63
Slide 1 ‘DIGITAL’ WON’T CHANGE THE WORLD BUT YOUR SERVICE JUST MIGHT… John Oswald 25 April 2013 @Guehenno @Fjord

Digital 2013, John Oswald, Fjord

Embed Size (px)

DESCRIPTION

Digital opportunities, Digital Mindsets: How to get valuable services to market

Citation preview

Page 1: Digital 2013, John Oswald, Fjord

Slide 1

‘DIGITAL’ WON’T CHANGE THE WORLDBUT YOUR SERVICE JUST MIGHT…John Oswald25 April 2013

@Guehenno@Fjord

Page 2: Digital 2013, John Oswald, Fjord

01 020304

DIGITAL IS A NON-SEQUITURDIGITAL IS A MINDSET

Ryoji Ikeda

NO-ONE KNOWS WHAT DIGITAL IS

RULES OF THUMB(S)

Page 3: Digital 2013, John Oswald, Fjord

Fjord is a Service Design Consultancy

We ship meaningful and

desirable experiences

Page 4: Digital 2013, John Oswald, Fjord

Slide 4

Page 5: Digital 2013, John Oswald, Fjord

01

Ryoji Ikeda

WHAT IS DIGITAL?

Page 6: Digital 2013, John Oswald, Fjord
Page 7: Digital 2013, John Oswald, Fjord

That was a bit obvious….

Page 8: Digital 2013, John Oswald, Fjord

Heineken Ignite

Interactive advertising

Page 9: Digital 2013, John Oswald, Fjord

Heineken Ignite

Apps….

Page 10: Digital 2013, John Oswald, Fjord

Social (and social commerce)

Page 11: Digital 2013, John Oswald, Fjord

Games

Page 12: Digital 2013, John Oswald, Fjord

Ryoji Ikeda

NO-ONE KNOWS WHAT DIGITAL IS(BUT WE KNOW WHEN IT’S DONE BADLY…)

Page 13: Digital 2013, John Oswald, Fjord

Slide 13

I’d rather eat you

Page 14: Digital 2013, John Oswald, Fjord

Slide 14

Page 15: Digital 2013, John Oswald, Fjord

Slide 15

Lots of ideas mired in joint venture inertia

Page 16: Digital 2013, John Oswald, Fjord

Slide 16

Seriously?

Page 17: Digital 2013, John Oswald, Fjord

Slide 17Tom Scott:

Google Glasses: a new way to hurt

yourself

Google glasses…

Page 18: Digital 2013, John Oswald, Fjord

“Sticking feathers up your butt does not make you a chicken”

- Alex Payne, What Is and Is Not a Technology Company

Page 19: Digital 2013, John Oswald, Fjord

Ryoji Ikeda

NO-ONE KNOWS WHAT DIGITAL IS(BUT WE KNOW WHEN IT’S DONE REALLY WELL)

Page 20: Digital 2013, John Oswald, Fjord

Simplicity no matter where you are

Page 21: Digital 2013, John Oswald, Fjord

Wherever, whenever

Page 22: Digital 2013, John Oswald, Fjord

Online in the real world…

Page 23: Digital 2013, John Oswald, Fjord

…product storytelling

Page 24: Digital 2013, John Oswald, Fjord

Online in the real world…

Page 25: Digital 2013, John Oswald, Fjord

…customer or merchant?

Page 26: Digital 2013, John Oswald, Fjord

Even saving lives, potentially

Page 27: Digital 2013, John Oswald, Fjord

Or just something beautiful and intriguing

Page 28: Digital 2013, John Oswald, Fjord
Page 29: Digital 2013, John Oswald, Fjord
Page 30: Digital 2013, John Oswald, Fjord

Ryoji Ikeda

DIGITAL IS A NON-SEQUITUR(IT’S THE SERVICE THAT STICKS)

Page 31: Digital 2013, John Oswald, Fjord

The question is not about creating compelling digital services, it’s about creating services.

Page 32: Digital 2013, John Oswald, Fjord

Remember, a lot of people still start here…

Page 33: Digital 2013, John Oswald, Fjord

Alex Osterwalder has helped us see differently

Page 34: Digital 2013, John Oswald, Fjord

But we have to remember who we’re doing this for

Page 35: Digital 2013, John Oswald, Fjord

Context

Smart Objects

Social

Multi-channel

Online

Offline

Brand

Context and control

Page 36: Digital 2013, John Oswald, Fjord

INPUT IDEA IMPACT

Page 37: Digital 2013, John Oswald, Fjord

TRENDS

TECH

BRAND

INSIGHT

MARKET

IDEA IMPACT

Page 38: Digital 2013, John Oswald, Fjord

HOW WOULD YOU BUILD IT?

CONCEPT

WHAT COULD GO WRONG?

INPUT IMPACT

Page 39: Digital 2013, John Oswald, Fjord

INPUT > IDEA >

SOCIETY

MONEY

RELATIONSHIPS

OFFSHOOTS

COSTS

Page 40: Digital 2013, John Oswald, Fjord

Be insightfulBe creativeMake it realWork smarterMake a difference

Page 41: Digital 2013, John Oswald, Fjord

Ryoji IkedaDIGITAL IS A MINDSET

Page 42: Digital 2013, John Oswald, Fjord

David Morton (Flickr)

This metaphor works on many levels…

Page 43: Digital 2013, John Oswald, Fjord

Ahead of his time?

Page 44: Digital 2013, John Oswald, Fjord

AGILE

Page 45: Digital 2013, John Oswald, Fjord

FRAGILE

Page 46: Digital 2013, John Oswald, Fjord

MVP; cohort analysis

Product management

Hubris

Page 47: Digital 2013, John Oswald, Fjord

Ryoji Ikeda

Prototyping, prototyping, prototyping…

Page 48: Digital 2013, John Oswald, Fjord

Patrick Roupin (Flickr)

They’re waiting, but not for long

Page 49: Digital 2013, John Oswald, Fjord

=Unintended

consequences

=Confusion

Sole focus here

Focus on many areas at once

Page 50: Digital 2013, John Oswald, Fjord

Ash Maurya:3 rules to actionable metrics

in a Lean Startup

Page 51: Digital 2013, John Oswald, Fjord

You’ve no idea just how shocking this diagram is…

Page 52: Digital 2013, John Oswald, Fjord

WRITER

DEVELOPER

ARCHITECTUX DESIGN

PRODUCT

Special experiences require special teams

Page 53: Digital 2013, John Oswald, Fjord

NEUROSCIENTIST

DEVELOPER

TAILOR

DATA ANALYST

TYPOGRAPHER

Special experiences require special teams

Page 54: Digital 2013, John Oswald, Fjord

FILM-MAKER

DEVELOPER

WRITER

DATA ANALYST

TEACHER

Special experiences require special teams

Page 55: Digital 2013, John Oswald, Fjord

Ryoji Ikeda

RULES OF THUMB(S)

Page 56: Digital 2013, John Oswald, Fjord

Slide 56

Rule 1 Human experiences resonate loudest Rule 2 Simple solutions last longer Rule 3 To thine own principles be trueRule 4 Innovation doesn’t just mean creativityRule 5 Tangential pragmatismRule 6 Measure, iterate, improveRule 7 Great services need great teams to build them

Page 57: Digital 2013, John Oswald, Fjord

Slide 57

Rule 1 Human experiences resonate loudest Rule 2 Simple solutions last longer Rule 3 To thine own principles be trueRule 4 Innovation doesn’t just mean creativityRule 5 Tangential pragmatismRule 6 Measure, iterate, improveRule 7 Great services need great teams to build them

Page 58: Digital 2013, John Oswald, Fjord

Slide 58

Rule 1 Human experiences resonate loudest Rule 2 Simple solutions last longer Rule 3 To thine own principles be trueRule 4 Innovation doesn’t just mean creativityRule 5 Tangential pragmatismRule 6 Measure, iterate, improveRule 7 Great services need great teams to build them

Page 59: Digital 2013, John Oswald, Fjord

Slide 59

Rule 1 Human experiences resonate loudest Rule 2 Simple solutions last longer Rule 3 To thine own principles be trueRule 4 Innovation doesn’t just mean creativityRule 5 Tangential pragmatismRule 6 Measure, iterate, improveRule 7 Great services need great teams to build them

Page 60: Digital 2013, John Oswald, Fjord

Slide 60

Rule 1 Human experiences resonate loudest Rule 2 Simple solutions last longer Rule 3 To thine own principles be trueRule 4 Innovation doesn’t just mean creativityRule 5 Tangential pragmatismRule 6 Measure, iterate, improveRule 7 Great services need great teams to build them

Page 61: Digital 2013, John Oswald, Fjord

Slide 61

Rule 1 Human experiences resonate loudest Rule 2 Simple solutions last longer Rule 3 To thine own principles be trueRule 4 Innovation doesn’t just mean creativityRule 5 Tangential pragmatismRule 6 Measure, iterate, improveRule 7 Great services need great teams to build them

Page 62: Digital 2013, John Oswald, Fjord

Slide 62

Rule 1 Human experiences resonate loudest Rule 2 Simple solutions last longer Rule 3 To thine own principles be trueRule 4 Innovation doesn’t just mean creativityRule 5 Tangential pragmatismRule 6 Measure, iterate, improveRule 7 Great services need great teams to build them

Page 63: Digital 2013, John Oswald, Fjord

Slide 63 © Fjord 2012 | Confidential

Thanks

THANK-YOU!

Image credits: 3,5,12,30,41,47,55,63: Various - Rjoji Ikeda 13: QR Apple - Rob Le Quesne 16: Wallet hell - Matti Keltanen 35: Context – Scott Ewings, Dom Quigley 42: Rollercoaster – David Morton 48: Patrick Roupin 50: Ash Maurya 52-4: Dom Quigley