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Enter the Third Dimension
Getting to grips with 3D
[ 8 ]
Coordinates
[ ]
Local space versus world space
[ 10 ]
[ 11 ]
Vectors
Cameras
Projection mode—3D versus 2D
[ 12 ]
[ 13 ]
[ 14 ]
[ 15 ]
Rigidbody physics
[ 16 ]
Collision detection
[ 17 ]
Essential Unity concepts
[ 18 ]
The Unity way—an example
[ ]
Assets
Scenes
GameObjects
[ 20 ]
Components
Scripts
[ 21 ]
Prefabs
[ 22 ]
The interface
[ 23 ]
Control tools
[ 24 ]
Flythrough Scene navigation
Control bar
[ 25 ]
Search box
Create button
The Inspector
[ 26 ]
The Project window
[ 27 ]
The Game view
[ 28 ]
Summary