20
Evan Baechler Adviser: Whitney Wagoner Is The FIFA Video Game an Antecedent to Team Loyalty? 1

FIFA Soccer Video Game and it's Relationship to Brand Loyalty

Embed Size (px)

DESCRIPTION

Is FIFA an antecedent to Brand loyalty to a foriegn soccer team

Citation preview

Evan Baechler

Adviser: Whitney Wagoner

Is The FIFA Video Game an Antecedent to Team Loyalty?

!1

...How many team brands?

!2

Team Sport Marketing Environment

• Strong association with place

• Like any business growth is goal

• Geographic expansion is an opportunity

• Digital technologies make geographic more accessible

!3

• Content production is cheap

• Distribution is Free

• Create out-of-market brand touch points

• BUT...sports marketers must choose between many digital spaces

• Proliferation poses danger

Digital & Geographic Expansion

• BUT...sports marketers must choose between many digital spaces

!4

• Product placement and digital signage common

• BUT...sports teams overlook huge potential

• Players take control of the core brand experience

• Games facilitate achievement and actions people can't do themselves

Branding & Sport Video Games

Brand intimacy and achievement potential

!5

Games Are Extremely Realistic

Little disparity between virtual brand experience and real brand

experience.

!6

Test The Viability of Team Sports Video Games:

• Is playing FIFA an antecedent to developing brand loyalty to an out-of-market soccer club with which an individual has no other "real" connection?

• If yes, how can sports organizations use FIFA as a marketing tool to elevate their brand among gamers?

• What further research does this project reveal?!7

• Club soccer video game produced by Electronic Arts

• 29 leagues from 22 countries; 42 national teams; 56 stadiums

• Available on all major game consoles and mobile devices

• Players manipulate teams in a variety of scenarios

• Social: play with friends and community

• $50-60

What is FIFA?

!8

!9

Play online Single games Tournaments

Aligned with real events

The FIFA Experience

Play single match As a team

As a single player With the computer

With friends

Extended exp. Live Season

Manager mode Offline tournament

Create player Customize /help Tutorials

Profile MGMT Game manual

Friends' records

• Most successful sports game - 100 million copies

• Exclusive licenses

• Most teams aren't American / best teams aren't American

• Decreases previous, close contact with teams prior to play

Why FIFA?Best research platform for

team sports and loyalty

!10

• Psychological commitment to team

• Bias in favor of one team relative to similar teams

What is Brand Loyalty?Two-dimensional Construct

• Demonstrates commitment through brand interactions

• Such as purchases, watching games, consuming news...

!11

Attitudinal Behavioral

Satisfaction is an antecedent and sustainer of loyalty

!12

Why is Brand Loyalty Important?

Mechanism of profitability:

• Repeat purchases

• Willingness to pay more to stay with one brand over another

• Increase in word of mouth, online sharing, referrals, socialization

• Growth of per customer revenue

Soccer team example:

• An increase in out-of-market loyalty leads to increased

• Licensed product purchases (jerseys, etc.)

• Media consumption

• More lucrative licensing, media, and sponsorship partnerships

• Violent Video game play leads to aggressive emotion, cognition, and behavior.

• More graphically real games lead to stronger effects.

• Players develop tangible relationships with game characters

• Virtual success = self-esteem = satisfaction.

Research proves video games can influence satisfaction, behavior, and attitude - components of brand loyalty

!13

Existing Video Game Research

First survey

• Identify a sample of viable research participants

• People who have played a lot and often

• People who play with one team

• People who weren't loyal to team before playing FIFA (basic awareness OK)

• People who are skilled

!14

MethodologySecond survey

• Measures loyalty - attitude and behavior

• Psychological commitment to team scale (attitude)

• Open-ended questions about team brand interactions outside FIFA (behavior)

• Series of yes/no and how often questions about brand interactions (behavior)

35-50 participants

Targeted online distribution

• Qualtrics

• Through LCB classes (Whitney to help)

• Through EA campus rep.

• Second survey is a follow-up

• Incentives!!!

!15

Methodology

HypothesisBased on existing research proving video games do influence

behavior and attitude, and because of the self-esteem parallel

between sports fandom and video game play, I anticipate players

who fit the profile determined by the first survey will show signs of

loyalty toward the teams they manipulate in the FIFA video game.

!16

Implications

• FIFA becomes a bona fide branding medium

• Can sell exclusives to clubs who want to boost loyalty

• Can sell data about where pockets of loyalty exist

• Interview to determine other possible implications

!17

• Clubs can use FIFA to grow brand

• Elevate team within game through EA partnership (be on cover, integrate other media)

• Increase jersey sponsor and license fee value

• Locate foreign pockets of loyal fans - align other markets there.

• Manchester City example...

Interviews with other sports organizations: media (ESPN), footwear / apparel (NIKE)

!18

Exclusive jersey release in FIFA 12 using this video distributed through game platform

Elevated brand experience: stadium detail, game content aligned with real events, more detail in MCFC players

Further Research

!19

This study focuses only on FIFA, soccer, specific gaming

platforms, American gamers, and if FIFA leads to team loyalty.

A new study could alter each of these variables:

League brands: Relevent to

building MLS?

Other games: Relevent to non-US Basketball loyalty?

Body movement- controlled video

games

How / Why players Select teams:

Inform Specific tactics for elevating teams

!20

Questions please!