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Developing and evaluating web-based multimedia learning
objects: a case study
Peter Chalk
LTRI & CCTM
Learning Technology Exhibition
22/3/05 London Metropolitan University
Learning Objects for Software Engineering
• Developing learning objects (LOs) for learning computer programming
• Re-using, finding & re-purposing LOs
• LOs for (animated) explanation
• LOs for reference
• LOs for interactive experimentation
• LOs as tools for design & analysis
Learning philosophy
• Problem: programming a ‘hard’, abstract subject• LOs for constructivist, independent learning• VLE (virtual learning environment) to support
community of learners & integrate LOs in a blended learning pedagogy
• Independent evaluation: by satisfaction survey, interview, VLE tracking, observation & performance – very positive findings
LOs for (animated) explanationhttp://learning.unl.ac.uk/java1/lm_jav1_arrays/lm_jav1_arrays_t.htm
LOs for referencelearning.unl.ac.uk/java1/lm_jav1_awtclasslib/lm_jav1_awtclasslib_t.htm
LOs for interactive experimentationhttp://www.cs.hope.edu/~alganim/animator/Animator.html
LOs as tools for design & analysishttp://homepages.unl.ac.uk/~chalkp/ww/jsp/index.html
Future developments
• LOs as on-line ‘text books’ – repositories, cataloguing, keywords - a new ‘reading’ and ‘using’ culture
• Embedding component LOs in compound LOs, including assessment etc
• Embedding LOs in VLE at course, subject and institutional levels (eg WebCT LO & Community Managers)