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    EdgeCAM Concepts

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    EdgeCAM Concepts

    Selecting the Environment

    EdgeCAM operates within an environment which is selectable according to the type of part being designed

    or manufactured. Selection of an environment determines which construction planes, view port layouts and

    commands are available. (These terms are explained later in this section.)

    An environment provides you with orientations and views of the component that match particular tool types.

    You can design a component in either environment and change environments at will. This has no effect on

    the component other than to change the views of the component that the system presents to you.

    There are two environments to choose from:

    XY Environment

    This provides view ports and construction planes for constructing a part with respect to the usual X, Y, Z

    Cartesian co-ordinate system. This is the default environment when entering EdgeCAM. Typically, the XY

    environment is used for generating Milling, Wire and CMM components.

    ZX Environment

    This environment provides view ports and construction planes that simulate the orientation of a turned part

    in a machine tool during manufacture. In the case of a lathe for example, it is usual to work in the ZX plane

    where the Z axis is horizontal.

    If a turned component is drawn in the XY plane, you can flip the component into the ZX plane using the

    Transform, Transpose (Edit menu)command.

    You can switch between environments when designing a part by selecting one of the XY Environmentor

    ZX Environmentcommands from the Optionsmenu. These environments are mutually exclusive and the

    active command is shown with a tick againt it.

    You can also select an XYor ZXEnvironment from within thePreferences (Options menu)command.

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    Regenerating (toolpaths)

    Toolpaths may need to be regenerated to bring them up to date with changes to instructions, such as a

    change to a tool diameter.

    If a regeneration is necessary, this should take place before generating CNC code, for the code to be

    correct.

    Regeneration can be done manually, or you can opt for automatic regeneration.

    Automatic Regeneration

    Auto-Regenerate is enabled by default and is recommended as it reduces the risk of producing incorrect

    CNC code. Only opt for manual regeneration if automatic regeneration produces too much of a delay

    (disable Auto-Regenerate - see below).

    Instructions are always regenerated when you edit the instruction. If Auto-Regenerate is enabled, then all

    the subsequent instructions in the sequence are also updated. (This is because some instructions are

    dependant on others, a Rest-Rough cycle is dependent on a Roughing cycle, for example.)

    (You can also opt for automatic regeneration on reloading the open solid model, by checking Options menu

    Preferences Solids tab Regenerate Current Sequence.)

    Manual Regeneration

    For manual regeneration, in the Sequence window right-click on the sequence name, then in the shortcut

    menu that opens click the checked Auto-Regenerate option. This unchecks and disables it. Note that Auto-

    Regenerate is now disabled for all sequences, but only for the duration of the EdgeCAM session; it is

    enabled on re-starting.

    With Auto-Regenerate disabled you need to regenerate manually. There is a Regenerate option in the

    shortcut menu for an individual instruction, and for the sequence (regenerates all the instructions in the

    sequence at once).

    Note that you can also avoid the automatic regeneration after an edit by using Instructionsmenu Edit

    and checking Disable Automatic Regenerationin the Editing Instructions dialog (after this dialog you then

    move on to editing the instruction).

    See also

    Using Batch Mode for Operations

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    Co-ordinate Types in EdgeCAM

    EdgeCAM can accept co-ordinate data using a variety of co-ordinate types:

    Cartesian

    Polar

    Angular

    You can select the type of co-ordinates to be used in the Co-ordinate Input dialog box which is activated by

    the button (see Specifying Explicit Co-ordinates).

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    About Cartesian Co-ordinates

    This is the usual system of rectangular X, Y, Z axes and co-ordinates. The point where the three axes meet

    is called the Origin and has co-ordinates X=0, Y=0, Z=0.

    The example shows a point at co-ordinates X=x, Y=y, Z=z:

    By convention, if the X, Y axes lie in the plane of the screen, the Z axis points up out of the screen.

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    About Polar Co-ordinates

    The Polar Co-ordinate system defines a position on a plane using:

    A radius centred at an origin.

    An angle from the X axis.

    The diagram shows a point positioned by radius r and angle

    .

    See Also

    Specifying Explicit Co-ordinates

    Specifying Polar Co-ordinates

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    About Angular Co-ordinates

    Angular co-ordinates are defined by specifying:

    The distance along a chosen rotary axis

    The distance along one other axis

    An absolute angle of rotation around the rotary axis.

    The rotary axes A, B, C correspond to X, Y and Z respectively, with the positive direction of rotation being

    clockwise:

    The example below shows a point positioned by distance a along the A axis, distance b along the B axisand an angle with respect to the A axis:

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    Entity Types

    In EdgeCAM terms, a part is the sum of all the entities which produce that part.

    EdgeCAM provides several entity types that you can use when designing and manufacturing components:

    Point Entities

    Line Entities

    Circle and Arc Entities

    Curve Entities

    Surface Entities

    Continuous Entities

    Group Entities

    Detailing Entities

    Toolpath Entities

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    Point Entities

    A point is the simplest geometric entity.

    A point is defined in 3D space. Whichever co-ordinate system is used to set up the point, it is always stored

    as three real numbers in Cartesian co-ordinates.

    Methods of point definition include:

    Absolute co-ordinate position

    Arc centre

    Screen position

    Existing point

    Middle point of an existing entity known as a mid-point

    End point of an existing entity

    Intersection of any two entities

    A distance modification from any of the above point definitions

    See Also

    Creating Points

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    Line Entities

    A line has two end points and can be constructed by any of these methods:

    Between two point definitions

    Between a point and an arc tangency point

    Between two arc tangency points

    Through a point and parallel to another line

    Through a point and perpendicular to another line

    See Also

    Creating Lines

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    Circle and Arc Entities

    A circle is a non-linear geometric entity, every point of which is equally distant from a fixed central point.

    An arc is a segment of a circle. Arc construction is similar to circle construction, except that the end points

    of the arc also must be defined.

    Methods of circle definition include:

    A point definition as the centre and specifying a radius

    A point definition as the centre and a point on the circle

    Three points which the circle passes through

    A circle tangent to three lines

    Tangency to two entities and specifying the radius

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    Curve Entities

    A curve is a non-linear entity, described by an exact mathematical definition. Curves include Splines, B-

    Splines, Bezier curves and Conic sections.

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    Surface Entities

    A surface is defined in EdgeCAM using a two-axis parametric co-ordinate system, and can be created from

    control points, entities or other surfaces.

    Also seeAbout Surfaces in EdgeCAM.

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    Continuous Entities

    These are a set of colinear line or arc entities grouped together (for example, from a profile) for ease of

    manipulation.

    SeeConverting to a Continuous Entity for a full explanation.

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    Group Entities

    These are a set of EdgeCAM entities (for example, lines and arcs) that have been collected into a group for

    ease of manipulation.

    SeeCreating Group Entitiesfor a full explanation.

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    Detailing Entities

    These are entities created using EdgeCAM Detailing commands. As they are purely for dimensioning and

    annotating purposes, they do not form part of the 3D part model and exist only on the 'Drawing Plane'.

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    Toolpath Entities

    A toolpath is created from within one of the EdgeCAM machining modules, and represents the track of a

    nominated part of a machine tool. Each toolpath may be made up of many toolpath entities, which may be

    either line or arc segments.

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    Entity Dependency

    It is important to understand that one entity can be dependent on another. Certain operations cause entities

    to be flagged as having dependants (other entities dependent on them for their existence). Entities with

    one or more dependants cannot be deleted or modified in a way that would invalidate the dependent entity.

    Entity dependency occurs with surfaces, continuous entities and groups. For example, a Coons Patch

    surface is created from four other boundary lines. These lines cannot be deleted or altered without first

    deleting the Coons patch. It is possible to alter their colour, layer, style or name, as this would not invalidatethe dependent surface.

    EdgeCAM entities which are dependent on other entities are:

    Coons Patches

    Tabulated cylinders

    Flowed surfaces

    Ruled surfaces

    Fillet surfaces

    Surfaces of revolution

    Surface curves

    Offset surfaces

    Crosshatching

    Groups

    Continuous entities

    Trimmed surfaces.

    To find out whether an entity has a dependant, use the Entity (Verify menu)command. Amongst otherdetails, the system reports one of the following: Dependency SET or Dependency CLEAR.

    It is possible that the dependency flag for some entities is not cleared when the dependants are deleted.

    When you reload the part, these entities cannot therefore be altered or deleted. To overcome this situation,

    insert the part into EdgeCAM using the File menu command InsertPart. Only entities that still have

    dependants will have the dependency flag set.

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    Entity Attributes

    Each entity can have a colour, style, name and layer attribute. These attributes are reported if you verify the

    entity using the Entity (Verify menu)command.

    See Also

    Colour

    Style

    Name

    Layers

    Curve and Surface Attributes

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    Entity Colour

    UseColoursin the Standardtoolbar to set the colour for new entities (lines, arcs and so

    on).

    Colours can be used to highlight different entity types, parts of the drawing or functional

    differences.

    You can change the colour of existing entities; you can use for example:

    Edit menu > Entity Data Match (copies the colour, style and so on from one entity

    to another).

    Edit menu > Entity Data Individual (opens the properties dialog for the entity you

    then select).

    By opening the properties dialog directly from the entity.

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    Entity Style

    UseStylein the Standardtoolbar to set the style for new entities (lines, arcs and so on).

    You can change the style of existing entities; you can use for example:

    Edit menu > Entity Data Match (copies the colour, style and so on from one entity to another).

    Edit menu > Entity Data Individual (opens the properties dialog for the entity you then select).

    By opening the properties dialog directly from the entity.

    Note that if a very fine display tolerance is used, the font for entities such as arcs and curves may not

    appear to be correct. Use the Preferences (Options menu)command to increase the Display Tolerance.

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    Name

    When you create an entity you can give it a name up to eight characters long. This name is saved for future

    reference (for example, when selecting entities for a machining cycle). However, if the entity is copied, only

    the original entity retains the name.

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    Entity Layers

    Use the Layer control in the Standardtoolbar to set the layer for new entities (lines,

    arcs and so on).

    Layers can be thought of as transparent films on which is drawn their geometry. What you see is the

    geometry of all the visible layers stacked one on top of another.

    Layers can be used for separating different types of entities from each other for display purposes. For

    example, toolpaths would normally be on different layers from the geometry of a part model. You may want

    to develop your own system of layers for different entity types.

    When you are working on a part, you can restrict the combination of displayed layers to prevent the screen

    from becoming cluttered with superfluous information. See Layer Control.

    You control layers using the Layers window; you can the display of layers on and off for example.

    As layers are selected, they are added to a historical list containing the last five layers used. To select from

    this drop-down historical list of layers, click on the down arrow beside the layer number.

    You can change the layer of existing entities; you can use for example:

    Edit menu > Entity Data Match (copies the layer, colour and so on from one entity to another).

    Edit menu > Entity Data Individual (opens the properties dialog for the entity you then select).

    By opening the properties dialog directly from the entity.

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    Curve and Surface Properties

    These entities are based on mathematically correct descriptions, but you can control the accuracy of their

    screen appearance. For example, a complex surface may take some time to draw, so you may want to

    temporarily degrade the appearance of the surface in exchange for a faster redraw time.

    For more information, see About CurvesandAbout Surfaces.

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    Selecting and Deleting Entities

    To select all valid entities

    If you want to select all entities, simply hold down the Ctrl key and press the 'A' key. This will select all valid,

    visible entities in the current view.

    To delete entities

    This functionality is only available in Design mode.

    Instead of using the Delete Entity command, you can delete all visible entities in the current view by simply

    pre-selecting them and then pressing the Delete key.

    If no entities have been selected when you press the Delete key, the Delete Entity command will be enabled

    and you will be prompted to Digitise entities to delete.

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    Verifying Entities

    Use the Entity (Verify menu)command to report detailed information on the selected entity:

    For further information about the feedback window in EdgeCAM, see Feedback Window.

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    Use of the Mouse Wheel

    If you have an Intellimouse you can use the central wheel to zoom in or out of the active view or to pan the

    view.

    To zoom in and out

    In the active view move the wheel forward to zoom in and backward to zoom out, at the centre of the

    screen.

    To zoom relative to the current cursor position, pick a point on the model and move the wheel while holding

    down the Ctrl key. The cursor position will be moved to the centre of the screen and zooming will occur at

    that point.

    To zoom extents

    Double-click the mouse wheel to display the complete model within the active view. (To disable this

    functionality, create a new PCI Variable !checkMDoubleClick=0 and restart EdgeCAM in GLview).

    To pan

    Holding the wheel down allows you to pan the view by dragging the graphics across the screen.

    See Also

    Left and Right Mouse Buttons

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    Use of the Mouse Buttons

    Use of the right-hand mouse button

    Pressing the right-hand button completes a command, or the current stage of a command.

    Holding down the right-hand button presents a window options and recent command repeat menu.

    Use of the left-hand mouse button

    Use of the left-hand button when rotate, spin or pan are selected from the toolbar, actions those

    commands.

    For the use of the left-hand mouse button in connections with toolbars, see Moving Toolbar

    At all other times pressing the LEFT button will make a screen digitise for ENTITY , FREE position or GRID

    position as appropriate.

    See Also

    The Mouse Wheel

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    General Principles of Digitising

    'Digitising' is simply clicking in the Graphics area to provide spatial input or to select geometry. When

    drawing a line for example you digitise to provide the start and end points for the line.

    Depending on what you are doing, a 'Free' or an 'Entity' digitise may be required. Sometimes you can

    choose between them.

    An Entity digitise requires you to click on an entity.

    A Free digitise does not require you to click on an entity; you can click on a blank area.

    If a grid is displayed then you can choose to digitise intersection points on that grid.

    Making Free and Entity digitises

    To switch digitise modes, click in the Status Bar:

    Clicked

    Or

    Clicked

    As an alternative way to switch modes, hold down the right-hand mouse button and in the shortcut

    menu select Free or Entity.

    Use Intellisnap to automatically switch between Free and Entity digitise, depending on the proximity of

    suitable entities.

    Hold down the Ctrlkey to force an Entity digitise. Hold down the Shiftkey to force a Free digitise.

    Intellisnap Selection

    The shape of the cursor indicates the type of digitise being made:

    No active command Entity preselect only, window selection may be used

    Free digitise

    Entity digitise only Window selection may not always be available

    Optional Free or Entity digitise. For example when drawing a line the cursor has the Free

    shape when over a blank area, whilst over an entity it has the Entity shape to show that

    the start or end point will snap to the existing entity.

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    Intellisnap

    This feature is only available in GLview

    The Intellisnap feature provides an intuitive mechanism for entity selection, free and grid digitising. As the

    cursor moves over the graphics area when the Intellisnap option is activated, entities will be highlighted in

    the flyover colour as they come into picking range and revert back to their original colour as the cursor

    leaves them. This can be defined by using the Colour (Options menu)command.

    Intellisnap can be enabled/disabled at any time via the shortcut menu (hold down the right-hand mouse

    button over the EdgeCAM graphics area).

    When using Intellisnap,

    the active mode will

    automatically change.

    (The default digitise mode

    needs to be set to Free

    Digitise).

    If you wish to draw a line

    from the end of an existing

    line, move your cursor

    onto the entity (1).

    The line will display the

    digitise points (start, end

    and mid point), and as you

    move onto the digitise

    points the cursor will

    automatically change to

    entity digitise (2,3) and the

    tooltip will display relevant

    information.

    If the cursor pauses on an entity a tooltip box appears with identification of that item. Pressing the v key at

    this stage enlarges the tooltip to give further information on that entity. The highlit entity is the one that

    would be selected if the left mouse button were pressed. Press "v" again to return to the standard tooltip.

    Note: If you find the speed of entity selection has slowed down disabling the Entity Tooltip function on the

    Selection tab of the Preferences dialog (Options menu)may help.

    Only entities valid for the current purpose will be selectable.

    Where more than one entity is selectable in a given position the symbol will be appended to the cursor

    indicating that you may step through the appropriate entities by pressing the TAB key until you are

    presented with the chosen one (see example) . Pressing the left-hand mouse button then selects that item.

    Sometimes you may wish to free digitise near a snap point. To do this, you must disable Intellisnap (see

    above).

    For many purposes, both for geometry creation and in connection with machining cycles the required entity

    is a point. Entities such as ends of lines, arcs etc. contain points which can be selected whenever a point

    entity is required.

    See Also

    Selecting Multiple Entities

    Controlling the Entity Selection Options

    Pre-selection

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    Taking Co-ordinates from a Grid Location31

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    Selecting Multiple Entities

    In many cases multiple entity selection is possible. Under these circumstances it is possible to select and

    deselect entities until the desired combination is achieved and then to finalise with a completion signalled by

    the right mouse button or Enter.

    Changing Selection Mode

    In normal operation the entity selection is in Toggle Mode i.e. the first digitise will select the entity, while the

    second digitise will deselect the entity. However, you can override the Toggle Mode by using the Change

    Selection Mode button on the Input toolbar.

    When selected, a menu is

    displayed offering three

    options:

    The cursor will display a + or -to indicate the currently active selection mode.

    Window Selection

    When large numbers of entities need to be selected, a window may be used. Simply hold the left-hand

    mouse button down and drag the mouse across the screen.

    Moving from left to right, the window will select all entities that are wholly within the window. A right to left

    window will select all entities that are wholly within or cross the window.

    Chaining

    You may wish to select a group of entities that form a continuous profile. The process of selecting

    contiguous entities is called chaining.

    SeeSelecting Contiguous Entities by Chaining

    FREE digitised positions can be deselected only by use of backspace before completion is signalled by the

    right mouse button.

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    Controlling the Entity Selection Options

    The parameters in the Intellisnap section of the Selectiontab of the Preferences (Options menu)dialog

    are used to control which points can be selected.

    Selecting the endpoints of entities

    As the cursor is placed on or near the ends of lines, arcs, or over a point, a square in the flyover colour will

    appear. If the left-hand mouse button is selected when the square is displayed, an entity digitise will be

    made at that point. This selection mode is optional and can be controlled by checking the appropriate box

    on the Selection tab of the Preferences (Options menu) dialog. The default setting for this option is ON.

    If the left-hand mouse button is selected when the square is not displayed but the entity is highlit, a free

    digitise will be made.

    Selecting the midpoints of entities

    As the cursor is placed on or near the midpoint of a line, a cross in the flyover colour will appear. If the left-

    hand mouse button is selected when the cross is displayed an entity digitise will be made at that mid-point

    (not available for continuii or spline curves). This selection mode is optional and can be controlled by

    checking the appropriate box on the Selection tab of the Preferences (Options menu) dialog. The default

    setting for this option is ON.

    Selecting the centre of an arc

    As the cursor is placed on or near the centre of an arc, a circle in the flyover colour will appear. If the left-

    hand mouse button is selected when the circle is displayed, an entity digitise will be made at that centre

    point. This selection mode is optional and can be controlled by checking the appropriate box on the

    Selection tab of the Preferences (Options menu) dialog. The default setting for this option is ON.

    In the case of concentric circles at different levels, the centre of the required one can be found by rotating

    the view or by use of the tab and verify ('V' key) facilities within picking.

    Selecting an arc quadrant

    As the cursor is placed on or near a quadrant position (0, 90, 180, 360 degrees), a symbol is displayed in

    the 'flyover' colour. If the left-hand mouse button is selected when the symbol is displayed an entity digitise

    will be made at that position. This selection mode is optional and can be controlled by checking the

    appropriate box on the Selection tab of the Preferences (Options menu) dialog. The default setting for this

    option is OFF.

    Selecting a vertex

    (This option is only available for solids) When a command is active and the cursor is placed on or near a

    vertex on a solid, the vertex is displayed in the 'flyover' colour. If the left-hand mouse button is selected

    when the vertex is displayed an entity digitise will be made at that position. This selection mode is optional

    and can be controlled by checking the appropriate box on the Selection tab of the Preferences (Options

    menu)dialog. The default setting for this option is OFF.

    Selecting a cylinder

    As the cursor is placed on or near the centre of a cylinder, a circle in the flyover colour will appear. If the

    left-hand mouse button is selected when the circle is displayed, an entity digitise will be made at that point.

    This option is used when working with solids for setting a datum by creating a CPL on the end of a cylinder.

    This selection mode is optional and can be controlled by checking the appropriate box on the Selection tab

    of the Preferences (Options menu) dialog. The default setting for this option is ON.

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    Pre-selection of Entities

    When a command has not been enabled, entities can be pre-selected and will be used in a subsequently

    called command. In this mode only entity digitising is enabled, and the snap points will not be displayed.

    Note that pre-selection will work for some commands i.e. Delete Entity, but for others you will be prompted

    to select the entities again.

    Double-clicking on an entity will display the Edit dialog.

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    Taking Co-ordinates from a Grid Location

    A grid can be displayed using the Grid (View menu) command. When digitising, you can snap to a

    grid point by moving the cursor near to the point, holding down the Shift + Ctrl keys together and pressing

    the left mouse button.

    You can only do a grid digitise when the cursor appears like this:

    or

    To configure the grid

    Select the Grid Configure (View menu)command. On selecting the command, you can specify these

    parameters:

    Display Check this box to show the grid in the active view port. You can still snap to a grid point even if

    the grid is not visible.

    Digitise Origin Check to digitize a new origin point for the grid.

    X Space Specify the horizontal space between grid points in part units.

    Y Space Specify the vertical space between grid points in part units.

    Width Specifies the total width of the displayed grid in part units.

    Height Specifies the total height of the displayed grid in part units.

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    The Co-ordinate Input Dialog

    Selecting the button displays the Co-ordinate Inputdialog box.

    When Cartesian co-ordinates are selected and the XY environment is active, the Co-ordinate Input dialog

    box is displayed as shown below:

    Click on the More button to display these extra options:

    When the ZX environment is active, the X, Y, Z boxes appear as:

    Use the Co-ordinate System option buttons to select one of the three co-ordinate systems:

    Cartesian co-ordinates

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    Polar co-ordinates

    Angular co-ordinates

    Use the Axes options to select whether co-ordinates are specified with respect to CPL or World axes. The

    selection is registered in the Command box as a P for CPL axes or a W for World axes. If P is entered on its

    own then a default position of X0Y0Z0 will be used.

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    Entering Cartesian Co-ordinates

    To specify Cartesian co-ordinates

    Type your required co-ordinates into the X, Y, Z boxes.1.

    Ordinate values can be mathematical expressions using the + -* / operators. Brackets can be used

    to establish the order of evaluation. If an ordinate value is not given, the previous value used in thecurrent command is used. If no previous value has been given, 0.0 is assumed.

    If the 2D Snapoption has been selected, Z ordinate values are ignored and the level of the

    currently selected CPL is used.

    If a 2D CPL is current, Z ordinates cannot be entered.

    Ordinate values are shown in the Command box as they are entered.

    Choose how each ordinate is specified from these options.2.

    Absolute Ordinates are specified with respect to the selected axis system.

    Incremental Incremental ordinates are given with respect to the previous co-ordinate position. If

    no previous position has been given, the increment is taken from the origin of the selected axis

    system.

    When an Incremental option button is selected, the labelling of the associated X, Y or Z box

    appears as IX, IY, IZ respectively and IX, IY or IZ appears in the command box.

    Screen Select Ordinates are specified by normal digitising methods. When this option is used, an

    X, Y or Z is shown in the command box.

    Any mixture of these methods can be used to specify a set of co-ordinates.

    When the Co-ordinate Inputdialog box is closed, a prompt for the required ordinate is given in the

    Status bar.

    Select the OK or Continue buttons when you have completed your co-ordinate specification.3.

    Specifying Cartesian Co-ordinates in Command Format

    Experienced users can enter co-ordinates directly though the Commandbox. You can also display this box

    by pressing one of the keys that corresponds to an axis or a command (for example, X, Y, Z, A, B, C, I, W,

    R, P).

    Absolute co-ordinates are specified in the form:

    XnnYnnZnn

    where nn is an ordinate value.

    Each ordinate is optional and its name and value can be omitted. If an ordinate value is not given, the

    previous value used in the current command is used. If no previous value has been given, then 0.0 is

    assumed.

    Incremental co-ordinates are specified in the form:

    IXnnIYnnIZnn

    where nn is an incremental ordinate value.

    Each incremental ordinate is optional and its name and value can be omitted. Incremental ordinates are

    given with respect to the previous co-ordinate position. If no previous position has been given, the

    increment is taken from the origin of the selected axis system.

    Specify screen selections by giving only X, Y or Z as required.

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    Entering Polar Co-ordinates

    To specify polar co-ordinates

    When Polar co-ordinates are selected the Co-ordinate Inputdialog box is displayed as shown below:

    Type your required values into the Radiusand Angleboxes. Radius values are taken incrementally

    from the last co-ordinate position. If no previous position has been given, the origin of the selected

    axis system is used. Angles are always absolute values (degrees).

    1.

    Values can be mathematical expressions using the + -* / operators. Brackets can be used to

    establish the order of evaluation.

    Radiusand Anglevalues are shown in the Command box as they are entered.

    Select the OK or Continue buttons when you have completed your co-ordinate specification.2.

    Specifying Polar Co-ordinates in Command Format

    Experienced users can enter co-ordinates directly though the Commandbox. You can also display this box

    by pressing one of the keys that corresponds to an axis or a command (for example, X, Y, Z, A, B, C, I, W,

    R, P).

    Polar co-ordinates are specified in the form:

    RnnAmm

    where nn is a radius value and mm is an angle (degrees).

    Radius values are taken incrementally from the last co-ordinate position. If no previous position has been

    given, the origin of the selected axis system is used. Angles are always absolute values (degrees).

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    Entering Angular Co-ordinates

    To specify angular co-ordinates

    Angular co-ordinates are defined by specifying:

    The distance along a chosen rotary axis

    The distance along one other axis

    An absolute angle of rotation around the rotary axis.

    Enter co-ordinate data as follows:

    Select the Rotary Axis.1.

    Type your required distances along the A, B and C axes into the X, Y and Z boxes respectively. This

    is done in the way described for Cartesian co-ordinates.

    2.

    Enter the absolute angle (degrees) into the Angle box.3.

    Select the OK or Continue buttons when you have completed your co-ordinate specification.4.

    Specifying Angular Co-ordinates in Command Format

    Experienced users can enter co-ordinates directly though the Commandbox. You can also display this box

    by pressing one of the keys that corresponds to an axis or a command (for example, X, Y, Z, A, B, C, I, W,

    R, P).

    Angular co-ordinates are specified by entering a distance along a rotational axis, a distance along one other

    axis and then an angle of rotation, for example

    X50Y50A90should give a point at X50 Y0 Z50 because the point defined at X50Y50 is rotated by 90degrees about the X (A) axis.

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    2D Snap

    The 2D snap command determines how co-ordinate

    information is obtained for a command.

    Activate the command to set all Z ordinates to the level of the current CPL, regardless of input method.

    De-activate the command for full 3D operation with:

    Entity digitises

    Co-ordinates obtained by reference or by construction

    Explicit co-ordinate input.

    With free digitises, Z ordinates are always taken to be at the level of the current CPL.

    Note: If either the CPL(Edit menu)or Create CPL(Geometry menu) command have been used to set the

    current CPL to 2D, this command is not available.

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    Selecting Contiguous Entities by Chaining

    In GLview, a double digitise on an entity will automatically chain in 2D. To enable 3D chaining hold the

    CTRL key down while digitising. To enable 3D chaining by default, check the 3D Chain by Default option

    on the Selectiontab of the Preferences (Options menu)command.

    The process of selecting contiguous entities is called chaining.

    If you need to select a series of contiguous entities, use these commands:

    Chain All

    Chain

    Toggle Branch

    Toggle Deselect

    2D Snap

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    Normal Chaining

    Select the first entity in the chain. The direction of the chain is from the end at which the entity is selected

    towards the entity at its other end

    Each entity in the chain is highlighted as it is found. Chaining continues until:

    The start entity is encountered as would happen for a closed pocket

    No new entity can be found as would happen for an open profile

    An entity is found which is not coplanar with all previous entities and 3D chaining has not been

    selected

    The path of the chain could branch into one or more alternative paths.

    This happens when one or more entities share a common end point with the entity which is currently at the

    end of the chain. The path along which chaining continues can be controlled by using the Branch button

    described below. If branching is not selected, EdgeCAM makes its own decision about which path to follow.

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    Limited Chaining

    TheLimited Chaining button starts a chain at a selected entity and terminates it at another entity:

    Select the entity at the start of the chain (d1).1.

    Select the entity at the end of the chain (d2).2.

    The direction of chaining and the resolution of branches is as described for normal chaining.

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    Branch the Chain

    Choosing the Chain button provides control over which path the chain is to follow when it could

    branch along one or more alternative paths.

    A prompt is given in the Status bar requesting selection of the entity along which chaining is to continue.

    If this button is not selected branching occurs as described under Normal chaining.

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    Deselect Entities from a Chain

    Choosing the Deselect Entities button allows entities to be deselected from a chain. All the methods

    normally used for entity selection are available for this purpose.

    Note that this option is not available in GLview.

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    Specifying Co-ordinates by Reference

    The command is used for specifying a co-ordinate location as an offset from a reference location.

    Digitise the reference location (d1). Any of the toolbar buttons which are for specifying locations can

    be used.

    1.

    Type into the Co-ordinate Inputdialog box the required offsets from the reference point.2.

    The2D button must NOT have been selected if a Z offset is to take effect. Otherwise, the Z level of

    the current CPL is used.

    Example

    In the following example, the circle has been inserted at the dimensions shown by:

    Selecting the corner of the part as a reference point (d1)

    Inserting the following values in the Co-ordinate Input dialog: X=-25 and Y=10.

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    Selecting Two Entities

    The Dig2 command is used for selecting two entities with one digitise.

    Holding down the Ctrl key while selecting the left hand mouse button (d1) selects the nearest two entities

    that are in range. The entity nearest to the digitised position is taken to be the first of the two entities

    selected.

    This is particularly useful with commands for:

    Entity trimming

    Filleting or chamfering

    Creating a continuous entity.

    Once this button has been selected it stays in effect until either it is deselected or the command is finished.

    Example

    The example shows entities being selected for the construction of a blend radius. Note that the digitise has

    been placed nearer to the right hand line so that it is taken as the first entity: this presents the entities to the

    command in the correct order.

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    Controlling Entity Selection

    By clicking Entity Typesin the Inputtoolbar you can restrict the effect of commands to the entities.

    For example when trimming you can restrict the types of entities that are selectable to lines and arcs.

    You use this dialog:

    To select or deselect an entity type, click on its check box.

    Entities which are valid for the command have their check boxes automatically set but they can be altered.

    Entities which are inappropriate to the current command are greyed out.

    All Click this button to check all check boxes.

    None Click this button to clear all the check boxes.

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    Construction Methods

    Holding down the right-hand mouse

    button while creating entities allows you to

    select construction methods.

    Construct Using Mid-Point

    Specify co-ordinates by selecting an entity. The co-ordinates of the mid point of the line or arc are taken.

    Construct Using Arc Centre

    Specify co-ordinates by selecting an arc. The co-ordinates of the centre point of the arc are taken.

    Construct Using the X Co-ordinate of an Entity

    This button gives the co-ordinates of a location on an entity at a given X value:

    Select the entity on which the intersection is to occur.1.

    Digitise the location through which the imaginary vertical line is to pass.2.

    Construct Using the Y C-ordinate of an Entity

    This gives the co-ordinates of a location on an entity at a given Y value:

    Select the entity on which the intersection is to occur.1.

    Digitise the location through which the imaginary horizontal line is to pass.2.

    Construct Using the Intersection of Two Entities

    Select the two intersecting entities. Each entity can be a line or an arc. When the entities intersect more

    than once, the co-ordinates of the intersection which is nearest to the digitise on the first entity are used.

    Construct Using the Distance from the End of an Entity

    Enter the distance value in the dialog box. For an arc entity, the value is taken to be an angle (in

    degrees) from the digitised end of the entity. (Enter a positive value if the distance is to measured

    along the entity and enter a negative value if measuring the distance past the end of the entity).

    1.

    Select the entity.2.

    Digitise at the end from which the distance is to be measured.3.

    Construct Using the Mid-point between Two Entities

    Digitise the first entity (d1).1.

    Digitise the second entity (d2).2.

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    In the example below, a point has been constructed at the mid point between the entity digitises on the ends

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    Selecting Entities by Parameters

    Specify the entities that you want to select by referring to their parameters. This is generally used when

    creating PCIs.

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    About Construction Planes (CPLs)

    The EdgeCAM database maintains part models with respect to a co-ordinate system known as the World

    co-ordinate system.

    The diagram below shows the orientation of a simple part within the World co-ordinate system.

    To help you construct a model, the concept of the construction plane (or CPL) is used. A construction plane

    defines a local co-ordinate system at any orientation to the World axes. As each CPL has its own x, y, z

    axes, you only have to deal with local co-ordinates when creating entities. EdgeCAM translates CPL co-

    ordinates into World co-ordinates for you.

    See Also

    Predefined CPLs

    The Drawing CPL

    Displaying Axis Systems

    Creating New CPLs

    Selecting CPLs

    Editing CPLs

    Verifying CPLs

    Deleting CPLs

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    Predefined CPLs

    A set of predefined CPLs are provided for the XY and ZX environments.

    Thisdiagram shows the relationship between the CPL axes for the XY environment and the World axes.

    The name of each CPL is shown.

    The next diagram shows the relationship of the standard CPLs to each view of the part. Note that:

    The origin of each standard CPL coincides with the World origin

    The top CPL is the only one where the CPL axes coincide exactly with the World axes.

    If you need to add a feature, such as a slot, into the bottom of the part you can select the bottom CPL and

    work in terms of the dimensions you have without worrying about how they map back to the World axes.

    Command modifier values for co-ordinates or angles of rotation are always given with respect to the current

    CPL.

    Explicit co-

    ordinate data can be given with respect to either the current CPL or the World co-

    ordinatesystem. See Specify explicit co-ordinates in the section Entering co-ordinate data and selecting entities.

    The following diagram shows the standard CPLs for the ZX environment using a swept profile.

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    The Drawing CPL

    Classic EdgeCAM View Only

    The Drawing CPL is different from all the other CPLs as it is purely two dimensional. It is like a conventional

    drawing sheet on which views are assembled to provide the views which comprise an engineering drawing.

    Its primary purpose is to contain elements of a drawing that are not part of the 3D model, such as the

    dimensions, text and drawing symbols. By making the Drawing CPL current, it can also be used for making

    two dimensional drawings.

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    Displaying Axis Systems

    The display of World and CPL axes can be controlled by Drawing, Configure (View menu)command.

    World axes are displayed in white and CPL X, Y, Z axes are displayed in red, green and blue respectively.

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    Creating New CPLs

    You can define your own CPLs. A CPL definition requiresthree main parameters:

    An origin

    This defines where the origin of your CPL lies with respect to the World origin. Although the standard CPLs

    have their origins coincident with the World origin, this need not be true for any CPLs that you define for

    yourself.

    An orientation

    This defines the orientation of your CPL with respect to the World axes. Although the standard CPLs are

    orthogonal to the World axes, this need not be true for any CPLs that you define for yourself.

    A name

    Names allow you to swap to another CPL and come back to your own CPL when required. Each CPL must

    have a unique name.

    As an example take the simple part illustrated in the diagrams for the XY environment and the following

    modification for which a new CPL has been created to take advantage of the dimensioning scheme:

    It is obviously easier to make the modifications to the part while working in the new CPL rather than in one

    of the existing CPLs.

    An unlimited number of CPLs can be created. When a CPL is created it becomes the current CPL and

    remains active until another CPL is selected or created.

    To create a new CPL

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    Selecting CPLs

    To select a CPL (Construction Plane)

    Select the Select CPL (Geometry menu)command.1.

    By default, the Namebox contains the name of the current CPL. The list of Names contains the

    standard CPLs. As user defined CPLs are added to the part, the list is updated.

    When changing from one CPL to another, the active Levelis reset to zero. Enter a new level for the

    CPL, if required, by entering a value or digitising an entity from which to take the level information.

    2.

    This is the new distance from the CPLs original plane of definition at which entities are created.

    This can be used to change the level of the current CPL if nothing is selected from the Name list

    box. (The current level can also be changed from the Toolbar or only the display of levels. See

    Selecting Visible Layers.)

    If the ZX environment is current, set the Input Mode. The input mode determines whether X axis

    dimensions refer to Radial or Diametral values. If the mode is set to Diametral and the explicit co-

    ordinates X20Z20 are given, EdgeCAM takes the X value to be a diameter.

    2.

    Select the name of the CPL to be made current from the Name list box.3.

    Click on OK.4.

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    Editing CPLs

    A CPL which has an associated machining sequence cannot be edited. Also, only the Work Plane

    parameter of a standard CPL can be edited.

    To edit a CPL

    Select theCPL (Edit menu)command. The dialog box for the command is displayed.1.

    Select the name of the CPL to be edited from the CPL list box. If a name is not selected, make an

    entity digitise on the required CPL marker in response to the Digitise the required CPL marker

    prompt.

    2.

    Specify values for the parameters to be changed.3.

    All parameters are described under the section Creating a CPL.

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    Verifying CPLs

    Verifying a CPL produces a report on CPL parameters.

    To verify a CPL

    Select the CPL(Verifymenu)command. The dialog box for the command is displayed.1.

    Select the name of the CPL to be verified from the Name list box. If a name is not selected make anentity digitise on the marker of the CPL to be deleted in response to the Digitise the required CPL

    marker prompt.

    2.

    The example below shows a typical CPL report obtained in the Design mode.

    The offsets are measured in terms of the current CPLs co-ordinates.

    When a CPL is verified within the Manufacturing module and a machining sequence is active, additional

    information is provided in the report. The diagram below gives a typical example:

    The Primary and Secondary values are the rotations made from the primary and secondary axes of the

    initial CPL specified. The last line of the report specifies whether the CPL is valid for the selected Code

    Generator.

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    Deleting CPLs

    Only user-defined CPLs can be deleted.

    If the currently active CPL is deleted, CPL TOP will become current.

    A CPL with an associated machining sequence cannot be deleted.

    To delete a CPL

    Select the Delete CPL (Edit menu)command.1.

    The dialog box for the command is displayed.

    Select the name of the CPL to be deleted from the Name list box.2.

    Click on OK to continue.3.

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    Layer Control

    Layers can be used for separating different types of entities from each other for display purposes. For

    example, toolpaths would normally be on different layers from the geometry of a part model.

    All layer control is via the Layers Window and the Layer drop down list in the Standard toolbar.

    When EdgeCAM is started, the default layer is Geometry .The Layers Window displays the current set of available layers, listing their names and visibility status.

    Please note that only layers that are visible can be drawn on.

    To sort the layers in alphabetical order double click the Name label at the top of the list. Double-

    clicking the Show label will sort the entries by visibility. Please note that a further double click will not

    reverse the order, simply double click the other label again.

    Double clicking the visibility column toggles the Yes/No status.

    See Also

    Activating a Layer

    Creating a New LayerThe Shortcut Menu in the Layers Window

    Notes on Using Layers

    Layer Control and Tabbed Views

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    Activating a Layer

    There are different ways of activating a layer.

    You can select the layer in the drop down list in the Standard EdgeCAM toolbar.

    In the Layers Window, you can either activate the layer by double clicking it or by opening the shortcut

    menu with a right-hand mouse click and selecting the option Make Active.

    The active layer is marked in red in the Layers Window.

    Geometric entities are always created on the ACTIVE layer.

    Note: Active layers cannot be deleted.

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    Creating a New Layer

    There are two ways of creating a new layer:

    Type in a new name in the Layer drop down list in the Standard EdgeCAM toolbar.

    Use a right-hand mouse click to open the shortcut menu and select the option New.

    Layers can be assigned names of up to 63 characters in length.

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    The Shortcut Menu in the Layers Window

    Right-click on a layer entry to call up the shortcut menu.

    Make Active Activates the selected layer.

    New Creates a new layer. Layers can be assigned names of up to 63 characters in length.

    Delete Deletes the selected layer(s). Please note that layers containing entities and the active layer

    cannot be deleted.

    Hide Makes the selected layer(s) invisible.

    Show Makes the selected layer(s) visible.

    Show Only Only the selected layer(s) will be shown.

    Show All Makes all layers visible.

    Properties Displays the Layer Properties dialog which allows you to change the name and visibility status

    of the selected layer.

    Select All Entities Selects all entities on the selected layer(s). (This option is onlyavailable in GLview)

    Select to Hide Select an entity on the layer you wish to hide. After selecting the option from the context

    menu you will be prompted to digitize entities on the layer to exclude.

    Refresh Refreshes the display in the Layers Window.

    Please note that you can use standard Windows controls when working with layers in the window, ie. you

    can use the Ctrl or Shift key to pick several layers before selecting the appropriate option from the shortcut

    menu.

    Layer commands initiated while another layer command is being processed will be ignored.

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    Notes on Using Layers

    Loading Parts into EdgeCAM

    Inserting Parts into EdgeCAM

    Exporting DXF files

    Creating Layers with Toolchange

    Verifying Entities

    Using PCIs which depend on numbered layers

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    Copyright

    (C)1988-2005 Pathtrace Engineering Systems. All rights reserved.

    Pathtrace Engineering Systems and its registered resellers or sub-resellers shall have no liability or

    responsibility to the licensee or any other person or entity with respect to any liability, loss or damage

    caused or alleged to be caused directly or indirectly by this product, including but not limited to any

    interruption of service, loss of business or anticipatory profits or consequent damages resulting from the use

    or operation of this software.

    Microsoft, Windows and Windows NT are registered trademarks of Microsoft Corporation.

    MemoHASP is a registered trademark of Aladdin Knowledge Systems Ltd.

    NetSentinel is a trademark of Rainbow Technologies, Inc.

    OpenGL(r) and Optimizer are trademarks of Silicon Graphics Inc.

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    Solid Edge is a registered trademark of EDS Inc.

    PTC, Pro/DESKTOP, Pro/ENGINEER(r), GRANITE (tm) One, are trademarks or registered trademarks of

    Parametric Technology Corporation or its subsidiaries in the U.S. and in other countries.

    AutoCAD and DXF are registered trademarks of Autodesk Inc.

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    IGDS is a trademark of Intergraph Corporation.

    EdgeCAM Simulator and EdgeCAM Verify use technology developed by L ightworks Designs Ltd.

    ACIS is a trademark of Spatial Technology, Inc., and was developed in co-operation with Three-Space, Ltd.,

    Cambridge, England, and Applied Geometry Corporation, Seattle, Washington.

    Other brands and product names are trademarks of their respective owners.

    The information contained within this document is subject to change without notice and does not represent

    a commitment on the part of the vendor. The software described in this document is furnished under a

    licence agreement and may only be used or copied only in accordance with the terms of the agreement.

    Pathtrace Engineering Systems

    45 Boulton Road Reading Berkshire England RG2 0NH

    Telephone +44 (0)118 975 6084 Facsimile +44 (0)118 975 6143

    http://www.edgecam.com

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