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Develop ‘08. Audio For Multiplayer & Beyond Mixing Case Studies From Battlefield: Bad Company & Frostbite David Möllerstedt – EA DICE. Agenda. DICE History Battlefield: Bad Company HDR Audio Master Unit Frostbite Future. Me. David Möllerstedt Head of Audio DICE Sept 05. History. - PowerPoint PPT Presentation
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Develop ‘08• Audio For Multiplayer & Beyond
– Mixing Case Studies From Battlefield: Bad Company & Frostbite
• David Möllerstedt – EA DICE
History• DICE started 1992• An EA Company since 2006
• Battlefield 1942• RalliSport Challenge 1• Battlefield 2• RalliSport Challenge 2• Battlefield 2142
Average logged playtime
Accumulated playtime across all
players
61 hours
45 hours 9500 years
33200 years
How Long is Your Game?
HDR Audio• HDR Audio is not compression, all sounds are played uncompressed
• The effect is sometimes similar to compression
NOT
Master Unit
• Realtime mastering of the 4.0 ingame audio• LFE & Centre channel and the Direct Out Bus are not routed through the Master Unit