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05/14/13 CONVICTS 2014 Rugby Philosophy & Default Game Plan V1.0 – March 2014 Charlie Winn 1

CONVICTS 2014 Rugby Philosophy & Default Game Plan

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CONVICTS 2014 Rugby Philosophy & Default Game Plan. V1.0 – March 2014 Charlie Winn. 1. 05/14/13. Philosophy. Create a club where all parts work together to enjoy their rugby & time together through: Playing running, intense and structured rugby. - PowerPoint PPT Presentation

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Page 1: CONVICTS 2014 Rugby Philosophy & Default Game Plan

05/14/13

CONVICTS 2014Rugby Philosophy & Default

Game PlanV1.0 – March 2014

Charlie Winn

1

Page 2: CONVICTS 2014 Rugby Philosophy & Default Game Plan

Philosophy• Create a club where all parts work

together to enjoy their rugby & time together through:– Playing running, intense and structured rugby. – Keeping or regaining possession through

focusing on continuity of phases and pro-active structured defence.

2

Page 3: CONVICTS 2014 Rugby Philosophy & Default Game Plan

05/14/13

Coaching• Responsibilities:

– Club Coaching oversight Charlie

– Club Attack & continuity oversight Tommy

– Club set-piece & set-play Charlie & Ted

– Club Defensive structures Charlie & Tommy

– Club New players integration & prep Dave & Ted

– Individual skills management Dave & Ted

– First Grade Coach Charlie

– Second Grade Coach Tommy

– Third Grade Coach Dave

3

Page 4: CONVICTS 2014 Rugby Philosophy & Default Game Plan

05/14/13

Play Strategy - Attack1. Supporting the ball carrier & look too offload rather than

create a ruck2. Straight running to create space run between players not

at them3. Decision making based on pressure creating or releasing

it

• Default is what is executed unless Captain calls otherwise however always take opportunities when they arise decisions based on pressure (pt. 3 above)

• Pods approach to create space &/or pressure– Pods off 1st phase/restarts– Use of Rum and Coke calls to start or continue momentum

• Around the corner of the #9 on Waratah’s game plan

• Same pods either side of the #9 on Force game plan

– Attack with 2 support players (in groups of 3)

3

Page 5: CONVICTS 2014 Rugby Philosophy & Default Game Plan

05/14/13

Play Strategy - Defense

•Proactive & abrasive defense focusing on regaining possession

– After 1st Phase Iron Curtain approach with Pendulum• Defend in groups of 3’s

• Half back is defensive captain

• Jockey call when outflanked

– Ruck defense: 10 | 20 | 30 & move up off the line• 10 is captain (watches ball & openside calls break when ball out)

– First phase: • Red zone: Man ON outside shoulder set up - up and in

• Outside Red zone: Drift Inside shoulder set up – up and out

3

Page 6: CONVICTS 2014 Rugby Philosophy & Default Game Plan

05/14/13

Attack Policies• Red Zone

– Release pressure by kicking long & out (don’t allow them to counter)– 3 + ball carrier into a ruck

• Orange (our half)– Release pressure by kicking for space (make the ball bounce) and then

onwards to the line (corners)• Includes box kick from #9

– 3 + ball carrier into a ruck

• Orange (their half)– Game plan (Waratah’s default)– Default call on 1st phase– #10 calls STRIKE when space identified otherwise continue– 2 + ball carrier into a ruck

• Green zone– Build pressure by holding the ball by executing game plan– 2 + ball carrier into a ruck– Patience

3

Page 7: CONVICTS 2014 Rugby Philosophy & Default Game Plan

05/14/13

Defense Policies• Red Zone

– Man on defense 1st phase (Iron curtain phase 2 +)• Outside shoulder up and in

– Back 3 manage depth to cover for chip & # 9 shallower as defensive captain

– 10 | 20 |30’s (more ruck defenders in closer required)

• Orange– Drift defense off of 1st phase (Iron curtain phase 2 +)

• Inside shoulder up and out

• Green zone– Drift defense off of 1st phase (Iron curtain phase 2 +)

• Inside shoulder up and out

– Proactive to gain turn-over & counter attack– Look to flood (counter ruck)

3

Page 8: CONVICTS 2014 Rugby Philosophy & Default Game Plan

05/14/13

General Policies• Counter attack policy

– Centre field the received kick– 15 or last man decides - if run it back into oppn half then run

otherwise kick for the line out– 2+ passes from ruck turn over (move away from contact zone)

• Default calls for field positions off of restarts– Off of good lineout ball to get over the gain line (have to stand back

further)– Blind side R&C off of KO receipt– Scrum backs moves to be “Default” move to attack weak point– Scrum forwards move calls only called outside of Red zone

• Main call for attack post 1st phase– Sliders & Blockers– Multiple versions to attack weak points in the oppn defensive line– Use forwards in the moves– All runners are options

3

Page 9: CONVICTS 2014 Rugby Philosophy & Default Game Plan

05/14/13

GREEN

ORANGE

RED

ZONES

Direction of play

22m

22m

10m

10m

6

Page 10: CONVICTS 2014 Rugby Philosophy & Default Game Plan

05/14/13

FIELD CHANNELS

Direction of play

15m 15mCentre

7

Page 11: CONVICTS 2014 Rugby Philosophy & Default Game Plan

05/14/13

Rum And Coke Zone: Orange / GreenObjective: Draw in Forwards and BEND the line/get over the gain line/get forward momentum.

Note:Early in season version

R (rum) and C (coke) are two options for 9 to hit

A (and) is there to support either who receive the ball

Must hit the pass at speed and run at spaces (not faces)

Can be executed anywhere with any positions.

- # -: caller

: Running Lines

X: Breakdown

AL: Advantage Line

O: Pass Receive Pass14

9

C

A

Ruck

R

Page 12: CONVICTS 2014 Rugby Philosophy & Default Game Plan

05/14/13

Sliders Zone: Orange / GreenObjective: Create space on outside by drawing in outside defence

Note:B slides away and either B or C receives ball from A. C receives as flat ball and B as straightening around behind C

Can be executed anywhere with any players.

- # -: caller

: Running Lines

X: Breakdown

AL: Advantage Line

O: Pass Receive Pass17

A

BC

Page 13: CONVICTS 2014 Rugby Philosophy & Default Game Plan

05/14/13

Blockers Zone: Orange / GreenObjective: to draw defence outside and put outside man in the gap in the middle.

Note:B accelerates in front of C & draws defense outside. C or B receives ball from A as the gap opens in the center

Can be executed anywhere with any positions.

- # -: caller

: Running Lines

X: Breakdown

AL: Advantage Line

O: Pass Receive Pass18

AB C

Page 14: CONVICTS 2014 Rugby Philosophy & Default Game Plan

Wide (WARATAHS) Game Plan• Why?

• Allows us to gain momentum

• Allows us to gather our structure

• Allows us to wait for the opportunity to attack (STRIKE from #10)

• Pulls the opposition from one side to the other, pushing their fitness and gaps will open if we’re patient

• Use our fast outside backs

• Forwards in Pods of 3 using R&C

• Don’t think about scoring off the first phase or even the first batch of 3 phases

05/14/13 8

Page 15: CONVICTS 2014 Rugby Philosophy & Default Game Plan

05/14/13

23

4 Wide GamePlan

WARATAHS

4th phase (to #5) should allow a backline to run at a

depleted back lineOR just move it all the way

across the field again

10

1

5

IMPORTANT: always move in the same direction either as forwards or backs moves

until no room available OR an attack can be made at either

an under strength or miss match (#10/15 vs 3/5) etc

Moves by forwards: R&C moves in pods of 3 coming

around the corner

Page 16: CONVICTS 2014 Rugby Philosophy & Default Game Plan

Central (FORCE) Game Plan• Why?

• Getting momentum forward before using the wide channels

• Getting the opposition to think that is all we have

• Use in Red Zone so reduce risk (can be used in all zones)

• Forwards focused• Use R & C

• When backs used, use crash balls off of the inside backs

• Half back controls more than the 10

• R&C pods used left and right side

• Don’t think of scoring off the 1st phase or even 1st batch of 3 phases

• Call the channel next phase to break down in

• When gaps open up “STRIKE” is called and ball is moved wide for the gap

05/14/13 9

Page 17: CONVICTS 2014 Rugby Philosophy & Default Game Plan

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23

4

“FORCE”GamePlan

When ready the 10 calls “STRIKE” and moves either Lions or Rebels…the side

with the gaps.

NOTE: same way movement within the Crusaders channel

Always back into the center. Using ruck moves by

forwards

12

1

5

6

Preferably: R&C moves in pods of 3 coming around the

corner

“STRIKE” called at 6 due to good forward momentum &

quick ball available

Page 18: CONVICTS 2014 Rugby Philosophy & Default Game Plan

Line out

35 1 264 7

5m

(J/L)(L) (L)(J/L)(J) (J/L)

J= Jumper, L= Lifter

8(L)

35 1 264 7(J/L)(L) (L)(J/L)(J) (J/L)

J= Jumper, L= Lifter

8(L)

35 1 264 7(J/L)(L) (L)(J/L)(J) (J/L)

J= Jumper, L= Lifter

8(L)

3 1 26 7(J/L) (L)(J/L)(J/L)

J= Jumper, L= Lifter

Line out 5: 7 runs to 1, 3 runs to 5 both return to lift 6 example call 8567

Line out 7: 3 runs to 1, 4 runs to position 3: example call 1789 option is called if 4 is to get the ball.

Line out 6:7 runs to 1, 6 &5 lifts 3 example call 7611

Line out 8: Usual big and fat call. (option 4 line out)

Page 19: CONVICTS 2014 Rugby Philosophy & Default Game Plan

Line-Out Calls– Options 1-4 called as moving towards the lineout– When set then: FRONT, MIDDLE & BACK called

• Any word beginning with F, R, O, N or T – goes to 2• M, I, D, L or E to middle jumper

– Alternative calls (agreed by all forwards during game)• RUM AND COKE

– A Car included in the call• Drop ball to half back (9) from the top of the line out• Fiat, Ford, Toyota

– ‘Rock’ call• Line out brought down, maul created, then driven

05/14/13 35

Page 20: CONVICTS 2014 Rugby Philosophy & Default Game Plan

Staying on the field• See the physio (they are at the ground on Saturday’s) as

soon as possible– Follow up with the Physio

• DarloPysio• David Jones

• Hydration, eating appropriate food at right time• Recovery after games and training

– Electrolytes & Protein– Massages/Yoga/stretching

• Get Private Health Insurance

• Teamer – respond by end of day Wednesday– Teams are selected Wednesday night

• Pay your sub’s

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