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L

Pre

RèPour le

Le Rè

 Bataille de

ssisch-Eyl 

lement Exclusi  Règlement de l’Anet

lement des Marie-Lo

 

u

fXX

ise 

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2

All rules herein take precedence over any rules in

they may contradict.

Date Modified: July 16, 2011

Rules marked with an eagle or arebackground apply only to players usi

l’An XXX.

 NOTE: All references to

Wagons (AAW), artillery ricochet fire, cavalry

cavalry apply only to players using the Règlement

1.0 INTRODUCTION

 La Bataille de Preussisch-Eylau is a tacticalNapoléon’s epic winter battle with the remnants

army under Lestocq and the army of the

Benningsen.

2.0 RULES QUESTIONSSend questions or comments to the following add

  Clash of Arms Games

1804 Hoffmansville Road

PO Box 212Sassamansville, PA. 19472-0212

Or email us at: [email protected]“Attention: Rules Questions Preussisch-Eylau”

Or check the La Bataille forum at Consimworld:

http://www.consimworld.com.

3.0 GAME COMPONENTS

A complete game of La Bataille de Preussisc

following components:

1. Four 22”x17” maps.

2. 960 Counters3. One Standard Rulebook4. One Exclusive Rulebook (tables includ

5. Mêlée/Fire Chart

6. Two Organization Charts7. Game Turn Record Track

3.1 Counter Amendments3.1.1 French Counter Corrections:Counter Correctio24th Légère Rgt Bk (IV/2/

27th Ligne 1st Btn Ft (Btn #)

85th Ligne 1st Btn Bk (85 Li

Co. 2/2

nd

 Art à Cheval* Bk (1/2 CCo. 1/5th Art à Cheval Bk (Co. 1,

Co. 1/2nd

 Art à Cheval Bk (Co. 1,

Co. 4/7th Art à Pied Ft (Co. # tLasalle Bk (Lt Ca

3.1.2 Russian Counter Corrections:Counter Correctio

Vladimirskii Rgt Bk (Vladi

Grodnenskii Hussars Bk (Grodn

Grodnenskii Hussars Ft (M not

There are 2 aides with 14 on the back. One of th

 

the series rules which

shaded with a greyg the Règlements de

rtillery Ammunition

skirmishers and tired

s de l’An XXX.

  level simulation ofof the Hohenzollern

sar, commanded by

ess:

h-Eylau includes the

d)

 4 Légère)

ne/1)

3, 2

nd

 Art à Cheval)5th Art à Cheval)

2nd

 Art à Cheval)

4)Div) not (VI/2)

ir/7th)

enskii)

R for Division)

  se is for 4th

 Division.

There are 2 regts named “Sta

numbers on the front of the batt

Bk = Back of counter

*There are 2 of these counters,

4.0 TERRAIN

4.1 Special StructuresThere are six Special Structur

Watermill, Anklappen, theChateau (including the courtyar

 NOTE: The structures i

that existed in Belgium, Anklap

buildings. So this merits the

rules.

4.1.1 Line of Sight: Special Str

4.1.2 Zones of Influence: Z

Special Structure hexes.

4.1.3 Movement: Only infantr

Cavalry, artillery and AAWsexcept to pass through it. Cav

through the hex may not stopunless its current movementcontinue into the adjoining hex.

4.1.4 Stacking: Up to 6 increm

in a Special Structure hex. U

Structure without the presencerequired for units to stack in the

4.1.4.1 Regimental PresentaPresentation with more than 6

counters, must break down in

Structure hex. The stack of batt

increments. These rules apply

involuntary.

4.1.5 Formation: A unit deplconsidered in General Order

Disordered or PGD). No unitand in some other hex.

4.1.6 Fire Combat: Infantry u

their fire values. Artillery firin

the Point Blank Range benefi

regardless of the actual distanforces, a maximum of 6 incre

Structure.

 EXCEPTION: Infantry

their fire values. Nor do artill

Values when firing at Short or

Point Blank range benefit when

4.1.7 Assault: Only 6 incremStructure hex. Regardless of th

of the attacking or defending f

Infantry assaulting one of thes

modified as if attacking a Squar

4.1.8 Charging Special Strucunits in Special Structures.

multiplied by 1/3. However,

successful, nor may Pursue unitother applicable series rules re

Structures apply.

4.1.8.1 Roll to Stand: Units in

when assaulted or charged. Th

determine if they deliver effe

Defensive Shifts, but do not Di

Clash of Arms Games

  , players may wish to put the division

alions.

Ft = Front of counter

nly one is incorrectly marked.

hexes on the map. These include the

hurch (including cemetery) and thed).

  this area weren’t the mini-fortresses

 pen itself being made of several wooden

se of less restrictive Special Structure

uctures block Line of Sight.

nes of Influence do not extend into

may deploy in a Special Structure hex.

ay not enter a Special Structure hex,lry, artillery and AAW units that pass

in the hex, and may not enter the hexpotential is sufficient to allow it to

ents or 1 battalion of infantry may stack

its may voluntarily stack in a Special

of a friendly leader. Leaders are never

 Règlement des Marie-Louise.

  ion: Infantry units in Regimental

increments, and which have battalion

to battalions before entering a Special

lions entering may total no more than 6

or all forms of movement, voluntary or

oyed in a Special Structure is alwaysas long as it is in good order (not

ay be deployed in a Special Structure

nits firing on a Special Structure halve

on a Special Structure does not receive

t and uses its Long Range Fire Value

e. Regardless of the size of defendingents may be used to fire from a Special

nits firing at Anklappen do not halve

ry units have to use Long Range Fire

edium range. Artillery does receive its

 firing adjacent.

  nts may Assault or defend a Specialsize of the forces, only six increments

rces may be used for attack or defense.

e hexes does not have its Mêlée Value

e.

  ures: Cavalry may Charge and Mêléehen they do their Mêlée Value is

they do not advance after Mêlée, if

s retreating from Special Structures. Allarding Assaulting and Charging Special

Special Structures automatically Stand

ey must still roll the dice, however, to

ctive Defensive Fire and receive any

order for failing the roll.

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La Bataille de Preussisch-Eylau

4.1.9 Two-hex Special Structures: When a

Structure and is firing or attempting to assaultStructure hex, it is treated as if the unit is o

Structure. In other words, there is no benefit fo

Special Structure other than the defence it provide

4.2 Windmill4.2.1 In general, terrain does not affect the Com

however windmills do, because of the immediatthat the Windmill provides, (being able to see fr

by everyone). Therefore the windmill has an effeFlurry and Clear weather turns, if it is occupied b

the Command Span table for these effects.

4.2.2 Line of Sight and Movement: The Wind

LOS, movement or stacking.

4.3 Slopes4.3.1 Roll to Close: Infantry units assaulting up amodifier to their Roll to Close dice roll.

4.4 Streams and PondsStreams and ponds are frozen for the duration osection of stream extending from and throug

including the small section bordering the Wate

will effect movement.

4.4.1 Artillery and AAWs may not cross unfro

Infantry and cavalry incur a movement penalunfrozen Stream hexside (see the Movement Cha

on the movement of skirmishers.

4.4.2 Assault and Disorder: Infantry units assa

Stream hexsides do so in Disorder. Mark the asDisorder marker just before the Offensive and

the Assault and Mêlée procedure. If the assaultin

Disorder there is no further effect. That is they

and Rout. The Disorder occurs even if the targetto this point without a Mêlée having been fought

the attacker advances into the target hex.

4.4.3 Cavalry Charge: Any cavalry that Mêlé

stream hexside do so in Disorder. Mark the ca

marker just before the  Defensive Fire  step of tprocedure. The Disorder occurs even if the targRetreat Before Charge. If the cavalry is diso

Movement by Opportunity Fire it may not Ch

unfrozen stream hexside.

 NOTE: Charge Movement is

 Règlements de l’An XXX.

4.4.4 Formation: Infantry and cavalmulti-hex Line across unfrozen Stream

4.5 Woods4.5.1 Line of Sight: Woods hexes block Line of

4.5.2 Stacking: Woods hexes require formedOrder when entering.

4.5.3 Cavalry Charge: Cavalry may not PursuWoods hexes. The Pursuit stops at the Wood’s ed

4.6 Villages4.6.1 Line of Sight: Village hexes block Line of

4.6.2 Stacking: Village hexes require formed u

Order when entering.

4.6.3 Cavalry Charge: Cavalry may not Pursu

Village hexes. The Pursuit stops at the Village ed

 

unit is in a Special

the adjacent Specialutside of the Special

occupying the same

s.

and Span of leaders;

advantage of heightm as well as be seen

t on command duringy the Leader. Refer to

mill has no effect on

Slope suffer a -3

f the battle. Only theAlthoff up to and

mill is unfrozen and

zen Stream hexsides.

ty when crossing anrt). There is no effect

lting across unfrozen

saulting stacks with aefensive Fire  step of

units were already in

do not become PGD

vacated the hex prior, and is applied when

s across an unfrozen

alry with a Disorder

e Charge and Mêléet vacated the hex bydered during Charge

rge/Mêlée across the

used only in the

lry may not form ahexsides.

  ight.

  nits to enter General

retreating units intoe.

  ight.

  nits to enter General

retreating units into

e.

4.7 Artillery RArtillery fire which tthem. Ricochet fire

following hexes:

• Village hexes

• Woods hexes

• Up slope hexsides

• Special Structure hexes

4.8 Depots4.8.1 French: The road leadinand the two roads leading off

Bartenstein.

4.8.2 Russian: The road leadinand the road leading off the eas

4.8.3 Prussian: The road l

Konigsberg.

5.0 COMMANDThe Organization and Displaythe armies. Refer to them as ne

5.1 French5.1.1 Command Points: Th

Napoléon. The French receivSoult, Augereau, Murat, Davo

Points.

5.1.2 MU Size: The largest

Corps.

5.1.3 Headquarters Escorts:Squadron), may only move andhe is allowed to move. If the

instead be treated as an Army A

5.1.3.1 Napoléon is not alloweunits with which he is stacked a

5.1.4 Leader Casualties: The

Napoléon, Soult, Augereau, M

5.1.5 Heavy Cavalry: The thr

division will constitute a Corps

5.1.6 French Guard: The Fre

be part of a MU until one Fren

(this includes Prussians) are onat 10:20 AM if playing Scen

reinforcement Arrival Time tabl

If any part of the Guard Infant(Artillery Ricochet does not co

are met, then all of the Guard is

game released.

5.1.6.1 The arti llery of the G

Army Assets or may form pabelow.

5.1.7 Leaders of Special Abili

Artillery: Napoléon

Cavalry: Murat, Bessières and

 NOTE: Bessières may n

 Leader of Special Ability unti

( 5.1.6).

5.1.8 Light Cavalry Leaders:cavalry attached. These cavalr

commanded by their respect

3

  icochet  argets the following hexes terminates in

may bounce into, but not through the

g off the west map edge to Landsbergthe south map edge to Heilsberg and

g off the north map edge to Konigsbergt map edge to Friedland.

ading off the north map edge to

Charts reveal the command structure ofcessary.

e French have one Army Leader,

one Command Point for Napoléon,ut and Ney for a total of 6 Command

U which the French may create is a

Napoléon’s Headquarter Escort (CaC

 /or charge during the Leader Chit whenwning player chooses, his Escort may

sset.

  to assume the Movement Potential ofs in the series rules under Section 8.

 following leaders may not be replaced;

rat, Davout, Ney and ADCs.

e Dragoon divisions and the Cuirassier

under the command of Murat.

  ch Guard infantry and cavalry may not

h formation or two Russian formations

Level 1. The Guard Cavalry is releasedrio Four, however it must roll on the

le at 9:20 AM for its actual release time.

y or Guard Cavalry is attacked directlyunt), before any of the conditions above

released. The Guard artillery begins the

ard may be attached to other MUs as

rt of a Grand Battery MU as outlined

y:

  D’Hautpoul

  t be used in his capacity as a Cavalry

l the Guard has been released as per

Most of the French Infantry Corps haveunits are organized into brigades and

ive Corps ADCs. These ADCs are

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4

recognized by their movement potential of 14 or

cavalry Mêlée modifier of at least 1. Three of thGrand Battle scenario out of their respective cor

Span. LaSalle’s Light Cavalry Division also ha

Out of Command. All of these cavalry brigad

Cavalry Initiative to form their own MU. NOTE: These Light Cavalry Leaders (ADC 

 per the series standard rules.

LaSalle’s Light Cavalry Division has two dragoto it from the 1st Dragoon Division. However, La

Light Cavalry Initiative to form his own MU.

The following light cavalry leaders may roll for i

own MU:

ADC IV Corps; ADC VI Corps; ADC VII Corps;LaSalle Lt Cav. Div. and LaSalle.

5.1.9 Old Guard: For purposes of all rules inv

Guard, the following four battalions are considereGuard. With the exception of the rule “La Gar

Morale Levels section in the series rules. In this

the French Imperial Guard Infantry are included.

1

st

Regiment of Grenadiers (2 Battalion• 1st Regiment of Chasseurs (2 Battalions

5.1.10 The 18th Regiment of Ligne: This regime

to the battle by Murat on the 7th and lost about 60

In the evening’s action on the 7 th  it was also badcavalry which caught it out of square and inflicte

Therefore in any scenario starting on the 7 th the

marked with a 6 increment loss. Any scenario

18th  Ligne should be marked with a 7 incrementhat most but not all of the stragglers arrived on th

are playing scenario 5, mark the 18 th Ligne with

the 7th and before resuming play on the 8 th add 5the normal replacement for any losses on the 7th.

5.2 Russian and Prussian (Coalitio

5.2.1 Command Points: There are two Armyand L’Estocq) and no Corps Leaders. However,technically divided into three Wings (Left,

Therefore the Russians receive one Command

Tuchkov(right wing), Tolstoi(left wing), Sack 

L’Estocq for a total of 5 command points.stipulations as to how they are to be spent. L’

point only on the Prussian detachment. The

Leaders must spend their points within their owpoint may be spent in the Russian army in anywa

5.2.2 MU Size: The largest MU the Coalition m

detachment or cavalry wing.

5.2.3 Detachments: There are three detachments

There are two Russian ones under the comma

Baggavout, and a Prussian one under the comma

the Prussians, except the reserve artillery, regardlthe map are in this detachment. These detachmrespects as a division. They have the Commanleader and in L’Estocq’s case it extends to the bri

turn extends down to the units.

5.2.3.1 Prussian Detachment and Leader ReplPrussian Brigade leaders become casualties, they

units under command of the concerned Leader m

and have command traced from one of the remaiThis attachment is permanent until the original

or the replacement Leader is also a casualty. No

greater and having a

ese brigades start thes leader’s Command

a brigade that starts

s may roll for Light

s) may be replaced as

n regiments attachedSalle may still roll for

nitiative to form their

ADC III Corps; ADC

lving the French Old

d to be part of the Olde Recule” under the

case all battalions of

nt was force marched

0 troops to straggling.

ly mauled by Russianabout 500 casualties.

18th Ligne should be

tarting on the 8th  the

t loss. (This assumese night of 7/8.) If you

losses for the start of

increments back plus

Forces)  Leaders (Benningsen

the Russian army isRight and Center).

  oint for Benningsen,

en(center wing) and

However, there arestocq may spend his

three Russian Wing

wing. Benningsen’sthe owner sees fit.

y create is a division,

in the Coalition OB.

nd of Markov I and

d of L’Estocq. All of

ss of when they enternts are treated in alld Span of a divisionade leaders, which in

cement: If any of the

are not replaced. All

st now be attached to

ing Brigade Leaders.eader returns to play

units may be split. If

Gen. L’Estocq becomes a ca

Benningsen’s CP on a Prussian

5.2.4 Special Army ADCs:may replace any Wing Leader.

Leader, including generating a

former Wing Leader’s division.

5.2.5 Leader Casualties: The

Benningsen, L’Estocq, and Pru

and Barclay de Tolly.5.2.6 Prussian Depot: Becaus

Depot is in, the following rule a

or the Prussians are cut-off frothe Russian Friedland Depot

Artillery Resupply until the dep

5.2.7 Leaders of Special Abili

Artillery: None

Cavalry: Galitsin

5.2.8 Light Cavalry Leaders:roll for initiative to form their o

Platov

5.2.9 Russian Army ReserveArtillery may move as a M

parcelled out individually to orules in the series rules. Gen.

command.

5.2.10 Artillery Prolong: For

may prolong. For the Prussian

foot battery may prolong.

6.0 SPECIAL RUL

6.1 Grand BatteriesArtillery Leaders of Special Aform an MU consisting of allused, within a command radius

affiliation.That is the artillery

hexes. A Grand Battery MU f

they may move, limber and uGrand Battery need not retai

Batteries may be attached and

Players should keep track of wh

MU is created.

6.2 Cavalry SEven though there i

Fire Defense Chart,Règlements de l’An

6.3 CossacksCossack units have the followin

6.3.1 To at tempt a charge, Cos

they fail this check a Charge Munit and its movement for the

check at any time they have a

have not declared a Charge.

6.3.2 Cossacks may only Char

rear.

6.3.3 Cossacks never become

Charge.

Clash of Arms Games

  sualty the Russian player may spend

Brigade but not the whole detachment.

rince Bagration and Barclay de Tolly

They will act in all capacities as a Wing

CP. They also assume command of the

following leaders may not be replaced;

sian Brigade Leaders, ADCs, Bagration

e of the exposed position the Prussian

pplies. If the Prussian Depot is captured

their depot, they may retreat towardshex. However, they no longer receive

ot is recaptured.

  y:

he following light cavalry leaders may

wn MU.

  Artillery: The Russian Reserve Horse

under Gen. Resvoi or they may be

ther commands as per the Army AssetResvoi may not be attached to another

the Russians only their horse batteries

their horse batteries and the sole light

ES

ility may, at the usual cost of one CP,artillery batteries, and their AAW’s ifof three hexes, regardless of higher unit

leader has a Command Span of three

unctions just as any other MU. That is

limber when their chit is pulled. Then its organization from turn to turn.

etached at the moment of MU creation.

ich units form part of this MU when the

irmish Order  s a row for cavalry skirmishers on the

this applies only to players using theXXX.

g special rules and restrictions.

  acks must first pass a Morale Check. If

arker may not be placed on the Cossackturn is complete. They may make this

LOS to a potential target, even if they

e unlimbered artillery from the flank or

Exhausted when they Retreat before

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La Bataille de Preussisch-Eylau

6.3.4 Cossacks which are not Exhausted may

from heavy or light cavalry. If charged solelyGrenadiers à Cheval, Cossacks may Retreat b

disordered and/or exhausted.

6.3.5 The Mêlée values of Cuirassiers and the Gr

not doubled when involved in a Mêlée with Cossa

6.4 Armored Cavalry

The following units are Armored Cavalry:6.4.1 French

• 1er Régiment de Cuirassiers

• 5e Régiment de Cuirassiers

• 10e Régiment de Cuirassiers

• 11e Régiment de Cuirassiers

6.4.2 Coalition: Despite the names the Russian a

Cuirassier did not wear the cuirass at this point inwould regain their armour in 1812 and the Prussia

utilizing captured French stocks.

6.5 Artillery AmmunitionNormal artillery ammunition resupply

Coalition and French artillery units.

 NOTE: Artillery Ammunitio

 Règlements de l’An XXX.

6.6 Force MarchNo units may execute Force March in this scenari

7.0 WeatherThe weather played a very important role in the c

the battle on the 8th of February, and as such t

rules will attempt to recreate this effect.

At the beginning of every turn, before the Comma

will alternate rolling one die and consult the follodetermine the weather for the current turn.

 DIE ROLL WE1 or 2

3, 4 or 5

6 Blo

If the previous turn was Clear, subtract one fr

If the previous turn was Flurries or Blowing

the die roll.Beginning with the 1:00 pm turn, subtract thrif the previous turn was clear.

Weather has the following effects:

7.1 ClearNo Effect

7.2 Flurries7.2.1 Infantry

7.2.1.1 Movement: Subtract two from the printe

before adjusting for other factors such as Disorde

7.2.1.2 Fire Combat: Units may only fire at adja

7.2.1.3 Square: Units may attempt to form Squar

cavalry at a distance of three hexes or less.

7.2.2 Artillery

etreat before Charge

by Cuirassiers or thefore Charge even if

enadiers a Cheval are

cks.

  nd Prussian

time. The Russiansns in 1814-15

ules apply to both the

only applies to the

.

  ourse and outcome of

he following weather

nd Phase, the players

ing chart to

THERClear

lurries

ing Snow

  m the die roll.

  Snow, add one to

e from the die roll

Movement Potential

or Rout.

ent targets.

 in reaction to enemy

7.2.2.1 Movement: Subtract

Potential before adjusting for ot

7.2.2.2 Formation: All batteri

they do not have the movemen

not moved or do not plan to mo

7.2.2.3 Fire Combat: The ma

hexes unless due to ricochet.

7.2.2.4 Artillery Prolong: Art

hexes cannot prolong during Fl

7.2.3 Cavalry

7.2.3.1 Movement: Subtract fi

before adjusting for other facExhausted.

7.2.3.2 Charge Zonbut units still retain t

7.2.3.3 Reaction Zois reduced to 3 hex

Reaction Zone for tired cavalry

7.2.3.4 Cavalry Regroup: T

Regroup is reduced to 3.

7.2.4 Command: Flurries red

Refer to the Command Span C

Spans.7.2.4.1 Corps Activation: Conormal 10 hex Command Sactivated. However, to form a

modified Command Span of th

7.3 Blowing Snow7.3.1 Infantry

7.3.1.1 Movement: Subtract fo

before adjusting for other facto

7.3.1.2 Fire Combat: All units

of formation. In the case of squ

7.3.1.3 Square: Units may onl

(adjacent).

7.3.2 Artillery

7.3.2.1 Movement: Subtract fibefore adjusting for other facto

7.3.2.2 Formation: All batteri

they don’t have the movement

moved or do not plan to move i

7.3.2.3 Fire Combat: The mahex. There, obviously, is no ric

7.3.2.4 Artillery Prolong: NoSnow.

7.3.3 Cavalry

7.3.3.1 Movement: Subtract

Potential before adjusting for

Tired or Exhausted.

7.3.3.2 Charge Zonbut units still retain

Movement.

7.3.3.3 Reaction Chfor all cavalry is reduced to one

7.3.3.4 Skirmishing: When caonly. The movement modifier

hexes.

7.3.3.5 Regroup: The Move

reduced to 3.

7.3.3.6 Opportunity Charge:to one hex.

5

  three from the printed Movement

her factors such as Disorder or Rout.

  s may still limber or unlimber even if

t points available, as long as they have

ve in the same turn.

  imum range of all artillery fire is three

illery with a fire range greater than 9

rries.

  e from the printed Movement Potential

tors such as Disorder, Rout, Tired or

: Charge Zones are reduced to 3 hexes,

he 5 movement point allowance.

  ne: The Reaction Zone for light cavalry

s and 2 hexes for heavy cavalry. Theis 2 for light and 1 for heavy cavalry.

he Movement Potential for Cavalry

ce the Command Span of all Leaders.

hart for effects of Flurries on Command

rps Leaders only have to stay in thean of their Army Leader to remainorps sized MU they must be within the

Army Leader.

  ur from the printed Movement Potential

s such as Disorder or Rout.

  fire with their printed values regardless

res this Fire Value is divided by 3.

y attempt square at a range of one hex

e from the printed Movement Potentials such as Disorder or Rout.

  s may still limber or unlimber even if

oints available, as long as they have not

the same turn.

  imum range of all artillery fire is onechet.

  artillery can prolong during Blowing

eight from the printed Movement

other factors such as Disorder, Rout,

: Charge Zones are reduced to 2 hexes,a Movement Potential of 5 for Charge

arge Zone: The Reaction Charge Zone

hex.

alry skirmishes it affects adjacent hexesis +2 instead of +3 for the adjacent

ent Potential for Cavalry Regroup is

Opportunity Charge Zones are reduced

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8

4th Jaeger Regiment

3rd Jaeger Regiment20th Jaeger Regiment

Iziomskii Musketeer Regiment

Aleksandrskii Musketeer Regiment

Olviopolskii Musketeer RegimentPolskii Lancers

3 x Light Batteries

In addition:3 x Heavy Batteries

Set up adjacent to Freiheit.St. Peterburgskii Dragoons

Set up within 3 hexes of the Chateau.

General-Leitenant Khyaz (Prince) BagratioDetachment Markov

General-Major Markov I, Alexander Ivanov

Belozerskii Musketeer Regiment

Polotskii Musketeer Regiment

Pskovskii Musketeer RegimentAzovskii Musketeer Regiment

Grodnenskii Hussars

1 x Light BatteryAttached

2 x Horse Batteries

10.5 French Reinforcements2:40 PMEnter at the edge of the map, on or adjacent to the

1re Division de DragonsGénéral de Division Klein, Dominique Loui

1er Régiment de Dragons

2e Régiment de Dragons

4e Régiment de Dragons

14e Régiment de Dragons

½ Compagnie 2/2e artillerie à cheval

Enter at the edge of the map, on or adjacent to the

IVe Corps d’Armée2e Division d’Infanterie

Général de Division Leval, Jean François

4e Régiment d’infanterie de ligne

24e Régiment d’infanterie légère

Enter at the edge of the map, on or adjacent to the

IVe Corps d’ArméeBrigade de Cavalerie Légère

Aide-de-Camp IV Corps (Général de Brigad

8e Régiment de Hussards

16e Chasseurs à Cheval

22e Chasseurs à Cheval

3:00 PM

Enter at the edge of the map, on or adjacent to the

IVe Corps d’Armée3e Division d’Infanterie

Général de Division Legrand, Claude Juste

, Peter Ivanovich

ich

  Landsberg road.

Antoine

  Heilsberg road.

Heilegenburg road.

Guyot, Etienne)

  Landsberg road.

lexander

26e Régiment d’infant

75e Régiment d’infant

Tirailleurs du Po

Tirailleurs du Corse

14e Compagnie/5e Ré

15e Compagnie/5e Ré

Enter at the edge of the map, on

2e Division d’Infanterie28e Régiment d’infant

57e Régiment d’infant

13e Compagnie/5e Ré

17e Compagnie/5e Ré

Enter at the edge of the map,

Landsberg roads.

Maréchal Murat, JoachL’Empire

Maréchal Soult, Nicolas J

Brigade de la Division dAide de Camp Lasalle

Joseph)

1er Régiment de Huss

13e Chasseurs à Chev

2e Division de DragonsGénéral de Division Grou

3e Régiment de Drago

6e Régiment de Drago

10eRégiment de Drag

11eRégiment de Drag

½ Compagnie 2/2e art

3:20 PM

Enter at the edge of the map,Landsberg roads.

IVe Corps d’Armée1re Division d’Infanterie

Général de Division Saint

10e Régiment d’infant

36e Régiment d’infant

43e Régiment d’infant

53e Régiment d’infant

12e Compagnie/5e Ré

16e

Compagnie/5e

Enter at the edge of the map, wi

VIIe Corps d’ArméeBrigade de Cavalerie Lé

Aide de Camp VII Corps

Jean Auguste Henri)

7e Chasseurs à Cheval

20e Chasseurs à Chev

  Clash of Arms Games

  erie légère

  erie de ligne

iment d’artillerie à pied

iment d’artillerie à pied

or adjacent to the Heilsberg road.

erie de ligne

erie de ligne

iment d’artillerie à pied

iment d’artillerie à pied

anywhere between the Heilsberg  and

im, Grand-duc de Berg, Prince de

an de Dieu

 Cavalerie Légère(Général de Brigade Bruyères, Pierre

rds

  l

hy, Emmanuel Marquis de

ns

  ns

  ons

  ons

illerie à cheval

anywhere between the Heilsberg  and

-Hilaire, Louis Vincent Joseph le Blond

erie légère

  erie de ligne

  erie de ligne

  erie de ligne

iment d’artillerie à pied

iment d’artillerie à pied

thin 3 hexes of the Heilegenberg road.

gère(Général de Brigade Durosnel, Antoine

l

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La Bataille de Preussisch-Eylau

3:40 PM

Enter at the edge of the map, anywhere betweLandsberg roads.

2e Division de Grosse CavalerieGénéral de Division d’Hautpoul, Jean Josep

1er Régiment de Cuirassiers

5e Régiment de Cuirassiers

10e Régiment de Cuirassiers

11e Régiment de Cuirassiers

½ Compagnie 4/2e artillerie à cheval

Enter at the edge of the map, within 3 hexes of th

VIIe Corps d’ArméeMaréchal Augereau, Pierre François Charles

1re Division d’InfanterieGénéral de Division Desjardins, Jacques Jar

16e Régiment d’infanterie légère

14e Régiment d’infanterie de ligne

44e Régiment d’infanterie de ligne

105e Régiment d’infanterie de ligne

4e Compagnie/3e Régiment d’artillerie à

½ Compagnie 2/6e Régiment d’artillerie

4:00 PM

Enter at the edge of the map, between the Heilsroads.

3e Division de DragonsGénéral de Division Milhaud, Edouard Jean

5e Régiment de Dragons

8e Régiment de Dragons

9e

Régiment de Dragons12e Régiment de Dragons

16eRégiment de Dragons

21er Régiment de Dragons

½ Compagnie 3/2e Régiment d’artillerie

Enter at the edge of the map, on the Heilegenber

VIIe Corps d’Armée2e Division d’Infanterie

Général de Division Heudelet de Bière, Etie

7e Régiment d’infanterie légère

24e Régiment d’infanterie de ligne

63

e

Régiment d’infanterie de ligne3e Compagnie/3e Régiment d’artillerie à

5e Compagnie/3e Régiment d’artillerie à

½ Compagnie 2/6e Régiment d’artillerie

4:40 PM

Enter at the edge of the map, anywhere betweLandsberg roads.

Le Grande Armée, Staff and EscortEmpereur des Français Napoléon, Roi d’Itali

 

n the Heilsberg  and

h Ange

  Heilegenberg road.

din dit

pied

à cheval

berg and Landsberg

  Baptiste

  à cheval

road.

ne

pied

pied

à cheval

n the Heilsberg  and

e

Maréchal Berthier, Lo

Ministre d’Guerre, Major

Général de Division Rapp

Escadron d’Escort : Chass

Garde ImpérialeMaréchal Bessières, Jean

Cheval

Division d’Infanterie deGénéral de Brigade Soule

1er Régiment de Gren

1er Régiment de Chas

2e Régiment de Grena

2e Régiment de Chass

Division de Cavalerie deGénéral de Division Walt

Grenadiers à Cheval

Chasseurs à ChevalEscadron de Mamelu

Artillerie de La Garde1er Compagnie/Artille

2e Compagnie/Artiller

3e Compagnie/Artiller

4e Compagnie/Artiller

5e Compagnie/Artiller

VIe Corps d’ArméeAide de Camp VI Cor

Chabanais, Auguste Franç

3e Régiment de Hussa

10e Chasseurs à Chev

10.6 Russian Reinforc4:00 PM

Set up within one hex of 4.

Reserve Wing4th Division

General-Major Somov, An

Tulskii Musketeer Re

Tenginskii Musketeer

Navaginskii Muskete

Tobolskii Musketeer

2 x 4th Division Light

11.0 SCENARIOOF THE VII COR

February 8, 1807-SolitThis scenario is intended for sthe 8:40 AM turn and ends at th

9

  is Alexandre, Prince de Neuchâtel,

énéral de l’Armée

urs à cheval de la garde

Baptiste, Colonel-Général de la Garde à

La Garde, Jérôme

diers à pied de la garde

eurs à pied de la garde

diers à pied de la garde

eurs à pied de la garde

La Garder, Fréderic Henri

s

rie à cheval de la garde

ie à cheval de la garde

ie à cheval de la garde

ie à cheval

ie à cheval

  ps (Général de Brigade Colbert de

is Marie)

  rds

  l

ments

  drei Andreievich

  giment

 Regiment

r Regiment

  egiment

 Batteries

  WO: THE ASSAULTS.

aire  olitaire play. The scenario begins with

e end of the 11:00 AM turn.

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10

11.1 Scenario Rules11.1.1 Weather: The scenario begins with Flur9:00 AM turn, roll according to the special rules.

11.1.2 Solitaire Rules: This scenario is designed

will command the Russian forces. The French wirow they are deployed in and may not change

one Russian battery has been overthrown. After t

will move towards Anklappen. They may deplo

first turn, but may only attempt to form square thof a Russian cavalry unit. The Russian Cavalry

move until at least one French assault has been m

11.1.3 Command: Command rules are not used i

11.2 Victory ConditionsThe French win if at any time during the scenariAnklappen, otherwise the Russians win.

11.3 French DeploymentSet up second.

Deploy all units of the French VII Corps as per t

in Scenario Four, the Grand Battle scenario, but

regiment per hex. Line infantry must be deployedthe Russian 2nd or 3rd divisions, in Column or Squ

11.4 Russian DeploymentSet up first.

Deploy all units of the 2nd and 3rd Divisions, Ar

the Left and Center heavy batteries, and Cavalrytheir starting positions in Scenario Four, the Gran

11.5 ReinforcementsThere are no reinforcements for either side in this

12.0 SCENARIO THREE:CHARGE.

February 8, 1807-Two Player or SoThe scenario begins with the 10:40 AM turn and

of the 12:40 PM turn.

12.1 Scenario Rules12.1.1 Weather: The scenario starts with Blowwith the 11:00 AM turn, roll according to the ex

to the die roll.

12.1.2 Scenario Rules: This scenario is design

may be played solitaire as per the rules in scen

must charge at least one division per turn as a Gr

permitting), or as a series of individual charges.12.1.3 Command: All command rules are in effe

12.1.3.1 The French have 2 CPs. They receive on

one CP from Napoléon, who is assumed to be just

12.1.3.2 The Russians have 2 CPs. They get one

one from Sacken.

12.1.4 It is understood that when pulling chits ais “behind” the other commands may be pulled

have a chance to move and therefore blocking

Grand Charge movement. We suggest that when

ies. Starting with the

for solitaire play. You

ll move along the hexirection until at least

is, all French infantry

in square during the

reafter if within sightf the Center may not

de.

  this scenario.

  o they have occupied

heir starting positions

with no more than 1

facing units of eitherare.

  tillery and Infantry of

of the Center, as perBattle scenario.

  scenario.

  MURAT’S

litaire  plays through the end

ing Snow. Beginninglusive rules with a -2

d for two players or

ario two. The French

nd Charge, (visibility

t.

e CP from Murat and

“off map”.

CP from Tolstoi and

avalry command thatbefore the front units

the rear command’s

ne of the cavalry MU

chits is pulled, the owning pla

move. This is allowed only in t

12.2 Victory ConditioThe French must place at least

end of the scenario.

12.3 French DeploymSet up second.

All units of the 2nd Dragoon Di

Maréchal Murat), the 3rd Drag

Cavalry Division (with Maréch

and SH but no more than 8 he

the order above, one behind th

Division will be up front and th

12.4 Russian DeploymSet up first.

All units of the 2nd Infantry Di

14th Infantry Division along wi

and Center Heavy Batteries, antheir starting positions in the Gr

12.5 ReinforcementsThere are no reinforcements for

13.0 SCENARIO FBATTLE SCENA

February 8, 1807-TwoThe scenario begins with the 7:

the 8:00 PM turn.

13.1 Scenario Rules13.1.1 Weather: Begin the 7:4

Exclusive Rules.

13.1.2 Artillery: All Russian

belonging to the three Grandunlimbered state.

13.1.3 Aides: All ADCs, unlesthe superior leader printed

reinforcements, enter with the s

13.1.4 Reinforcements: Onearrival, both sides will roll for tto determine their actual time o

 DICE RESUL

11 thru 15

16 thru 25

26 thru 45

46 thru 61

62 thru 66

Clash of Arms Games

  yer is allowed to choose which one to

e case above.

  s  one Russian Division on Level 3 by the

nt

  vision, the 2nd Cuirassier Division (with

on Division and all units of the Guard

al Bessières) set up between points VII

es from each. They must be arrayed in

other. In other words the 2nd Dragoon

e first to charge, etc.

ent

  ision, the 3rd Infantry Division, and the

th the Artillery and Infantry of the Left

the Cavalry of the Center, set up as perand Battle scenario.

either side in this scenario.

  OUR: GRANDIO

 or more players40 AM turn and concludes at the end of

0 AM turn with a roll according to the

atteries and Prussian Reserve batteries

atteries must begin the scenario in an

otherwise stated, begin in the hex withn their counter. Or in the case of

uperior leader.

  hour before their scheduled turn ofheir reinforcements, on the table below,arrival.

  T ARRIVAL TIME

40 minutes early

20 minutes early

On time

20 minutes late

40 minutes late

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La Bataille de Preussisch-Eylau

13.1.5 Grand Charge: If both players agree, u

Charge rule from Scenario three, 12.1.5.

13.2 Victory Conditions13.2.1 French Decisive: Drive all Russian and

the field of battle by the end of the 8:00 pm turn.

13.2.2 French Overwhelming: Capture thirty

batteries and place three Russian divisions on Le

scenario (destroyed batteries will count as capturvictory conditions).

13.2.3 French Victory: By the end of the sc

occupy, or garrison, all hexes of Schmoditten, Sc

Althoff, Mollwitten, Klein Sausgarten, Serpallen

began the game in French control.

13.2.4 Coalition Decisive: Kill or capture the Em

13.2.5 Coalition Overwhelming: Be the last to

the map except Althoff and place two French Co

end of the scenario. Or if the French player admit

to the end of the scenario.

13.2.6 Coalition Victory: Place one French Ccontrol Schmoditten, Kutschitten and Lampasc

scenario.

 NOTE: Be it known that if both players ca

 Level of victory then neither is considered to have

OPTIONAL VICTORY POIN

Coalition Decisive Victory

Coalition Victory

Coalition Tactical Victory

Draw

French Tactical Victory

French Victory

French Decisive Victory

* Denotes that the winning side must have few

other.If Napoléon is killed or captured, move the Victo

favour of the Coalition.

 NOTE: The above victory point schedule h

tested.

13.3 French DeploymentSet up first.

Deploy in the Church (includes graveyard), or ad

Le Grande Armée Staff and EscortEmpereur des Français Napoléon, Roi d’Itali

Maréchal Berthier, Louis Alexandre, P

Ministre d’Guerre, Major Général de l’Armé

Général de Division Rapp, Jean

Escadron d’Escort : Chasseurs à cheval de la

3e Division d’Infanterie, IVe Corps d’A18e Régiment d’infanterie de ligne (- 7 i

Artillerie de La Garde1er Compagnie/Artillerie à cheval de la

2e Compagnie/Artillerie à cheval de la g

3e Compagnie/Artillerie à cheval de la g

 

e the optional Grand

russian infantry from

Russian or Prussian

el 3 by the end of the

d for purposes of this

nario be the last to

hloditten, Anklappen,

and all towns which

peror of the French.

  occupy all towns on

rps on Level 3 by the

defeat any time prior

rps on Level 3 andh by the end of the

n claim an equivalent

won.

  S TABLE

-20 or less *

-19 to -13

-12 to -5

-4 to 3

4to 13

14 to 25

26 + *

er casualties than the

ry Level two levels in

as not been fully play

 jacent.

e

  rince de Neuchâtel,

e

  garde

  rmée  créments)

arde

arde

arde

4e Compagnie/Artiller

5e Compagnie/Artiller

Deploy within 2 hexes of the HChurch.

Garde ImpérialeMaréchal Bessières, Jean

ChevalDivision d’Infanterie de

Général de Brigade Soule

1er Régiment de Gren

1er

Régiment de Chas

2eRégiment de Grena

2e Régiment de Chass

Deploy within 2 hexes of G.

Division de Cavalerie deGénéral de Division Walt

Grenadiers à cheval d

Chasseurs à cheval de

Escadron de Mamelu

Deploy within 2 hexes of Roth

Cavalerie de la ReserveMaréchal Murat, Joach

L’Empire

1re Division de DragonsGénéral de Division Klein

1er Régiment de Drag

2e Régiment de Drago

4e Régiment de Drago

14

e

Régiment de Drag½ Compagnie 2/2e Ré

2e Division de DragonsGénéral de Division Grou

3e Régiment de Drago

6e Régiment de Drago

10e Régiment de Drag

11e Régiment de Drag

½ Compagnie 2/2e R

3e Division de DragonsGénéral de Division Milh

5eRégiment de Drago

8e Régiment de Drago

9e Régiment de Drago

12e Régiment de Drag

16e Régiment de Drag

21er Régiment de Dra

½ Compagnie 3/2e Ré

2e Division de Grosse CaGénéral de Division d’Ha

1er Régiment de Cuira

5e Régiment de Cuira

  11

ie à cheval

ie à cheval

eilsburg road, but within 3 hexes of the

aptiste, Colonel-General de la Garde à

La Garde, Jérôme

diers à pied de la garde

eurs à pied de la garde

diers à pied de la garde

eurs à pied de la garde

La Garder, Fréderic Henri

e la garde

 la garde

  s

nen.

im, Grand-duc de Berg, Prince de

, Dominique Louis Alexander

ns

  ns

  ns

  onsgiment d’artillerie à Cheval

hy, Emmanuel Marquis de

ns

  ns

  ons

  ons

giment d’artillerie à cheval

ud, Edouard Jean Baptiste

ns

  ns

  ns

  ons

  ons

  ons

giment d’artillerie à cheval

valerietpoul, Jean Joseph Ange

ssiers

  siers

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12

10e Régiment de Cuirassiers

11e Régiment de Cuirassiers

½ Compagnie 4/2e Régiment d’artillerie

Deploy within 3 hexes of F.

Cavalerie Légère

Brigade de Cavalerie Légère, IVe CorAide-de-Camp IV Corps (Général de Brigad

8e Régiment de Hussards

16e Chasseurs à Cheval

22e Chasseurs à Cheval

Brigade de Cavalerie Légère, VIe CorAide de Camp VI Corps (Général de

Chabanais, Auguste François Marie)

3eRégiment de Hussards

10e Chasseurs à Cheval

Brigade de Cavalerie Légère, VIIe Cor

Aide de Camp VII Corps (Général de BrigaJean Auguste Henri)

7e Chasseurs à Cheval

20e Chasseurs à Cheval

Brigade de la Division de Cavalerie LéAide de Camp Lasalle (Général de Brig

Joseph)

1er Régiment de Hussards

13e Chasseurs à Cheval

Deploy within 4 hexes of the Château.

IVe Corps d’ArméeMaréchal Soult, Nicolas Jean de Dieu

2e Division d’InfanterieGénéral de Division Leval, Jean François

24e Régiment d’infanterie légère4e Régiment d’infanterie de ligne

28e Régiment d’infanterie de ligne

46e Régiment d’infanterie de ligne57e Régiment d’infanterie de ligne13e Compagnie/5e Régiment d’artillerie

17e Compagnie/5e Régiment d’artillerie

Deploy within any town hex of Eylau.

IVe Corps d’Armée3e Division d’Infanterie

Général de Division Legrand, Claude Juste

26e Régiment d’infanterie légère

75e

Régiment d’infanterie de ligneTirailleurs du Po

Tirailleurs du Corse

14eCompagnie/5

eRégiment d’artillerie

15e Compagnie/5e Régiment d’artillerie½ Compagnie 3/5e Régiment d’artillerie

½ Compagnie 4/5e Régiment d’artillerie

 à cheval

s d’Armée  Guyot, Etienne)

s d’Armée  Brigade Colbert de

ps d’Armée

  de Durosnel, Antoine

gèreade Bruyères, Pierre

lexander

  à pied

pied  à pied

à pied

Deploy within 2 hexes of VII.

VIIe Corps d’ArméeMaréchal Augereau, Pierr

1er Division d’InfanterieGénéral de Division Desja

16e Régiment d’infant

14

e

Régiment d’infant44e Régiment d’infant

105e Régiment d’infa

4e Compagnie/3e Régi

½ Compagnie 2/6e Ré

2e Division d’InfanterieGénéral de Division Heud

7e Régiment d’infante

24e Régiment d’infant

63e Régiment d’infant

3e Compagnie/3e Régi

5e Compagnie/3e Régi

½ Compagnie 2/6e Ré

Deploy within 3 hexes of SH.

IVe Corps d’Armée1re Division d’Infanterie

Général de Division Saint

10e Régiment d’infant

36e Régiment d’infant

43e Régiment d’infant

53e Régiment d’infant

12e Compagnie/5e Ré

16e Compagnie/5e Ré

13.4 Russian DeploymSet up second.

In AnklappenRussian Imperial Army

General der Kavallerie BeGeneral-leitenant Prince B

Deploy within 3 hexes of III.Grand Battery of the Ri

Prussian Reserve BattPrussian Reserve Batt

Prussian Reserve Batt

Prussian Reserve Batt

Russian Horse Batter2 x Russian Heavy B

Deploy within 2 hexes of II.Grand Battery of the Ce

6 x Russian Heavy B

3rd Jaeger Regiment

20th Jaeger Regiment

Deploy within 1 hex of I.Grand Battery of the Le

3 x Russian Heavy B

  Clash of Arms Games

  e François Charles

rdins, Jacques Jardin dit

erie légère

  erie de ligne  erie de ligne

terie de ligne

ment d’artillerie à pied

giment d’artillerie à cheval

elet de Bière, Etienne

rie légère

erie de ligne

  erie de ligne

ment d’artillerie à pied

ment d’artillerie à pied

giment d’artillerie à cheval

-Hilaire, Louis Vincent Joseph le Blond

erie légère

  erie de ligne

  erie de ligne

  erie de ligne

iment d’artillerie à pied

iment d’artillerie à pied

ent

  Staff nigsen, Levin Augustus Theophile

agration, Peter Ivanovich

ht Wing  ery 8  ery 34

  ery 37

  ery 39

 tteries

  nter  tteries

  ft  tteries

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La Bataille de Preussisch-Eylau

Deploy within 1 hex of Anklappen.

Reserve Artillery ParkGeneral Resvoi, Dmitry Petrovich

6 x Russian Horse Batteries

The Right WingGeneral-Leitenant Tuchkov I, Nicholas Alex

Deploy within 3 hexes of T.5th Division

General-Leitenant Tuchkov I, Nicholas Alex

Permskii Musketeer RegimentMogilevskii Musketeer Regiment

Sievskii Musketeer Regiment

24th Jaeger Regiment

25th Jaeger Regiment

2 x 5th Division Light Batteries

Markov DetachmentPskovskii Musketeer Regiment

Azovskii Musketeer RegimentMarkov Detachment Light Battery

Deploy within 3 hexes of Schmoditten.Markov Detachment

General-Major Markov I, Alexander IvanovBelozerskii Musketeer Regiment

Polotskii Musketeer Regiment

Grodnenskii Hussars

Markov Detachment Light Battery

The Center WingGeneral-Leitenant Sacken von der Osten, Fa

Deploy within 3 hexes of E.8th Division

General-Leitenant Essen III, Peter Kirillovic

Moscovskii Grenadier RegimentShlisselburgskii Musketeer RegimentStaroingermanlandskii Musketeer Regi

Archangelogorodskii Musketeer Regim

Podolskii Musketeer Regiment7th Jaeger Regiment

3 x 8th Division Light Batteries

Deploy between I and II (at least 2 hexes from e5).

3rd DivisionGeneral-Leitenant Sacken von der Osten, Fa

Tavricheskii Grenadier Regiment

Litovskii Musketeer RegimentKoporskii Musketeer Regiment

Muromskii Musketeer Regiment

Chernigovskii Musketeer RegimentDneprovskii Musketeer Regiment21st Jaeger Regiment

3 x 3rd Division Light Batteries

The Left WingGeneral-Leitenant Graf Osterman-Tolstoi, A

Deploy within 3 hexes of I.2nd Division

General-Leitenant Graf Osterman-Tolstoi,

eievich

  eievich

  ich

  bien Vilielmovich

  h

  ent

  nt

  ch; but no more than

bien Vilielmovich

  lexander Ivanovich

lexander Ivanovich

St. Petersburgskii Gre

Pavlovskii GrenadierRostovskii Musketeer

Eletskii Musketeer R

2 x 2nd Division Light

Deploy within 1 hex of SerpallBaggovout Detachment

General-Major BaggavouStaroskolskii Musket

Kostromskii Muskete1st Jaeger Regiment

4th Jaeger Regiment

Iziomskii Hussars

Aleksandrskii HussarOlviopolskii Hussars

Polskii Lancers3 x Baggovout Det. L

The ReserveDeploy within 1 hex of 4.

4th Division

General-MajorSomov

, AnTulskii Musketeer Re

Tenginskii Musketeer

Navaginskii Muskete

Tobolskii Musketeer

2 x 4th

 Division Light

Deploy within 1 hex of D.7th Division

General-Leitenant DochtoEkaterinoslavskii GreVladimirskii Muskete

Voronezhskii Musket

Muscovskii Muskete

5th Jaeger Regiment

2 x 7th Division Light

Deploy within 2 hexes of K.14th Division

General Graf Kamenski II

Ryanzanskii Muskete

Uglitskii Musketeer RSofiiskii Musketeer R23rd Jaeger Regiment

26th Jaeger Regiment

2 x 14th Division Ligh

Deploy on or adjacent to the

Anklappen.Cavalry of the Right Wi

General-Major Korpf, FedOrdenskii Cuirassiers

Ekaterionoslavskii C

Sumskii HussarsPskovskii Dragoons

Kievskii Dragoons

Rizheskii Dragoons

Kazanskii DragoonsLiflyndskii Dragoons

Sissoiev Cossacks

Malachov Cossacks

13

  nadier Regiment

 Regiment  Regiment

  giment

  Batteries

n.

, Charles Fedorovicher Regiment

r Regiment

ight Batteries

  drei Andreievichgiment

 Regiment

r Regiment

  egiment

 Batteries

rov, Dimitri Sergeievich

nadier Regiment  er Regiment

  eer Regiment

  r Regiment

  Batteries

, Nicholas Mikhailovich

  r Regiment

  egiment  egiment

  t Batteries

onigsberg road but within 10 hexes of

gor Karlovich

  irassiers

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14

Deploy within 3 hexes of Anklappen.Cavalry of the Center Wing

General-Leitenant Prince Golitsin V, Dimitri

Lieb Cuirassiers

Elisavetgradskii Hussars

Pavlogradskii Hussars

Korgopolskii Dragoons

St. Petersburgskii Dragoons

Ingermanlandskii Dragoons

Andronov Cossacks

Kisselev Cossacks

Deploy within 8 hexes of Klein Sausgarten but

Cavalry of the Left WingGeneral-Major Pahlen III, Peter Petrovich v

Malorossiskii Cuirassiers

Litovskii Lancers

Kurlyandskii Dragoons

Finlyndskii Dragoons

Mitavskii DragoonsMoskovskii Dragoons

Deploy within 3 hexes of Klein Sausgarten.

Don CossacksAtaman of the Don Cossacks Platov, Matthe

Papuzin Cossacks

Ilovaisky Cossacks

Grekov Cossacks

Efremov Cossacks

13.5 French Reinforcements9:00 AM

Enter on the Bartenstein Road.

IIIe Corps d’ArméeBrigade de Cavalerie Légère

Aide de Camp III Corps (Général de Bri

François Marola dit)

1er Chasseurs à Cheval

12e Chasseurs à Cheval

9:40 AM

Enter at the edge of the map, between Mollwitte

road.IIIe Corps d’Armée

Maréchal Davout, Louis Nicholas

2e Division d’InfanterieGénéral de Division Friant, Louis

33e Régiment d’infanterie de ligne

48e Régiment d’infanterie de ligne

108e Régiment d’infanterie de ligne

2e Compagnie/7e Régiment d’artillerie à

i Vladimirovich

  ithin 7 hexes of K.

n der

  w Ivanovich

  gade Marulaz, Jacob

and the Bartenstein

pied

10:20 AM

Enter at the edge of the map, broad (or at least one turn after t

IIIe Corps d’Armée1re Division d’Infanterie

Général de DivisionMora

13e Régiment d’infant

17e Régiment d’infant

30e Régiment d’infant

51eRégiment d’infant

61eRégiment d’infant

1er Compagnie/7e Régi

4e Compagnie/7e Régi

½ Compagnie 14e /7e

1er Compagnie/5e Régi

11:40 AM

Enter at the edge of the map, b

road (or at least two turns after

IIIe Corps d’Armée3e Division d’Infanterie

Général de Division Gudi

12e Régiment d’infant

21e Régiment d’infant

25e Régiment d’infant

85e Régiment d’infant

3e Compagnie/7e Régi

½ Compagnie 15e /7e

3:20 PM

Enter on the western edge of th

Division de Cavalerie LGénéral de Division Lasal

5eRégiment du Hussa

7eRégiment du Hussa

11e Chasseurs à Chev

2e Bavaria Chevau-Lé

20e Régiment de Drag

26e Régiment de Drag

5:40 PM

Enter on the western edge of th

least 1 turn after the arrival of LVIe Corps d’Armée

Maréchal Ney, Michel

1re Division d’InfanterieGénéral de Division Marc

6e Régiment d’infante

39e Régiment d’infant

9e Compagnie/1er Régi

1er Compagnie/2e Régi

Clash of Arms Games

  tween Mollwitten and the Bartensteine arrival of Davout).

nd, Charles Antoine Louis Alexis

erie légère

  erie de ligne

  erie de ligne

  erie de ligne

  erie de ligne

iment d’artillerie à pied

ment d’artillerie à pied

égiment d’artillerie à pied

iment d’artillerie à cheval

  tween Mollwitten and the Bartensteinthe arrival of Morand).

 de la Salblonniere, Charles Etienne

erie de ligne

  erie de ligne

  erie de ligne

  erie de ligne (1er Bataillon only)

ment d’artillerie à pied

égiment d’artillerie à pied

  map, within 25 hexes of Althoff .

gèrele, Antoine Charles Louis

rds

  rds

  l

gers Régiment, « Koenig »

ons

ons

  e map, within 5 hexes of Althoff (or at

asalle).

hand, Jean Gabriel

rie légère

erie de ligne

iment d’artillerie à pied

iment d’artillerie à cheval

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La Bataille de Preussisch-Eylau

6:20 PM

Enter on the western edge of the map, within 5 hleast 1 turn after the arrival of Ney).

VIe Corps d’Armée2e Division d’Infanterie

Général de DivisionGardanne

, Gaspard A25e Régiment d’infanterie légère

27e Régiment d’infanterie de ligne

50e Régiment d’infanterie de ligne

59eRégiment d’infanterie de ligne

10eCompagnie/1

erRégiment d’artillerie

11e Compagnie/1er Régiment d’artillerie

13.6 Hohenzollern Reinforcements12:40 PMEnter within 5 hexes of Althoff, on either edge of

Avant-Garde BrigadeGeneralmajor von Auer, Johann Kasimir

1st Battalion, Auer Dragoons

2nd Battalion, Auer Dragoons

Bredow Horse Battery

1:00 PMEnter within 5 hexes of Althoff, on either edge of

turn after the arrival of the Avant Garde).

Hohenzollern DetachmentGeneral Lieutenant von l’Estocq, Anton Wil

Brigade RembowGeneralmajor von Rembow, Michael Szabrs

Towarczys Uhlanen (Lancers)

Viborgskii Musketeer Regiment (Russia  Shoening Musketeer Regiment

½ Decker Horse Battery

1:20 PMEnter within 5 hexes of Althoff, on either edge of

turn after the arrival of l’Estocq).

Brigade DierickeGeneralmajor von Diericke, Christoph Fried

Fabecky Grenadier Battalion

Schliessen Grenadier Battalion*

Stutterheim Fusilier Battalion*

Reuchel Musketeer Regiment

Baczko DragoonsWagenfeld Cuirassiers

½ Rentzel Horse Battery

* If either of these two battalions is brought o

player option) then all of the French VI Corps uni

Cavalry Division units’ arrival times are advancebattalions are not brought on the map they will

ahead of the arrival of the first units of LaSalle’s

exes of Althoff (or at

édée

  à pied

  à pied

  the map.

  the map (or at least 1

helm

  zinski

  n)

  the map (or at least 1

rich Otto

  the map, (Coalition

ts and LaSalle’s Light

by one hour. If thesenter the turn directly

ivision.

14.0 SCENARIODE PREUSSISCH-

The scenario begins with the F

to the end of the 10:00 PM t

1807, 7:00 AM turn and conclIf it is agreeable to both pla

through February 9 under therules described below.

14.1 Scenario Rules14.1.1 Weather: All turns on

roll for weather. On all Febr

directed in Scenario Four. Onfrom the printed Movement

subtract 4 movement points fr

cavalry and horse artillery, oththaw.

14.1.2 Special Rules: All of

Scenario Five during the Febru

beyond the perimeter defined in

to play. Units forced to exit thgame turn on February 8. They

to the hex they exited from,casualties recovered (round fra

14.1.3 Combat: No combat is

8:00 PM game turn on Februar

enemy units before the 7:40 A

still maneuver on the map durin

14.1.4 Disengagement Phase: just before the 8:20 PM Mane

South both players withdrawRetreat Priorities in the stand

units. This is done simultaneou

hexes apart. This may trigger

trigger Opportunity Reactions.

zone of influence. The presen

zone of influence for disengdisengagement phase units whi

enemy zones of influence surr

loss does count for Victory Pwho is in possession of each

possess Eylau withdraws 6 hex

The player that controls Eylau

to allow the other player to wretreat by the fastest route pos

move through. He must use t

when conducting this withdrcontested are not required to wi

own the village must retreat 6

village is contested, that is bo

both sides must move at least 3

withdraw the required numbe

Disorder at the end of the 8:4

start of the 7:00 AM game turncavalry units regain half of th

before, rounded up. However

loss. Artillery losses are not repcourse if Barclay de Tolly is

addition the 18th Ligne receives

14.1.5 Artillery AmAll ammunition fire

been replaced durinreplaced. Some batt

 NOTE: Artillery Ammun

l’An XXX.

15

  IVE: LA BATAILLEEYLAU

bruary 7, 1807, 2:00 PM turn and plays

rn. Play resumes with the February 8,

des with the end of the 10:00 PM turn.yers, this scenario may be continued

same victory and suspension of action

February 7 have Clear weather. Do not

ary 8 game turns, roll for weather as

February 9 subtract 2 movement pointsotential of infantry and foot artillery;

om the printed Movement Potential of

erwise there are no ill effects from the

the rules in Scenario One apply to

ary 7 turns, except that units which rout

Scenario One may be rallied and return

map may not return until the 7:40 AMwill re-enter the map on the road closest

in Good Order and with half theirtions down).

  ermitted between enemy units after the

7, and no combat is permitted between

M game turn on February 8. Units may

g these turns.

  The Disengagement Phase is performed

uver Segment. Running from North to

any units one hex, according to therd rules, which are adjacent to enemy

ly so that the concerned units are now 2

  displacement. However, this does not

Units may not disengage into an enemy

e of a friendly unit negates an enemy

gement purposes. At the end of theh are surrounded by enemy units and/or

nder and are removed from play. Their

oint purposes. Then players determinevillage. Next the player that does not

es from each enemy controlled village.

ay not move during the 8:20 PM turn,

ithdraw. The withdrawing player must  ible selecting the least costly terrain to

e full movement potential of his units

wal. Units in a village that are notthdraw. However, the side that does not

hexes from the village in question. If a

th sides have units in the village, then

hexes from that village. Units failing to

of hexes stated above are placed in

0 PM Maneuver Segment. Prior to the

on February 8th or 9th, all infantry andcasualties inflicted upon them the day

nits with only one loss still retain that

laced, and dead leaders remain dead. Ofnot killed he remains in the game. In

a further 5 increments.

  munition  by artillery units is considered to have

g the night. However AAW’s are notries may have to share ammo.

ition only applies to the Règlements de

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16

14.2 French DeploymentSet up second.All units set up as per Scenario One.

14.3 Russian DeploymentSet up first.

All units set up as per Scenario Four if no positio

Scenario One.

14.4 Victory ConditionsThese are the same as Scenario Four.

14.5 Victory LocationsAt the start of the February 7, 2:00 PM game turn

control all Victory Point locations except the Fren

n is given for them in

the Coalition Forces

ch Depot hexes.

  Clash of Arms Games

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FRENCH

LégèreLignePo, Cors

Garde GrenadiersGarde Chasseurs

RUSSIAN

JaegersMusketeersGrenadiers

PRUSSIAN

FusiliersMusketeersGrenadiers1.See also Fire Value and Fire Value Modifi

FORMAT

INFANTRY

Road

SkirmisGenera

D

CAVALRY

Road

SkirmisGenera

D

ARTILLERY LiRoad

UnliWith I

1. See also Fire Defense Modifier Chart in2. Artillery does not receive the Point Bla

Special Structures. Infantry Fire Attack3. Artillery in Disorder is either unlimbere

4. Use whenever infantry and artillery stac

5. Fire Defense of Square is 6. If it contai

La Bataille de Preussisch-Eylau

FIRE EFFECTS CHART1

COLUMN LINE SQUAREGE

OPRINTED x3 x3 PRI

PRINTED x3 x3 PRI

PRINTED x4 x4 PRI

PRINTED x4 x4 PRIPRINTED x4 x4 PRI

COLUMN LINE SQUAREGE

OPRINTED x2 x2 PRI

PRINTED x2 x2 PRI

PRINTED x3 x3 PRI

COLUMN LINE SQUAREGE

OPRINTED x4 x4 PRI

PRINTED x4 x4 PRI

PRINTED x4 x4 PRI

  er charts in the series rules.

FIRE DEFENSE CHART1

ION CLEAR VILLAGE

olumn 6 -

olumn 6 7

Line 9 -

quare5 6/4 -

Order 14 16

l Order - 14

isorder 10 20PGD 14 20

olumn 6 -

olumn 6 7

Line 8 -

Order 12 14

l Order - 12

isorder 8 8

PGD 16 17

bered 6 10

olumn 6 10

bered 8 12

fantry4 6 8

series rules.  k Range benefit and uses its Long Range Fire Value for Fir

against Special Structures are halved. Exception: Anklapp

d or limbered for the purposes of this table.

ked together is the target of a Fire Attack.s more than 9 increments, Its Fire Defense is 4.

ERALDER

SKIRMISH

NTED x3

NTED NP

NTED x4

NTED NPNTED x4

ERALDER

SKIRMISH

NTED x2

NTED NP

NTED NP

ERALDER

SKIRMISH

NTED x4

NTED NP

NTED NP

OODSSPECIAL

STRUCTURES2

- -

16 -

- -

- -

16 16

14 14

20 2020 20

- -

14 -

- -

14 -

12 -

14 -

20 -

10 -

12 -

12 -

8 -

e Attacks against

n

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TERRAIN INFClearWoodsSpecial StructuresVillage

Road1

Slope hexside Up3

Slope hexside Down3

Un-frozen stream hexside2

EWEATHER INFFlurriesBlowing Snow1. Roads negate the movement cost of th

Column.

2. These costs apply to the length of theapply to Light/Heavy Cavalry. Otherwi

3. These costs only apply when the unit cr

4. Cavalry and Artillery may traverse th

movement to exit this hex.5. Cavalry skirmishers use the movement

FRENCH4 Hexes3 Hexes2 HexesAdjacentRUSSIAN4 Hexes

3 Hexes2 HexesAdjacentPRUSSIAN4 Hexes3 Hexes2 HexesAdjacent

Guard

If in Line

Grenadier

If a Personality is in the hex

If the cavalry stack contains LancersIf in the Charge Zone of a Grand Char

1. These modifiers are not cumulative. WhNote: Cossacks are treated as light cavalry

Note: When modifying the dice any numb

La Bataille de Preussisch-Eylau

MOVEMENT CHARTNTRY CAVALRY5 ARTILLERY SKI1 1 1

2 3 4

3 6 (NP)4 4 (NP)4

2 3 31 / 2 1 / 2 1 / 2

+1 +2 +2

+1 +3 +2

+2 +3/+6 NP

FECTS OF WEATHER ON MOVEMENTANTRY CAVALRY ARTILLERY SKI

-2 -5 -3

-4 -8 -5

e terrain they cross provided the hexes are connected by

stream that extends from the Watermill to the edge of thee streams and ponds have no effect on movement.

osses the hex-side.

is hex type but may not remain in the hex and may en

ate of cavalry.

SQUARE FORMATION CHARTFORM SQUARE DISORDER

11-64 65-66

11-56 61-65

11-46 51-55

11-34 -

FORM SQUARE DISORDER11-56 61-65

11-46 51-6211-36 41-56

11-31 -

FORM SQUARE DISORDER11-64 65-66

11-56 61-65

11-46 51-55

11-34 -

MODIFIERS

  e.

en more could be applied, use the worst modifier.when rolling to form Square.

  r greater than 66 is treated as 66. Any number less than 11 i

RMISHERS LEADERS1 1

1 1

2 2

1 1

NP 1 / 2

+1 +1

- -

- +1

RMISHERS LEADERS- -2

- -4

road and the units are in Road

map at Althoff. The split values

ter only if they have sufficient

ROUT-

66

56-66

35-66

ROUT66

63-6661-66

32-66

ROUT-

66

56-66

35-66

-6

-3

-3

-6

+61

+61

  s treated as 11.

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CLEA

INFANTRYAny 1 regi

18 increme

3 Skirmi

CAVALRY5Any 1 regi

186

incremSkirmi

ARTILLERY3,4Any 1 batt

3 increme

18 combine

1. Infantry battalions with more than 6 increm

Cavalry units in Skirmish Order, regardless

two hexes apply only to the Règlements de lregardless of size.

2. If more than 6 increments are deployed in a

not required to stack in a special structure h

3. There are several artillery batteries in the R4. When stacked with infantry 1 increment of

5. References to cavalry skirmishers apply onl6. Cavalry in Column of Companies may only

DIE1

3, 4

If the previous turn was clear, subtract on

If the previous turn was Flurries or Blowi

Beginning with the 1:00 PM turn, subtract

French: The road leading off the west ma

Bartenstein.

Russian: The road leading off the north m

Prussian: The road leading off the north

La Bataille de Preussisch-Eylau

STACKING CHART

R WOODSSPECIAL

STRUCTUR

  ent or

  nts or

sh

1

Any 1 battalion or

12 increments or

3 Skirmish

1

Any 1 battalio

6 increment

Per hexent or

nts orh1

Any 1 regiment or12 increments

Not Permitte

  ery or

  ts or

  w/Inf 

Any 1 battery or

2 increments or

12 combined w/Inf

Not Permitte

  nts deployed in Skirmish Order in two hexes, use only 3 in

of increments, are always deployed in two hexes and may n

  ’An XXX. In the Règlements des Maries Louises units are

special structure hex, then only 6 increments of that unit ar

x. Leaders are never required for units to stack in the Règl

ssian OOB that start with 4 increments and may enter any trtillery is equal to 6 increments of infantry.

  y to the Règlements de l’An XXX.contain 4 increments per hex. This applies only to the Règl

WEATHER CHART

OLL  r 2

  or 5

6

from the die roll.

  g Snow, add one to the die roll.

  3 from the die roll if the previous turn was clear.

DEPOT LOCATIONSedge to Landsberg and the two roads leading off the

ap edge to Konigsberg and the road leading off the ea

ap edge to Konigsberg.

SVILLAGE

or

 2

Any 1 battalion or

12 increments or

3 Skirmish

1

dAny 1 regiment or

12 increments

d

Any 1 battery or

2 increments or

12 combined w/Inf

rements per hex for Fire Attacks.

ever stack. References to units in

lways deployed in one hex

used for Mêlée or Fire. A leader is

ements des Maries Louises.

  errain that allows 1 battery.

ements de l’An XXX.

WEATHERClear

Flurries

Blowing Snow

south map edge to Heilsberg and

st map edge to Friedland.

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ARTILLERY LIMBERING CFRENCHLine HorseLine FootGuard Horse

RUSSIANHorseHeavy FootLight FootPRUSSIANReserve FootFootHorse

CONDITION

If stacked with a leader

If stacked with a leader with an artillery

bonus

CAVALRY RECALL CHANATIONALITYFrenchRussianPrussian

CONDITION

Stacked with a leader with a cavalry bonus.

Stacked with a cavalry leader of special ability.

CAVALRY SKIRMISH HARASCHART

TERRAIN

Clear

CONDITION

Cavalry skirmishers

Retreating before Assault/Charge

Cavalry or Horse Artillery PGD

This chart is for the Règlements de l’An XXX o

ADDITIONAL M L E MODI

CONDITION

Infantry units assaulting across Unfrozen-

Stream hexsides.

Cavalry charging Special Structure.

Cavalry Mêléeing or performing chargemovement across Unfrozen Stream hexside.

Charge movement is used only in the Règlement 

 XXX .

La Bataille de Preussisch-Eylau

ARTLIMBERS

1-5

1-4

Automatic

LIMBERS1-4

1-3

1-3

LIMBERS1-3

1-3

1-4

ODIFIER

-1

-2

RTSUCCESS

1-4

1-4

1-4

MODIFIER

-1

-2

SMENT

BASICDEFENSEFACTOR

2

ODIFIER

+1

+2

+1

ly.

VICTORY POptional Victory D

LOCATIONPreussisch-Eylau1

Rotehen1

Zehsen1

Althoff 2

Schloditten2

Freiheit1

Schmoditten

Sollkein

Kuschitten2

Lampasch2

Klein Sausgarten2

Serpallen2

Molwitten2

Anklappen

Watermill

Windmill1

Chateau (both hexes)1

Church (both hexes)1

ENEMY DEHeilsberg and/or Bartenstein1

Landsberg1

Konigsberg (Both hexes)2

Friedland2

1 Denotes French controlled at s2 Denotes Russian controlled at

Players do not receive VPs for t

COMMANCOMMAND LINK

Army leader to corps leader

Corps leader to division leader

Corps leader to brigade leader1

Division leader to brigade leade

Division leader to units

Brigade leader to units

Light cavalry initiative2

1. Use when the Corps leadleader and the Brigade

commander.2. Light Cavalry Leaders u

Command Span when th

successful initiative check.3. If using Initiative LC Le

Span during Flurries. Within Blowing Snow is 1 he

affected by weather.4. The number to the right of

FIERS

MODIFIER

Disordered

x 1/3

Disordered

de l’An

INTS CHART  etermination System

VPs5

3

1

22

1

2

1

3

3

3

3

1

3

1

2

2

2POT HEXES

2

5

3

5

  tart of Scenario 4.

  start of Scenario 4.

  heir own depots.

 SPAN CHARTWEATHER

Clear4 Flurries4 BlowingSnow

10/15 8/10 6

6/10 5/8 3

6/10 5/6 3

  r 3/4 2/3 1

3/4 2/3 1

2/4 2/3 1

Max 5 Max 33 Max 1

r is in direct command of the Brigadeleader does not have a Division

e their Cavalry Mêlée rating as their

y are forming an MU as a result of a

aders subtract 2 from their Command

a maximum Span of 3. Maximum Span. The Initiative number and roll is not

the slash is for leaders in the Windmill.

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   L  a   B  a   t  a   i   l   l  e   d  e   P  r  e  u  s  s   i  s  c   h  -   E

  y   l  a  u

 

   I   I   I   C  o  r  p  s

   D  a  v  o  u   t   (   C   P   )

   I   V   C  o  r  p  s

   S  o  u   l   t   (   C   P   )

   V   I   C  o  r  p  s

   N  e  y   (   C   P   )

   C   P

   G  e  n  e  r  a   t  e  s   C  o  m  m  a  n

   d   P  o   i  n   t  s

   M  a  y  r  o   l   l   f  o  r   L   i  g   h   t   C

  a  v  a   l  r  y   I  n   i   t   i  a   t   i  v  e

   1  r  e   D   i  v   i  s   i  o  n

   M  o  r  a  n   d

   2  e   D   i  v   i  s   i  o  n

   F  r   i  a  n   t

   3  e   D   i  v   i  s   i  o  n

   G  u   d   i  n

   2  e   D   i  v   i  s   i  o  n

   L  e  v  a   l

   3  e   D   i  v   i  s   i  o  n

   L  e  g  r  a  n   d

   1  r  e   D   i  v   i  s   i  o  n

   S  a   i  n   t  -   H   i   l  a   i  r  e

   C  a  v  a   l  e  r   i  e   L   é  g   è  r  e

   A   D   C   I   V   C  o  r  p  s

   C  a  v  a   l  e  r   i  e   L   é  g

   A   D   C   V   I   C  o  r  p  s

   1  r  e   D   i  v   i  s   i  o  n

   M  a  r  c   h  a  n   d

   2  e   D   i  v   i  s   i  o  n

   G  a  r   d  a  n  n  e

   C  a  v  a   l  e  r   i  e   L   é  g   è  r  e

   A   D   C   I   I   I   C  o  r  p  s

   C

 

   C   O   M   M   A   N   D   L   I   N   K

   A  r  m  y   l  e  a   d  e  r   t  o

  c  o  r  p  s   l  e  a   d  e  r

   C  o  r  p  s   l  e  a   d  e  r   t  o

   d   i  v   i  s   i  o  n   l  e  a   d  e  r

   C  o  r  p  s   l  e  a   d  e  r   t  o

   b  r   i  g  a   d  e   l  e  a   d  e  r

   1

   D   i  v   i  s   i  o  n   l  e  a   d  e  r   t  o   b  r   i  g  a   d  e   l  e  a   d  e  r

   D   i  v   i  s   i  o  n   l  e  a   d  e  r   t  o  u  n   i   t  s

   B  r   i  g  a   d  e   l  e  a   d  e  r

   t  o  u  n   i   t  s

   L   i  g   h   t  c  a  v  a   l  r  y   i  n   i   t   i  a   t   i  v  e   2

   1 .

   U  s  e  w   h  e  n   t   h  e   C  o  r  p  s   l  e  a   d  e  r   i  s   i  n   d   i  r  e  c   t  c  o  m  m  a  n   d  o   f   t   h 

   2 .

   L   i  g   h   t   C  a  v  a   l  r  y   L  e  a   d  e  r  s  u  s  e   t   h  e   i  r   C  a  v  a   l  r  y   M   ê   l   é  e  r  a   t   i  n

  c   h  e  c   k .

   3 .

   I   f  u  s   i  n  g   I  n   i   t   i  a   t   i  v  e   L   C   L  e  a   d  e  r  s  s  u   b   t  r  a  c   t   2   f  r  o  m   t   h  e   i  r   C

 

   i  s   1   h  e  x .   T   h  e   I  n   i   t   i  a   t   i  v  e  n  u  m   b  e  r  a  n   d  r  o   l   l   i  s  n  o   t  a   f   f  e  c   t  e 

   4 .

   T   h  e  n  u  m   b  e

  r   t  o   t   h  e  r   i  g   h   t  o   f   t   h  e  s   l  a  s   h   i  s   f  o  r   l  e  a   d  e  r  s   i  n   t

 

   P  e  r

 

   G  r  a  n   d  e   A  r  m   é  e

   N  a  p  o   l   é  o  n   (   C   P   )

 

   C  a  v  a   l  r  y   R  e  s  e  r  v  e

   M  u  r  a   t

   (   C   P   )

   V   I   I   C  o  r  p  s

   A  u  g  e  r  e  a  u   (   C   P   )

   L  a

   G  r  a  n   d  e   A  r  m   é  e

   1  r  e   D   i  v   i  s   i  o  n

   D  e  s   j  a  r   d   i  n  s

   2  e   D   i  v   i  s   i  o  n

   H  e  u   d  e   l  e   t

 

  r  e

   C  a  v  a   l  e  r   i  e   L   é  g   è  r  e

   A   D   C   V   I   I   C  o  r  p  s

   2  e   D   i  v   i  s   i  o  n

   d  e

   G  r  o  s  s  e   C  a

  v  a   l  e  r   i  e

   D   ’   H  a  u   t  p  o  u

   l

   1  r  e   D   i  v   i  s   i  o  n   d  e

   D  r  a  g  o  n  s

   K   l  e   i  n

   2  e   D   i  v   i  s   i  o  n

   d  e

   D  r  a  g  o  n  s

   G  r  o  u  c   h  y

   3  e   D   i  v   i  s   i  o  n

   d  e

   D  r  a  g  o  n  s

   M   i   l   h  a  u   d

   C  a  v  a   l  e  r   i  e   L

   L  a  s  a   l   l

   B  r   i  g  a   d  e

   A   D   C   L  a  s  a   l   l  e

   M   M   A   N   D   S   P   A   N   C   H   A   R   T

   W   E   A   T   H   E   R

   C   L   E   A   R   4

   F   L   U   R   R   I   E   S   4

   B   L   O   W   I   N   G

   S   N   O   W 

   1   0   /   1   5

   8   /   1   0

   6

   6   /   1   0

   5   /   8

   3

   6   /   1   0

   5   /   6

   3

   3   /   4

   2   /   3

   1

   3   /   4

   2   /   3

   1

   2   /   4

   2   /   3

   1

   M  a  x   5

   M  a  x   3   3

   M  a  x   1

 

  e   B  r   i  g  a   d  e   l  e  a   d  e  r  a  n   d   t   h  e   B  r   i  g  a   d  e   l  e  a   d  e  r   d  o  e  s  n  o   t   h  a  v  e  a   D

   i  v   i  s   i  o  n  c  o  m  m  a  n   d  e  r .

 

  g  a  s   t   h  e

   i  r   C  o  m  m  a  n   d   S  p  a  n  w   h  e  n   t   h  e  y  a  r  e   f  o  r  m   i  n  g  a  n   M   U

  a  s  a  r  e  s  u   l   t  o   f  a  s  u  c  c  e  s  s   f  u   l   i  n   i   t   i  a

 

  o  m  m  a  n

   d   S  p  a  n   d  u  r   i  n  g   F   l  u  r  r   i  e  s .   W   i   t   h  a  m  a  x   i  m  u  m   S  p  a  n  o   f

   3 .   M  a  x   i  m  u  m   S  p  a  n   i  n   B   l  o  w   i  n  g   S

 

   b  y  w  e  a

   t   h  e  r .

 

   h  e   W   i  n   d

  m   i   l   l .

   i  s  s   i  o  n   t  o   P   h

  o   t  o  c  o  p  y   T   h   i  s   P  a  g  e

   G  a  r   d  e

   B  e  s  s   i   è  r  e  s

   I  n   f  a  n   t  e  r   i  e

   S  o  u   l  e  y

   C  a  v  a   l  e  r   i  e

   W  a   l   t  e  r

    é  g   è  r  e

 

   t   i  v  e

 

  o  w

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   L  a   B  a   t  a   i   l   l  e   d  e   P  r  e  u  s  s   i  s  c   h  -   E

  y   l  a  u

 

   C   P

   G  e  n  e  r  a   t  e  s   C  o  m  m  a  n   d   P  o   i  n   t  s

   M  a  y  r  o   l   l   f  o  r   L   i  g   h   t   C  a  v  a   l  r  y   I  n   i   t   i  a   t   i  v  e

   C   O   M

 

   C   O   M   M   A   N   D   L   I   N   K

   A  r  m  y   l  e  a   d  e  r   t  o  c  o  r  p  s   l  e  a   d  e  r

   C  o  r  p  s   l  e  a   d  e  r   t  o   d   i  v   i  s   i  o

  n   l  e  a   d  e  r

   C  o  r  p  s   l  e  a   d  e  r   t  o   b  r   i  g  a   d

  e   l  e  a   d  e

   1

   D   i  v   i  s   i  o  n   l  e  a   d  e  r   t  o   b  r   i  g

  a   d  e   l  e  a   d  e  r

   D   i  v   i  s   i  o  n   l  e  a   d  e  r   t  o  u  n   i   t  s

   B  r   i  g  a   d  e   l  e  a   d  e  r   t  o  u  n   i   t  s

   L   i  g   h   t  c  a  v  a   l  r  y   i  n   i   t   i  a   t   i  v  e   2

   1 .

   U  s  e  w   h  e  n   t   h  e   C  o  r  p  s   l  e  a   d  e  r   i  s   i  n   d   i  r  e  c   t  c  o  m  m  a  n   d  o   f   t   h  e   B  r   i

 

   2 .

   L   i  g   h   t   C  a  v  a   l  r  y   L  e  a   d

  e  r  s  u  s  e   t   h  e   i  r   C  a  v  a   l  r  y   M   ê   l   é  e  r  a   t   i  n  g  a  s   t

 

  c   h  e  c   k .

   3 .

   I   f  u  s   i  n  g   I  n   i   t   i  a   t   i  v  e   L

   C   L  e  a   d  e  r  s  s  u   b   t  r  a  c   t   2   f  r  o  m   t   h  e   i  r   C  o  m  m

 

   i  s   1   h  e  x .   T   h  e   I  n   i   t   i  a   t   i  v  e  n  u  m   b  e  r  a  n   d  r  o   l   l   i  s  n  o   t  a   f   f  e  c   t  e   d   b  y

   4 .

   T   h  e  n  u  m   b  e  r   t  o   t   h  e  r   i  g   h   t  o   f   t   h  e  s   l  a  s   h   i  s   f  o  r   l  e  a   d  e  r  s   i  n   t   h  e   W   i

   R  u

 

   B  e  n

 

   L  e   f   t   W   i  n  g

   T  o   l  s   t  o   i   (   C   P   )

   C  e  n   t  e  r   W   i  n  g

   S  a  c   k  e  n   (   C   P   )

   2  n   d   I  n   f  a  n   t  r  y   D   i  v   i  s   i  o  n

   (   T  o   l  s   t  o   i   )

   B  a  g  g  o  v  o  u   t   D  e   t  a

  c   h  m  e  n   t

   B  a  g  g  o  v  o  u   t

   C  a  v  a   l  r  y  o   f   t   h  e   L  e   f   t   W   i  n  g

   P  a   h   l  e  n   I   I   I

   D  o  n   C  o  s  s  a  c   k  s

   P   l  a   t  o  v

   3  r   d   I  n   f  a  n   t  r  y   D   i  v   i  s   i  o

   S  a  c   k  e  n

   C  a  v  a   l  r  y  o   f   t   h  e   C  e  n

 

   G  o   l   i   t  s   i  n   V

   8   t   h   I  n   f  a  n   t  r  y   D   i  v   i  s   i  o

   E  s  s  e  n

 

   P  e  r

 

   A   N

   D   S   P   A   N   C   H   A   R   T

   W   E   A   T   H   E   R

   C

   L   E   A   R   4

   F   L   U   R   R   I   E   S   4

   B   L   O   W   I   N   G

   S   N   O   W

   1   0   /   1   5

   8   /   1   0

   6

   6   /   1   0

   5   /   8

   3

   6   /   1   0

   5   /   6

   3

   3   /   4

   2   /   3

   1

   3   /   4

   2   /   3

   1

   2   /   4

   2   /   3

   1

   M  a  x   5

   M  a  x   3   3

   M  a  x   1

 

  a   d  e   l  e  a   d  e  r  a  n   d   t   h  e   B  r   i  g  a   d  e   l  e  a   d  e  r   d  o  e  s  n  o   t   h  a  v  e  a   D   i  v

   i  s   i  o  n  c  o  m  m  a  n   d  e  r .

 

   h  e   i  r   C  o

  m  m  a  n   d   S  p  a  n  w   h  e  n   t   h  e  y  a  r  e   f  o  r  m   i  n  g  a  n   M   U  a  s  a  r  e  s  u   l   t  o   f  a  s  u  c  c  e  s  s   f  u   l   i  n   i   t   i

 

  n   d   S  p  a  n   d  u  r   i  n  g   F   l  u  r  r   i  e  s .   W   i   t   h  a  m  a  x   i  m  u  m   S  p  a  n  o   f   3 .   M  a  x   i  m  u  m   S  p  a  n   i  n   B   l  o  w   i  n  g   S

 

  e  a   t   h  e  r .

 

  n   d  m   i   l   l .

  s  s   i  a  n   A

  r  m  y

  n   i  g  s  e  n

   (   C   P   )

   R   i  g   h   t   W   i  n  g

   T  u  c   h   k  o  v   I   (   C   P   )

   M  a  r   k  o  v   D  e   t  a  c   h  m  e  n   t

   M  a  r   k  o  v   I

   C  a  v  a   l  r  y  o   f   t   h  e   R   i  g   h   t   W   i  n  g

   K  o  r  p   f

   5   t   h   I  n   f  a  n   t  r  y   D   i  v   i  s   i  o  n

   (   T  u  c   h   k  o  v   I   )

 

  n

 

   t  e  r   W   i  n  g

 

   R  e  s  e  r  v  e

   4

   t   h   I  n   f  a  n   t  r  y   D   i  v   i  s   i  o  n

   S

  o  m  o  v

   7

   t   h   I  n   f  a  n   t  r  y   D   i  v   i  s   i  o  n

   D

  o  c   h   t  o  r  o  v

   1

   4   t   h   I  n   f  a  n   t  r  y   D   i  v   i  s   i  o  n

   K

  a  m  e  n  s   k   i   I   I

   i  s  s   i  o  n   t  o   P   h

  o   t  o  c  o  p  y   T   h   i  s   P  a  g  e

 

   t   i  v  e

 

  n  o  w

   P  r  u  s  s   i  a  n   A  r  m  y

   L   ’   E  s   t  o  c

  q   (   C   P   )

   A  v  a  n   t  -   G  a  r   d  e

   A  u  e  r

   B  r   i  g  a

   d  e

   R  e  m   b  o  w

   B  r   i  g  a

   d  e

   D   i  e  r   i  c   k  e

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CP = Generates a Command Point  α = Army Asset   γ = Corps Asset  = Leader Not Replaceable

Emp. Napoléon 1er CP  Chief of Staff Berthier α  

ADC: Rapp α  

Chasseurs à Cheval (1 escadron) α

 

Garde Impériale(Bessières)

1er Co. / AaC de La Garde α

  2e Co. / AaC de La Garde α

  3e Co. / AaC de La Garde α

  4e Co. / AaC α

  5e Co. / AaC α

Division d’Infanterie de La Garde(Souley)

1er Grenadiers (2)

1er Chasseurs (2)

2eGrenadiers (2)

2e Chasseurs (2)

Division de Cavalerie de La Garde(Walter)

Chasseurs à Cheval

Grenadiers à Cheval

Escadron de Mameluks

Cavalerie de la Reserve(Murat) CP

  ADC: Aide Murat γ

2e Division de Grosse Cavalerie(D’Hautpoul)

1er Cuirassiers

5e Cuirassiers

10e Cuirassiers

11e Cuirassiers(½) 4e Co/2e AaC

1re Division de Dragons(Klein)  1er Dragons

2e Dragons4e Dragons

14e Dragons

(½) 2e Co/2e AaC

2e Division de Dragons(Grouchy)

3e Dragons

6e Dragons

10e Dragons11e Dragons

(½) 2e Co/2e AaC

3e Division de Dragons(Milhaud)

5e Dragons8e Dragons

9

e

Dragons12e Dragons

16eDragons

21er Dragons(½) 3e Co/2e AaC

IIIe Corps d’Armée(Davout) CP

ADC: Aide III Corps γ

  1er Co/7e AaP γ

  2e Co/7e AaP γ

  3e Co/7e AaP γ

  14e Co/7e AaP γ

  (½) 15e Co/7e AaP γ

  (½) 15e Co/7e AaP γ

  1er Co/5e AaC γ 

Brigade de Cavalerie Légère(Aide III Corps)

1er Chasseurs à Cheval12e Chasseurs à Cheval 

1re Division d’Infanterie(Morand)

13e Légère (2)

17e Ligne (2)

30e Ligne (2)51er Ligne (2)

61er Ligne (2)

2e Division d’Infanterie(Friant)

33e Ligne (2)

48e Ligne (2)

108e Ligne (2)

3e Division d’Infanterie

(Gudin)21er Ligne (2)

12e Ligne (2)

25e Ligne (2)

85e Ligne (1)

VIIe Corps d’Armée(Augereau) CP

ADC : Aide VII Corps γ

  3e Co/3e AaP γ

  4e Co/3e AaP  γ

  (½) 5e Co/3e AaP γ

  (½) 2e Co/6e AaC γ

  (½) 2eCo/6

eAaC γ

Brigade de Cavalerie Légère(Aide VII Corps)

7e Chasseurs à Cheval

20e Chasseurs à Cheval

1re Division d’Infanterie(Desjardins)

16e Légère (3)

14e Ligne (2)44e Ligne (2)

105e Ligne (2)

2e Division d’Infanterie(Heudelet)

7e Légère (3)

24e Ligne (3)

63e Ligne (2)

VIe Corps d’Armée(Ney) CP

ADC : Aide VI Corps γ

  9e Co/1er AaP γ

10e Co/1er AaP γ

11e Co/1er AaP γ

  1er Co/2e AaP γ

Brigade de Cavalerie Légère(Aide VI Corps)

3e Hussards10e Chasseurs à Cheval

1re Division d’Infanterie(Marchand)

6e Légère (2 + 2 Cos.)

39e Ligne (2)

2e Division d’Infanterie(Gardanne)

25e

 Légère (3)26e Ligne (2)

27e Ligne (2)

59e Ligne (2)

IVe Corps d’Armée(Soult) CP

ADC : Aide IV Corps  γ  

  12e Co/5e AaP γ

  13e Co/5e AaP γ

  14e Co/5e AaP γ

  15e Co/5e AaP γ

  16e Co/5e AaP γ

  17e Co/5e AaP γ

  (½) 3eCo/5

eAaC γ

  (½) 4e Co/5e AaC γ

Brigade de Cavalerie Légère(Aide IV Corps)

8e Hussards

16e Chasseurs à Cheval22e Chasseurs à Cheval

1re Division d’Infanterie(Saint-Hilaire)

10e Légère (2 + 2 Cos.)

36e Ligne (2)

43e Ligne (2)

53e Ligne (2)

2e Division d’Infanterie(Leval)

24e Légère (2 + 2 Cos.)

4e Ligne (2)28e Ligne (2)

46e Ligne (2)

57e Ligne (2)

3e Division d’Infanterie(Legrand)

26e Légère (2)75e Ligne (2)

Tirailleurs du Po (1)Tirailleurs du Corse (1)

18e Ligne (2)

Division d’Cavalerie Légère(Lasalle)

5e Hussards

7e Hussards11e Chasseurs à Cheval

2e Bavaria Chevau-légers

20e Dragons

26e Dragons

Brigade de Cavalerie Légère(Aide Lasalle)

1er Hussards13e Chasseurs à Cheval

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CP = Generates a Command Point  α = Army Asset   γ = Corps Asset  = Leader Not Replaceable

Bennigsen CP  ADC: Bagration α  

ADC: Barclay de Tolly α  

  ADC: Aide Bennigsen α  

  ADC: Aide Bennigsen α  

Artillery Reserve(Resvoi) α  

  6 x Russian Horse Batteries α

Right Wing(Tuchkov I) CP

Grand Battery of the Right WingPrussian Reserve Battery 8 γ

  Prussian Reserve Battery 34 γ

  Prussian Reserve Battery 37 γ

  Prussian Reserve Battery 39 γ

  Russian Horse Battery γ

  2 x Russian Heavy Batteries γ

5th Infantry Division(Tuchkov I)

ADC: Aide 5th Div

Permskii Musk (3) Per

  Mogilevskii Musk (3) Mog

  Sievskii Musk (3) Sie

  24th

 Jaegers (3) 24  25th Jaegers (3) 25

  2 x 5th Division Light Batteries 5

Markov Detachment(Markov I)

ADC: Aide Markov

  Pskovskii Musk (3) Psk 

  Azovskii Musk (3) Azo

  Belozerskii Musk (3) Bel

  Polotskii Musk (3) Pol

  Grodnenskii Hussars Gr

  2 x Markov Light Batteries MCavalry of the Right Wing(Korpf)

Ordenskii Cuirassiers Or

  Ekaterionoslavskii Cuirassiers EK  Pskovskii Dragoons Ps

  Kievskii Dragoons Ki

  Rizheskii Dragoons Ri  Kazanskii Dragoons Ka

  Liflyndskii Dragoons Li  Sumskii Hussars Su

  Sissoiev Cossacks Si  Malachov Cossacks Ma

Center Wing(Sacken)  CP 

Grand Battery of the Center Wing6 x Russian Heavy Batteries   γ

8th Infantry Division(Essen)

ADC: Aide 8th Div

 Moscovskii Gren (3) Mos

  Shlisselburgskii Musk (3) Shl

  Staroingermanl Musk (3) Sta  Archangelogoro Musk (3) Arc

  Podolskii Musk (3) Pod

  7th Jaegers (3) 7

  3 x 8th Division Light Batteries 8

3rd Infantry Division(Sacken)

ADC: Aide 3rd Div

Tavricheskii Gren (3) Tav  Litovskii Musk (3) Lit

  Koporskii Musk (3) Kop

  Muromskii Musk (3) Mur  Chernigovskii Musk (3) Che

  Dneprovskii Musk (3) Dne

  21st Jaegers (3) 21  3 x 3rd Division Light Batteries 3

Cavalry of the Center Wing(Golitsin V)

ADC: Aide Golitsin

  Leib Cuirassiers LK

  Korgopolskii Dragoons Ka

  St. Petersburgskii Dragoons St

  Ingermanlandskii Dragoons In

  Elisavetgradskii Hussars EL  Pavlogradskii Hussars Pa

  Andronov Cossacks An

  Kisselev Cossacks Ki

Left Wing(Tolstoi) CP

Grand Battery of the Left Wing3 x Russian Heavy Batteries   γ 

2nd Infantry Division(Tolstoi)  ADC: Aide 2nd Div

  St. Petersburgskii Gren (3) St.P

  Pavlovskii Gren (3) Pav

  Rostovskii Musk (3) Ros

  Eletskii Musk (3) Ele  2 x 2nd Division Light Batteries 2

Baggovout Detachment(Baggovout)

ADC: Aide Baggovout

Staroskolskii Musk (3) Sta  Kostromskii Musk (1) Kos

  1st Jaegers (1) 1

  4th Jaegers (3) 4

  3rd Jaegers (1) 3  20th Jaegers (1) 20

  Iziomskii Hussars Iz  Aleksandrskii Hussars AL

  Olviopolskii Hussars OL  Polskii Lancers Po  3 x Baggovout Det. Lt. Batteries B

Cavalry of the Left Wing(Pahlen III)

Malorossiskii Cuirassiers Ma

  Litovskii Lancers Li

  Kurlyandskii Dragoons Ku

  Finlyndskii Dragoons Fi

  Mitavskii Dragoons Mi  Moskovskii Dragoons Mo

Don Cossacks(Platov)

Papuzin Cossacks Pa

  Ilovaisky Cossacks IL  Grekov Cossacks Gr

  Efremov Cossacks Ef

Army Reserve

4th Infantry Division(Somov)

ADC: Aide 4th Div

Tulskii Musk (3) Tul

  Tenginskii Musk (3) Ten  Navaginskii Musk (3) Nav

  Tobolskii Musk (3) Tob

  2 x 4th Division Light Batteries 4

7th Infantry Division(Dochtorov)

ADC: Aide 7th Div

Ekaterinoslavskii Gren (3) Eka  Vladimirskii Musk (2) Vla

  Voronezhskii Musk (3) Vor  Moscovskii Musk (3) Mos

  5th Jaegers (3) 5

  2 x 7th Division Light Batteries 7

14th Infantry Division(Kamenski II)

ADC: Aide 14th Div

  Ryanzanskii Musk (3) Rya

  Uglitskii Musk (3) Ugl  Sofiiskii Musk (3) Sof 

  23rd Jaegers (3) 23

  26th Jaegers (3) 26

  2 x 14th Division Light Batteries 14

Hohenzollern Detach.L’Estocq CP

Advance Guard Brigade(Auer)

  Auer Dragoons (2) Au  Bredow Horse Battery Br

Brigade Rembow(Rembow)

  Towarczys Lancers To

  Viborgskii Mus (Russian)(3) Vib

  Shoening Musk (2) Sc

  (½) Decker Horse Battery De

Brigade Diericke

(Diericke)   Fabecky Grenadier Btn Fab

  Schliessen Grenadier Btn Sh

  Stutterheim Fusilier Btn Stu

  Reuchel Musk (2) Ru  Baczko Dragoons Ba

  Wagenfeld Cuirassiers Wa  (½) Rentzel Horse Battery Rc

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