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  • Strange New Worlds GameHackingbyDaveChalkerDevelopmentAssistancebyJoshDrobinaPoweredbytheApocalypseenginebyVincentBakerWithmanythankstomultiplecrewsofplaytesters

    What is Strange New Worlds? StrangeNewWorldsisahackofApocalypseWorld/PoweredbytheApocalypseinspiredbyStarTrekandsimilarfiction.StarTrekitselfisownedinpartsbyavarietyofmassivecorporations,sothisdocumentisasunofficialasyoucanget.ItskindoflikeStarTrekRPGfanfiction.Alongthoselines,thisisntafullRPGdocument.Sinceitwontbeofficiallypublishedinitscurrentform,thegamestextassumesyoualreadyknowthebasicsofPoweredbytheApocalypseWorldgames.(Youmakemoves,youroll2d6plustheappropriatestat.Ona10+,youdoit,ona79youdoitbuttheresacost,ona6,theGMmakesaHardMove.)Italsoincorporatesafewthingsfromothergames,especiallyDungeonWorld.Illgooverthebigchangesbelow.SinceStrangeNewWorldsisPoweredbytheApocalypse,itdoesnthandlegameswhereahypercompetentcrewsolvesissuesandeveryonefollowsorderstotheletter.IthandlesStarTrekishgameswhereeventssnowballoutofcontrolonamission,forthecrewtocometogetherandsolveitbytheend.Andjusttotryandcovermybasesupfront:noinfringementisintendedonanythingStarTrek,noinfringementisintendedforanythingtakenfromApocalypseWorldoranotherPoweredbytheApocalypsegame.Alltheotherwordsaremine,butfeelfreetouseitandmodifytoplay,andifyouhaveanyquestionsyoucanreachmeatdave@criticalhits.comor@DaveTheGameonTwitter.Asoftoday,November11th2014,commentsareenabledonthisdocumentforcorrections,suggestions,andadditions.Ireservetherighttoturnallthatoffifitstooannoying.

    How Do Crewmembers Work? Everyonegrabsaplaybook,whichshowthedifferentrolesontheship.Fromthere,thefirstthingyoudoispickaDescriptor.TheDescriptorsareabriefsummationofthecharacterspersonality,background,etc.TheDescriptorgiveswhatstatsyoullfillinonyourplaybooktobeginthegame.Descriptorsareuniqueamongacrew:youcanonlyhaveonecrewmemberthatisaWarrior,onethatisaHotshot,etc.EventhoughsomeDescriptorsaremoretiedinthefictionwithcertainalienspeciesthanothers,therearenorestrictions.IfyouwantyourKlingontobeLogical,oryourVulcantobePassionate,youarecompletelyallowed.Thegamerulesdonotassignanyspecialabilitiesto

    mailto:dave@critical-hits.com

  • whatspeciesyouplay:itonlymattersinthewaytheplayersandGMdescribethemoves.DescriptorsdogiveeachcrewmemberawaytogainanextraXPattheendofasession.AfteryoupickDescriptorandfillintheappropriatestats,theplaybookwillalsotellyouacertainnumberofchoicestomakebasedontheplaybook.Besuretoalsocircleachoiceoneachlineforthecrewmemberslook.Duringthistime,youmayalsowanttodiscussamongthecrewwhatera(andrelatedly,whatstardate)thegamewilltakeplacein.AsampleblanksheetforanyplaybookisavailableinanotherGoogleDoc.

    Ship Playbook Aftereachcrewmemberhasfilledouttheirplaybookandintroducedthemselves,theCaptainwilltaketheShipPlaybookandmakeafewchoicesofimprovements.Then,theshipneedsastarshipclass(eitherpickonefromthefictionormakeoneup)andnametheship.Acollaborativecaptainwillworkwiththecrewtomakethesechoicesanauthoritativecaptainwillmakeallthechoices.Theshipliststhebasesystemsplusanyimprovements.Eachsystemhasaboxthatshowsifthesystemisonlineoroffline:everythingdefaultstoonline.TheshipalsohasHarmboxesthatshowhowmuchdamageitcantakeuntilitisdestroyed.IfnoonetakestheCaptainplaybook,therestofthecrewandGMworktogethertocomeupwittheCaptainandmakeallappropriatedecisions.

    Advantage/Disadvantage Insteadofbonusesandpenaltiestorolls(includingOngoingandForward),StrangeNewWorldsuseAdvantageandDisadvantage.(ThankstoRobDonoghueforshowingmethismechanismforhisDungeonWorldgame.)WhenyouhaveAdvantageonaroll,insteadofrolling2d6,roll3d6andtakethetwohighest.WhenyouhaveDisadvantageonaroll,insteadofrolling2d6,roll3d6andtakethetwolowest.AnyamountofAdvantageandDisadvantagecanceleachotheroutandjustworkasastandardroll.MultiplesourcesofAdvantageandDisadvantagedontdoanythingextra.Throughthecourseofplay,crewmembersmighttakeadebility.ThatgivesDisadvantagetoanyrollthatusesthatstatuntiladdressed.

    XP and Advancement Wheneveracrewmembermakesarollandtheresultis6,inadditiontotheresult,thecrewmembermarksXP.WhentheXPboxesfillup,thecrewmembertakesanotheroptionfromtheplaybookanderasesallthepreviousmarks.TherearealsoXPopportunitiesattheendofthemission(seeEndofMissionbelow.)

    https://docs.google.com/drawings/d/1Y_cf3mI79al7wDv-329qLpgc0Fs2Xe1yL17lgE-G9wc/edit?usp=sharing

  • GM Hard Moves Separatethem Capturesomeone Putsomeoneinaspot Tradeharmforharm Inflictharm Announceoffscreenbadness Announcefuturebadness Takeawaystuff Deactivateasystem Activateadownside Offeranopportunity,withorwithoutcost Turntheirmovebackonthem Makeathreatmove(fromafront) Aftereverymove:whatdoyoudo?

    Start of Mission: Captains Log Atthestartofthesession,pickanappropriatestardatefortheerayoureplayingin.(Dontgetcaughtuptoomuchincontinuity.)Ifyouremakingthegameuponthespot,askafewquestionstodeterminethemissionyoureon.Writetheanswersinthepromptbelow.Theresastandardstartingsetofquestions:feelfreetoaddorchangetheseasappropriate,orgivethequestiontoadifferentcrewmember.

    TotheScienceOfficerorOPSOfficer:Whosesystemisthis? TotheCO:Whatisyourmissionhere? TotheTacticalOfficer:Therehavebeenreportsofahostileforceinthissector.Whois

    it? TotheXO:Whatwasyourpreviousmission? TotheMedicalOfficer:Howdiditgo? TotheChiefEngineer:Whatarethelastingeffectsontheship?

    CaptainsLog,StarDate________(date).Afterthe__________________________________(previousmission)wherewe__________________________________________(howdiditgo),wevearrivedinthe_____________(system).Ourmissionhereis_____________________________________________________(mission).StarfleetCommandsaysthattherehavebeenreportsof______________(enemy)inthearea,andsincetheshipisstill__________________________(lastingeffects),Ihopewewillnotrunintoanyexcesscomplicationsonthismission.Afterthepromptisfilledin,giveittotheCaptainorrankingofficertoreadtostartthesession.

  • End of Mission Attheendofthemission,eachcrewmemberreadsouttheirDescriptorandsayswhethertheythinktheyhititornot.Iftheydid,theymarkanXP.Then,theGMasksthefollowingquestionsofthegroup.Foreachonetowhichtheanswerisyes,eachcrewmembermarksanXP.

    Didyouexplorestrangenewworlds? Didyouseekoutnewlifeandnewcivilizations? Didyouboldlygowherenoonehasgonebefore?

    Stuff to Make Later Explicitdiscussionsoftheprinciples AlternateshipplaybooksforSpaceStations,Colonies,etc. NewplaybooksforlesscommonoptionslikeTheBartender,TheProdigy,The

    Counselor,TheSpy ExampleNPCships Moremovesforplaybooks Moredescriptorsforplaybooks Reallyawesomelookingplaybooks

  • Basic Moves OpenFire!(War)Whenyouuseforcetoattempttodamage,capture,ordisableanothercreatureorship,roll+War.Ona10+,choosetwooptions.Ona79,chooseone.

    Yousufferlittleharm Youinflictterribleharm Yourattle,stunordisableasystemofyourtarget Youtakedefiniteholdofwhatyouwant

    OpenaChannel(Peace)Whenyoumakecontactinanattempttodiscuss,negotiate,orcometoterms,roll+Peace.On10+,hold3.Ona79,hold2.Whileyoureinteractingwiththem,spendtheholdstoaskquestions.

    Isyourcharacterhidingsomething? Whatareyourcharactersculturaldifferenceswithmine? Whatdoesyourcharacterintendtodo? WhatdoesyourcharacterwishIwoulddo? HowcanIgetyourcharacterto______? HowcanIavoidoffending/upsetting/annoyingyourcharacter?

    GoBoldly(Duty)Whenyouneedtoreactorperforminadifficultsituation,relyingonyourtrainingandreactiontime,roll+Duty.Ona10+,youdoit.Ona79,youflinch,hesitate,orstall:youwillbeofferedaworseoutcome,hardbargain,anuglychoice.IssueOrders(Rank)Whenyouissueorderstoacharacterwhofallsunderyourchainofcommandtoperformataskonyourbehalf,roll+Rank.IfitisanNPC,ona10+theyfollowyourorderstothebestoftheirability.Youmayreproduceanothermovethisway,butthebesttheycandoisthe79result.Ona79,inadditiontotheeffecthappening,theGMchoosesone:

    Theyrequiresomethinginexchange,likeconcretereassuranceofsafetyorpromiseofrecognition.

    Youreflectpoorlyonthecrew:takeDisadvantageForwardonyournextIssueOrders. Theypanic,choke,orotherwisedontdothejobentirelyasexpected.

    IfyouissueorderstoanotherPCinadifficultsituationwhofallsunderyourchainofcommand,ona10+,thecrewmembertakesAdvantageForwardontheirrolliftheychoosetofollowtheorder.Ona79,thecrewmembercanfollowtheorderwithnobonus,ordisobeytheorderandmarkexperience.Ineithercase,ona6,theorderwasthewrongcall,andyoubothsuffertherepercussions.

  • SpoutTechnobabble(Explore)Whenyouuseyourexpertisetospeakoutaboutascientificprincipleatworkorrecallinformationfromadatabase,roll+Explore.Ona10+,theGMwilltellyouaboutit.(Youcannamethephenomena,ifapplicable.)Ona79,theGMwillonlytellyousomethinginterestingaboutit,itsonyoutomakeituseful.PerformaScan(Explore)Whenyouperformascan,choosewidebandornarrowbandandroll+Explore.Ona10+,hold2.Ona79,hold1.Aslongasyoucaninterpretthedata,spendholdtoaskanyofthefollowingquestions.

    Whatarethepropertiesofthisarea? Whataretheimmediatedangers? Whathereisusefultome? Whatkindoflifesignsarepresent? Whatjusthappenedhere? WhatshouldIbeonthelookoutfor?

    Supplementary Moves BraceforImpactWhenyourshiptakesHarmthatisnotabsorbedbyShields,thebridgeofficerinchargerolls+Rank.Ona10+,thebridgespraysharmlesssparksandthebridgecrewrocksbackandforth.Ona79,choose1fromthelistbelow.Ona6,choose2.

    Shieldsoranotherkeysystemgoofflineandwillrequireextensiverepairs. Multiplecrewcasualtiesinflicted(DisadvantageongoingtoIssueOrdersuntilresolved) Bridgetakesdamage,inflictingequalHarmonamemberofthebridgecrew. HullbreachesonmultipledecksincreaseHarmtotheshipinflictedby1.

    InitiateSelfDestructSequenceAcommandofficermayroll+Ranktoinitiatetheselfdestructsequence.Ona10+,thereisenoughtimeleftformostcrewtogettoescapepods.Ona79,theselfdestructsequencewillrequiremultipleofficerstopulloffcorrectly,orwillneedtohappenquickly.Ona6,theselfdestructsequenceisoffline.

  • Starship Playbook NameandClass:

    Systems Phasers(baseHarm2)[] Torpedoes(baseHarm3,takenofflineonaMiss)[] PrimaryShields(baseShields2)[] SecondaryShields(baseShields1,doesnotstack)[] Sensors/cannotperformascanortransport[] Transporters/cannottransport[] Communications/cannotOpenaChannel[] LifeSupport/crewmustGoBoldlybeforetakinganyotheraction.Onamiss,theypass

    out.[] ImpulseEngines/shipcannotmove[] WarpDrive/shipcannotgotowarp[] MainPower[]&AuxiliaryPower[]/allothersystemsgoofflineuntilrepaired

    HarmtoHull:[][][][][][](HarmdealtShields=harmtohull.SeealsoBraceforImpactspecialmove.)

    Refit Improvements +1HarmforPhasers +1HarmforTorpedos +1ShieldsforPrimaryShields Armor:AddtwoextrapointsofHarmtotheship RedundantSystems:Chooseasystem.Itmustgodowntwicetobeoffline SpecializedCrew:TakeanExploreorWarmovefromanunusedplaybook.Anyoneon

    theshipcanusethatmove Theshipcancloak Theshipisextrafast,bothatimpulseandwarp

    Mission Improvements Theshipsdatabaseisextraextensiveandcontainsknowledgefrommanyworlds Theshiphousesavarietyofciviliancrewinadditiontothemilitaryone Theshipcanseparateintomultipleparts Theshiphasavarietyofholographiccapabilities TheshiphasimprovedShuttles Theshipscrewhasanumberofofficerswhoknoweachotherfromprevious

    assignments

  • Shuttle Stats Phasers(1Harm),Shields(1Shields),Sensors,Transporters,Communications,Life

    Support,WarpDrive,Impulse,MainPower 3powerslots,eachofwhichcontrols3systemsofyourchoice.[][][]

  • The Captain Career(War+0,Peace+0,Duty+1,Explore+0,Rank+3)Ifyoudidsomethingforthe

    missionthatforcedyoutoimproviseagainstyourbetterjudgment,markexperience. Passionate(War+1,Peace+1,Duty+0,Explore1,Rank+3).Ifyourwillingnessto

    takerisksputyouintoadangeroussituation,markexperience. Maternal/Paternal(War1,Peace+1,Duty+1,Explore+0,Rank+3).Ifyougavemajor

    adviceoropportunitytoacrewmembersotheycouldimprove,markexperience. Diplomatic(War2,Peace+2,Duty+0,Explore+0,Rank+3).Ifyouforgeasignificant

    agreementinthefaceofopposition,markexperience. Hotshot(War+1,Peace1,Duty+1,Explore+0,Rank+3).Ifyousuccessfullyrejected

    anowinscenariobychangingtherules,markexperience.Youhavethismove:CommissionAddtworefitimprovementsandtwomissionimprovementstoyourstarship.Andchooseonemore:PromotedfromWithinChooseanotherunplayedplaybookandtakeamovefromit.ExperiencedAdd+1toWar,Peace,Duty,orExplore(maximum+2)BattleTestedWhenyouIssueOrderstoOpenFire,youmayadd+1Harmor+1ShieldsinsteadofAdvantageForward.FirstContactWhenyouIssueOrderstoOpenaChannel,hold1yourself,nomattertheresultoftheOpenaChannelroll.OnAMissionofExplorationWhenyouIssueOrderstoPerformaScan,hold1yourself,nomattertheresultofthePerformaScanroll.EpicSpeechWhenyoutakeaminutetogivearousingspeechtoshakencrewmembers,roll+Duty.Ona10+,thecrewyouhearyourspeechtakeadvantageforwardtoGoBoldlyuntilthecurrentsituationends.Ona79,onecrewtakesadvantageforwardtoGoBoldly.Inbothcase,cancel

  • anyDisadvantagetoIssueOrders.Ona6,thespeechdoesnothavetheeffectyouintended,orisinterruptedatanawkwardtime.YouHaveTheBridgeWhenyoudelegatecommandofthebridgetotheseniorofficerinchargeinordertogodealwithaproblemyourself,thatofficerhasadvantageforwardontheirnextIssueOrdersroll.

  • The XO Career(War+0,Peace+0,Duty+2,Explore1,Rank+2)Ifyouwereforcedoutofyour

    comfortzoneforthesakeofthemission,markexperience. Spiritual(War+0,Peace+1,Duty+2,Explore1,Rank+1)Ifyourfaithorbeliefswere

    challengedbythemission,markexperience. Logical(War1,Peace+0,Duty+2,Explore+1,Rank+1)Ifyouleveragedsomeone

    elsesemotionsinordertosucceed,markexperience. Hotshot(War+1,Peace1,Duty+2,Explore+0,Rank+1)Ifyourefusedtoplayitsafe

    againstanothersorders,markexperience.Youhavethismove:RedAlert!Whenyouenterintoadangeroussituation,roll+Duty.Ona10+,hold2.On79,hold1.Onamiss,thedangerhasthedroponyou.

    Youwerewellpreparedforthismissionandhaveaccesstoausefulpieceofequipmentorupgrade.

    Youtakeevasivemaneuvers.Thefirstharmtoyourteamortheshipis1less. Youwerereadytofight.OnthefirstOpenFire,onahit,giveitoneextrahold.

    Choosetwofromthesemoves:MakeItSoWhenyourollahitwithGoBoldly,takeAdvantageForwardtoyournextroll.EscapePlanWhenattemptingtogettheshipoutofadangeroussituation,roll+Duty.Ona10+,youregone.Ona79,youcangoorstay,butitllcostyou(shipdamage,systemoffline,leavesomethingbehind,takesomethingwithyou).AttackPatternAlphaWhendirectingashipincombat,use+Rankinsteadof+WartoOpenFire.TakeanAwayTeamWhenleadinganawayteam,thefirstmemberofthecrewtorollGoBoldlycanuseyourDutyinsteadoftheirown.ReadyforCommandTake+1Rank(maximum+3).

  • ALoveronEveryPlanetWhenonanawaymission,roll+Rank.Ona10+,oneoftheinhabitantsbecomesinfatuatedwithyou.Ona79,someonewithhistorywithyouisentangledwiththeawaymissionbutmightalsoproveuseful.Onamiss,apastentanglementcausescomplications.

  • The Chief Engineer Warrior(War+1,Peace1,Duty+0,Explore+2,Rank+1)Iftheheatofbattledrovean

    engineeringdecision,markexperience. Career(War1,Peace+0,Duty+1,Explore+2,Rank+1)Ifyouwereforcedintoa

    nonEngineeringroleinawaythatmattered,markexperience. Intrepid(War1,Peace1,Duty+2,Explore+2,Rank+0)Ifanengineeringsolution

    cameintoconflictwithnormalprotocol,markexperience. DownHomey(War+0,Peace+0,Duty+1,Explore+2,Rank+0)Ifyouuseda

    simplisticanalogytosolveacomplexengineeringproblem,markexperience. Passionate(War+1,Peace1,Duty+1,Explore+2,Rank+0)Ifyouletyouremotions

    getthebestofyouinachargedsituation,markexperience.Yougetthesetwomoves:ReroutePowerWhenyougiveasystemssomeextrajuice,roll+Explore.Ona10+,chooseabenefit:thenextofficertousethatsystemtakesAdvantageForward,aweapondoes+1Harm,shi...

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