
The level of brand loyalty can be determined by the loyalty pyramid proposed
by Aaker (1991).
A low loyalty customer is termed as switcher who can change brand very
easily, habitual buyer has no reason to change which implies a good user
experience, a satisfied buyer keeps with the brand if the price is within
comparative limits, a liker will consider a brand more than price and
committed customer never switches the brand despite other factors like price
Source: Aaker, D. (1991) ―Managing Brand Equity – Capitalizing on the value of a brand name‖. New York, USA: Free Press.
Figure 2.2: Levels of Brand Loyalty
Chapter 2: Literature Review
27
and alternative brands. Aaker (1991) also states, creating and maintaining
brand loyalty requires treating the customer right, staying close to customer,
management of customer satisfaction, creating switching costs and providing
extras.
2.3 CRM Systems for Relationship Building & Brand Loyalty:
Woodcock and Gamble (1999), cited in Tapp (2008). CRM (Customer
Relationship Management) is an enterprise wide commitment to identify your
named individual customers and create a relationship between your company
and these customers as long as this relationship is mutually beneficial. CRM
was initiated by the need of a system that would apply some computer
intelligence to customer acquisition, customer satisfaction and customer
retention. The aim was to merge all the information about the customer and to
provide that data to the customer service representative on the computer
screen (Sterne, 2000).
The CRM literature suggests that marketers could enhance customer loyalty
by being active and in regular contact with their customers. (Hansotia, 2002).
The literatures also suggest about regular contacts with customers helping
marketers to enhance the customer loyalty. The use of e-mail marketing in
CRM strategy follows a simple law that greater the frequency of a customer
buying or responding to messages and more recent the purchase, greater the
chance of enhancing customer loyalty (Raulas and Merisavo, 2004). Kapferer
(1998) and Aaker (2000) in their branding literature, indicate that the level of
brand loyalty can be switched higher by providing depth to consumer brand
relationships. Raulas and Merisavo (2004) state that how regular
communication can enhance customer loyalty can be implied from the fact
Chapter 2: Literature Review
28
that how communication from a brand or the interaction with the brand affect
brand attitudes. Regularity in communication improves the value perception
by provision of relevant information as it reduces their searching efforts.
CRM systems allow convenient two-way dialogue to build and allow tailored
services at time of communication of point of service. The direct marketing
systems of any marketing department are a subset of CRM and both direct
marketing and CRM are tools and processes that support the ethos of a
relationship marketing driven firm weather its b2b or b2c (Tapp, 2008). CRM
in practical use is driven by complex IT systems and applications and these
systems are created by firms like Siebel Systems and Oracle and large firms
create the demand for these systems (Tapp, 2008). The CRM system when
set up on the company‘s website, is called e-CRM. All the mobile phone
companies have a special website for customer service and carry on CRM
activities through the website. The literature of CRM initially detailed the
failure rate of these systems and it was highly debatable whether an
organisation should invest in or manage relationships traditionally. But there
were some success stories as well. The systems became more meaningful
when recession hit the market as the core aim of a company then was to
retain the customers (Greenberg, 2010b). Bois et al., (2007), in the customer
management market sizing report gave an example of AMR Research giving
an estimates about revenues for CRM software being 14 billion USD in 2007
which was 12% higher than previous year and the projection for 2012 was 22
billion USD. The estimates of other research agencies also showed similar
figures which makes the numbers acceptable (Greenberg, 2010a).
2.4 Web 2.0 and Social Media.
Chapter 2: Literature Review
29
Web 2.0 is a term used for every online thing that is new, cutting-edge,
upgraded, improved and is presently gaining momentum. The term web 2.0
was coined by Tim O‘Reilly a founder and CEO of computer book publishing
company O‟Reilly Media together with John Battelle, founder of The Industry
Standard when they launched a groundbreaking conference in San Francisco
(Funk, 2009). Today the conference is organized by UBM Techweb and
O‟Reilly Media and is given the name of Web2.0 Summit and the final one
being held in 2010.1 It includes websites, cultural trends like social
networking, blogging or podcasting, or the technology behind it and the rich
streaming media (Funk, 2009). The users can control their own online
experience and can influence others experiences and success comes by
harnessing power of social networks and the content creators can not
anticipate the distribution, sorting, combination and display as these depend
on the users as well (Funk, 2009). The social web is a online space where
people with common interests can gather for sharing their thoughts,
comments and opinions (Webber, 2009). Social media includes social
networking sites such as Facebook, MySpace, YouTube, Flickr and other
interactive web pages, allow display of user-generated content (UGC) in many
types and forms such as basic bulletin boards, blogs, interactive applications
and discussion forums. The marketers had to utilize the same space with the
UGC for deploying effective marketing strategies online.
Social Customer:
1 O‘Reilly Media (2010). ‗The Web 2.0 Summit 2010‘ (online). San Francisco, CA: O‘Reilly
Media. Available from: http://www.web2summit.com/web2010 (Accessed on 1-1-2011).
Chapter 2: Literature Review
30
A customer ecosystem is a sum of all the interactions centred around
customers, taking place over a time. Customer is at the central focus of
strategies and it is exactly opposite to the corporate ecosystem where
company was the point of focus and customers were considered at the
periphery. Customer from being just an object of sale earlier, now drives the
business around self.
Customers 1.0
“They were dutiful consumers of mainstream messaging and one-size-fits-all
goods” (Greenberg, 2010). The previous generation customers would visit the
retail outlets and followed the advice of retailers in making purchase
decisions. They accepted any quality of customer service as the power was in
the hands of retailers.
Customers 2.0
“Now, customers dictate how they will purchase and consume—where, when,
and how much—using a variety of channels largely, if not exclusively,
configured by them” (Greenberg, 2010a).
The customers now guide each other by using community-based tools like
social networking, social shopping and bookmarking. The situation of media-
meets commerce- meets community arises as the customers populate the
social networks, and get connected with trusted people, their networks and so
the social medias are becoming key distribution channels for marketing. The
online social world is full of ratings, reviews and videos of their consumed
items and brand experiences (Greenberg, 2010a).
Chapter 2: Literature Review
31
Social customers are easily connected through internet and mobile devices
trust their peers. They have on demand exposure to any information and also
have a desire and tools to share the information with trusted peers on social
media, they might not even know them in some cases. Social customers
require transparency with the companies/brands they deal with and also
authentication by the peers. Social customers feel connected with the brand
and feels rewarded for own effort on behalf of the brand. This makes their
loyalty not only behaviourial but also attitudinal. It invites automatic brand
advocacy if the brand satisfied the customer and this relationship is driven on
trust (Geenberg, 2010 b). The change of customer to social customer is a
cultural shift that is enabled by peer influence and technology. The shift is
from an inside-out to an outside-in approach and the consumer has the power
to produce and to share his/her ideas or complaints to world through variety
of channels (Lieberman, 2010).
Formation of Present scenario:
Social media has many forms but the most popular forms include virtual
worlds (second life), forums, review sites, social bookmarking sites, blogs,
microblogs, social networks (Facebook and LinkedIn) and media sharing sites
(YouTube and Flickr) (Zarella, 2010). The social media as a channel of
communication gives its users an opportunity to post pictures, use their own
quotes that make some meaning and meanwhile connect with their friends
and peers. The new connections are real-time and unbound by the location
(Peck, 2010). The low cost access of internet opened up opportunities for
companies that allowed them to deal directly with numerous customers in an
previously unimaginable way, as it was managed by intermediaries only. This
Chapter 2: Literature Review
32
empowered direct marketing to a great extent (Palmer and Koenig-Lewis,
2009). Some websites are very highly popular and if companies and
marketers look forward to deploy experiences for customers through those
websites the return of investment is supposed to be much higher.
Consequently the social networking web sites succeeded in attracting both
users and investors.
„Word Of Mouth‟ goes digital and global, forcing new implications for brands:
The process of diffusion of information among the consumers is referred to as
‗word-of-mouth‘ and the social networks started playing an important role in
the spread of word-of-mouth. The sharing or the diffusion of information
depends upon the relation of the individuals within the virtual community and
there is a significant role of internet self-efficacy of the consumers as they
need to adapt to innovations and try new things (Goldenberg et al., 2001).
The power now shifts in the side of consumers and the content creators on
social media. Johnson and Kaye (2004), made a note that the bloggers who
also are creators of user generated contents (UGC) are unbound by
standards of objectivity and most of them have strong views that they express
openly. Thus, UGC is what runs the brand/ product spectrum from positive to
negative. And this UGC is spared from time and boundaries so it spreads as
word-of-mouth and can be alternatively termed as ‗e-WOM‘. When UGC is
negative, e-WOM is negative and it can have harmful implications for building
and sustaining a brand's equity. A fact that for readers the UGC is more
credible than the content by the brand itself, complements the spreading e-
WOM (Cheong and Morrison, 2008).
Integration of Platforms makes Web 2.0 interactive:
Chapter 2: Literature Review
33
Fagerstrom and Ghinea, (2010), demonstrate from their findings the role of
Interactivity in successful web campaigns. Their study considers the case of
SCA Libresse a fashion and consumer products brand from Sweden. The
company does the research of market segments and created an online
campaign. There young girls could participate in a fashion design competition.
The number of hits for the website shoots up after the new introduction. It
demonstrated that interactive and social use of the Internet, helps the
companies achieve increased brand awareness, positive attitude toward a
brand, and increased sales in the target segment. Fagerstrom and Ghinea
(2010) also say about low involvement consumers that they can be attracted
to several web campaigns which have interactive features. They also describe
the examples of Absolut Vodka and Nike as brands that deployed successful
web campaigns and encouraged dialogues between brand and consumer but
the consumption of products is not directly related to successful campaigns.
The campaigns by such brands comprise basically a web application. These
campaigns are easily syndicated with social networking sites in different ways.
The social networking websites act as a magnification to the campaign as
peers can see the user‘s interaction with the brand through its application.
Facebook added a shopping application that enabled the users to search for
required products and then take opinions of those products from other
Facebook members (Cha, 2009). Cyworld.co.kr, a popular Korean social
network that attracts more than one-third of the country's population and 90%
of people in their 20s, carries both real and virtual items (Cha, 2009).
Consumers execute new learned behaviours by adapting to the interactive
visual technologies and marketers need to keep up with the latest
Chapter 2: Literature Review
34
modifications through new theories. Any application on Facebook that adds a
new feature can be considered as an integrated service. Integrated service
combines products and services into a single package for users. Integrated
services consist of 3 tiers; Devices, Networks and Applications through which
the customer with a digital lifestyle can be reached (Faith and Tomsen, 2001).
2.5 Brand Loyalty in Digital Age/ e-loyalty framework and its
components:
There are significant differences in the customer loyalty in the traditional
market space and the cyberspace (Gommans et al., 2001). The brand loyalty
in digital world is market controlled concept towards a distribution driven,
consumer controlled and facilitated by technology is different from brand
loyalty in the product driven market of previous generations (Schultz, 2000).
e-loyalty implies quality customer support, prompt delivery of service/product
in terms of price and time, self persuasive product demonstration and
transparent privacy policies (Reichheld and Schefter, 2000). The main
emphasis of e-loyalty in the times of relatively compressed buying cycles
should be on converting behaviourial intent to immediate buying behaviour
Figure 2.3: Model of e-Loyalty Framework
Sources: Lii, Y. (2009) ‗A model of customer e-loyalty in the online banking‘, Economics Bulletin, Volume 29 (2), pp. 891-902.
Gommans et al. (2001) ‗From Brand Loyalty to E-Loyalty: A Conceptual Framework‘ Journal of Economic
and Social Research, Volume 3 (1), pp. 43-58.
Chapter 2: Literature Review
35
(Strauss and Frost, 2001). The Figure 2.3 by Gommans et. al. (2001) and Lii
(2008) as verified by their researches shows the e-loyalty model.
Attitudinal Brand Loyalty:
The concept of attitudinal brand loyalty is very important in the e-marketplace
and it includes the affective, cognitive and behaviourial intent (Gommans et
al., 2001).
Highly loyal customers stay loyal to a brand if their attitude towards the brand
is positive and alternatively the ability to convert a brand switcher into a loyal
customer, increases when the attitude towards brand is favourable (Balginder
and Robinson as cited in Gommans, 2001).
Behaviourial Loyalty:
Generally the behaviourial brand loyalty is very nearly the repeat purchasing
behaviour of a customer and when the concept is extended to the e-
marketplace, new factors like the number of visits to website and time spent
on the website come into play (Gommans et al., 2001). As a cell phone is
something that is not purchased frequently, the habitual repeat purchasing
behaviour is less important.
Trust:
It is defined as willingness of relying on an exchange partner in which the
consumer has the confidence by Moormann et al. (2003, cited in Lii, 2009),
and trust is recognised as an important antecedent in most models dealing
with relationships like loyalty and satisfaction (Lii, 2009). Also online
information exchange has the same implication that if the consumer trusts the
source, then the reliability of the information is perceived to be much higher.
Chapter 2: Literature Review
36
Trust, has a close relation with security, and plays important role in online
information exchange.
Quality:
The software in an e-CRM system is related closely to the performance of the
system and the quality of the experience needs to be good for acceptability of
a transaction, for both a company and the customer (Taylor and Hunter,
2002).
It is believed that the perceived quality of the service delivered by an e-CRM
application, contributes to a positive outcome which leads to greater levels of
satisfaction and favourable display of marketing behaviours like positive word-
of-mouth (Taylor and Hunter, 2002).
Satisfaction:
The fulfilment of customer‘s expectation improves the perceived usefulness of
the application and Szymanski and Hise (2000, cited in Taylor and Hunter,
2002) prove the importance of e-satisfaction and they complement to the
quality perceptions.
Brand Image:
Brand image is built on the basis of the brand building operations, online and
offline. The brand building activities deployed through social media and
internet are already known and the same can be done though the e-CRM
websites in b2c relations. Offline brand experience also has an effect on the
online brand image and these experiences affect the online satisfaction, trust
and loyalty in different ways depending upon the built relationship between
customer and the brand (Horppu et al., 2008). As on internet space, there
Chapter 2: Literature Review
37
many choices to refer at the finger tips of the customers, the internet gives an
opportunity to offer use of unique tools that can build the brand interactively
which is different for traditional brand building activities of mass media
(Gammons et al., 2001). The corporate/ brand image is linked with the
satisfaction and trust and it is considered to create a halo effect on the
satisfaction (Lii, 2008).
Perceived Social Presence:
It refers to the extent to which a given medium allows the user to experience
their psychological presence to others in the same place and it provides
human warmth to the one who gets a space to express (Lii, 2008). Some
interactive website features like human audio, product video, emotive text and
pictures of humans and the ability to control all these actions are known. The
social presence of web 2.0 applications in the computer mediated
communications is helped to reduce ambiguity and increase level of trust.
The results of the research showed that the website quality, corporate image
and perceived social presence had a positive effect on the satisfaction and
trust through hypothesis testing of group H1, H3 & H5 and H2, H4 & H6
respectively. Further there was a strong positive relationship between the trust
and satisfaction. And previous researches had already shown satisfaction and
trust are strongly correlated positively with brand loyalty was affirmed in the
study.
2.6 Social Media CRM/ CRM2.0:
―Social Media CRM is a philosophy and a business strategy, supported by a
technology platform, business rules, processes, and social characteristics,
Chapter 2: Literature Review
38
designed to engage the customer in a collaborative conversation in order to
provide mutually beneficial value in a trusted and transparent business
environment. It‘s the company‘s response to the customer‘s ownership of the
conversation‖ (Greenberg, 2010b). A Social CRM system which combines
social media and a CRM enterprise system was first modelled in International
Conference for Convergence and Hybrid Information Technology held in
Daegeon in August 2008 (Mohan et al., 2008).
Kotadia (2009), describes Social CRM as a business strategy of engaging
customers through Social Media with goal of building trust and brand loyalty
and loyalty is referred to as the attitude towards a brand that inclines a
customer to repurchase it and to recommend it. Kotadia (2009) also states
that Social CRM and Social Media are more about building trust and
managing loyalty with customers than about managing relationships or
transactions, which are focus areas of ―traditional‖ CRM. The collaborative
platform of Social Media CRM System and the Social CRM System are
proposed by Mohan et al. (2008), are shown in Diagrams 2.4 and 2.5. The
collaborative platform has Operative CRM and Social Networking Web
Services clubbed together on a Web 2.0 backed platform and by using a
Mashup Technology. CRM 2.0 is all about a outcome of linkage between
Operational CRM and Social Networking Web Services through a highly
sophisticated software Plugin/ Adaptor that links both.Operative CRM is
already linked with the Analytical CRM since the database marketing systems
were started to be used in CRM.
Chapter 2: Literature Review
39
The Social Media CRM System shown in Figure5 gives us examples of
web2.0 services that can be used in Social CRM. Facebook, LinkedIn, Digg,
YouTube, Flickr, Pandora, Technorati are some of them. It shows that the
collaborative paradigms are user driven though Social Networking using web
as a platform. Web services and Mashup Technology enables the Social
CRM System (Mohan et al., 2008).
Figure 2.4: The collaborative platform of a Social Media CRM System
Source: Mohan, A. et al. (2008). ―Conceptual Modeling of Enterprise Application System Using Social
Networking and Web 2.0 Social CRM System‖ International Conference of Convergence and Hybrid
Information Technology, Volume August, pp. 231-244. (online). Available at:
http://ieeexplore.ieee.org/xpl/freeabs_all.jsp?reload=true&arnumber=4622830. (Accessed on 14-12-2010).
Chapter 2: Literature Review
40
The characteristics of Social CRM are described as following, by
Greenberg (2010,a).
It gets fully integrated into an enterprise value chain and that includes the
customer as part of it.
Social media tools like blogs, wikis, podcasts, social networking tools, user
communities are integrated into apps/services:
Customer interactions are encouraged through authenticity and
transparency.
Knowledge is utilized in context to create meaningful conversations.
Figure 2.5: The Social Media CRM System
Source: Mohan, A. et al. (2008). ―Conceptual Modeling of Enterprise Application System Using Social
Networking and Web 2.0 Social CRM System‖ International Conference of Convergence and Hybrid
Information Technology, Volume August, pp. 231-244. (online). Available at:
http://ieeexplore.ieee.org/xpl/freeabs_all.jsp?reload=true&arnumber=4622830. (Accessed on 14-12-2010).
Chapter 2: Literature Review
41
The company processes are modelled from the customer point of view.
Both information-seeking and information-contributing behaviour are
encompassed into the customer business ecosystem.
Resides in a customer ecosystem.
Plus style, design and interface do matter a lot.
Creating conversation with customer—engaging customer in activity and
discussion—observing and redirecting conversations among customers are
activities done in the Marketing frontline.
Business is an aggregator of experiences, products, services, tools, and
knowledge for the customer.
The intellectual property that is created with the customer, partner,
supplier, problem solver is also owned together.
The business is focused on environments and experiences that engage the
customer.
Corporate strategy is customer strategy.
Both external and internal sources innovate.
The focus is on all the aspects of relationships (including company,
partners, customers) and specifically on identifying, engaging, and
enabling the ―influential‖ nodes.
Company-customer collaboration.
Focus of technology is on both, operational and social/collaborative areas
and customer is integrated into the value chain.
Chapter 2: Literature Review
42
The company customer relationship resembles to a peer to peer
relationship (C2P or P2C, so to speak) but still the company must be an
enterprise in all other aspects.
Facebook CRM: Provider‟s and potential provider‟s example:
There are many IT solution companies that provide CRM systems to various
organizations around the world. The projected investments made by
organisations are already shown in the CRM section of the literature review.
Microsoft Dynamics CRM is one of the CRM solutions provider2. Link
Development is a gold partner of Microsoft Dynamics and has introduced a
newly developed CRM Facebook Connector3. Salesforce.com is the CRM
provider for Facebook Inc. and has listed success stories of their more than
200 international clients4.
2.7 Modified model of e-loyalty / Model of Social CRM and Brand Loyalty
(under investigation of this research):
Based on the model/framework of e-loyalty, by Gommans et al. (2001), Lii et
al., (2008) and Carlson and Sinnapan (2003) and integrating the model of
Social CRM System given by Mohan et al. (2008), the following model is
proposed for testing the effect of introduction of Social CRM System on Brand
Loyalty.
The Social Media in this case as shown in the Figure 2.6 is Facebook and the
investigation in the young UK smartphone market. Hypotheses are formed for
the effect/correlation of Social CRM on the perceived usefulness of brand‘s
2 http://www.microsoft.com/en-gb/enterprise/it-solutions/CRM.aspx
3 http://www.linkdev.com/Sol_Serv/Dynamics/addons.aspx
4https://www.salesforce.com/uk/customers/
Chapter 2: Literature Review
43
application/service, brand image, perceived social presence with a CRM2.0
application. Further there will be hypothesis testing for the correlation
between perceived usefulness and satisfaction and perceived usefulness and
trust in the context of Social CRM (Facebook CRM Application here) being
introduced.
Following hypotheses were formed and will be checked through data
analysis.
Hypotheses formation:
H1: Introduction of Social CRM/ Facebook CRM will have a positive effect on
perceived usefulness of the delivered service by Facebook CRM applicaiton.
H2: Introduction of Social CRM/ Facebook CRM will have a positive effect on
Brand Image of the smartphone company.
H3: Introduction of Social CRM/ Facebook CRM will have a positive effect on
the perceived social connection of smartphone users with their peers.
H4: Perceived usefulness of the e-service delivered by the Facebook CRM
application of the smartphone brand will have a positive effect on the
satisfaction of smartphone users with their brand.
Figure 2.6: Modified e-Loyalty model/ Model of Social CRM and Brand
Loyalty.
Chapter 2: Literature Review
44
H5: Perceived usefulness of the e-service delivered by the Facebook CRM
application of the smartphone brand will have a positive effect on the trust of
the user on his/her smartphone brand.
2.8 Summary:
All the literature relating to brand loyalty and social media lead to an un-
explored gap of the predicting the effect of introduction of Social CRM on the
brand loyalty. A model is proposed in the end which is a modified version of
e-loyalty framework and hypotheses were formed for this model which will be
in scrutiny in the next chapters.
Chapter 3: Research Methodology
45
3.1 Introduction:
This chapter gives overview of methodological approaches used for the study.
It includes description and justification of the research methods which were
used to determine the effect of introduction of Social CRM on Brand Loyalty in
the young UK smartphone market. The methods adapted are also explained
in detail with the comparative consideration of alternative methods. The
chapter contains the adapted research design, methods and philosophical
approaches. Then chapter proceeds to sample size and target market. The
process of data collection followed by the researcher for reaching the target
population is explained. A questionnaire was designed based upon the aim of
the research. Lastly the ethical issues are discussed at the end of chapter.
3.2 Research Philosophy:
Each research makes certain assumptions about the nature of reality that is
being studied, about how the knowledge is produced and the perspective
from which the research is approached. (Kent, 2007).
Ontology Epistemology Perspective Theory Method Technique
Objectivist Positivist Researcher Deductive Quantitative
Research
Quantitative
Analysis
Realist Activist Client Mixed Mixed
Research
Mixed
Research
Subjectivist Interpretive Participant Inductive Qualitative
Research
Qualitative
Analysis
CHAPTER 3: RESEARCH METHODOLOGY
Source: Kent, R. (2007). „Marketing Research: Approaches, Methods and Applications in Europe.‟
London: Thomson Learning.
Table 3.1: Research philosophy and approaches
Chapter 3: Research Methodology
46
Table 3.1 summarizes the different approaches that can be used in a
research in terms of its ontology, epistemology, perspective, theory, method
and technique. Each approach implies a different way of „doing science‟.
Epistemology is an area of philosophy that is concerned with how knowledge
is established and ontology is the branch of metaphysics that is concerned
with the nature of reality (Kent, 2007). In this research the nature of reality
that is objectivist in this study, the „positivist‟ epistemological perspective is
adapted. Positivism holds that an accurate and value free knowledge of
things is possible (Fischer, 2004). Objectively verifiable knowledge is possible
in social sciences by setting up hypotheses and then testing them by
identifiable and measurable variables (Kent, 2007). The activist
epistemological perspective is more likely to be followed by client-based
researcher which is opposite to positivist perspective which has a pure
researcher‟s perspective. The theory is deductive which means that
researcher moved from general theories to more specific situations and
observations (Kent, 2007). The deductive theory means the approach is „top-
down‟ moving from theories to hypotheses to observations to confirmation
and the hypotheses become theory if they get confirmed in the study.
3.3 Research Design:
Chapter 1 states the research problem and after having a suitable approach,
the attention is on formulation of a detailed research design. The research
designs can be exploratory, descriptive or conclusive. (Hair et al., 2006).
Exploratory research design is mostly qualitative and is executed by depth
interviews, focus groups and observations. Every research has a exploratory
phase but it is not to be confused with an exploratory design (Kent, 2007).
Chapter 3: Research Methodology
47
The descriptive and conclusive designs are quantitative research designs.
The descriptive design usually has a description of certain phenomena like
percentage estimates and characteristics of a target population. Hence if the
research involves description of existing characteristics of a market situation,
then descriptive designs are appropriate (Hair et at., 2006). When nature of
relationship is to be determined through hypotheses testing, conclusive/
explanatory designs are suitable (Hair et al., 2006). A combination of both
descriptive and conclusive designs is also a valid option in certain situations if
different kinds of the research aims are targeted (Kent, 2007). This study is
aimed to determine the effect of introduction of Social CRM systems on the
brand loyalty in the smartphone market and also the relationship between the
perceived usefulness of the service delivered (by the Facebook CRM
application) and satisfaction and trust on a brand, a combination of both
descriptive and conclusive designs is used by the researcher.
3.4 Research Methods:
3.4.1 Secondary Data
Secondary data was collected and used in this study to determine its aim.
Secondary data is the data collected for some purpose rather than the
problem at hand. The major source for secondary data of the smartphone
market was Keynote‟s market segment report - Mobile Market 2010 and
Ofcom‟s market segment report. Keynote is the official Athens authenticated
data provider for organisations and academic researchers who are looking for
recent market data. Additionally The Telegraph and The Neilsen Company
were some additional sources for secondary data of the UK smartphone
market described in Chapter 1. GfK NOP and WDS Global were two main
Chapter 3: Research Methodology
48
bodies reporting the brand loyalty dynamics in the UK smartphone market in
2010. Secondary data about Facebook was obtained predominantly from
Facebook‟s website statistics section. Text books and dissertation writing
books were used for guidelines throughout the dissertation. Electronic
resources gave access to a pool of academic journal articles.
3.4.2 Primary Data: Survey research methods
“The capture of data based on addressing questions to respondents in a
formal manner and taking a systematic record of their responses” is called a
survey (Kent, 2007). Survey allows collection of quiet substantial amount of
data in economical and efficient manner. This study has a descriptive and
conclusive combined design and these methods involve survey and primary
data was collected from a large sample from the target market.
The survey methods are classified according to the method of questionnaire
distribution as Interview Surveys, Telephone Surveys, Postal Surveys and
Online Surveys (Kent, 2007).
The survey link for survey was formed on the survey website
surveymonkey.com. Colourful graphics were integrated in the questionnaire
and a diagram of proposed model to be used in questions was included in the
online questionnaire.
Although online survey was formed and was used in this research and it was
executed using a computer and internet and was administered by self and
also online. A questionnaire was designed carefully in a way that it covered all
questions relating to the aim of the research and the hypotheses that were to
be tested. A large sample size was necessarily targeted to consider it as a
representative of the target market.
Chapter 3: Research Methodology
49
3.5 Target Population:
Determining the target population is a very important step in any marketing
research. The target population of this research was UK youngsters aged
over 16 and up to 30. Middlesex University students who all belong to this
age group are a subset of the young population of UK. As time and budget
were very limited, it is considered that the study can later be made on entire
young consumer market of UK who use smartphones. It has been explained
in the Chapter 1 how it is validated to research within the young age group
when it involves social media.
3.6 Sample Size:
The best sample size for this research is the entire population of UK in the
given age group of 16-30, who are registered on social media/Facebook as
the research is within social media. But it is not possible to reach all
Facebook/social media users in short period of time and even if they can be
reached, their participation can never be mandatory. So an attempt was made
to reach a representative sample of all Middlesex University students who use
Facebook through a selected sampling methods and a good sample size. It is
a thumb rule that greater the sample size lesser the error and more the
accuracy. 500 people were approached and convinced for participating in the
survey out of which 88 did not have a smartphone and could not answer the
questionnaire. So a total of 412 responses were collected.
3.7 Sampling Method and Data Collection:
The sampling methods are of two types: non-probability and probability. The
probability sampling method keeps a chance of selection according to the
requirement and in non-probability sampling, there is not pre decided chance
Chapter 3: Research Methodology
50
of a target market respondent (Kent, 2007). As the survey was a combination
of self administered survey and online survey, the sampling was non-
probability sampling. Large sample size and short span of time implied
convenience and snowball sampling to be used.
For convenience sampling, People in Middlesex University were approached
at different locations at different times and were asked to fill up electronic
questionnaire in a touch screen device. Also people at wi-fi spots were
requested to stop and go on a laptop for filling the questionnaires. 217
respondents answered the questionnaire in five days.
For snowball sampling, the survey link www.surveymonkey.com/s/manzil was
used which gave direct access to the online survey page. This was posted as
a social network group message on Facebook‟s Middlesex University „Page‟
and respondents were requested to suggest to friends as well. 195 responses
were obtained online in three days.
3.8 Data collection equipments – Questionnaire:
The questionnaire that was used for data collection is shown in the Appendix.
There were 18 variables identified according to the research aims and
objectives. The required variables were enquired within 16 questions in the
questionnaire. Respondents were addressed at the starting of the
questionnaire by a statement that mentioned the nature of the academic
research, purpose of the research and confidentiality of their answers. The
questionnaire for our understanding will be explained in five sections. The
section 1 deals with objective 1 and aims to know the level of activity of
respondents of Facebook which is explored by questions 1-2 where
respondents have been asked to fill up the approximate range of the number
Chapter 3: Research Methodology
51
people and brands they are connected with. Section 2 deals with objective
2, the Brand Experience of respondents with their smartphone brand. This
section had questions that ask about satisfaction with the brand, problems
occurred with the device and their visit on the service website of the brand
through questions 3-6. Further it asks questions about whether they are
looking to change their smartphone brand on next purchase or not and their
liking of the idea of following the brand on Facebook through questions 7-8.
Then a pictorial diagram that explains them what researcher means by using
the term „Facebook CRM Application‟ before starting section3, that deals with
objectives 3, 4 and 5. They are asked about whether they will install their
brands Facebook CRM Application or not in question 9. Researcher‟s aim is
to know the „perceived usefulness‟ of the Social CRM (Facebook CRM
Application here), effect on the „Brand Image‟ and „Perceived social presence‟
after introduction of Facebook CRM Application through questions 10-12.
Section 4 deals with objective 6 has questions that explore the effect of
„perceived usefulness‟ of the service delivered by the Facebook CRM
Application on the „satisfaction‟ with the brand and „trust‟ on the brand through
questions 13-14. The last two questions ask the age and gender of the
respondent. Based upon the suitability various scales like metric, nominal,
ordinal and Likert are used. Before collecting real responses, researcher took
feedback from few respondents about the questionnaire to check there were
no awkward and inconvenient questions which were difficult to understand
and answer. Some minor changes were made in this pilot test and final
questionnaire was then ready for data collection.
3.9 Ethical Issues:
Chapter 3: Research Methodology
52
The entire research was carried out with conscious consideration of the
ethical issues that might arise though the course of this dissertation. All the
general rules of ethical behaviour were followed specially the honesty with
which the approach of study and reporting of results (Kent, 2007). All the
sources of data and authors whose work is used are acknowledged and credit
was given to all the researchers whose work was used in the thesis to avoid
plagiarism. Care was taken that no data gets manipulated for expression of
better results. Further all the regulation of plagiarism and submitted work
were followed from the guidelines available from
:http://www.web.mdx.ac.uk/regulations/archive/regs0910/postgraduate/sectio
nc.htm.
3.10 Summary:
The chapter is summarized in the order of activity as following:
Selection of Objectivist Ontology, Positivist epistemology
Deductive approach
Descriptive and conclusive design, Quantitative method
Self administered and online surveys
Sample size of 412 respondents, sampling method
Questionnaire design, data collection and ethical issues.
Chapter 4: Research Results and Analysis
53
4.1 Introduction:
Based on the data collected in the study, this chapter further presents findings
and analysis. Statistical package software SPSS version 15 was used for
analysing the collected data. First step in the analysis was to check the
reliability of the selected scales statistically. Then it shows the profile (age
and gender) of the respondents from the sample population of university
students. Initially the descriptive statistics are carried out on the handful data
for addressing the research questions. In the next step the analysis carries on
to correlation tests (direction and strength of the relationship) of certain
variables. The ‘attitude towards introduction of Facebook CRM Applications’
(independent variable/ constant) is explored for its correlation with the
‘perceived usefulness of delivered service quality by the Facebook CRM
Application’, ‘brand image’ and ‘perceived social presence’(dependent
variables). Further the correlation is explored between ‘perceived usefulness
of delivered service quality by the Facebook CRM Application’ (independent/
constant variable) with ‘trust’ and ‘satisfaction’ (dependent variables). Multiple
regression analysis is used for testing the hypotheses made to test
significance and magnitude of the independent/constant variables on the
dependent variables to test the proposed model of ‘Social CRM – Brand
Loyalty.’
4.2 Reliability tests:
The reliability of the scales developed to measure any constructs is measured
in the reliability tests (Pallant, 2005). In SPSS we can measure the internal
CHAPTER 4: RESEARCH RESULTS AND ANALYSIS
Chapter 4: Research Results and Analysis
54
consistency of scales used in the datasheet. This means researcher can find
out the extent to which the items used in scales measure same construct
(Pallant, 2005). The reliability test gives a coefficient called Cronbach’s alpha
and higher value of alpha means greater reliability. Table 4.1 shows the
variables that are used to measure the level of activity of Middlesex University
students on Facebook. The value of alpha is 0.790 that shows that the scale
is very reliable.
Reliability Statistics
Cronbach's Alpha
Cronbach's Alpha Based
on Standardized
Items N of Items
.790 .790 4
Item-Total Statistics
Scale Mean if Item
Deleted
Scale Variance if
Item Deleted
Corrected Item-Total Correlation
Squared Multiple
Correlation
Cronbach's Alpha if
Item Deleted
FBProfileFriends 10.5097 4.124 .684 .503 .692
FBProfileLikes 10.9660 4.062 .689 .498 .689
InteractionFriends 10.5825 4.906 .577 .357 .750
InteractionBrands 10.9612 4.884 .461 .218 .805
The second group of variables measure the attitudes towards and predict
force of introduction of Facebook CRM Application on the other dependent
variables as shown in Table 4.2. The value of alpha for 5 variables is 0.669
which indicates that the scales are fairly reliable.
Reliability Statistics
Table 4.1: Reliability Analysis – Level of activity
(scale)
Table 4.2: Reliability Analysis – Attitude and effect scales.
Chapter 4: Research Results and Analysis
55
Item-Total Statistics
Scale Mean if Item
Deleted
Scale Variance if
Item Deleted
Corrected Item-Total Correlation
Cronbach's Alpha if Item
Deleted
AppUsefulness 14.5485 6.380 .315 .687
AppEffBrandImage
13.8058
6.629
.476
.595
AppEffSocialPresence
13.8883
6.941
.461
.605
EffSatisfaction
13.7427
6.810
.441
.611
EffTrust
13.7621
6.634
.471
.597
4.3 Respondent profiles:
Table 4.3 shows the profile of respondents in a frequency table which shows
the number of respondents in each age group and gender. This is supposed
to be an ideal sample in terms of basic respondent classification for
representing Middlesex University students in whole.
Age
Frequency Percent Valid Percent Cumulative
Percent
Valid 16-20 70 17.0 17.0 17.0
21-24 144 35.0 35.0 51.9
25-28 132 32.0 32.0 84.0
28+ 64 15.5 15.5 99.5
28.00 2 .5 .5 100.0
Total 412 100.0 100.0
Gender
Frequency Percent Valid Percent Cumulative
Percent
Valid Male 228 55.3 55.3 55.3
Female 184 44.7 44.7 100.0
Total 412 100.0 100.0
Cronbach's Alpha
Cronbach's Alpha Based
on Standardized
Items N of Items
.669 .685 5
Table 4.3: Profile of respondents
Chapter 4: Research Results and Analysis
56
Nearly 70% of the respondents belonged to the age group of 21-28. There
were 55% male and 45% female respondents.
4.4 Descriptive Analysis:
It is necessary to check if any unacceptable or unexpected value has been
entered in to the data file during data entry (Pallant, 2005). For this purpose,
all the variables of the data were inspected by the frequency of responses. It
was made sure by the researcher that no false values went into the data
sheet at the time of manual data entry. The descriptive analysis are mostly
univariate statistics and visual tables and graphics like frequency distribution,
percentages, graphs and charts were used to answer the research questions
up to a certain extent.
The set of research questions within Objective 1 and Objective 2 are primarily
explored within the descriptive analysis.
The research objective 1 is to know the level of activity of the respondents on
Facebook. Figure 4.1 shows the range of number of Facebook ‘friends’ of
respondents and ‘likes’ given to ‘Pages’ of various brands. The number of
connections is useful insight into a Facebook ‘Profile’ and gives an idea of
level of activity on Facebook. It shows that very few respondents have less
than 101 connections with friends and brands. Also other observation is that
highest frequency of number of ‘likes’ is 101-150, means connections with
brands tend to be lesser than the number of friends on an average. Figure 4.2
shows the frequency of interaction of respondents with their connections in a
pie chart.
Chapter 4: Research Results and Analysis
57
This shows that the interaction with friends is mostly very frequent, frequent
or averagely frequent and interaction with brands is more in range of being
average rather than very frequent. This implies that there is significant
participation of the respondents of Facebook. The overall summation is that
they tend to be proactive on Facebook and there are potentially considerable
interactions going on with friends and brands.
Research objective 2 is to find out the current brand experience of the
respondents with their smartphone brands. 128 respondents used Apple, 98
FBProfileFriends
201-250+151-200101-15051-1000-50
Freq
uenc
y
200
150
100
50
0
FBProfileFriends
FBProfileLikes
201-250+151-200101-15051-1000-50
Freq
uenc
y
250
200
150
100
50
0
FBProfileLikes
Figure 4.1: Range of number of Facebook Profile ‘Friends’ and ‘Likes’
very
frequently
frequently
average
rarely
very rarely
InteractionBrands
Figure 4.2: Interaction with Friends and Brands
very
frequently
frequently
average
rarely
very rarely
InteractionFriends
Chapter 4: Research Results and Analysis
58
used Android, 86 used Blackberry, 54 used Nokia and 46 used other brands
of smartphone and they have had a varied experience and satisfaction with
their brand.
Table 4.4 shows the crosstabulation of smartphone brands and the problems
faced by the respondents and the number of times they visited the service
website of the brand. It shows harmonic responses in terms of number of
times problem was faced corresponds to the number of times the visit was
made to website for services. Figure 4.3 shows the attitude of the
respondents towards following brands on Facebook.
Table 4.4: Brand Experience – Problems and Service website visits
Chapter 4: Research Results and Analysis
59
This implies for the brands that customers are reaching them quite frequently
for solving any issues with smartphones.
This runs in favour of launching an
application as it would reach customers
on Facebook (quiet an aim of Social
CRM) rather than customers reaching
them giving a possibility of positive shift
in their attitudes towards brands.
The favourability of changing their brand
was the last aspect of brand experience
to be explored in Figure 4.4 which
shows that more than 50% of the
respondents were either ‘likely’ or ‘very
likely’ to change the brand of their
smartphone on the next purchase. This
implies for the manufacturers that any investment made in attempt of
enhancing brand loyalty would give good returns.
Table 4.5 shows the descriptive statistics of the remaining variables which are
aimed towards exploring the answers to research question of objectives 3-6.
already
given "like"to
the page
extremely
like
like
neither like
nor dislike
dislike
BrandPageLike
Figure 4.3: Attitude towards socialising with the Brand.
very likely
likely
do not know
unlikely
very unlikely
BrandChange
Figure 4.4: Switching Probability
Table 4.5: Descriptive Statistics of other variables
Chapter 4: Research Results and Analysis
60
For each of the variable, the mean is shown on a five point scale.
- The overall attitude of the respondents towards installing the Facebook
CRM Application lies towards positive (M=3.4) side and they are likely
to install the brand’s application with moderate dispersion around
mean. (SD=1.3).
- The perception of usefulness of the Facebook CRM Application is
towards useful (M=3.3) with moderate dispersion around the mean.
(SD=1.25)
- The brand image (attitude towards the brand) is on the better side
(M=3.65) with low dispersion from the mean. (SD=0.9)
- It is likely, (M=3.55) the chance of the respondents feeling more
socially connected (increase in the perception of the social presence)
as an effect of introduction of Facebook CRM Application with low
scattering of the responses from the mean. (SD=0.83).
- It is likely, (M=3.7) that the satisfaction with the brand will increase
depending upon the perceived usefulness of the Facebook CRM
Application with low dispersion of the responses from the mean.
(SD=0.88).
- It is likely, (M=3.67) that the trust on the brand will increase depending
upon the perceived usefulness of the Facebook CRM Application with
low dispersion of responses from the mean. (SD=0.90).
The descriptive statistics tend to provide useful information in answering the
research questions, but the descriptive are not sufficient to know the degree
of statistical significance.
Chapter 4: Research Results and Analysis
61
4.5 Correlation Analysis:
Bivariate correlation was used to determine the strength and directions of the
relationship between two variables. It is necessary to establish relationship of
variables using Pearson correlation factor (r) before testing hypotheses (Hair
et al., 2006). Pearson correlation factor (r) is considered to be very strong if it
lies between 0.81-1.00, strong if it lies between 0.61- 0.80, moderate if lies
between 0.41-0.60, weak if it lies between 0.21-0.40 and inexistent if it lies
between 0.00-0.20 (Hair et al., 2006).
Table 4.6 shows the correlation of ‘the likeliness/possibility of installing the
brand’s application’ with ‘application usefulness’, ‘improving in Brand Image’
and ‘increasing perceived social presence’. The value of r is 0.576 (strong
positive correlation), 0.221(moderate positive correlation), and 0.132 (no
correlation) respectively for the three variables, with N=412 and significance
level p < 0.0005 for each case.
BrandApp
Install App
Usefulness AppEffBrand
Image AppEffSocialPresence
BrandAppInstall Pearson Corr.
1 .576(**) .221(**) 0.132(*)
Sig. (2-tailed) .000 .000 .480
N 412 412 412 412
AppUsefulness Pearson Corr.
.576(**) 1 .327(**) .019
Sig. (2-tailed) .000 .000 .694
N 412 412 412 412
AppEffBrandImage Pearson Corr.
.221(**) .327(**) 1 .273(**)
Sig. (2-tailed) .000 .000 .000
N 412 412 412 412
AppEffSocialPresence
Pearson Corr.
0.132(*) .019 .273(**) 1
Sig. (2-tailed) .480 .694 .000
N 412 412 412 412
Table 4.6: Pearson Correlation factors
Correlation is significant at the 0.01 level (2-tailed). *.Correlation is significant at the 0.05 level (2-tailed).
Chapter 4: Research Results and Analysis
62
Table 4.7 shows the correlation of ‘perceived usefulness of the service
delivered with the Facebook CRM Application’ with the ‘increase in
satisfaction with the brand’ and ‘increase in trust on the brand’. The value of r
is 0.531 (strong positive correlation), 0.675 (strong positive correlation),
respectively for both the variables, with N=412 and significance level p <
0.0005 for each case.
4.6 Regression Analysis:
To further determine the statistical significance and the predictive powers of
the independent variables on the dependent variables, the multiple regression
analysis was used. Multiple regression analysis helps in achieving this by
letting researcher to test the proposed hypotheses.
H1: Introduction of Social CRM/ Facebook CRM will have a positive effect on
perceived usefulness of the delivered service by Facebook CRM application.
Beta coefficient positive (0.576), and p < 0.05 indicates strong significant
contribution and H1 is accepted.
AppUsefulness EffSatisfaction EffTrust
AppUsefulness Pearson Correlation
1 0.531(**) 0.675(**)
Sig. (2-tailed) .000 .000
N 412 412 412
EffSatisfaction Pearson Correlation
0.531(**) 1 .471(**)
Sig. (2-tailed) .000 .000
N 412 412 412
EffTrust Pearson Correlation
0.675(**) .471(**) 1
Sig. (2-tailed) .000 .000
N 412 412 412
Table 4.7: Pearson Correlation factors
Chapter 4: Research Results and Analysis
63
H2: Introduction of Social CRM/
Facebook CRM will have a
positive effect on Brand Image of
the smartphone brand. Beta
coefficient positive (0.221), and p
< 0.05 indicates strong
significant contribution and H2
is accepted.
H3: Introduction of Social CRM/
Facebook CRM will have a
positive effect on the perceived
social connection of smartphone
users with their peers. Beta coefficient positive (0.058), and p > 0.05 (0.372)
that indicates no significant contribution and H3 is rejected.
H4: Perceived usefulness of the
e-service delivered by the
Facebook CRM application of the
smartphone brand will have a
positive effect on the satisfaction
of smartphone users with their
brand. Beta coefficient positive
(0.119), and p (0.033) < 0.050
indicates significant
contribution and H4 is accepted.
H5: Perceived usefulness of the e-service delivered by the Facebook CRM
application of the smartphone brand will have a positive effect on the trust of
Table 4.8: Regression Analysis,
For testing Hypotheses 1-3
Table 4.9: Regression Analysis, For testing Hypotheses 4-5
Chapter 4: Research Results and Analysis
64
the user on his/her smartphone brand. Beta coefficient positive (0.068), and p
> 0.05 (0.171) that indicates no significant contribution and H5 is rejected.
4.7 Summary:
This section summarizes the data analysis techniques used to find out the
answers to the research questions related to the aim of the research. The
reliability test is used to check the reliability of the scales used to measure the
constructs. It is followed by the descriptive analysis that gives the answers to
the research questions which fall within the first two aims of the research viz.
Level of activity of Middlesex University students on Facebook and the
smartphone brand experience of the respondents. It also gives the descriptive
statistics of the remaining variables used to measure the effect of introduction
of Social CRM (Facebook CRM Application here) on the brand loyalty.
Further bivariate correlation analysis explores the strength and direction of
the relationship between the variables. Finally multiple regression analysis is
used to check the statistical significance of the independent variables on the
dependent variables by testing the proposed hypotheses.
Chapter 5: Conclusion and Recommendations
65
5.1 Introduction:
This chapter aims to establish the effectiveness of the introduction of Social
CRM (Facebook CRM Application in this case) on brand loyalty in the UK
smartphone market (Middlesex University students in this case) and find
implications for the smartphone brands whether to invest in Social CRM
systems with an aim of establishing and maintaining brand loyalty of their
existing customers. The chapter starts with the conclusions to the previously
executed descriptive analysis, conclusion to the correlation test for
relationships (direction and strength of the relationship) between the variables
of the proposed ‘Model of Social CRM –Brand Loyalty’ model, followed by the
conclusions to the hypotheses testing regression analysis on the variables of
the same model.
5.2 Conclusions to analysis:
5.2.1 Conclusions to descriptive analysis.
Questions from Objective 1: Level of activity and interaction on Facebook.
More than 300 out of 413 respondents have more than 100 friends and more
than 250 of the respondents have more than 150 friends. Considering that
average Facebook user has 130 friends1, the number of connections of the
target market is quiet high. The respondents have fair number of connections
with the brands as well as more than 350 respondents are connected with
more than 50 brands on Facebook. The general tendency of the respondents
1 http://www.facebook.com/press/info.php?statistics
CHAPTER 5: CONCLUSIONS AND RECOMMENDATIONS
Chapter 5: Conclusion and Recommendations
66
of interacting with ‘friends’ and ‘pages’ is strongly towards frequent side
(M=3.75 and sigma 0.7 for friends and M=3.4 and sigma 0.8 for pages).
Question from Objective 2: Brand Experience with their smartphone brands.
128 respondents used Apple, 98 used Android, 86 used Blackberry and 54
used Nokia smartphones and they have varied experiences and satisfaction
with their brands. More than 52% respondents were likely to change
smartphone brand on next purchase. Only 94 respondents never visited the
service website of their brand and 85% of the respondents either already
follow their brand on Facebook or will like to follow their brand on Facebook.
The overall attitude of the respondents towards installing the Facebook CRM
Application lies towards positive (M=3.4) side and they are likely to install the
brand’s application.
Objective 3: What is the perceived usefulness of service delivered by
Facebook CRM Application?
Evidence: The perceived usefulness of the Facebook CRM Application is
towards high (M=3.3).
Conclusion: Respondents perceive the Facebook CRM Application as
useful.
Objective 4: What will be the Effect of Facebook CRM Application on Brand
Image?
Evidence: The brand image (attitude towards the brand) is on the better side
(M=3.65).
Conclusion: There is a strong chance of improvement of brand image.
Chapter 5: Conclusion and Recommendations
67
Objective 5: What will be the effect of Facebook CRM Application on
perceived social presence?
Evidence: It is likely, (M=3.55) the chance of the respondents feeling more
socially connected.
Conclusion: Increase in the perception of the social presence as an effect of
introduction of Facebook CRM Application.
Objective 6: What is the effect of perceived usefulness of the Facebook CRM
Application, on Satisfaction with and Trust on the brand?
Evidence: It is likely, (M=3.7) that the satisfaction with the brand will
increase and It is likely, (M=3.67) that the trust on the brand will increase.
Conclusion: The perceived usefulness of the service delivered by Facebook
CRM Application has a strong chance to increase satisfaction and trust on the
brand.
5.2.2 Conclusions to tests of relationship between variables.
Correlation analysis was carried out to determine the strength and direction of
relationship between the following variables
- ‘Attitude toward the introduction of the application’ with ‘application
usefulness’, ‘Brand Image’ and ‘Perceived Social Presence’
- ‘Application usefulness’ with ‘satisfaction’ and ‘trust’.
As shown in Table 5.1 there is no relationship between attitude towards the
application and the perceived social presence, moderate positive relationship
between attitude towards application and brand image. All other variables had
strong positive correlation with each other.
Chapter 5: Conclusion and Recommendations
68
Variables Evidence Conclusion
Attitude towards intro of
app/Application
usefulness
r=0.576, N=412,
p<0.0005
Strong positive correlation
between attitude towards app and
application usefulness.
Attitude towards intro of
app/ Brand Image
r=0.221, N=412,
p<0.0005
Moderate positive correlation
between attitude towards app and
brand image.
Attitude towards intro of
app/ Perceived social
presence
r=0.132, N=412,
p>0.0005
No correlation between attitude
towards application and perceived
social presence
Application
usefulness/Satisfaction
with brand
r=0.531, N=412,
p<0.0005
Strong positive correlation
between application usefulness and
satisfaction with the brand.
Application usefulness/
Trust on brand.
r=0.675, N=412,
p<0.0005
Strong positive correlation
between application usefulness and
trust on the brand.
5.2.3 Conclusions to tests of relationship between variables.
After exploring the strength and direction of relationship between independent
variable (attitude towards brand) and dependent variables (perceived
usefulness, brand image and perceived social presence), the multiple
regression analysis gave the following result and conclusions for the test of
hypotheses.
The table shows the hypothesis, evidences and conclusions for the five
hypotheses from which H1, H2 and H4 were accepted and H3 and H5 were
rejected.
Table 5.1: Conclusions to Correlation tests.
Chapter 5: Conclusion and Recommendations
69
Hypothesis Evidence Conclusion
H1: Introduction of Social CRM/
Facebook CRM will have a positive
effect on perceived usefulness of the
delivered service by Facebook CRM
application.
Beta coeff.
+ve (0.576),
and p < 0.05
(0.000)
Accepted
H2: Introduction of Social CRM/
Facebook CRM will have a positive
effect on Brand Image of the
smartphone brand.
Beta coeff.
+ve (0.221),
and p < 0.05
(0.000)
Accepted
H3: Introduction of Social CRM/
Facebook CRM will have a positive
effect on the perceived social
connection of smartphone users with
their peers.
Beta coeff.
+ve (0.058),
and p > 0.05
(0.372)
Rejected
H4: Perceived usefulness of the e-
service delivered by the Facebook
CRM application of the smartphone
brand will have a positive effect on the
satisfaction of smartphone users with
their brand.
Beta coeff.
+ve (0.119),
and p < 0.05
(0.033)
Accepted
H5: Perceived usefulness of the e-
service delivered by the Facebook
CRM application of the smartphone
brand will have a positive effect on the
trust of the user on his/her
smartphone brand.
Beta coeff.
+ve (0.068),
and p > 0.05
(0.171)
Rejected
Table 5.2 Conclusions to Hypothesis testing.
Chapter 5: Conclusion and Recommendations
70
5.3 Conclusions to the Study Aim.
- Introduction of Social CRM/ Facebook CRM will have a positive effect on
perceived usefulness of the delivered service by the brand.
- Introduction of Social CRM/ Facebook CRM will have a positive effect on
Brand Image of the smartphone brand.
- Facebook CRM Application will have no effect on the perceived social
presence.
- Perceived usefulness of the service delivered has a positive effect on the
satisfaction with the brand and no effect on trust on brand.
- The satisfaction with a brand has a strong positive relation with the trust
on the brand.
Three positive outcomes of introduction of Social CRM are the increase in
perceived usefulness of the services delivered by the brand, better brand
image and increase in satisfaction with the brand. Satisfaction has a positive
relation with trust and both have a strong effect on the brand loyalty. The
exact effect on brand loyalty is not calculated. The overall predicted
contribution of Social CRM will be moderately positive on the Brand Loyalty.
5.4 Implications
The adjacent aim of this study was to determine for the smartphone brands
serving customers of UK, whether or not they should invest in developing
Social CRM systems with an aim to create and maintain brand loyalty. As the
effect of Social CRM is positive on brand loyalty in the smartphone market it
is definitely going to be worthy for brands seeking loyalty to invest in Social
CRM systems development. Moreover the level of connection and activity as
Chapter 5: Conclusion and Recommendations
71
determined in the descriptive statistics for UK customers is much higher than
the average level of activity on Facebook. This further reinforces the cause of
serving the customers at their place of presence and reaching them straight
through social media than pulling them to the service website.
5.5 Limitations:
The study was carried out on only one form of social media Facebook and not
all the social media’s. Other social media might have slightly different
implications.
The study was carried out on only Middlesex University students, that limits
the respondents geographically and the level of activity on Facebook and
level of brand following is slightly subjective to the social media reference
groups.
As the study was focused on youngsters, and social media followers, this
model will have no effect on a person who does not use any social media. So
overall aim of brand loyalty has a multiplying factor of the ratio of the people
in target market who are on social media.
5.6 Directions for future research:
This study can be extended to all forms of social media and not just
Facebook. It does not have implications only for smartphone brands, but can
be carried out on other market sectors as well. Plus further focus could me
make on the social media perspective of non users and elders after
introduction of Social CRM systems could be an interesting area of study.
Chapter 5: Conclusion and Recommendations
72
5.7 Summary:
This section first draws conclusion to the descriptive statistical analysis. Then
conclusions are drawn to the results obtained in the correlation analysis which
expressed the direction and strength of relationship between various
variables. Then conclusions are finally drawn for the results of the multiple
regression analysis for hypotheses testing and accepted hypotheses meant
positive contribution to the strength of the model. These outcomes were then
transferred to be the conclusions of the overall research aim. Based on the
findings, implications are drawn for smartphone brands of UK. The limitations
of the research are followed by the directions for future research.
Appendix 1:
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