25
Experiment Experiment Experiment Experiment Experiment Experiment Experiment Experiment Experiment Experiment Experiment Experiment Experiment Experiment Experiment Experiment Experiment cards Please use A4 duplex/double sided printing, one copy of each page (total = 5 x A4 sheets). Please use the trim guides supplied

Experiment Experiment Experiment Experiment

  • Upload
    others

  • View
    33

  • Download
    0

Embed Size (px)

Citation preview

Page 1: Experiment Experiment Experiment Experiment

Experiment Experiment Experiment Experiment

Experiment Experiment Experiment Experiment

Experiment Experiment Experiment Experiment

Experiment Experiment Experiment Experiment

Experiment cardsPlease use A4 duplex/double sided printing, one copy of each page (total = 5 x A4 sheets).Please use the trim guides supplied

Page 2: Experiment Experiment Experiment Experiment

Success

Success

Success

Success

Success

Success

Success

Success

Success

Success

Success

Success

Success

Success

Success

Success

Page 3: Experiment Experiment Experiment Experiment

Experiment Experiment Experiment Experiment

Experiment Experiment Experiment Experiment

Experiment Experiment Experiment Experiment

Experiment Experiment Experiment Experiment

Page 4: Experiment Experiment Experiment Experiment

Success

Success

Success

Success

Success

Success

Success

Success

Success

Success

Success

Success

Success

Success

Success

Success

Page 5: Experiment Experiment Experiment Experiment

Experiment Experiment Experiment Experiment

Experiment Experiment Experiment Experiment

Experiment Experiment Experiment Experiment

Experiment Experiment Experiment Experiment

Page 6: Experiment Experiment Experiment Experiment

Amazing Success

Amazing Success

Amazing Success

Amazing Success

Amazing Success

Amazing Success

Groundbreaking Discovery

Groundbreaking Discovery

Breakthrough Some experiments are of

wider benefit to all scientists .

Every player, including you, immediately places 1 Success token on a Science icon that

matches your beamline, if possible.

Breakthrough Some experiments are of

wider benefit to all scientists .

Every player, including you, immediately places 1 Success token on a Science icon that

matches your beamline, if possible.

Breakthrough Some experiments are of

wider benefit to all scientists .

Every player, including you, immediately places 1 Success token on a Science icon that

matches your beamline, if possible.

Breakthrough Some experiments are of

wider benefit to all scientists .

Every player, including you, immediately places 1 Success token on a Science icon that

matches your beamline, if possible.

Breakthrough Some experiments are of

wider benefit to all scientists .

Every player, including you, immediately places 1 Success token on a Science icon that

matches your beamline, if possible.

Breakthrough Some experiments are of

wider benefit to all scientists .

Every player, including you, immediately places 1 Success token on a Science icon that

matches your beamline, if possible.

Breakthrough Some experiments are of

wider benefit to all scientists .

Every player, including you, immediately places 1 Success token on a Science icon that

matches your beamline, if possible.

Breakthrough Some experiments are of

wider benefit to all scientists .

Every player, including you, immediately places 1 Success token on a Science icon that

matches your beamline, if possible.

Page 7: Experiment Experiment Experiment Experiment

Experiment Experiment Experiment Experiment

Experiment Experiment Experiment Experiment

Experiment Experiment Experiment Experiment

Experiment Experiment Experiment Experiment

Page 8: Experiment Experiment Experiment Experiment

Failure

Failure

Failure

Failure

Failure

Failure

Failure

Failure

Failure

Failure

Failure

Failure

Failure Failure Failure Failure

Page 9: Experiment Experiment Experiment Experiment

Experiment Experiment Experiment Experiment

Experiment Experiment Experiment Experiment

Please glue to card before trimming out

Page 10: Experiment Experiment Experiment Experiment

Disaster Disaster Disaster Disaster

Contaminated Sample

Impure samples can create false readings .

Immediately lose 2 Success tokens from your Projects,

if possible.

Contaminated Sample

Impure samples can create false readings .

Immediately lose 2 Success tokens from your Projects,

if possible.

Contaminated Sample

Impure samples can create false readings .

Immediately lose 2 Success tokens from your Projects,

if possible.

Contaminated Sample

Impure samples can create false readings .

Immediately lose 2 Success tokens from your Projects,

if possible.

Page 11: Experiment Experiment Experiment Experiment

Action Action Action Action

Action Action Action Action

Action Action Action Action

Action Action Action Action

Action cardsPlease use A4 duplex/double sided printing, one copy of each page (total = 2 x A4 sheets).Please use the trim guides supplied

Page 12: Experiment Experiment Experiment Experiment

Effective collaboration

Working together on a project is always worthwhile.

Play before another player starts an experiment.

Gain as many Success tokens as they do. Place the tokens on Science icons that match

the beamline.

Effective collaboration

Working together on a project is always worthwhile.

Play before another player starts an experiment.

Gain as many Success tokens as they do. Place the tokens on Science icons that match

the beamline.

Effective collaboration

Working together on a project is always worthwhile.

Play before another player starts an experiment.

Gain as many Success tokens as they do. Place the tokens on Science icons that match

the beamline.

Effective collaboration

Working together on a project is always worthwhile.

Play before another player starts an experiment.

Gain as many Success tokens as they do. Place the tokens on Science icons that match

the beamline.

Excellent reputation

Good science is rewarded by your peers.

Play on your turn.

Every other player gives you 1 Success token from their

projects, if possible. Place the tokens on any Science icons.

Excellent reputation

Good science is rewarded by your peers.

Play on your turn.

Every other player gives you 1 Success token from their

projects, if possible. Place the tokens on any Science icons.

Excellent reputation

Good science is rewarded by your peers.

Play on your turn.

Every other player gives you 1 Success token from their

projects, if possible. Place the tokens on any Science icons.

Excellent reputation

Good science is rewarded by your peers.

Play on your turn.

Every other player gives you 1 Success token from their

projects, if possible. Place the tokens on any Science icons.

Salvaged experiment

Diamond has over 600 specialists who can help complete an experiment.

Play on your turn during an experiment.

Ignore 1 Failure icon.

Salvaged experiment

Diamond has over 600 specialists who can help complete an experiment.

Play on your turn during an experiment.

Ignore 1 Failure icon.

Salvaged experiment

Diamond has over 600 specialists who can help complete an experiment.

Play on your turn during an experiment.

Ignore 1 Failure icon.

Salvaged experiment

Diamond has over 600 specialists who can help complete an experiment.

Play on your turn during an experiment.

Ignore 1 Failure icon.

Vital workBeamtime is booked up well in advance, but some is reserved

for critical work .

Play on your turn.

Instead of your normal move, you may stay where you are or move to any other beamline, including one occupied by a Scientist.

Vital workBeamtime is booked up well in advance, but some is reserved

for critical work .

Play on your turn.

Instead of your normal move, you may stay where you are or move to any other beamline, including one occupied by a Scientist.

Vital workBeamtime is booked up well in advance, but some is reserved

for critical work .

Play on your turn.

Instead of your normal move, you may stay where you are or move to any other beamline, including one occupied by a Scientist.

Vital workBeamtime is booked up well in advance, but some is reserved

for critical work .

Play on your turn.

Instead of your normal move, you may stay where you are or move to any other beamline, including one occupied by a Scientist.

Page 13: Experiment Experiment Experiment Experiment

Action Action Action Action

Action Action Action Action

Action Action Action Action

Action Action Action Action

Page 14: Experiment Experiment Experiment Experiment

Multidisciplinary skills

Different fields of science can shed light on any project.

Play on your turn, before you start an experiment.

You may place any Success tokens you gain this turn

on any Science icons, not just those that match your

beamline.

Get some rest!Overwork or lack of sleep can

impact progress.

Play before another player starts an experiment.

They can only draw 2 Experiment cards this turn.

Caffeine hit!Scientists can drink a lot of tea or coffee to help stay awake.

Play after another player’s experiment.

They must draw 2 more Experiment cards.

Inspiration strikes!Scientific insight can come at

any time.

Play on your turn.

Gain 1 Success token and place it on any Science icon.

Multidisciplinary skills

Different fields of science can shed light on any project.

Play on your turn, before you start an experiment.

You may place any Success tokens you gain this turn

on any Science icons, not just those that match your

beamline.

Get some rest!Overwork or lack of sleep can

impact progress.

Play before another player starts an experiment.

They can only draw 2 Experiment cards this turn.

Caffeine hit!Scientists can drink a lot of tea or coffee to help stay awake.

Play after another player’s experiment.

They must draw 2 more Experiment cards.

Inspiration strikes!Scientific insight can come at

any time.

Play on your turn.

Gain 1 Success token and place it on any Science icon.

Multidisciplinary skills

Different fields of science can shed light on any project.

Play on your turn, before you start an experiment.

You may place any Success tokens you gain this turn

on any Science icons, not just those that match your

beamline.

Get some rest!Overwork or lack of sleep can

impact progress.

Play before another player starts an experiment.

They can only draw 2 Experiment cards this turn.

Caffeine hit!Scientists can drink a lot of tea or coffee to help stay awake.

Play after another player’s experiment.

They must draw 2 more Experiment cards.

Inspiration strikes!Scientific insight can come at

any time.

Play on your turn.

Gain 1 Success token and place it on any Science icon.

Multidisciplinary skills

Different fields of science can shed light on any project.

Play on your turn, before you start an experiment.

You may place any Success tokens you gain this turn

on any Science icons, not just those that match your

beamline.

Get some rest!Overwork or lack of sleep can

impact progress.

Play before another player starts an experiment.

They can only draw 2 Experiment cards this turn.

Caffeine hit!Scientists can drink a lot of tea or coffee to help stay awake.

Play after another player’s experiment.

They must draw 2 more Experiment cards.

Inspiration strikes!Scientific insight can come at

any time.

Play on your turn.

Gain 1 Success token and place it on any Science icon.

Page 15: Experiment Experiment Experiment Experiment

Design a new

battery

Investigate better

solar panelsDevelop better

fuels for cars

Study a new carbon capture

process

Develop a cheaper type of

solar cell

Investigate hydrogen storage

mechanisms

Design a new catalyst

Investigate materials that copy nature

Investigate the degradation

of automotive components

Test antibacterial coatings for

medical devices

Elemental analysis

of cement

Create better electronics

Understand the molecular

structure of a compound

Investigate corrosion

Discover a new way to deliver

drugs

Improving computers using

new types of magnets

Project cardsPlease use A4 duplex/double sided printing, one copy of each page (total = 3 x A4 sheets).Please use the trim guides supplied

Page 16: Experiment Experiment Experiment Experiment

Design a new catalyst

Design a new battery

Investigate better solar panels

Develop better fuels for cars

Study a new carbon capture

process

Develop a cheaper type of

solar cell

Investigate hydrogen storage

mechanisms

Investigate materials that copy

nature

Discover a new way to deliver drugs

Understand the molecular structure

of a compound

Elemental analysis of cement

Investigate the degradation of

automotive components

Improving computers using new types of

magnets

Investigate corrosion

Create better electronics

Test antibacterial coatings for

medical devices

Page 17: Experiment Experiment Experiment Experiment

Investigate new nuclear waste

storage

Analyse compatibility of medical implants

Investigate preservation

methods

Investigate historical farming

Non-destructive imaging of artefacts

Aid artwork restoration

Developing a new technique to observe precious

samples

Study extinct animals

Design a new

vaccine

Observe shape of

plant roots

Understand how insects

fly

Discover the atomic structure of a protein

Develop techniques for imaging

cells

Investigate how disease

spreadsInvestigate pollution

Learn how life could exist on other planets

Page 18: Experiment Experiment Experiment Experiment

Analyse compatibility of

medical implants

Investigate new nuclear waste

storage

Investigate preservation

methodsInvestigate

historical farming

Study extinct animals

Developing a new technique to observe

precious samples

Aid artwork restoration

Non-destructive imaging of artefacts

Design a new vaccine

Observe shape of plant roots

Understand how insects fly

Discover the atomic structure of

a protein

Develop techniques for imaging cells

Investigate how disease spreads

Investigate pollution

Learn how life could exist on other planets

Page 19: Experiment Experiment Experiment Experiment

Understand how plants

grow in toxic environments

Investigate rock formation in earth’s crust

Study impact of modernisation on marine life

Observe reactions inside

a volcano

Scientist

Scientist

Scientist

Scientist

Scientist

Scientist

Scientist

Scientist

Scientist

Scientist

Scientist

Scientist

Page 20: Experiment Experiment Experiment Experiment

Observe reactions inside a volcano

Study impact of modernisation on

marine life

Understand how plants grow in

toxic environments

Investigate rock formation in earth’s

crust

Oceanologist

Your specialities are Earth Science and Energy

Earn 1 bonus reputation for each Project you complete that matches one of your

specialties.

Aeronautical Engineer

Your specialities are Energy and Physics Earn 1 bonus reputation

for each Project you complete that matches one of your specialties.

Archaeologist

Your specialities are Cultural Heritage and Chemistry

Earn 1 bonus reputation for each Project you complete that matches one of your

specialties.

Geologist

Your specialities are Earth Science and Physics

Earn 1 bonus reputation for each Project you complete that matches one of your

specialties.

Your specialities are Energy and Chemistry

Earn 1 bonus reputation for each Project you complete that matches one of your

specialties.

Chemist

Your specialities are Earth Science and Biology

Earn 1 bonus reputation for each Project you complete that matches one of your

specialties.

Astrobiologist

Your specialities are Chemistry and Physics

Earn 1 bonus reputation for each Project you complete that matches one of your

specialties.

Metallurgist

Your specialities are Physics and Biology

Earn 1 bonus reputation for each Project you complete that matches one of your

specialties.

Surgeon

Your specialities are Earth Science and Cultural Heritage

Earn 1 bonus reputation for each Project you complete that matches one of your

specialties.

Volcanologist

Your specialities are Cultural Heritage and Biology

Earn 1 bonus reputation for each Project you complete that matches one of your

specialties.

Paleontologist

Your specialities are Chemistry and Cultural Heritage

Earn 1 bonus reputation for each Project you complete that matches one of your

specialties.

Climateologist

Your specialities are Biology and Chemistry

Earn 1 bonus reputation for each Project you complete that matches one of your

specialties.

Pharmacist

Page 21: Experiment Experiment Experiment Experiment

8Dia

mo

nd L

ight

So

urc

e L

tdH

arw

ell

Scie

nc

e &

Inn

ova

tion

Ca

mp

us

Did

co

t, O

xfo

rdsh

ire O

X11

0D

ETe

l: +

44 (

0)12

35 7

78 6

39w

ww

.dia

mo

nd

.ac

.uk/

Pu

blic

/Dia

mo

nd

The

Ga

me

Eff

ec

tive

co

lla

bo

rati

on

P

lay

be

fore

an

oth

er

pla

yer s

tart

s a

n

exp

erim

en

t.

Ga

in a

s m

an

y Su

cc

ess

to

ken

s a

s th

ey

do

. Pla

ce

th

e t

oke

ns

on

Sc

ien

ce

ic

on

s th

at

ma

tch

th

e

be

am

line

.

Mu

ltid

isc

iplin

ary

skills

Pla

y o

n y

ou

r tu

rn, b

efo

re

you

sta

rt a

n e

xpe

rime

nt.

You

ma

y p

lac

e a

ny

Suc

ce

ss t

oke

ns

you

ga

in

this

turn

on

an

y Sc

ien

ce

ic

on

s, n

ot

just

th

ose

th

at

ma

tch

yo

ur b

ea

mlin

e.

Ex

ce

lle

nt

rep

uta

tio

nP

lay

on

yo

ur t

urn

.

Eve

ry o

the

r pla

yer g

ive

s yo

u 1

Su

cc

ess

to

ken

fro

m

the

ir p

roje

cts

, if

po

ssib

le.

Pla

ce

th

e t

oke

ns

on

an

y Sc

ien

ce

ico

ns.

Ge

t so

me

re

st

Pla

y b

efo

re a

no

the

r p

laye

r sta

rts

an

e

xpe

rime

nt.

The

y c

an

on

ly d

raw

2

Exp

erim

en

t c

ard

s th

is tu

rn.

Sa

lva

ge

d e

xp

eri

me

nt

Pla

y o

n y

ou

r tu

rn d

urin

g

an

exp

erim

en

t.

Ign

ore

1 F

ailu

re ic

on

.

Eff

ec

tive

co

lla

bo

rati

on

P

lay

aft

er a

no

the

r p

laye

r’s

exp

erim

en

t.

The

y m

ust

dra

w 2

mo

re

Exp

erim

en

t c

ard

s.

Vit

al w

ork

Pla

y o

n y

ou

r tu

rn.

Inst

ea

d o

f yo

ur n

orm

al

mo

ve, y

ou

ma

y st

ay

wh

ere

yo

u a

re o

r mo

ve

to a

ny

oth

er b

ea

mlin

e,

inc

lud

ing

on

e o

cc

up

ied

b

y a

Sc

ien

tist.

Insp

ira

tio

n s

trik

es!

Pla

y o

n y

ou

r tu

rn.

Ga

in 1

Su

cc

ess

to

ken

a

nd

pla

ce

it o

n a

ny

Scie

nc

e ic

on

.

Ac

tio

n c

ard

s

1

Prin

t &

Pla

yR

ule

s2–

5 PL

AYE

RS •

20-

30 M

IN •

AG

ES 1

0+

Cre

ate

d b

y;

Ma

rk B

ash

am

, Cla

ire M

urra

y &

Ma

tth

ew

Du

nst

an

ww

w.d

iam

on

d.a

c.u

k/P

ub

lic/D

iam

on

dTh

eG

am

e

THE

GAM

ETH

E GA

ME

Page 22: Experiment Experiment Experiment Experiment

2

Co

mp

on

en

ts

1 bo

ard

12 Scie

ntist

pie

ce

s (stick

on

to a

co

in)

50 Suc

ce

ss to

ken

s12 Sc

ien

tist ca

rds

36 Pro

jec

t ca

rds

24 Ac

tion

ca

rds

36 Expe

rime

nt c

ard

s (20 Su

cc

ess c

ard

s, 10 Failu

re

ca

rds, 6 Eve

nt c

ard

s)

ds

(m

en

tc

ard

(20(20

2Sc

ien

tist

Intro

du

ctio

nD

iam

on

d Lig

ht So

urc

e is o

ne

of th

e la

rge

st scie

ntifi c

rese

arc

h

lab

ora

torie

s in th

e U

K. Eve

ry yea

r tho

usa

nd

s of sc

ien

tists co

me

to

do

gro

un

d-b

rea

king

rese

arc

h in

are

as a

s dive

rse a

s dru

g d

esig

n,

ren

ew

ab

le e

ne

rgy a

nd

stud

ying

co

nd

ition

s on

oth

er p

lan

ets.

Insid

e D

iam

on

d’s to

rus sh

ap

ed

bu

ildin

g is a

larg

e p

artic

le a

cc

ele

rato

r c

alle

d a

sync

hro

tron

, wh

ich

ac

ce

lera

tes e

lec

tron

s at th

e sp

ee

d o

f lig

ht, c

loc

kwise

aro

un

d a

larg

e rin

g. Th

ese

ele

ctro

ns g

en

era

te X

-rays

an

d o

the

r freq

ue

nc

ies o

f ligh

t tha

t go

into

a se

ries o

f lab

ora

torie

s a

rou

nd

the

ring

ca

lled

be

am

line

s. Eac

h b

ea

mlin

e is se

tup

in a

d

iffere

nt w

ay; typ

ica

lly this m

ea

ns so

me

be

am

line

s are

mo

re u

sefu

l for

ce

rtain

fi eld

s of sc

ien

ce

.

In th

e g

am

e yo

u w

ill be

co

me

a sc

ien

tist, un

de

rtakin

g va

riou

s sc

ien

tifi c p

roje

cts. C

om

ple

ting

a p

roje

ct w

ill req

uire

visiting

Dia

mo

nd

’s b

ea

mlin

es to

do

exp

erim

en

ts, bu

t be

ca

refu

l to visit a

be

am

line

e

qu

ipp

ed

to d

o th

e e

xpe

rime

nts n

ee

de

d fo

r you

r pro

jec

t. Co

mp

letin

g

pro

jec

ts will e

nh

an

ce

you

r rep

uta

tion

as a

scie

ntist a

nd

the

mo

st fa

mo

us sc

ien

tist will w

in th

e g

am

e. Bu

t be

aw

are

, som

e p

roje

cts

are

mo

re p

restig

iou

s tha

n o

the

rs, so it isn

’t alw

ays th

e sc

ien

tist wh

o

co

mp

lete

s the

mo

st pro

jec

ts wh

o w

ins!

Go

od

luc

k, an

d le

t’s ho

pe

you

r exp

erim

en

ts are

suc

ce

ssful!.

7

Co

mp

letin

g a

Pro

jec

tIf yo

u c

ove

r up

all o

f the

Scie

nc

e ic

on

s on

a P

roje

ct c

ard

, the

Pro

jec

t is c

om

ple

te. P

ut a

ll the

Suc

ce

ss toke

ns b

ac

k in th

e su

pp

ly an

d fl ip

the

ca

rd

ove

r. Kee

p yo

ur c

om

ple

ted

Pro

jec

ts in fro

nt o

f you

.

No

w c

ho

ose

a n

ew

Pro

jec

t from

the

Pro

jec

t ca

rds b

esid

e th

e b

oa

rd a

nd

p

lac

e it fa

ce

up

in fro

nt o

f you

. If the

re a

re n

o re

ma

inin

g P

roje

ct c

ard

s, the

g

am

e e

nd

s imm

ed

iate

ly.

3. D

raw

an

Ac

tion

ca

rdA

t the

en

d o

f you

r turn

, dra

w 1 A

ctio

n c

ard

from

the

de

ck.

Kee

p yo

ur A

ctio

n c

ard

s hid

de

n fro

m th

e o

the

r pla

yers. Th

ere

is no

limit to

th

e n

um

be

r of A

ctio

n c

ard

s you

ca

n h

ave

. If the

Ac

tion

de

ck ru

ns o

ut,

shu

ffl e th

e d

isca

rd p

ile to

ma

ke a

ne

w d

ec

k. Eac

h A

ctio

n c

ard

exp

lain

s w

he

n it c

an

be

pla

yed

an

d w

ha

t it do

es. Fu

rthe

r info

rma

tion

ca

n b

e fo

un

d

on

the

ba

ck p

ag

e.

En

d o

f the

ga

me

Th

e g

am

e e

nd

s imm

ed

iate

ly wh

en

a p

laye

r co

mp

lete

s a P

roje

ct a

nd

c

an

no

t take

a n

ew

on

e. Eve

ryon

e a

dd

s up

ho

w m

uc

h re

pu

tatio

n th

ey

ha

ve e

arn

ed

from

the

ir co

mp

lete

d P

roje

cts:

Earn

1 rep

uta

tion

for e

ac

h sta

r on

you

r co

mp

lete

d P

roje

ct c

ard

s.

Earn

1 bo

nu

s rep

uta

tion

for e

ac

h c

om

ple

ted

Pro

jec

t with

a sc

ien

tifi c

spe

cia

lty tha

t ma

tch

es o

ne

of th

e tw

o sp

ec

ialtie

s on

you

r Scie

ntist

ca

rd.

You

r inc

om

ple

te P

roje

cts a

re n

ot w

orth

an

y rep

uta

tion

.

The

pla

yer w

ith th

e m

ost re

pu

tatio

n w

ins. If th

ere

is a tie

, all tie

d p

laye

rs re

joic

e in

the

ir sha

red

scie

ntifi c

ac

hie

vem

en

ts.

Page 23: Experiment Experiment Experiment Experiment

6

You

r exp

erim

en

t is

a s

uc

ce

ss if

yo

u s

top

pe

d d

raw

ing

be

fore

yo

u

reve

ale

d 2

Fa

ilure

ico

ns.

Ga

in a

s m

an

y Su

cc

ess

to

ken

s a

s th

e n

um

be

r o

f Su

cc

ess

ico

ns

you

reve

ale

d.

You

r exp

erim

en

t is

a fa

ilure

If y

ou

reve

ale

d 2

Fa

ilure

ico

ns.

Ga

in a

n

um

be

r of

Suc

ce

ss t

oke

ns

eq

ua

l to

ha

lf th

e n

um

be

r of

Suc

ce

ss ic

on

s yo

u re

vea

led

, ro

un

de

d d

ow

n.

Wh

en

yo

u g

ain

Su

cc

ess

to

ken

s, p

lac

e t

he

m o

nto

un

co

vere

d S

cie

nc

e

ico

ns

on

yo

ur P

roje

ct

ca

rds

tha

t m

atc

h y

ou

r cu

rre

nt

be

am

line

sp

ac

e.

Su

cc

ess c

ard

sEa

ch

ca

rd w

ill

ga

in y

ou

1, 2

or 5

Su

cc

ess

to

ken

s if

you

r exp

erim

en

t su

cc

ee

ds.

Eve

nt

ca

rds

The

re a

re t

wo

eve

nts

, ca

lled

‘ Br

ea

kth

rou

gh

’ a

nd

‘ Co

nta

min

ate

d

sam

ple

’, th

at

inte

rru

pt

you

r e

xpe

rime

nt.

Bre

akth

rou

gh

ca

rd: E

very

pla

yer,

inc

lud

ing

yo

u, i

mm

ed

iate

ly p

lac

es

1 Su

cc

ess

to

ken

on

a S

cie

nc

e ic

on

th

at

ma

tch

es

you

r be

am

line

, if p

oss

ible

.

Co

nta

min

ate

d s

am

ple

:Im

me

dia

tely

lose

2 S

uc

ce

ss t

oke

ns

from

yo

ur P

roje

cts

, if p

oss

ible

.

Aft

er y

ou

reso

lve

an

eve

nt,

you

ma

y c

on

tinu

e y

ou

r exp

erim

en

t.

Failu

re c

ard

sEa

ch

ca

rd h

as

1 o

r 2

Failu

re ic

on

s.

3

Ge

ttin

g r

ea

dy

1.

Lay

the

bo

ard

in t

he

mid

dle

of

the

pla

y a

rea

.

2.

Pu

t th

e S

uc

ce

ss t

oke

ns

in t

he

m

idd

le o

f th

e b

oa

rd a

s a

c

om

mo

n s

up

ply

.

3.

Shu

ffl e

th

e S

cie

ntis

t c

ard

s :

• D

ea

l ea

ch

pla

yer 2

Sc

ien

tist

c

ard

s.

• E

very

on

e c

ho

ose

s 1

Scie

ntis

t

c

ard

to

ke

ep

.

• P

ut

you

r Sc

ien

tist

ca

rd fa

ce

up

in f

ron

t o

f yo

u.

4.

Eve

ryo

ne

ta

kes

the

Sc

ien

tist

pie

ce

th

at

ma

tch

es

the

ir Sc

ien

tist

ca

rd.

5.

Shu

ffl e

th

e P

roje

ct

ca

rds :

De

al e

ac

h p

laye

r 3 P

roje

ct

ca

rds.

Eve

ryo

ne

ch

oo

ses

2 P

roje

ct

ca

rds

to k

ee

p.

Pu

t yo

ur P

roje

ct

ca

rds

fac

e

u

p in

fro

nt

of

you

(w

ith t

he

lit

tle s

cie

nc

e ic

on

s sh

ow

ing

).

6.

De

al o

ut

the

follo

win

g n

um

be

r o

f P

roje

ct

ca

rds

fac

e d

ow

n

be

side

th

e b

oa

rd (

with

th

e

little

sc

ien

ce

ico

ns

hid

de

n):

2 p

laye

rs : 3

ca

rds

3 p

laye

rs : 5

ca

rds

4 p

laye

rs : 6

ca

rds

5 p

laye

rs : 7

ca

rds

P

ut

asid

e a

ll th

e u

nu

sed

Sc

ien

tist

ca

rds,

Scie

ntis

t p

iec

es

an

d P

roje

ct

ca

rds.

7.

Shu

ffl e

th

e A

ctio

n a

nd

Ex

pe

rime

nt

ca

rds

sep

ara

tely

a

nd

pla

ce

th

e d

ec

ks fa

ce

d

ow

n o

n t

he

bo

ard

in t

he

ir m

ark

ed

sp

ac

es.

1

2

34

5

6

7

1 2 3 4 5

6 7

7

Page 24: Experiment Experiment Experiment Experiment

4

BIOLO

GY

Aim

of th

e g

am

eU

se th

e D

iam

on

d fa

cility to

pe

rform

exp

erim

en

ts in th

e six d

iffere

nt

fi eld

s of sc

ien

ce

tha

t will h

elp

you

co

mp

lete

you

r scie

ntifi c

pro

jec

ts. G

ain

rep

uta

tion

for e

very p

roje

ct yo

u c

om

ple

te. A

t the

en

d o

f the

g

am

e, th

e p

laye

r with

the

mo

st rep

uta

tion

win

s.

Ab

ou

t Sc

ien

tists

an

d P

roje

cts

Ea

ch

Scie

ntist h

as 2 o

f the

follo

win

g 6 sp

ec

ialtie

s: Biolo

gy, C

he

mistry,

Cu

ltura

l He

ritag

e, Ea

rth Sc

ien

ce

, Ene

rgy, a

nd

Physic

s.

Eac

h P

roje

ct h

as a

mix o

f Scie

nc

e ic

on

s, a sin

gle

spe

cia

lty, an

d

a n

um

be

r of sta

rs tha

t rep

rese

nt th

e re

pu

tatio

n th

e P

roje

ct is

wo

rth if yo

u c

om

ple

te it. Yo

u w

ill also

ea

rn 1 b

on

us re

pu

tatio

n

for e

ac

h c

om

ple

ted

Pro

jec

t tha

t ma

tch

es o

ne

of yo

ur Sc

ien

tist’s sp

ec

ialtie

s.

PHYSIC

S

CU

LTURA

L HERITA

GE

EARTH

SCIEN

CE

ENERG

Y

CH

EMISTRY

5

Ho

w to

pla

yTh

e p

laye

r wh

o la

st ma

de

a sc

ien

tifi c o

bse

rvatio

n sta

rts the

ga

me

. P

laye

rs the

n ta

ke tu

rns c

loc

kwise

. On

you

r turn

, do

the

follo

win

g th

ing

s in

ord

er:

1. M

ove

yo

ur S

cie

ntis

t 2. P

erfo

rm a

n e

xp

erim

en

t 3

. Dra

w a

n A

ctio

n c

ard

1. M

ove

yo

ur S

cie

ntis

tO

n yo

ur fi rst tu

rn, p

lac

e yo

ur Sc

ien

tist on

an

y un

oc

cu

pie

d b

ea

mlin

e

spa

ce

.

On

all la

ter tu

rns, yo

u m

ust m

ove

you

r Scie

ntist 1, 2, 3 o

r 4 spa

ce

s c

loc

kwise

aro

un

d D

iam

on

d to

a n

ew

be

am

line

spa

ce

. You

ca

n’t

stay in

you

r cu

rren

t be

am

line

spa

ce

, an

d yo

u c

an

’t mo

ve to

a sp

ac

e

oc

cu

pie

d b

y an

oth

er Sc

ien

tist.

2. P

erfo

rm a

n e

xp

erim

en

tIf yo

u d

o n

ot h

ave

an

y un

co

vere

d Sc

ien

ce

ico

ns o

n yo

ur P

roje

ct c

ard

s th

at m

atc

h th

e ic

on

s on

you

r be

am

line

spa

ce

, skip th

is step

.

To p

erfo

rm a

n e

xpe

rime

nt, d

raw

an

d re

vea

l ca

rds fro

m th

e Exp

erim

en

t d

ec

k on

e a

t a tim

e. A

fter e

ac

h c

ard

, you

ca

n d

ec

ide

to sto

p o

r to

reve

al a

no

the

r ca

rd. If th

e d

ec

k run

s ou

t, shu

ffl e th

e d

isca

rd p

ile to

m

ake

a n

ew

de

ck.

The

de

ck c

on

tain

s Suc

ce

ss, Failu

re a

nd

Even

t ca

rds. Th

e m

ore

Su

cc

ess ic

on

s you

reve

al, th

e m

ore

Suc

ce

ss toke

ns yo

u c

an

ga

in if th

e

exp

erim

en

t is a su

cc

ess, b

ut if yo

u re

vea

l a to

tal o

f 2 or m

ore

Failu

re

ico

ns, yo

ur e

xpe

rime

nt fa

ils!

Page 25: Experiment Experiment Experiment Experiment

Action

Experiment

CULTUR

AL H

E R ITA G E

ENE

RG

Y

EA

RTH

SC

IEN

CE

BIOLO

GY

CH

EM

ISTRY

PH

YSIC

S1. M

OV

E YOU

R

SCIEN

TIST2. PER

FOR

M A

N

EXPER

IMEN

T3. D

RA

W A

N

AC

TION

CA

RD