Exploratorium - Bringing Science Experiments Into Mobile Learning Application

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    Exploratorium: Bringing Science Experimentsinto Mobile Learning Application

    Bauzon, Robert Paul P.Technological Institute of the Philippines,

    Quezon C ity09464437128

    [email protected]

    Cabauatan, Rosmina Joy M .Technological Institute of the Philippines,

    Quezon C ity09216618728

    [email protected]

    Ancheta, Roxanne A.Technological Institute of the Philippines,

    Quezon C ity09102576992

    [email protected]

    Marcial, Ronee Lynne G.Technological Institute of the Philippines,

    Quezon C ity09464437129

    [email protected]

    Obac, Shalini Anne P.Technological Institute of the Philippines,

    Quezon City09065010012

    [email protected]

    Abstract The study came up with the decision of developingthe application because of the reason that manystudents are having a hard time understanding a

    science concept without the chance to perform anexperiment related to it.

    Because of this, a mobile learning application wasmade which contains different science experimentsand enable the users to make their own experiment

    by combining different chemicals. The applicationgenerally focuses on delivering procedures that arederived from scientific concepts to help students in

    mailto:[email protected]:[email protected]:[email protected]:[email protected]
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    making science experiments. The proponentsimplemented some cartoon figures of a scientist for the students to enjoy the surrounding of theapplication and to eliminate the possibility of them

    being bored. The experiments can also set as guidefor the students in doing their school projects.

    Categories and Subject DescriptorsH.5. . !"nformation "nterfaces and #epresentation$%&nimations ''' (hemicals

    H.5. . !"nformation "nterfaces and #epresentation$%

    )ideo ''' *cience +xperimentsH. .-. !"nformation Technology and*ystems &pplication$% )ideotex ''' *cience

    +xperiments

    General Terms

    +xperimentation

    Keywords

    *cience, +xperiments, (hemicals

    1. INT !D"CTI!N owadays, /obile 0earning is a rapidly growingand changing field. ew technologies areconstantly being implemented that let students andteachers interact better both in the classroom andoutside of it 1 not only at the college level, but inall schools around the world ! $.

    &s for the elementary students, they find it hard tolearn *cience. *cience for them is a boring subjectand a lot of students don2t have the interest to learna lot from it. 3hat they don2t know is, learning*cience could be fun. &lso, one of the issues is thesignificance of /'0earning &pplication. The studyshould have a clear idea of why they4re getting the

    people into /'0earning and what benefits it will bring them. The study should also reassure that the

    use of their application will be very effective to theusers.

    The study aims to help the users to learn *cience inan easier and fun way. "t provides an interactive

    learning between the users and the application in performing the experiment which comes with anexplanation. The study lessens the dullness andhard times of learning *cience and helps the userslearn anywhere and anytime they want. "t gives theusers the ability to understand the concepts of *cience clearer and to know its importance to

    people2s everyday lives. "t makes them to be moreinterested in studying *cience. "t also tests thelearning capabilities of the users by adding featuresthat will make the mind of the users work and think of the right answer.

    The study helps to make science easy and fun tostudy. "t also helps to make the students focus ontheir education and to be more interested instudying. This study tests the capabilities of theusers which obliged them to study harder. "t alsolessens the dullness and hard times of learning. Bythis, it will be a huge help for education to growand to innovate.

    #. $%AT$D &! KSThere are existing mobile learning applicationswhich contain videos of science experiments andchemical formulas in a 6 environment. "t also

    provides a 7ui8 and has a dictionary but unlikethese applications, the study provides an interactivelearning between the users and the application in

    performing the experiment by using the drag'and'drop feature which also comes with an explanation.

    & *cience +xplore is a /obile &pplication that provides scientist information, a dictionary andfacts about science. "t also has a periodic tablesection for the different elements relating science.& solar system and formulas section are alsoavailable to be viewed offline, meaning the user can access it without the use of the internet.There2s also 7ui8 portion providing 7uestion andanswer with some science related topics ! $.

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    &nother application, the )ideo*cience, is a mobileapplication about *cience+xperiments with a growing library of over 9: hands'on *ciencelessons that are great for homeand the classroom. These short videosdemonstrate inexpensive and easyto recreate experiments that aredesigned to inspire and excitekids of all ages!-$.Theresearchers came up with an idea of improving the application bymaking the user interact withthe application, that2s how the idea of the drag'and drop featurestarted.

    There are existing mobile learning applicationswhich contain videos of science experiments andchemical formulas in a 6 environment. "t also

    provides a 7ui8 and has a dictionary but unlike thisapplication, it provides an interactive learning

    between the users and the application in performing the experiment by using the drag'and'drop feature which also comes with an explanation.

    '. T($! $TICA%) A*$&! K

    The ;igure shows the concept that the proponentsused in the application. ;irst is to determine themotives and goals of the study and consider all theconditions that it carries. Then, generate all theactivities and actions to be done. "n doing theapplication, the proponents use this concept todevelop the +xploratorium. This served as their guide in finishing the re7uirements of theapplication.

    +. *$T(!D!%!G,

    The proponents used the

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    "n this phase, the design re7uirements and theinterface of the project are defined in this phase.

    ext phase is Building

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    The /aterials menu which contains all thematerials that are used in the experiments and the)ideo where the user can watch the actualexperiment.

    There is also *imulation menu where the user cando the experiment with its drag and drop featureand >ui8 menu which contains 7uestions anddecoded choices about the experiments.

    )igure '. System Arc-itecture o/ $0 loratorium

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    3. $4A%"AT!NT!!%The study was evaluated by5: elementary students, agesfrom @' years old. Thisevaluation tool will test howsignificant and effective the application is to thestudents and professionals. The application was

    presented to the respondents and the proponentsexplained each functions and uses of theapplication to the respondents. &fter the

    proponents has presented, the evaluation tool wasgiven to each students and they evaluated the

    application. 3.1 esults&fter the respondents have answered in theevaluation form, the study was evaluated as asignificant and useful mobile application. /ost of the respondents said that they had fun in using theapplication.

    "t was very easy to use and very useful to studentssince they think that *cience is very hard to learn.The simulation and the videos were very helpfuland the 7ui8 helped them to identify if they havelearned something from the topic. The applicationmade them reali8e that *cience is easy and fun tostudy. "t also made them reali8e to focus more ontheir education and to be more interested instudying.

    Table 1. $2aluation Tool

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