Crisis Design Doc

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    Presents

    Crisis of the Super-Verse

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    ContentsConcept ................................................................................................................................................................................ 3

    Context ................................................................................................................................................................................. 3

    Gameplay.............................................................................................................................................................................. 4

    Unique Combat Controls .............................................................................................................................................. 4

    Tug-of-War Health System ........................................................................................................................................... 7

    Energy System ................................................................................................................................................................ 7

    Damage Curve Multiplier/Invisible Timer ................................................................................................................ 7

    Blocking- .......................................................................................................................................................................... 8

    Combo Breaker- ............................................................................................................................................................. 8

    Special Attack- ................................................................................................................................................................ 8

    Characters ........................................................................................................................................................................... 10

    Character Systems ........................................................................................................................................................ 10

    Character Concepts ...................................................................................................................................................... 10

    Major Marvelous ...................................................................................................................................................... 11

    The Witch ................................................................................................................................................................. 17

    Lightspeed Lass ........................................................................................................................................................ 21

    Denny Adams ........................................................................................................................................................... 26

    Will Kahn .................................................................................................................................................................. 32

    Chain .......................................................................................................................................................................... 37

    Settings/Stages .................................................................................................................................................................. 42

    Menus/Screen ................................................................................................................................................................... 43

    Main Menu .................................................................................................................................................................... 43

    Expositional Cut Scene ............................................................................................................................................... 43

    Character Select Screen ............................................................................................................................................... 44

    Stage Select Screen ....................................................................................................................................................... 44

    Combat Stage ................................................................................................................................................................ 44

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    Concept

    Crisis of the Super-Verse is an innovative and strategic new take on the fighting genre crossed

    with the stylistic appeal and popularity of comic book heroes. Choose from a variety of fighters

    each representing a historic era of comics, and battle it out with your friends either in the same

    room or online. With an innovative tug-of-war fighting system, and a unique new control style,

    Crisis of the Super-Verse will keep you fighting for hours.

    Context

    In 1938 a man revealed to the public the amazing and tremendous powers that he possessed.

    Unlike Platos Gyges, this man used his powers for the good of the people. He was a hero, and

    quickly others began to appear as well. Where ever the American Public needed them they werethere, and when our soldiers went to war they followed suit.

    In the 1950s a new threat arose, filling the void that was left by the war. Monsters and

    murderers were becoming the norm throughout the country. The public became suspicious and

    fearful of anyone out of place or unnatural, including the heroes they once looked up to. To

    appease the people the Heroes created a system through which to police themselves. Despite this

    many heroes fell out of the public grace and quickly resigned their mission for good.

    By the 1960s a new wave of heroes where arising. These heroes lacked the unquestioning

    resolve of the previous generation. These heroes had worries and were capable of mistakes. They

    were heroes and human.

    By the 1970s heroes and citizens began to question how effective their tactics were really being.

    They could fight giant robots and aliens, but could the fight drug addiction or poverty? And

    moral relativism was turning out to be a greater weakness than any radioactive meteor.

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    This then lead to disillusionment of the heroes in the 1980s. Many thought that if they hoped to

    truly be effective they would have to drastically change their tactics. They became proactive,

    hunting down wronging doing to dole out justice that looked more like punishment. Some simply

    retired. Then again some came out of retirement.

    This mentality only became more combative by the 1990s. The heroes that arose now sawthemselves only as soldiers. They fought a war against an increasingly ill-defined enemy. The

    line between our heroes and our villain was blurred beyond recognition was often considered

    inconsequential, while the line between the heroes and citizens grew thick. Actions were

    conducted with no regard for how theyll could affect the people they were supposedly intending

    to protect.

    Now the American people are more politically polarized than they have been in the last 25 years.

    The greatest enemy to the American people as far as we think is other American people, those

    that think on the opposite end of the spectrum. This is no different for our heroes. They have

    their own opinions and views just as our people do. They fight over how to save us rather thansaving us. Our heroes are at war.

    Gameplay

    Crisis of the Super-Verse introduces a different control system and health system than ever seen

    in a fighting game, which causes it to give gameplay a new feel away from the typical button-mashing based control scheme that most fighting games already have.

    Unique Combat Controls

    The melee system uses a very different controls system then those seen in previous games within

    the fighting genre. Most games in the genre use multiple inputs for the various kinds of attacks

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    despite the commonalities of the attacks. This system is based off of older ones in which inputs

    are assigned for high, middle and low versions of the standard punch and kick attacks. Instead in

    this system only the right bumper is used for all three versions of the standard punch. As well the

    left bumper is used for all three versions of the kick attack. This is done through the use of the

    right analog stick. The possible positions of the analog stick are broken into 6 sections. Aiming

    the analog sticks towards your opponent in conjunction with either the punch or kick button does

    a standard version of this attack. Aiming the stick to the top corner towards your enemy does a

    high version, and the same is the case for aiming in the bottom corner that is toward your enemy.

    Aiming in the opposite direction of your enemy does something different depending on your

    attack.

    1) Punches- are accomplishedby holding the right bumper and

    flicking the right joystick. Punches

    do damage and knock-back to an

    opponent.

    a) Jab Punches- is doneby holding the right bumper and

    flicking the right joystick toward the

    opponent. Jab Punches do less

    damage and have le