28
University of Kansas Sphero + KU center for design research Concept and Ideation of Future Sphero products May 14th 2015 - Final Critique Presentation to: Paul Berberian Chief Executive Officer Adam Wilson CO Founder | Chief Software Architect Ian Bernstein CO Founder | Chief Technical Officer Rob Maigret Chief Creative Officer Presentation by: Alex Guinn Amber Hanschu Andre Cobbins Austin Cosner Ashley Snelton Gregory Thomas Professor, Design Director, Center for Design Research KU IT Faculty Fellow Cameron Brown Christopher Batsch Conner Fitzgerald Eric Shipley Gabby Gasser Garrett Hafker Haley Fetters-Crouch Jay Livingston Josh Wang Maia Bridges Michael Clay Rebekah Winegarner Robbie Winslow Taylor Jay Tien Truong Tucker Brown Weston Jones

ENK Process Book

Embed Size (px)

DESCRIPTION

Process book for the KU + Sphero spring 2015 project

Citation preview

  • University of Kansas

    Sphero +KU center for design research

    Concept and Ideation of Future Sphero productsMay 14th 2015 - Final Critique

    Presentation to:

    Paul Berberian Chief Executive Officer

    Adam Wilson CO Founder | Chief Software Architect

    Ian Bernstein CO Founder | Chief Technical Officer

    Rob Maigret Chief Creative Officer

    Presentation by:Alex Guinn

    Amber Hanschu

    Andre Cobbins

    Austin Cosner

    Ashley Snelton

    Gregory ThomasProfessor, DesignDirector, Center for Design ResearchKU IT Faculty Fellow

    Cameron Brown

    Christopher Batsch

    Conner Fitzgerald

    Eric Shipley

    Gabby Gasser

    Garrett Hafker

    Haley Fetters-Crouch

    Jay Livingston

    Josh Wang

    Maia Bridges

    Michael Clay

    Rebekah Winegarner

    Robbie Winslow

    Taylor Jay

    Tien Truong

    Tucker Brown

    Weston Jones

  • Sphero + Center for Design Research

    University of Kansas

    3

    Company Info

    As the industry leader in Connected Play, Sphero is defining the future of fun.

    Founded by Ian Bernstein and Adam Wilson with Paul Berberian as its CEO,

    passionate robotics and software engineers, have created connected toys, fusing

    emerging technology with the latest innovations in robotics.

    Unlike traditional toys, Sphero robots and software allow the company to create

    ever-evolving experiences changing the way people play, learn and explore. Based

    in Boulder, Colorado, the Sphero team takes fun very seriously. Fast Company puts

    Orbotix in its List of 10 Most Innovative Companies in Consumer Electronics. Sphero

    (Orbotix) has been recognized by Fast Company as one of the world s 10 Most

    Innovative Companies in Consumer Electronics.

    About Sphero

    2

  • Sphero + Center for Design Research

    University of Kansas

    5

    Project Mission Statement

    Work shall focus on user experience and development of the next phone-

    controlled robotics toy. Primary consideration should be focused on creating

    a robotic toy with a story narrative and the ability to tug on the heartstrings

    of the user. As CEO Berberian stated, Sphero sold a lot of units but what it

    lacked was the emotional equity to make the toy more meaningful.

    The project will focus on defining the user experience and use cases with

    audiolization/visualization utilizing a narrative that will be developed by the

    CDR class. Emphasis will be on behavioral and user experience.

    Project goalS

    The system should have the following components:

    1) Robotic toy would communicate with the user via Bluetooth low-energy

    protocols and through a PDA device. Incorporate all current technology

    resources, haptics, ergonomics and more.

    2) A holistic development team comprised of Industrial Designers, Illustrators,

    Graphics and Robotics from the KU Schools of Architecture, Design &

    Planning and School of Engineering.

    3) Focus on development of a good narrative story for the robotic toy. Should

    enable additional marketing and product development due to its narrative and

    potential for inclusion of other related devices/ attachments/accessories.

    4

  • 6Consumer Target

    A large game play audience and relevant to young kids today. May need to focus on an older

    demographics as well

    Specifically, users who seek a myriad of command/control entertainment at a their fingertips

    Strong narrative or story that adds emotional equity to the toy

    Instantly and easily recognizable

    Premise:

    Sphero is looking for new concepts in product use of robotic connected play experiences.

    Product will need to encompass:

    Portability

    Ease of use

    Customization of content using exiting programs

    Frequently refreshes content

    Connects to Internet via Wireless transmission without connection to computer

    Displays Images, Video and Flash Media

    Battery and/or A/C powered

    Device should communicate with the internet through customizable software interface on the computer

    Include technology relating to nearables and wearables

    University of Kansas

    Sphero sold a lot of units

    but what it lacked was the

    emotional equity to make

    the toy more meaningful.

    Sphero + Center for Design Research 7

  • Sphero + Center for Design Research

    University of Kansas

    9

    Deliverables:

    Ideation resulting in product concepts and interface design, product design,

    graphics (menus, POP, packaging, brand attributes). Deliverables will be

    concept books, PowerPoint presentations, some prototypes and other devices

    to convey product development and feasibility.

    Each student/team will present a final design concept to the client. This will

    be in the form of one or more of the following:

    sketches and renderings

    computer models and renderings

    appearance models

    Students will present materials to Sphero representatives at the conclusion

    of the project.

    8

  • 10

    Class Goals

    Leverage Internet-driven technology and information to provide

    customizable, interactive (including multi-media) content in a robotic toy

    that is visual, portable and wireless (i.e. digital picture frame)

    Create a simple yet customizable user interface where consumers of all

    types (technologically savvy or not) can access their choice of content and

    information for at-a-glance viewing in a fun, easy-to-use, yet

    innovative package

    Key Requirements:

    Ease of use of technology

    Enable toy to have emotional qualities

    Simple user interface (limit buttons/steps to operate) for end user

    Software Interface to remain consistent with Product ID

    Product cost in retail market

    Students shall think the concept through and assess how the product could

    be utilized from the point of purchase in the retail environment to final

    destination. Additional consideration shall be given to applications not

    previously mentioned.

    University of Kansas

    Sphero + Center for Design Research 11

  • Sphero + Center for Design Research

    University of Kansas

    13

    Directed Research:

    As designers you will be working in both product and services. This will

    require skills/abilities in both traditional ID and interface/UI design. To

    be able to work in both worlds it will be important to research as much as

    possible in the area of M2M or machine to machine. This is the most

    lucrative area to be in due to the amount of players in the field including large

    corporations, start-up and independents.

    Process:

    This project will have a research phase and a concept development phase.

    During the research phase, students will be working in groups on different

    aspects of the problem. During the concept phase, students will work

    independently or in groups to develop concepts. Separate classes will meet

    on designated days to share concepts.

    12

  • Sphero + Center for Design Research

    University of Kansas

    15

    14

    attachmentcutefontsempathymoodsabandonedhurtprojectinglonelycolor theoryfeeling bluesmirkamusedfacial featuresanimation

  • 16

    Sphero + Center for Design Research 17

  • Sphero + Center for Design Research

    University of Kansas

    19

    Initial Meeting

    Adam Wilson - Chief Software Architect

    With Adams input the course of the project began to focus in several directions.

    Importance was given to defining demographics and possible product needs definitions

    for them. The class began to gravitate towards teams based on the various themes that

    were defined. In the end, five teams set forth to develop their concepts.

    18

  • Sphero + Center for Design Research

    University of Kansas

    21

    20

  • Sphero + Center for Design Research

    University of Kansas

    23

    22

  • University of Kansas

    25Sphero + Center for Design Research

    24

  • Sphero + Center for Design Research

    University of Kansas

    27

    26

  • Sphero + Center for Design Research

    University of Kansas

    29

    28

  • Sphero + Center for Design Research 31

    University of Kansas

    Team members:

    Amber Hanschu, Ashley Shelton, Josh Wang, Maia Bridges, Ian Nelson

    Problem:

    Boredom is a common problem in todays work force. Chronically bored

    employees are at a higher risk for negative outcomes as they are likely to

    become disaffected, to alienate others and to leave the organization. It

    boredom is likely to be a function of menial tasks and environments such as

    single cubical. In order to promote productivity offices need to find ways to

    entertain and stimulate office workers.

    Solution:

    By combining analog & digital technology to create a new, tangible method of

    communication the Desk Buddies are the only friendly office companions

    that increases your productivity by creating a more enjoyable work

    environment. Enk is an extension of the Desk Buddy family that can scan,

    creat and print your personal memos for every day convenience.

    Enk: Desk Buddies

    30

  • Sphero + Center for Design Research

    University of Kansas

    33

    32

  • Sphero + Center for Design Research

    University of Kansas

    35

    34

  • 36

    Sphero + Center for Design Research 37

    University of Kansas

  • Sphero + Center for Design Research

    University of Kansas

    39

    38

  • 40University of Kansas

  • Sphero + Center for Design Research 43

    42University of Kansas

  • Sphero + Center for Design Research

    University of Kansas

    45

    44

  • Sphero + Center for Design Research

    University of Kansas

    27

    46

  • Sphero + Center for Design Research

    University of Kansas

    49

    48

  • Breakfast with TadLocation: First Watch

    Pick up carLocation: Baron dealership

    Enk Group MeetingLocation: A&D Building

    Rescue multiple squirrelsLocation: The Wild

    8:00

    10:00

    12:00

    2:00

    4:00

    6:00

    8:00

    10:00

    12:00

    5/14 SCHEDULETIC-TAC-TOE

    WINNER __________

    Waddup SpheroDis be Jay Wang

    Hey there.....

    How you doin?

    Sphero + Center for Design Research

    University of Kansas

    51

    50

  • 52

  • Sphero

    Thank you

    Intel

    For your challenging project, generous support, exceptional mentoring and helping us raise the bar.

    For providing the technology tools that enabled our students to make their concepts come alive.