Dantes Inferno Game Analysis

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    Game Analysis- Dantes Inferno

    Date: 10/09/2012

    Pramod Nautiyal - GDA1 Page 1

    Game Analysis

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    Game Analysis- Dantes Inferno

    Date: 10/09/2012

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    ContentsIntroduction .................................................................................................................................................. 4

    Formal Elements ........................................................................................................................................... 4

    Player ........................................................................................................................................................ 4

    Invitation to Play: .................................................................................................................................. 4

    Number of Players: ............................................................................................................................... 4

    Roles of Players: .................................................................................................................................... 4

    Player Interaction: ................................................................................................................................. 4

    Objective ................................................................................................................................................... 5

    Rescue: .................................................................................................................................................. 5

    Exploration: ........................................................................................................................................... 5

    Solution: ................................................................................................................................................ 5

    Procedure .................................................................................................................................................. 6

    Character Moves: .................................................................................................................................. 6

    Menu: .................................................................................................................................................... 7

    Rules .......................................................................................................................................................... 7

    Implicit : ................................................................................................................................................ 7

    Rules defining objects and concepts:.................................................................................................... 7

    Rules restricting Movement and Action: ............................................................................................ 11

    Rules determining Effects: .................................................................................................................. 11

    Resources ................................................................................................................................................ 12

    Health : ................................................................................................................................................ 12

    Mana: .................................................................................................................................................. 12

    Redemption: ....................................................................................................................................... 12

    Spells: .................................................................................................................................................. 13

    Relics: .................................................................................................................................................. 13

    Souls : .................................................................................................................................................. 13

    Conflicts .................................................................................................................................................. 14

    Obstacles : ........................................................................................................................................... 14

    Dilemmas: ........................................................................................................................................... 15

    Outcome: ................................................................................................................................................ 15

    Dramatic Elements ...................................................................................................................................... 16

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    Challenge................................................................................................................................................. 16

    Skills required and elements in the game requiring these skills:........................................................ 16

    Rising Difficulty.................................................................................................................................... 18

    ................................................................................................................................................................ 19

    Players Goals and feedback: ............................................................................................................... 19

    Play .......................................................................................................................................................... 20

    Nature of play ..................................................................................................................................... 20

    Player that would be interested in this game ..................................................................................... 20

    Levels of Engagement ......................................................................................................................... 20

    Premise ................................................................................................................................................... 20

    Premise of the game: .......................................................................................................................... 20

    Exposition to the player: ..................................................................................................................... 20

    Unification of formal and dramatic elements: .................................................................................... 21

    Characters ............................................................................................................................................... 21

    The Protagonist: .................................................................................................................................. 21

    The Deuteragonist: ............................................................................................................................. 22

    The Tritagonist .................................................................................................................................... 23

    The Antagonist .................................................................................................................................... 24

    Story ........................................................................................................................................................ 25

    Dramatic Arc ........................................................................................................................................... 25

    The conflict:......................................................................................................................................... 25

    The Tension ......................................................................................................................................... 26

    The Climax ........................................................................................................................................... 26

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    Introduction

    Dantes Inferno is a 3rd person action adventure/beatem up game. It is based on the poem Divine

    Comedy by Dante Alighieri. Dantes Inferno was released for XBOX 360 and PS3.

    Formal Elements

    PlayerLike any game this game needs a player too as its

    designed for players to play. The games does not

    have function where it can play on its own, like

    seen in some games where the player can justspectate and see CPU vs. CPU playing. This game

    can be played by the players who are 18 and above.

    Invitation to Play:

    This game has a very inviting look right at the start

    of the game at the Start Screen of the game, the

    menu looks very welcoming too, and right at the

    beginning of the game the first cut scene sets the players mind to help his character Dante who is in the

    pursuit of his beloved Beatrice.

    Number of Players:Dantes Inferno is a single player game.

    Roles of Players:

    In Dantes Inferno, the player controls a character named Dante, the main protagonist in the game, who

    has a red tapestry sewn into his chest, who tries to free the soul of his beloved fiance Beatrice from the

    Lucifer, the ruler of Hell.

    Player Interaction:

    The game is a single player game, where the player plays against the computer. The player interaction

    pattern is Player vs Game.

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    ObjectiveObjective Archetypes

    Rescue:

    The main objective of the game is to rescue the soul of the female character Beatrice. Throughout the game the player only controls the main character to accomplish this objective. The objective is explicit, its clear right in the beginning of the game, as the female character

    Beatrice, Dantes fiance is shown dead right in the beginning of the game.

    The playersmemory is often refreshed about the main objective, through Dantes conversationwith the enemies Where is Beatrice is

    the most common question you will

    notice Dante asking almost all the

    Bosses.

    Exploration:

    Another objective of the game is toexplore the game world and find Relics

    which are found in the kneeling goat

    statues in the game. The Relics can be

    equipped and once equipped they

    enhance your abilities.

    The player also must find all the Damned. Damned are the famous denizens of the nine circle,Dante can either Absolve them or Punish them. Which in turn gives Holy bonus Xp when

    Absolved and Unholy bonus when Punished. In the game player must also look out for all the Silver Judas Coins. On collecting every 5 Silver

    Piece, the players character is awarded with a huge amount of souls.

    The exploration side objectives reduce the pacing of the game, but its the players choice if hewould like to collect all the collectibles and punish or absolve all the damned creatures, which

    directly impacts the pacing of the game.

    Solution:

    There are a series of puzzle situations in the game, where the players problem solving skills areput into test. For example moving the crate to the right position to jump to the required height

    to grab the Silver Judas Coins and to Punish or Absolve Orpheus in the Level Acheron.

    Another example would be moving The Beatrice Statue to use it to block, to block thevertically moving platforms in the level Descent into Lust.

    There are more such puzzles in the game, one or two in almost every level. The puzzles in the game do reduce the pacing of the game. As the players may not be able to

    solve the puzzles at the first attempt. The pacing in such cases will depend upon how soon the

    players can solve the puzzles.

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    Procedure

    Character Moves:

    Dante moves in the direction where the ispressed/moved by the player

    Dante dodges in the direction where the is pressed/moved by the player Dante performs a light attack on the enemies with his scythe when he presses button the

    on his PS3 controller

    When the player presses the button, Dante perform a heavy attack with this scythe on hisenemies

    Dante throws the holy cross when the player presses the button on the controller On press of button by the player, Dante grabs the enemies to punish or absolve them. Dante does a normal jump when the player presses the button once and a double jump

    when pressed twice

    When the player presses the button, when his mana bar is full, Dante can use the magicassigned by the player on one of these buttons.

    Dante can interact with the objects in the game world, when the player presses thebutton.

    Dante blocks enemies, attack when the player presses the button. Dante can grapple, and swing on ropes when such situation arises in the game and when the

    player presses the button in such situations.

    When the enemies are weakened, Dante can do special attacks on the enemies (ContextSensitive Attacks), the player must press the button displayed on the screen to perform these

    attacks.

    Dante can move movable objects, to move objects the player must press the button to grabthe object and the move it a desired location by pressing to the direction of his choice.

    Dante can boost his attacks and do more damage to enemies on every hit, to boost Dantesattacks, player must wait for the Redemption Bar to get full and then press and

    simultaneously. This grants Dante a temporary boost to his attacks.

    Dante can activate/deactivate switches/levers

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    Menu:

    The player can access the game menu on press of (select) button. The player can the use the either the (Direction Pad) to browse through the menu options

    and press to select the desired menu option or press to go back.

    In the main menu player can start the game, select the chapter, the music and the sound levels,load saved games, access credits of the game, change difficulty of the game, alter controls as per

    his choice, view and download DLCs, access any cinematics unlocked during gameplay, turn

    on/off subtitles, calibrate video to adjust the contrast, brightness and gamma of the game, turn

    on/off controller vibration, choose to turn the in-game tutorials on/off.

    The player can access in game options on press of button. In the in-game menu optionsthe player can purchase abilities, view his stats, equip relics, check his progress in the game,

    view collectibles, view Dantes Journal to the discover stories and histories behind the people

    and creatures he has met in the game.

    The player can the use the either the (Direction Pad) to browse through the in-gameoptions and press to select the desired option or press to go back.

    Rules

    Implicit :

    The rules are implicit. The player learns the

    rules of the game in the game while playing

    the game.

    Rules defining objects and concepts:

    The blocks:

    The blocks are moveable objects. Anycharacter can push them on the ground.

    This rule is explained in the game, by a text on when the player gets to interact with a block for the

    first time. Then each time when the player moves close to the movable block, the button is

    displayed on the screen, to tell the player that these blocks can be movable.

    The blocks are solid objects, the player can jump on them, use them to obstruct something, likevertical moving platforms.

    The player learn this rule when he tries jumping on the block and discovers he can jump on them

    The Fountains:

    Fountains are stationary objects, of 3 different types 1st (Yellow Fountain) that gives thecharacters souls which can be used to purchase abilities, 2nd health fountains(Green), that

    restores the characters health, and mana fountain (Blue), which restores characters mana. Once

    the fountain is broken, the character cannot use broken fountains to restore health or mana.

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    This rule about fountain color is explained in the game through text when the player comes across

    these fountains for the first time and then every time the player goes to these fountains, the

    button is displayed on the screen to tell the player that he can interact with this object and save his

    game.

    BeatriceStatues: Beatrice statues are save points in the save. The player make Dante can go to close to the

    statues and save his progress.

    The player learns about this rule, through text when the player comes across these statues for the first

    time and then every time the player goes to these statues, the button is displayed on the screen to

    tell the player that he can interact with this object and save his game

    Objects on the wall:

    There are objects like ropes and creepers on the wall, which helps the player to swing from one wall toother and climb up on the walls respectively.

    Basically allows players to have movement on

    the walls.

    The rules about holding a rope using it to swing

    or grapple and climbing using the dead

    creepers on the walls is explained to the player

    in the form of text.

    Levers:

    Throughout the game there are levers that the

    player must interact with. Interaction with the

    levers result in movement of some object,

    platforms etc. in the game.

    This is explained to the player through text when he comes across a situation where he must interact

    with the levers to move or to turn some objects.

    Rules defining the BAR system concept:Dantes life, his boost attack and his magical attacks

    are all governed by a bar system.

    Health Bar:

    Dantes health and life in the game isdetermined by the Health Bar.

    The health bar appears green in color; itreduces every time Dantes takes damage from

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    enemies. The reduction in the health bar is based on the nature of damage taken by Dante from

    his enemies.

    When the health bar is empty the character dies and the level resets from the last saved point. Dante can recover health by breaking the health fountain

    The player learns this rule, when he dies for the first time by taking damage from the enemies

    Mana Bar and Magic Bar:

    Dante can perform magical attacks, which aremore deadly than his normal attack. His ability

    to do magical attacks is determined by the

    Magic Bar(Orange Bar on Top right of the

    screen) and the Mana Bar(Purple bar, below

    the Health Bar).

    To perform magical attack the magic bar mustbe full, only then the player will be able to

    activate magical attacks, each magical attack

    drains Mana.

    Dante can recover Mana by breaking the Mana fountain. The magical bar fills up on its when the Dante doesnt take damage for a certain amount of

    time.

    This rule is explained to the player through text, when the player has enough souls to buy magical

    abilities.

    Redemption Bar:

    The boost in Dantes attacks is determined by the Redemption bar. When the redemption bar isfull the player can set Dante on Redemption Mode, which makes him stronger and faster.

    Redemption is increased by pulling off stylish combos and collecting souls. Though the playerstarts with only one Redemption bar, two more can be purchased in the upgrade menu.

    This rule is explained to the player through text at the start of the game. The rule aboutupgrading redemption bar is explained to the player again in the form of text when the player

    has collected enough souls to buy upgrades.

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    Rules regarding Purchasing /Upgrading attacks/abilities, and Equipping Spells and Relics

    (Concept):

    Rules regarding Purchases andUpgrades:

    Throughout the game, the player will get

    opportunities to purchase and upgrade

    Dantes spells and attacks. The player will

    need holy souls to upgrade holy abilities

    and unholy souls to upgrade unholy

    abilities

    This is explained to the player by text, for

    the first time when the player has

    enough souls to buy upgrades.

    Rules regarding Equipping Spells and Relics:

    There is variety of spells that the character can gather throughout the game. Dante can gatherspells by defeating bosses and by purchasing them with souls. Each spell has its own unique

    ability, be it offensive or defensive. Dante can equip 4 spells at a time; the player must assign

    these spells to the particular button assigned for spells in the game.

    The player learns about equipping spells through text and visuals when he kills the first bossand acquires a spell.

    Dante can enhance his combat abilities by equipping relics. Relics are items that are foundthroughout the game.

    Rules regarding Dantes Holy and Unholy levelups

    (Concept):

    In the game, the character has 2 types of levelups. Holy and Unholy, Dantes holy and unholy

    level ups is determined by the number of

    number of holy and unholy souls collected by

    him. The character levels up when he has

    collected number of souls for each level.

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    This rule is explained at the start of the game when the player collects enough holy or unholysouls for the first level up in any of the 2 categories. Then every time, when the player fails to

    equip a relic or spell due to level requirements for that specific skill or relic, he is reminded

    that he needs the required level to equip them with the number of souls remaining to the

    next level up

    Rules restricting Movement and Action:

    The game has certainboundaries which restricts the

    playable characters

    movements. If the character

    has reached one of these

    boundaries, he will not be able

    to move further. So these

    boundaries restrict the

    players free movement in the

    game world.

    There also some instances inthe game, where the player

    can move freely within an area during cut scenes but cannot use any other actions like jump,

    light and heavy attacks etc.

    The player understands this rule when he tries moving ahead but is blocked by an invisiblewall.

    In the case of cut scenes the player understands the rule of restricted action when he triesperforming some actions other than the movement. The character will just not take any inputs

    from the player about action during the cut scenes.

    Rules determining Effects:

    Falling:

    If a character falls from a great, he diesand the level is reset.

    The player learns this rule when hischaracter dies for the first timebecause of falling down from a height.

    Fire:

    When the character comes in contactwith fire, he loses health.

    The player learns this rule when his character comes in contact with fire for the first time andhis character loses health.

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    Lava and other killing floors:

    In some levels of the game, there is molten lava on theground. The lava act as an automatic death zone, if the

    character falls on it, he dies instantly and the level resets.

    The player can understand this rule by the red color ofthe lava and the hot lava waves emitted by the molten

    burning surface of the ground. Otherwise he can learn

    this rule by falling in the lava and dying once and the

    same for other killing floors in the game.

    Each relic that Dante equips provides a different combat augmentation. Initially the player canonly equip two relics, but progressing up the holy and unholy paths unlocks additional relic slots.

    Equipped relics can also level up as Dante gathers souls, increasing the effect they provide.

    The player learns the rules about relics through text and visuals in the game when Dante findsthe first relic. The rule about the needed holy or unholy levels to equip higher level relics is

    displayed as text when Dantes holy or unholy level is less than required level for the relic that

    the player wants to equip.

    Resources

    Health :

    Dantes life in the game is governed by a health system. Dantes has limited health and everytime. Whenever enemies deal damage to the character, he loses health.

    When the health bar becomes empty the character dies and the level is reset. But there is a wayfor Dante to replenish his health, i.e. at the health fountains.

    Mana:

    Dante can perform magical attacks if he has enough mana. Like health, Dante has a limitedmana. Each magical attack

    consumes mana.

    Mana can be restored at themana fountains.

    Redemption:

    Dante can boost his attack, when the

    redemption is activated. Dante becomes

    more stronger and faster for a limited

    amount of time. Redemption can be

    acquired by bashing enemies with stylish

    attacks and combos.

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    Spells:

    Spells can be acquired by killing bosses and some can be purchased. When the magic bar is full, the

    player can activate magic and choose from the magical spells he has equipped to take down the

    enemies. The spells last for a limited time and cost mana when used.

    Relics:Relics are items that enhance Dantes

    combat abilities. Initially the player can

    only equip two relics, but progressing

    up the holy and unholy paths unlocks

    additional relic slots. Equipped relics

    can also level up as Dante gathers

    souls, increasing the effect they

    provide.

    Souls :

    Souls are the currency of Dante's Inferno. They are primarily used to purchase new upgrades and

    abilities.

    Souls can be obtained in a variety of ways. They can be used to

    upgrade the player's abilities, and purchase new magic

    abilities. With the Paolo's Heart relic, souls are converted into

    mana once the mana bar is empty. Souls can be obtained in-

    game by:

    Killing enemies. Defeating Bosses. Being found in yellow fountains. Collecting five Silver Judas Coins will net large payout

    of souls.

    Breaking certain objects.

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    Conflicts

    Obstacles :

    Physical:

    Almost every level in the game has some or other obstacles. For example, during platformingthere are many areas where Dante must escape from the fire outlets on the walls and

    sometimes under the ground.

    There are various types ofenemies which obstruct

    Dante from achieving his

    objective in the game some

    are of easy difficulty

    (minions) and some are of

    hard difficulty (bosses).

    A huge conflict arises whenthe player has to manage

    killing enemies with limited

    health.

    Timing the blocks and counterattacks is another conflict in the game.

    High grounds and killing floors are another set of obstacles in the game; they also increase thetension in the game.

    When the enemy is weakened after Dante has performed a series of attack on the enemy, theplayer must press the right button displayed on the screen to perform special attack (Context

    Sensitive Attacks) on the enemies. If the player fails to press the right button at the right time,

    this results in the players character taking damage from the enemies.

    Mental:

    Almost all the levels have some puzzle situation. Which reduce the pacing of the game, thesepuzzle situation act as mental obstacles.

    To some extent low health of the character, when battling with the bosses low health can autocreate a high level of threat and tempo in the game.

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    Dilemmas:

    The player is always in a dilemma to make Dante absolve the damned or to punish them whichwill reward Dante with holy or

    unholy souls depending on the

    decision the player makes.

    There is also confusion, inchoosing the right type of relic

    and spells for each type of

    bosses.

    Dilemmas may arise when theplayer has to make a choice

    between the special attacks to

    unlock with the limited amount of

    souls.

    Outcome:

    The outcome of the game is determined whether the player wants to complete the game andyes the game has an ending. The game doesnt have a scoring system. The game only keeps a

    track of the souls collected by the player, abilities and attacks unlocked, relics and Judas stone

    found, holy and unholy levels. Hence, the player will eventually reach the end of the game.

    The player can only win or lose (if he gives up) the game, so it is a zero-sum game.

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    Dramatic Elements

    Challenge

    Skills required and elements in the game requiring these skills:

    Dexterity:

    This is the main skill required in the game but

    the level required for this skill is medium.

    Every Beatem up game needs theplayers to have a good degree of

    Dexterity. In Dantes Inferno all mostin every level, this skill of the players is

    tested.

    Players need good handeye co-ordination to block, evade, counter from enemy attacks

    A good degree of Dexterity is also required as there are a good number of platforming elementsalso in the game for instance grappling, swinging on ropes and then jumping at the right time to

    catch another rope or a ledge where the player can successfully climb up.

    After performing a series of attacks on the enemies, Dantes can perform special attacks on theenemies if the player presses the right button as instructed on the game screen. A good level of

    hand eye co-ordination is required to perform such Context Sensitive Attacks on the enemies.

    This is the main skill required in the game but the level required for this skill is medium. But ahigh level of dexterity skill is required

    when the player decides to play the

    game in harder difficulty modes.

    Logic:

    The game has a few puzzle situations inevery level. Here the players logicalskills come to play to solve these

    puzzles.

    Also to kill the bosses, the player have toapply a certain degree of logic to combine

    his characters attacks with magical spells and the relics he has equipped his character with.

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    This is a secondary skill required in the game. But still the level required for this skill will be

    anywhere from low to medium. Because even if the player decides to play the game in the

    toughest difficulty mode the puzzles will still remain the same

    Decision Making:

    The player must choose the right type of spells and relics to equip to make his attack moreeffective. There is huge

    array of spells and relics

    the player can choose

    from once he has

    acquired them. To

    choose the right spell

    and relics to defeat an

    enemy is where the

    player decision making

    skill is tested. Another place where the

    player decision making

    skill comes into play is

    where the player is shopping for upgrades and new attack combos.

    The player also applies his decision making skills when he is put in a situation where hischaracter has to absolve or punish the damned denizens. The player makes this decision by

    analyzing his holy and unholy souls and by deciding what types of magic and attack he wants to

    unlock and upgrade first.

    The level of decision making skills required for this game will be low in easy and normaldifficulty modes, but if the player chooses to play the game in a hard difficulty mode, he will

    probably have to be of a medium level in terms of decision making skills because if player

    doesnt equip the right spells and relics he may find it hard to kill the enemies and get

    frustrated.

    Reactivity and

    adaptability

    In the game theplayer unlocks his

    character new

    attacks, getting

    used to those

    attacks and using

    them at the right

    time for the attacks

    to be the most

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    effective is where this skill comes in to picture.

    Previously the player may have been accustomed to a certain type of attack and it could bechallenging to adapt to a new type of attack and get the most out of it.

    The global level required for this skill is low.Rising Difficulty

    The first level isrelatively easy

    compared to the other

    levels in the game as

    the game is just

    introducing the

    concept of light and

    heavy attacks, holy and

    unholy and otherconcepts in the game to

    the player.

    It is noticed that thesmaller enemies dont

    deal much of damage compared to the smaller enemies in other levels. The attacks of all the

    bosses in the first level can be easily judged and the player hardly finds any challenge in evading

    such attacks.

    After the first level The Surface Dante has to go through 9 Circles of Hell The first Circle of Hellbeing Limbo. This level is also comparatively easy than the other later levels in the game as

    the player is still learning about other various elements of the game. Dante gets his first relic in

    this level and learn about them by using them to enhance his combat abilities.

    Dante also encounter his first damned soul in Limbo, so since the player is still being introducedwith the core mechanics of the game, this level is comparatively less difficult than the level

    ahead

    The 2nd and the 3rd Circle of hell Lust and Gluttony get more difficult than the 1st Circle By the 4th circle the player has learned about all the mechanics and elements of the game, the

    game start picking up difficulty slowly from this stage and the game start becoming more

    challenging

    Then the games difficulty starts increasing in each Circle of Hell, where enemies going furtherget stronger and more powerful with their attacks and the number of enemies also increases, to

    counter this Dante by then is in a position to have powerful magic spells and enhanced special

    attacks. But throughout the later levels the players above mentioned skill are tested to a great

    extent. This is when the player experiences a decent amount of challenge.

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    Players Goals and feedback:

    Goal:

    The players final goal in the game is to rescue Beatrice soul from the evil clutches of Lucifer. Theplayers character goes through 9 Circles of hell to accomplish is goal.

    In each Circle of Hell Dante faces bosses which obstruct him from reaching Lucifer. His goal ineach level is to kill the bosses in each level to reach the next level and finally reach Lucifer

    Feedback:

    When the player diesthere is a Canto from the

    poem Divine Comedy

    displayed on the screen.

    When the player kills theboss in every level there

    is a cut scene (sometimes

    a comic strip) after the

    bosses death, whichbriefs the player about

    the past and Dantes

    relationship with Beatrice

    and then the game

    proceeds with the next

    level.

    11.5

    2

    3

    44.5

    5

    6.57

    8

    0

    1

    2

    3

    4

    5

    6

    7

    8

    9

    10

    Dantes Inferno Level's Difficulty Curve

    Difficult

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    Play

    Nature of play

    The game is mainly a Mimicry(make-

    belive) Ludus as the purpose is to

    experience the difficulties of a love storyin a game with clear rules constraints.

    Player that would be interested in

    this game

    Hardcore beatem up enthusiast, who love

    button mashing and epic boss fights

    Achievers (Solve every puzzle). Explorers - Curious about the world, loves to go adventuring; seeks outside boundaries physical

    or mental

    Artists (Specific graphical aspect). Storytellers (The game claims to vary its gameplay depending on the storyline). Hardcore beatem up enthusiast, who love

    button mashing and epic boss fights.

    Killer (Kills all the enemies in his path)Levels of Engagement

    Participant

    Since this is a single player game. Theplayer plays the role of a participant in the

    game. There are no other modes in the

    game where the player can play other roles

    of engagement in the game like a role of a

    spectators etc.

    Premise

    Premise of the game:

    Dante is a muscular, athletic man with an experienced knowledge of combat. Dante is in pursuit of his

    beloved Beatrice. He boldly tries to free her soul from Lucifer, who needs the soul of an innocent in

    order to escape from the depths of Hell.

    Exposition to the player:

    It is explained by cutscenes, comic strips and text displayed in between levels.

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    Through unlocks of special and hidden content in the game, when the player finishes each levelin the game. The player may or may not read/view what he has unlocked.

    Unification of formal and dramatic elements:

    The goal of the game is to reach the depths of The Hell, going through the Nine Circles of Hell and free

    Dantes beloved fiance Beatrice soul from the evil clutches of the ruler of The Hell Lucifer.

    Dante jumps into the Limbo (1stCircle of The Hell) and starts his mission free Beatrices souls from

    Lucifer. This plot where Dantes ventures through the Nine Circles of Hell to rescue Beatrices soul

    compliments the beatem up type of gameplay, where he just kills all that comes in this way to

    accomplish his goal.

    Characters

    The Protagonist:

    Dante Alighieri is the titular protagonist of Dante's

    Inferno who traversed the nine circles of Hell to rescue

    his lost love, Beatrice.

    Kind of Character

    The character named Dante is a rescuer as he goes

    deep into the nine circle of The Hell to rescue his

    fiance Beatrices soul.

    Balance between agency and empathy:

    The character is mainly based on empathy as the player sets himself in the form of his character Dante

    on an expedition to free Dantes beloved fiance Beatrices soul from the ruler of Hell, Lucifer.

    Design

    The character is totally pre-designed. So he is not player created. They dont allow customization.

    Back story and motivations

    Dante was deeply in love with his fiance Beatrice and want to be together but some events of the life

    separated them from each other.

    Characterization of the Protagonist

    Dante Alighieri is the main protagonist in the game, who has a red tapestry sewn into his chest, who

    tries to free the soul of his beloved fiance Beatrice from the Lucifer, the ruler of Hell.

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    The Deuteragonist:

    Beatrice Portinari, the Deuteragonist, was

    once Dante's fiance and true love who was

    killed by a Kurdish survivor from Acre out of

    revenge prior to Dante's return home from

    The Crusades.

    Kind of Character

    Beatrice is the victim as she pays for the

    Dantes sins with the Slave girl and pays a

    price of giving her soul to the evil Lucifer for

    his sins.

    Balance between agency and empathy:

    The character is mainly based on empathy as she makes a bet with Lucifer for her fiance Dantes

    protection and his life, while he was fighting in the Crusades, that if he keeps up with his innocence,

    Lucifer would ensure that he returns home safely and if he fails she would give away her soul to him. But

    while Dante was gone he slept with a Slave Girl offering him "comfort" in exchange to be freed, making

    Beatrice lose the bet and was sent to hell to be married to Lucifer.

    Design

    The character is totally pre-designed. So she is not player created. They dont allow customization.

    Back story and motivations

    Beatrice was Dantes fiance who waited for him to return home from his services during Crusades.

    While Dante was fighting in the crusades, Beatrice made a bet with Lucifer, if Dante kept his innocence

    during the Crusades, Lucifer would ensure that he return home safely, but if Dante slept with another

    woman, she would have to give her soul to Lucifer. But while Dante was gone he slept with a Slave Girl

    offering him "comfort" in exchange to be freed, making Beatrice lose the bet and was sent to hell to be

    married to Lucifer.

    Characterization of the Deuteragonist:

    Beatrice Portinari , the deuteragonist once Dante's fiance and true love who was killed by a Kurdish

    survivor from Acre out of revenge prior to Dante's return home from The Crusades.

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    The Tritagonist

    Publius Vergilius Maro,the Tritagonist, usually

    called Virgil or Vergil (70 BC 19 BC) is the once

    famous Roman poet who acts as Dante's guide inHell.

    Kind of character

    The character named Virgil is guide/helper, he

    guides Dante through his mission of rescuing

    Beatrice soul from the ruler of Hell, Lucifer.

    Balance between agency and empathy:

    The character is mainly based on agency as he

    guides Dante throughout his journey of the Nine

    Circles of Hell.

    Design:

    The character is totally pre-designed. So she is not

    player created. They dont allow customization.

    Back story and motivations:

    Virgil died shortly before the birth of Christ, and thus was never baptized. Because he lead a good life on

    earth, Virgil was given a place amongst the virtuous pagans in the Hall of Kings, within the circle of

    Limbo. Virgil found himself being called by a beautiful woman, asking him to help a friend she feared

    had gone astray. She tells him that appearing at the Gates of Hell, Virgil meets the Crusader Knight

    Dante, where he offers to guide him. From then on Virgil helps Dante to traverse the Nine Circles

    offering guidance and advising him of the purpose of each circle. Virgil also gives Dante his first spell

    when they first meet.

    Characterization of the Tritagonist

    Virgil was a Roman poet, however in Divine Comedy, Virgil was sent by Beatrice to serve as Dante's

    guide through Hell and Purgatory ("Inferno" and "Purgatorio").

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    The Antagonist

    Lucifer is the ruler of Hell and the main antagonist of Dante's Inferno.

    Kind of character

    Lucifer is an evil and a demonic character in the game who has taken Dantes beloved fianc Beatrice

    soul.

    Balance between agency and empathy:

    Since Lucifer plays an evil role in the game, the

    player has no empathy towards his character.

    Design:

    The character is totally pre-designed. So she is

    not player created. They dont allow

    customization.

    Back story and motivations:Lucifer is the ruler of Hell and the main antagonist of Dante's Inferno. Once one of God's most glorious

    archangels, Lucifer was banished from Paradise as punishment for leading a rebellion against Him. Now

    a twisted and demonic being, he plots his return to "his rightful place in Paradise". He is trapped waist-

    deep in ice in the frozen lake Cocytus, within the circle of Treachery. Despite this, The prince of darkness

    can project himself in a smoky form on Earth and throughout the nine circles.

    Characterization of the Antagonist

    Lucifer is an ancient, muscular humanoid demon standing at more than 8 feet with black skin, demonic

    runes carved into his chest, arms and some on his hooves.He has glowing red/orange eyes, two large

    horns on his head and small spikes on his shoulders and chest. He wears an armlet on his right arm in

    the shape of a serpent, and from the torso down, he is goat-legged, similar to a satyr. His angelic wings

    are torn off, with only smoking stumps left.

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    StoryDante is in pursuit of his beloved Beatrice. He boldly tries to free her soul from Lucifer, who needs the

    soul of an innocent in order to escape from the depths of Hell. Lucifer tries to use the soul of Beatrice to

    escape Hell, and take

    over the Throne of

    God. Dante's journey

    takes him past many

    monstrous creatures

    within the Nine

    Circles of Hell. Dante

    must confront his

    sins, along with his

    family's past and his

    numerous war

    crimes, in order to

    save Beatrice.

    The story is based on

    the first canto of the

    epic poem, Divine Comedy. The progression of the story is absolutely linear.

    Dramatic Arc

    The conflict:

    The dramatic conflict is between Dante versus nature. The game is set in the Nine Circles of Hell.So the conflict is between the character vs the type of natural setting in the Nine Circles of Hell,

    as Dante moves on platforms, rocks and other types of natural platforms and denizens that may

    be possible in a

    world which can be

    imagined as Hell.

    The dramatic conflictis also between

    Dante versus Fate.

    Dante never wanted

    to go in the depths

    of the Circles of Hell

    but its his fate that

    made his sleep with

    the slave girl, which

    in turn resulted in

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    Beatrice losing bet with Lucifer and he took her soul.

    The conflict is exposed by the texts in the beginning of the game and between the levels. The conflict is also represented by every level.

    The Tension

    The game uses storytelling to raise the tension. As the player knows more about the charactersrelationship, he wishes more for Dante to rescue Beatrices soul

    The game also uses more difficult puzzles as the player moves through levels to raise thetension.

    The Climax

    After Dante defeats Lucifer, he is shown in a video on the ground. He was stabbed in the back during the

    Crusades and has actually been dead the whole time. Lucifer then tells his plan to overthrow God and

    melts Dante's scythe. Using all of the souls Dante has collected throughout his journey in hell, he

    commands them to absolve him. The souls send Lucifer back into his prison and freezes Lucifer's gigantic

    arms inside the lake so that he can no longer move.

    When Dante is absolved, he is brought to an unknown area that is made of sand. He sees Beatrice who is

    also nude but is covered by smoke from the waist down. The two clasp hands and a bright light flashes;

    Dante is then seen walking out of a cave. He is now in Purgatory. He tears off his tapestry, which starts a

    fire thus absolving his sins and turns into dust then when it lands on the ground. It finally turns into a

    snake. Lucifer's laugh is heard and the words "TO BE CONTINUED" appear.